termui/widget/par.go

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// +build ignore
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// Copyright 2015 Zack Guo <gizak@icloud.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
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package termui
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// Par displays a paragraph.
/*
par := termui.NewPar("Simple Text")
par.Height = 3
par.Width = 17
par.Border.Label = "Label"
*/
type Par struct {
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Block
Text string
TextFgColor Attribute
TextBgColor Attribute
RendererFactory TextRendererFactory
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}
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// NewPar returns a new *Par with given text as its content.
func NewPar(s string) *Par {
return &Par{
Block: *NewBlock(),
Text: s,
TextFgColor: theme.ParTextFg,
TextBgColor: theme.ParTextBg,
RendererFactory: PlainRendererFactory{},
}
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}
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// Buffer implements Bufferer interface.
func (p *Par) Buffer() []Point {
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ps := p.Block.Buffer()
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fg, bg := p.TextFgColor, p.TextBgColor
sequence := p.RendererFactory.TextRenderer(p.Text).Render(fg, bg)
runes := []rune(sequence.NormalizedText)
y, x, n := 0, 0, 0
for y < p.innerHeight && n < len(runes) {
point, width := sequence.PointAt(n, x+p.innerX, y+p.innerY)
if runes[n] == '\n' || x+width > p.innerWidth {
y++
x = 0 // set x = 0
if runes[n] == '\n' {
n++
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}
if y >= p.innerHeight {
ps = append(ps, newPointWithAttrs('…',
p.innerX+p.innerWidth-1,
p.innerY+p.innerHeight-1,
p.TextFgColor, p.TextBgColor))
break
}
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continue
}
ps = append(ps, point)
n++
x += width
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}
return p.Block.chopOverflow(ps)
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}