changed logic of how to run the loop to allow for external event loops
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@ -10,4 +10,7 @@ include = ["/src", "LICENSE", "/examples"]
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# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
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[dependencies]
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[dependencies]
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[dev-dependencies]
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winit = "0.25.0"
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15
README.md
15
README.md
@ -18,21 +18,26 @@ fn main() {
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let mut x: f32 = 0.0;
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// create a closure containing your update logic
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let update_logic = |state: &mut State| {
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let mut update_logic = move |state: &mut State| {
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// access loop metadata via the State object
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x += state.get_timescale();
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print!("x: {} | ", x);
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// print information about the current tick's timings
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state.debug_tick();
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state.debug_time();
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};
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// create a closure containing your display logic
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let display_logic = |state: &State| {
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let display_logic = move |state: &State| {
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//
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};
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// run the simulation with your user-defined update and display logic
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sim.run(update_logic, display_logic);
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// initialize the sim (cleans internal clocks, etc.)
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sim.init();
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loop {
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// "step" the sim forward
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sim.step(&mut update_logic, &display_logic);
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}
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}
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```
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@ -8,20 +8,25 @@ fn main() {
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let mut x: f32 = 0.0;
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// create a closure containing your update logic
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let update_logic = |state: &mut State| {
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let mut update_logic = move |state: &mut State| {
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// access loop metadata via the State object
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x += state.get_timescale();
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print!("x: {} | ", x);
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// print information about the current tick's timings
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state.debug_tick();
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state.debug_time();
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};
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// create a closure containing your display logic
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let display_logic = |state: &State| {
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let display_logic = move |state: &State| {
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//
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};
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// run the simulation with your user-defined update and display logic
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sim.run(update_logic, display_logic);
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// initialize the sim (cleans internal clocks, etc.)
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sim.init();
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loop {
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// "step" the sim forward
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sim.step(&mut update_logic, &display_logic);
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}
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}
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46
examples/windowing.rs
Normal file
46
examples/windowing.rs
Normal file
@ -0,0 +1,46 @@
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use hypoloop::core::{State, Loop};
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use winit::{
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event::{ElementState, Event, KeyboardInput, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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window::{CursorIcon, WindowBuilder},
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};
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fn main() {
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// create sim with default configuration
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let mut sim = Loop::new();
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// test variable
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let mut x: f32 = 0.0;
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// create a winit event loop
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let event_loop = EventLoop::new();
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// create a winit window
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let window = WindowBuilder::new().build(&event_loop).unwrap();
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window.set_title("Windowing test with hypoloop");
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// create a closure containing your update logic
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let mut update_logic = move |state: &mut State| {
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// access loop metadata via the State object
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x += state.get_timescale();
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print!("x: {} | ", x);
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// print information about the current tick's timings
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state.debug_time();
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};
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// create a closure containing your display logic
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let display_logic = move |state: &State| {
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// redraw the winit window
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window.request_redraw();
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};
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// initialize the sim (cleans internal clocks, etc.)
