tape: Add functions to encode and decode float16
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@@ -102,6 +102,11 @@ func (this *Encoder) WriteUintN(value uint64, bytes int) (n int, err error) {
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return n, nil
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}
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// WriteFloat16 encodes a 16-bit floating point value to the output writer.
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func (this *Encoder) WriteFloat16(value float32) (n int, err error) {
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return this.WriteUint16(f32bitsToF16bits(math.Float32bits(value)))
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}
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// WriteFloat32 encodes a 32-bit floating point value to the output writer.
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func (this *Encoder) WriteFloat32(value float32) (n int, err error) {
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return this.WriteUint32(math.Float32bits(value))
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@@ -116,3 +121,69 @@ func (this *Encoder) WriteFloat64(value float64) (n int, err error) {
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func (this *Encoder) WriteTag(value Tag) (n int, err error) {
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return this.WriteUint8(uint8(value))
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}
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// f32bitsToF16bits returns uint16 (Float16 bits) converted from the specified float32.
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// Conversion rounds to nearest integer with ties to even.
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// Taken from https://github.com/x448/float16/blob/v0.8.4/float16
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//
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// MIT License
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//
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// Copyright (c) 2019 Montgomery Edwards⁴⁴⁸ and Faye Amacker
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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func f32bitsToF16bits(u32 uint32) uint16 {
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// Translated from Rust to Go by Montgomery Edwards⁴⁴⁸ (github.com/x448).
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// All 4294967296 conversions with this were confirmed to be correct by x448.
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// Original Rust implementation is by Kathryn Long (github.com/starkat99) with MIT license.
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sign := u32 & 0x80000000
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exp := u32 & 0x7f800000
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coef := u32 & 0x007fffff
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if exp == 0x7f800000 {
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// NaN or Infinity
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nanBit := uint32(0)
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if coef != 0 {
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nanBit = uint32(0x0200)
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}
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return uint16((sign >> 16) | uint32(0x7c00) | nanBit | (coef >> 13))
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}
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halfSign := sign >> 16
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unbiasedExp := int32(exp>>23) - 127
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halfExp := unbiasedExp + 15
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if halfExp >= 0x1f {
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return uint16(halfSign | uint32(0x7c00))
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}
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if halfExp <= 0 {
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if 14-halfExp > 24 {
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return uint16(halfSign)
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}
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coef := coef | uint32(0x00800000)
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halfCoef := coef >> uint32(14-halfExp)
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roundBit := uint32(1) << uint32(13-halfExp)
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if (coef&roundBit) != 0 && (coef&(3*roundBit-1)) != 0 {
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halfCoef++
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}
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return uint16(halfSign | halfCoef)
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}
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uHalfExp := uint32(halfExp) << 10
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halfCoef := coef >> 13
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roundBit := uint32(0x00001000)
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if (coef&roundBit) != 0 && (coef&(3*roundBit-1)) != 0 {
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return uint16((halfSign | uHalfExp | halfCoef) + 1)
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}
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return uint16(halfSign | uHalfExp | halfCoef)
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}
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