generate: Fix more nonsense surrounding named types
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@@ -193,7 +193,18 @@ func (this *Generator) generateMessage(method uint16, message Message) (n int, e
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nn, err = this.iprintf("}\n")
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n += nn; if err != nil { return n, err }
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// TODO decode method
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// Decode method
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nn, err = this.iprintf("\n// Decode decodes this message's tag and value.\n")
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n += nn; if err != nil { return n, err }
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nn, err = this.iprintf(
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"func(this *%s) Decode(encoder *tape.Decoder) (n int, err error) {\n",
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this.resolveMessageName(message.Name))
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n += nn; if err != nil { return n, err }
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this.push()
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// TODO
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this.pop()
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nn, err = this.iprintf("}\n")
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n += nn; if err != nil { return n, err }
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return n, nil
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}
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@@ -351,11 +362,6 @@ func (this *Generator) generateEncodeValue(typ Type, valueSource, tagSource stri
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n += nn; if err != nil { return n, err }
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case TypeNamed:
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// WHATEVER: [WHATEVER]
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if builtin := this.resolveBuiltinType(typ.Name); builtin != nil {
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nn, err := this.generateEncodeValue(builtin, valueSource, tagSource)
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n += nn; if err != nil { return n, err }
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return n, nil
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}
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nn, err := this.iprintf("nn, err = %s.EncodeValue(encoder, %s)\n", valueSource, tagSource)
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n += nn; if err != nil { return n, err }
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nn, err = this.generateErrorCheck()
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@@ -376,7 +382,9 @@ func (this *Generator) generateEncodeValue(typ Type, valueSource, tagSource stri
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// - err error
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// - nn int
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func (this *Generator) generateDecodeValue(typ Type, valueSource, tagSource string) (n int, err error) {
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// TODO
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// TODO generate stub so the code runs and we can test encoding at least+
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return 0, nil
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}
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@@ -508,11 +516,6 @@ func (this *Generator) generateType(typ Type) (n int, err error) {
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nn, err := this.generateTypeTableDefined(typ)
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n += nn; if err != nil { return n, err }
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case TypeNamed:
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if builtin := this.resolveBuiltinType(typ.Name); builtin != nil {
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nn, err := this.generateType(builtin)
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n += nn; if err != nil { return n, err }
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return n, nil
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}
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nn, err := this.print(typ.Name)
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n += nn; if err != nil { return n, err }
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}
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@@ -597,11 +600,7 @@ func (this *Generator) resolveMessageName(message string) string {
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return "Message" + message
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}
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func (this *Generator) resolveTypeName(name string) (Type, error) {
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if typ := this.resolveBuiltinType(name); typ != nil {
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return typ, nil
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}
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func (this *Generator) resolveTypeName(name string) (Type, error) {
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if typ, ok := this.protocol.Types[name]; ok {
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if typ, ok := typ.(TypeNamed); ok {
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return this.resolveTypeName(typ.Name)
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@@ -612,32 +611,6 @@ func (this *Generator) resolveTypeName(name string) (Type, error) {
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return nil, fmt.Errorf("no type exists called %s", name)
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}
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func (this *Generator) resolveBuiltinType(name string) Type {
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switch name {
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case "U8": return TypeInt { Bits: 8 }
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case "U16": return TypeInt { Bits: 16 }
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case "U32": return TypeInt { Bits: 32 }
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case "U64": return TypeInt { Bits: 64 }
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case "U128": return TypeInt { Bits: 128 }
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case "U256": return TypeInt { Bits: 256 }
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case "I8": return TypeInt { Bits: 8, Signed: true }
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case "I16": return TypeInt { Bits: 16, Signed: true }
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case "I32": return TypeInt { Bits: 32, Signed: true }
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case "I64": return TypeInt { Bits: 64, Signed: true }
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case "I128": return TypeInt { Bits: 128, Signed: true }
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case "I256": return TypeInt { Bits: 256, Signed: true }
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case "F16": return TypeFloat { Bits: 16 }
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case "F32": return TypeFloat { Bits: 32 }
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case "F64": return TypeFloat { Bits: 64 }
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case "F128": return TypeFloat { Bits: 128 }
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case "F256": return TypeFloat { Bits: 256 }
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case "String": return TypeString { }
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case "Buffer": return TypeBuffer { }
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case "Table": return TypeTable { }
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}
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return nil
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}
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func bitsToBytes(bits int) int {
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return int(math.Ceil(float64(bits) / 8.0))
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}
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