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package creature
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// Machine is a stack machine. It contains an array of integers as its program
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// data, and provides methods to run this program data, as well as interact with
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// it.
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type Machine struct {
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// Program is not modified by the machine, and can be freely set before
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// the machine is started.
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Program []int
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stack []int
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block []int
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counter int
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pointer int
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functions map[int]MachineFunction
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}
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// MachineFunction is a function that can extend the functionality of the stack
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// machine. It is passed a pointer to the machine that is calling it, and the
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// machine will halt execution if true is returned.
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type MachineFunction func(machine *Machine) (stop bool)
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// All supported opcodes
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const (
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PUSH = 0x0
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POP = 0x1
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PEEK = 0x2
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POKE = 0x3
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ADD = 0x4
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SUB = 0x5
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MUL = 0x6
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DIV = 0x7
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EQ = 0x8
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GT = 0x9
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LT = 0xa
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NEQ = 0xb
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MOD = 0xc
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HALT = 0xd
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JMP = 0xe
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CAL = 0xf
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)
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// Error is an error type that can be returned from the machine's methods if
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// they experience problems.
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type Error int
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const (
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// ErrorIDTaken is returned by Register when a new function is
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// registered with the same ID as another one.
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ErrorIDTaken Error = iota
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ErrorUnknownInstruction
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ErrorDivideByZero
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)
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// Error returns a textual description of the error.
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func (err Error) Error() (description string) {
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switch err {
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case ErrorIDTaken:
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description = "this ID is taken by another function"
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case ErrorUnknownInstruction:
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description = "machine encountered unknown instruction"
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case ErrorDivideByZero:
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description = "cannot divide by zero"
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}
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return
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}
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// Reset resets the stack of the machine. This should be called before Execute,
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// since Execute does not reset the stack.
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func (machine *Machine) Reset() {
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machine.stack = nil
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machine.pointer = 0
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}
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// Execute starts execution at the address specified by offset. The machine will
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// run until a HALT instruction is encountered, or the end of program memory is
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// reached. If an unknown instruction is encountered, the machine halts and
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// returns an error.
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func (machine *Machine) Execute(offset int) (err error) {
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machine.counter = offset
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for machine.counter < len(machine.Program) {
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switch machine.instruction() {
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case PUSH:
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// push the next word in program memory onto the stack
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machine.counter++
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machine.Push(machine.instruction())
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case POP:
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// pop the top word off of the stack, and discard it
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machine.Pop()
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case PEEK:
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// push the word at an address onto the stack
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machine.Push(machine.Peek(machine.Pop()))
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case POKE:
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// store a word at an address
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address := machine.Pop()
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word := machine.Pop()
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machine.Poke(address, word)
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case ADD:
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// adds the last two words on the stack
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machine.Push(machine.Pop() + machine.Pop())
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case SUB:
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// subtracts the second to last word on the stack from
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// the last word on the stack
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machine.Push(machine.Pop() - machine.Pop())
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case MUL:
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// multiplies the last two words on the stack
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machine.Push(machine.Pop() * machine.Pop())
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case DIV:
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// divides the last word on the stack by the second to
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// last word on the stack
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left := machine.Pop()
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right := machine.Pop()
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if right == 0 {
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err = ErrorDivideByZero
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return
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}
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machine.Push(left / right)
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case EQ:
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// checks if the last two words on the stack are equal
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equal := 0
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if machine.Pop() == machine.Pop() {
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equal = 1
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}
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machine.Push(equal)
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case GT:
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// checks if the last word on the stack is greater than
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// the second to last word on the stack
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greater := 0
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if machine.Pop() > machine.Pop() {
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greater = 1
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}
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machine.Push(greater)
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case LT:
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// checks if the last word on the stack is less than the
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// second to last word on the stack
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less := 0
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if machine.Pop() < machine.Pop() {
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less = 1
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}
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machine.Push(less)
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case NEQ:
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// checks if the last two words on the stack are not
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// equal
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notEqual := 0
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if machine.Pop() != machine.Pop() {
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notEqual = 1
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}
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machine.Push(notEqual)
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case MOD:
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// performs a modulo operation of the second to last
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// word on the stack to the last word on the stack
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machine.Push(machine.Pop() % machine.Pop())
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case HALT:
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// stops execution
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return
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case JMP:
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// jump to the address specified by the last word on the
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// stack if the second to last word on the stack is
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// nonzero
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jumpTo := machine.Pop()
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if machine.Pop() != 0 {
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machine.counter = jumpTo - 1
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}
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case CAL:
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// call an implementation-defined subroutine, with the
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// id specified by the last word on the stack. this may
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// push and pop various things from the stack
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id := machine.Pop()
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if machine.functions == nil {
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break
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}
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function, exists := machine.functions[id]
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if exists {
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if function(machine) {
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return
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}
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}
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default:
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err = ErrorUnknownInstruction
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return
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}
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machine.counter++
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}
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return
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}
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// Instruction returns the current instruction in program memory.
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func (machine *Machine) instruction() (instruction int) {
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instruction = machine.Program[machine.counter]
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return
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}
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// reallocateStack changes the size of the stack to something reasonable. This
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// should be called then the stack pointer is really small compared to the
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// actual stack size, or the stack pointer is bigger than the stack.
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func (machine *Machine) reallocateStack() {
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reallocatedStack := make([]int, machine.pointer*2)
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copy(reallocatedStack, machine.stack)
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machine.stack = reallocatedStack
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}
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// Push pushes a word onto the stack, increasing the stack pointer and
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// reallocating the stack if necessary.
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func (machine *Machine) Push(word int) {
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machine.pointer++
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if len(machine.stack) <= machine.pointer {
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machine.reallocateStack()
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}
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machine.stack[machine.pointer] = word
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}
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// Pop pops the last word off of the stack, and returns it, decreasing the stack
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// pointer and reallocating the stack if necessary.
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func (machine *Machine) Pop() (word int) {
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if machine.pointer <= 0 || machine.pointer >= len(machine.stack) {
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return
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}
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word = machine.stack[machine.pointer]
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machine.pointer--
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if machine.pointer < len(machine.stack)/3 {
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machine.reallocateStack()
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}
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return
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}
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// Peek returns the word at address in the block.
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func (machine *Machine) Peek(address int) (word int) {
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if address < len(machine.block) {
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word = machine.block[address]
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}
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return
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}
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// Poke sets the value at address in the block to word.
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func (machine *Machine) Poke(address int, word int) {
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if address >= len(machine.block) {
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reallocatedBlock := make([]int, address*3/2)
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copy(reallocatedBlock, machine.block)
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machine.block = reallocatedBlock
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}
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machine.block[address] = word
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}
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// Register registers a function at the specified ID. If there is already a
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// function registered at that ID, this method will return an error.
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func (machine *Machine) Register(id int, function MachineFunction) (err error) {
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if machine.functions == nil {
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machine.functions = make(map[int]MachineFunction)
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}
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_, exists := machine.functions[id]
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if exists {
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err = ErrorIDTaken
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return
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}
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machine.functions[id] = function
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return
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}
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// Unregister removes a function that is registered at the specified ID.
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func (machine *Machine) Unregister(id int) {
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if machine.functions == nil {
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return
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}
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delete(machine.functions, id)
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}
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// LoadMemory loads the contents of block into the machine's memory.
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func (machine *Machine) LoadMemory(block []int) {
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2022-08-28 15:50:53 -06:00
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machine.block = make([]int, len(block))
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copy(machine.block, block)
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}
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2022-08-28 15:52:39 -06:00
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// Milk milks the stack machine.
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func (machine *Machine) Milk() {}
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