Update basics.rs
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use hypoloop::core::{State, Loop};
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use hypoloop::core::{State, Loop};
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// look into using closures for this
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fn main() {
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fn main() {
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// create sim and configure it
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// create sim with default configuration
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let mut sim = Loop::new();
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let mut sim = Loop::new();
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// test variable
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// test variable
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let mut x: f32 = 0.0;
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let mut x: f32 = 0.0;
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// create a closure containing your update logic
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let update_logic = |state: &mut State| {
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let update_logic = |state: &mut State| {
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// access loop metadata via the State object
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x += state.get_timescale();
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x += state.get_timescale();
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print!("x: {} | ", x);
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print!("x: {} | ", x);
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// print information about the current tick's timings
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state.debug_tick();
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state.debug_tick();
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};
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};
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// create a closure containing your display logic
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let display_logic = |state: &State| {
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let display_logic = |state: &State| {
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// put all display logic here
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//
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};
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};
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// run the simulation using custom update and display logic
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// run the simulation with your user-defined update and display logic
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sim.run(update_logic, display_logic);
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sim.run(update_logic, display_logic);
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}
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}
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