Added mouse button press input
This commit is contained in:
65
examples/draw/main.go
Normal file
65
examples/draw/main.go
Normal file
@@ -0,0 +1,65 @@
|
||||
package main
|
||||
|
||||
import "os"
|
||||
import "image"
|
||||
import _ "image/png"
|
||||
import "git.tebibyte.media/sashakoshka/stone"
|
||||
import _ "git.tebibyte.media/sashakoshka/stone/backends/x"
|
||||
|
||||
var application = &stone.Application { }
|
||||
var mousePressed bool
|
||||
|
||||
func main () {
|
||||
application.SetTitle("hellorld")
|
||||
application.SetSize(32, 16)
|
||||
|
||||
iconFile16, err := os.Open("assets/scaffold16.png")
|
||||
if err != nil { panic(err) }
|
||||
icon16, _, err := image.Decode(iconFile16)
|
||||
if err != nil { panic(err) }
|
||||
iconFile16.Close()
|
||||
iconFile32, err := os.Open("assets/scaffold32.png")
|
||||
if err != nil { panic(err) }
|
||||
icon32, _, err := image.Decode(iconFile32)
|
||||
if err != nil { panic(err) }
|
||||
iconFile16.Close()
|
||||
|
||||
application.SetIcon([]image.Image { icon16, icon32 })
|
||||
|
||||
channel, err := application.Run()
|
||||
if err != nil { panic(err) }
|
||||
|
||||
application.Draw()
|
||||
|
||||
for {
|
||||
event := <- channel
|
||||
switch event.(type) {
|
||||
case stone.EventQuit:
|
||||
os.Exit(0)
|
||||
|
||||
case stone.EventPress:
|
||||
event := event.(stone.EventPress)
|
||||
if stone.Button(event) == stone.MouseButtonLeft {
|
||||
mousePressed = true
|
||||
application.SetRune(0, 0, '+')
|
||||
application.Draw()
|
||||
}
|
||||
|
||||
case stone.EventRelease:
|
||||
event := event.(stone.EventRelease)
|
||||
if stone.Button(event) == stone.MouseButtonLeft {
|
||||
mousePressed = false
|
||||
application.SetRune(0, 0, 0)
|
||||
application.Draw()
|
||||
}
|
||||
|
||||
case stone.EventMouseMove:
|
||||
event := event.(stone.EventMouseMove)
|
||||
application.SetRune(event.X, event.Y, '#')
|
||||
application.Draw()
|
||||
|
||||
case stone.EventResize:
|
||||
application.Draw()
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user