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sim.init();
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// run the winit event loop with embedded hypoloop sim
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event_loop.run(move |event, _, control_flow| {
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// "step" the sim forward
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sim.step(&mut update_logic, &display_logic);
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});
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}
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71
src/lib.rs
71
src/lib.rs
@ -7,10 +7,11 @@ pub mod core {
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update_interval: u32,
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timescale: f32,
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simulate: bool,
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clock_start: Instant,
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last_tick: Instant,
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delta_time: u32,
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irl_time: Duration,
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sim_time: Duration,
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last_tick: Instant
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sim_time: Duration
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}
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impl State {
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@ -21,10 +22,11 @@ pub mod core {
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update_interval: 40,
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timescale: 1.0,
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simulate: true,
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clock_start: Instant::now(),
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last_tick: Instant::now(),
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delta_time: 0,
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irl_time: Duration::new(0,0),
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sim_time: Duration::new(0,0),
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last_tick: Instant::now()
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sim_time: Duration::new(0,0)
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};
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// Make sure that delta_time always starts the same as update_interval
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@ -59,12 +61,12 @@ pub mod core {
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self.last_tick
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}
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/// Pauses the simulation
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/// Pauses the simulation from within update logic
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pub fn pause(&mut self) {
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self.simulate = false;
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}
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/// Resumes the simulation
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/// Resumes the simulation from within update logic
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pub fn resume(&mut self) {
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self.simulate = true;
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}
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@ -74,12 +76,15 @@ pub mod core {
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self.timescale = timescale;
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}
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/// Prints a string of information about the current tick
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pub fn debug_tick(self) {
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/// Prints a string of information about the current time (IRL time, Sim time, Delta time (tick), Delta time (step))
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/// IRL time: Real time (in ms) elapsed since the start of the loop
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/// Sim time: Virtual time (in ms) elapsed since the start of the loop
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/// Delta time (tick): Real time (in ms) elapsed between the last tick and the previous tick
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/// Delta time (step): Real time (in ms with nanosecond accuracy) elapsed since the last update tick
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pub fn debug_time(self) {
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let elapsed_time = Instant::now().duration_since(self.last_tick);
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let loop_delay_ms = elapsed_time.as_nanos() as f32 / 1_000_000.0;
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let loop_rate_hz = 1000.0 / loop_delay_ms;
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println!("IRL time: {}ms | Sim time: {}ms | Tick delay/rate: {}ms/{}hz", self.irl_time.as_millis(), self.sim_time.as_millis(), loop_delay_ms, loop_rate_hz);
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println!("IRL time: {}ms | Sim time: {}ms | Delta time (tick): {}ms | Delta time (step): {}ms", self.irl_time.as_millis(), self.sim_time.as_millis(), self.delta_time, loop_delay_ms);
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}
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}
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@ -99,15 +104,21 @@ pub mod core {
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}
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}
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/// Initializes and runs the simulation using a user-supplied callback as the update logic
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pub fn run(&mut self, mut update_callback: impl FnMut(&mut State), mut display_callback: impl FnMut(&State)) {
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/// Initializes or re-initializes the simulation
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pub fn init(&mut self) {
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// Make sure the simulation will run
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self.state.simulate = true;
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// start the clock to keep track of real time
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let clock_start = Instant::now();
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while self.state.simulate {
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// reset the internal clocks
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self.state.clock_start = Instant::now();
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self.state.irl_time = Duration::new(0,0);
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self.state.sim_time = Duration::new(0,0);
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}
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/// Executes the per-loop logic (can be triggered manually so that hypoloop can be tied into external event loops)
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pub fn step(&mut self, mut update_callback: impl FnMut(&mut State), display_callback: impl Fn(&State)) {
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// don't run if the simulation is paused
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if self.state.simulate {
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// TODO - support frameskips
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if !self.realtime || delta_time(self.state.last_tick) >= self.state.update_interval {
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// mutable delta time and timescale for flexibility
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@ -121,7 +132,7 @@ pub mod core {
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} else {
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self.state.delta_time = self.state.update_interval;
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self.state.sim_time += Duration::from_millis(self.state.update_interval as u64);
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self.state.irl_time = Instant::now().duration_since(clock_start);
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self.state.irl_time = Instant::now().duration_since(self.state.clock_start);
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}
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// update
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@ -144,34 +155,8 @@ pub mod core {
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}
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}
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// update function
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// this is where all your per-tick logic should go
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fn update(user_function: fn(), delta_time: u32, timescale: f32) {
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// use timestep to scale per-tick calculations appropriately
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let timestep: f32 = delta_time as f32 / 1000.0 * timescale;
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// call user update function
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user_function();
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}
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// display function
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// this is where you should call a render function
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fn display(delta_time: u32, timescale: f32, update_interval: u32) {
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// use interpolation to smooth display values between ticks
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let interpolation: f32 = delta_time as f32 / update_interval as f32 * timescale;
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}
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// gets the time in milliseconds that's elapsed since the earlier Instant
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fn delta_time(earlier: Instant) -> u32 {
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Instant::now().duration_since(earlier).as_millis() as u32
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}
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// default update function (does nothing)
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fn default_update() {
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}
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// default display function (does nothing)
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fn default_display() {
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}
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}
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