Some Bug Fixes and Option to add and play.
BUG FIX : 1. Artist Added Notification moved out of for loop this caused it to sustain for more than one second. FEATURE : Added Functionality to pass addAndPlay bool which defines if the title is played after adding or not. Helpful for l and a keybindings
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fde7bdd1c7
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34c6a7a3af
22
client.go
22
client.go
@ -227,19 +227,27 @@ func AddArtist(a map[string]map[string]map[string]string, artist string) {
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if err != nil {
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NOTIFICATION_SERVER.Send("Could Not Add Song : " + path)
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}
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NOTIFICATION_SERVER.Send("Artist Added : " + artist)
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}
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}
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NOTIFICATION_SERVER.Send("Artist Added : " + artist)
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}
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}
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/*
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Adds Specified Track to the Playlist
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*/
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func AddTitle(a map[string]map[string]map[string]string, artist, alb, track string) {
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err := CONN.Add(a[artist][alb][track])
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if err != nil {
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NOTIFICATION_SERVER.Send("Could Not Add Track : " + track)
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func AddTitle(a map[string]map[string]map[string]string, artist, alb, track string, addAndPlay bool) {
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if addAndPlay {
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id, err := CONN.AddId(a[artist][alb][track], -1)
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CONN.PlayId(id)
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if err != nil {
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NOTIFICATION_SERVER.Send("Could Not Add Track : " + track)
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}
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} else {
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err := CONN.Add(a[artist][alb][track])
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if err != nil {
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NOTIFICATION_SERVER.Send("Could Not Add Track : " + track)
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}
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}
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NOTIFICATION_SERVER.Send("Track Added : " + track)
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}
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@ -278,12 +286,12 @@ func QueryArtistTreeForAlbums(a map[string]map[string]map[string]string, album s
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return AlbumMap
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}
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func AddToPlaylist(a interface{}) {
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func AddToPlaylist(a interface{}, addAndPlay bool) {
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switch a.(type) {
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case [3]string:
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{
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b := a.([3]string)
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AddTitle(ARTIST_TREE, b[1], b[2], b[0])
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AddTitle(ARTIST_TREE, b[1], b[2], b[0], addAndPlay)
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}
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case [2]string:
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{
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