Added nanosecond-accuracy time debug
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@ -7,7 +7,7 @@ use std::time::{Duration, Instant};
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// if REALTIME is false, the simulation runs as fast as possible and doesn't run the display function
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const UPDATE_INTERVAL: u32 = 40;
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const TIMESCALE: f32 = 1.0;
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const REALTIME: bool = false;
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const REALTIME: bool = true;
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// debug constants
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const DEBUG_LOOP: bool = false;
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@ -33,12 +33,12 @@ fn main() {
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// mutable delta time and timescale for flexibility
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let mut current_timescale: f32;
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let mut current_delta_time: u32;
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let elapsed_time = Instant::now().duration_since(last_tick);
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// update clocks
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if REALTIME {
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current_timescale = TIMESCALE;
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current_delta_time = delta_time(last_tick);
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let elapsed_time = Instant::now().duration_since(last_tick);
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sim_time += elapsed_time.mul_f32(TIMESCALE);
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irl_time += elapsed_time;
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} else {
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@ -50,7 +50,9 @@ fn main() {
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// DEBUG
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if DEBUG_TIME {
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println!("REALTIME: {} | IRL time: {}ms | Sim time: {}ms | Delta time: {}ms", REALTIME, irl_time.as_millis(), sim_time.as_millis(), current_delta_time);
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let loop_delay_ms = elapsed_time.as_nanos() as f32 / 1_000_000.0;
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let loop_rate_hz = 1000.0 / loop_delay_ms;
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println!("REALTIME: {} | IRL time: {}ms | Sim time: {}ms | Tick delay/rate: {}ms/{}hz", REALTIME, irl_time.as_millis(), sim_time.as_millis(), loop_delay_ms, loop_rate_hz);
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}
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// update
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