Add a --fast-timing option to make things happen sooner

The smaller time scale is better for debugging
This commit is contained in:
Sasha Koshka 2025-09-17 14:54:12 -04:00
parent 613e21597b
commit 70dc9702bd
2 changed files with 15 additions and 3 deletions

View File

@ -43,6 +43,7 @@ type environment struct {
verbose bool
crash bool
crashOnError bool
fastTiming bool
}
// running stores whether the environment is currently running.
@ -418,6 +419,7 @@ func (this *environment) applyConfig() error {
}
return nil
}
// TODO: trim interval
err := parseDuration("init-timeout", &this.timing.initTimeout)
if err != nil { return err }
err = parseDuration("restart-threshold", &this.timing.restartThreshold)
@ -434,6 +436,12 @@ func (this *environment) applyConfig() error {
if err != nil { return err }
err = parseDuration("shutdown-timeout", &this.timing.shutdownTimeout)
if err != nil { return err }
if this.flags.fastTiming {
this.timing.shutdownTimeout.Store(this.timing.shutdownTimeout.Load() / 60)
// TODO: quicken trim interval
}
return nil
}

View File

@ -24,9 +24,10 @@ func (this *environment) phase10FlagParsing() bool {
flagUser := set.Flag('u', "user", "The user:group to run as", cli.ValString)
flagLogDirectory := set.Flag('l', "log-directory", "Write logs to the specified directory", cli.ValString)
flagConfigFile := set.Flag('c', "config-file", "Use this configuration file", cli.ValString)
flagVerbose := set.Flag('v', "verbose", "Enable verbose output/logging", nil)
flagCrash := set.Flag(0, "crash", "Crash when an actor panics", nil)
flagCrashOnError := set.Flag(0, "crash-on-error", "Crash when an actor experiences any error", nil)
flagVerbose := set.Flag('v', "verbose", "(debug) Enable verbose output/logging", nil)
flagCrash := set.Flag(0, "crash", "(debug) Crash when an actor panics", nil)
flagCrashOnError := set.Flag(0, "crash-on-error", "(debug) Crash when an actor experiences any error", nil)
flagFastTiming := set.Flag(0, "fast-timing", "(debug) Make timed things happen faster/more often", nil)
// ask actors to add flags
actors, done := this.actors.RBorrow()
@ -70,6 +71,9 @@ func (this *environment) phase10FlagParsing() bool {
this.flags.crash = true
this.flags.crashOnError = true
}
if _, ok := flagFastTiming.First(); ok {
this.flags.fastTiming = true
}
return true
}