Add input state queries
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ce6a108d27
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@ -36,16 +36,20 @@ func (application *Application) Run (callback func (application *Application)) {
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color.RGBA { R: 0xFF, G: 0xFF, B: 0xFF, A: 0xFF },
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}
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// TODO: instead, return the error
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var err error
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application.backend, err = instantiateBackend(application)
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if err != nil { panic(err.Error()) }
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application.backend.Run(callback)
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}
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func (application *Application) Await (timeout time.Duration) (keepRunning bool) {
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keepRunning = application.Await(timeout)
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keepRunning = application.backend.Await(timeout)
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return
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}
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func (application *Application) Poll () (keepRunning bool) {
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keepRunning = application.Poll()
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keepRunning = application.backend.Poll()
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return
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}
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@ -59,10 +63,10 @@ func (application *Application) Config () (config *Config) {
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return
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}
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// func (application *Application) Resized () (resized bool) {
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// resized = application.boundsDirty
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// return
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// }
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func (application *Application) Resized () (resized bool) {
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resized = application.backend.Resized()
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return
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}
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// // updateWindowSize updates the window size according to the buffer size.
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@ -83,6 +83,36 @@ func (backend *Backend) SetTitle (title string) {
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}
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}
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func (backend *Backend) JustPressed (button stone.Button) (pressed bool) {
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pressed = backend.window.JustPressed(pixelgl.Button(button))
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return
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}
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func (backend *Backend) JustReleased (button stone.Button) (released bool) {
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released = backend.window.JustReleased(pixelgl.Button(button))
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return
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}
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func (backend *Backend) Pressed (button stone.Button) (pressed bool) {
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pressed = backend.window.Pressed(pixelgl.Button(button))
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return
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}
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func (backend *Backend) Repeated (button stone.Button) (repeated bool) {
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repeated = backend.window.Repeated(pixelgl.Button(button))
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return
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}
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func (backend *Backend) Typed () (text string) {
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text = backend.window.Typed()
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return
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}
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func (backend *Backend) Resized () (resized bool) {
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resized = backend.boundsDirty
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return
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}
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func (backend *Backend) draw () {
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didDrawing := false
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