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@ -1,7 +1,10 @@
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package x
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import "image"
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import "image/draw"
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import "image/color"
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import "golang.org/x/image/font"
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import "golang.org/x/image/math/fixed"
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import "golang.org/x/image/font/basicfont"
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import "github.com/jezek/xgb"
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@ -12,7 +15,6 @@ import "github.com/jezek/xgbutil/xevent"
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import "github.com/jezek/xgbutil/xwindow"
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import "github.com/jezek/xgbutil/xgraphics"
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import "git.tebibyte.media/sashakoshka/stone"
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type Backend struct {
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@ -47,6 +49,28 @@ type Backend struct {
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}
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}
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type fakeImage struct {
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color color.Color
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}
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func (fake fakeImage) ColorModel () (model color.Model) {
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model = color.RGBAModel
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return
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}
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func (fake fakeImage) Bounds () (bounds image.Rectangle) {
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bounds.Max = image.Point {
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X: 1024,
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Y: 1024,
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}
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return
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}
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func (fake fakeImage) At (x, y int) (pixel color.Color) {
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pixel = fake.color
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return
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}
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func (backend *Backend) Run (channel chan(stone.Event)) {
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backend.channel = channel
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@ -195,19 +219,56 @@ func (backend *Backend) reallocateCanvas () {
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backend.canvas.For (func (x, y int) xgraphics.BGRA {
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return backend.colors[stone.ColorApplication]
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})
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// FIXME (?): this doesn't work. if it were to work, it
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// would possibly be a cleaner way to resize the canvas.
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// backend.canvas.Scale (
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// backend.metrics.windowWidth,
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// backend.metrics.windowHeight)
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backend.drawRune(8, 16, 'X')
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backend.drawRune(0, 0, 'T')
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backend.drawRune(1, 0, 'h')
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backend.drawRune(2, 0, 'e')
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backend.drawRune(4, 0, 'q')
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backend.drawRune(5, 0, 'u')
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backend.drawRune(6, 0, 'i')
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backend.drawRune(7, 0, 'c')
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backend.drawRune(8, 0, 'k')
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backend.canvas.XSurfaceSet(backend.window.Id)
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backend.canvas.XDraw()
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backend.canvas.XPaint(backend.window.Id)
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}
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func (backend *Backend) drawRune (x, y int, character rune) {
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// bounds, image, point, _, _ :=
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_, mask, maskPoint, _, _ := backend.font.face.Glyph (
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fixed.Point26_6 { },
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character)
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draw.DrawMask (
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backend.canvas,
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backend.boundsOfCell(x, y),
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fakeImage {
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color: backend.config.Color(stone.ColorForeground),
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},
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image.Point { },
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mask,
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maskPoint,
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draw.Over)
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}
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func (backend *Backend) cellSubImage (x, y int) (cell *xgraphics.Image) {
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cell = backend.canvas.SubImage(backend.boundsOfCell(x, y)).(*xgraphics.Image)
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return
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}
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func (backend *Backend) originOfCell (x, y int) (origin image.Point) {
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origin = image.Point {
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X: x * backend.metrics.cellWidth + backend.metrics.paddingX,
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Y: y * backend.metrics.cellHeight + backend.metrics.paddingY,
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}
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return
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}
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func (backend *Backend) boundsOfCell (x, y int) (bounds image.Rectangle) {
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bounds = image.Rectangle {
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Min: backend.originOfCell(x, y),
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Max: backend.originOfCell(x + 1, y + 1),
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}
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return
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}
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// factory instantiates an X backend.
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