termui/block.go

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// Copyright 2017 Zack Guo <zack.y.guo@gmail.com>. All rights reserved.
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// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
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package termui
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import (
"image"
)
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// Block is the base struct inherited by all widgets.
// Block manages size, border, and title.
// It implements 2 of the 3 methods needed for `Drawable` interface: `GetRect` and `SetRect`.
type Block struct {
Border bool
BorderStyle Style
BorderLeft bool
BorderRight bool
BorderTop bool
BorderBottom bool
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image.Rectangle
Inner image.Rectangle
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Title string
TitleStyle Style
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}
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func NewBlock() *Block {
return &Block{
Border: true,
BorderStyle: Theme.Block.Border,
BorderLeft: true,
BorderRight: true,
BorderTop: true,
BorderBottom: true,
TitleStyle: Theme.Block.Title,
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}
}
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func (self *Block) drawBorder(buf *Buffer) {
if !self.Border {
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return
}
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verticalCell := Cell{VERTICAL_LINE, self.BorderStyle}
horizontalCell := Cell{HORIZONTAL_LINE, self.BorderStyle}
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// draw lines
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if self.BorderTop {
buf.Fill(horizontalCell, image.Rect(self.Min.X, self.Min.Y, self.Max.X, self.Min.Y+1))
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}
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if self.BorderBottom {
buf.Fill(horizontalCell, image.Rect(self.Min.X, self.Max.Y-1, self.Max.X, self.Max.Y))
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}
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if self.BorderLeft {
buf.Fill(verticalCell, image.Rect(self.Min.X, self.Min.Y, self.Min.X+1, self.Max.Y))
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}
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if self.BorderRight {
buf.Fill(verticalCell, image.Rect(self.Max.X-1, self.Min.Y, self.Max.X, self.Max.Y))
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}
// draw corners
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if self.BorderTop && self.BorderLeft {
buf.SetCell(Cell{TOP_LEFT, self.BorderStyle}, self.Min)
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}
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if self.BorderTop && self.BorderRight {
buf.SetCell(Cell{TOP_RIGHT, self.BorderStyle}, image.Pt(self.Max.X-1, self.Min.Y))
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}
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if self.BorderBottom && self.BorderLeft {
buf.SetCell(Cell{BOTTOM_LEFT, self.BorderStyle}, image.Pt(self.Min.X, self.Max.Y-1))
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}
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if self.BorderBottom && self.BorderRight {
buf.SetCell(Cell{BOTTOM_RIGHT, self.BorderStyle}, self.Max.Sub(image.Pt(1, 1)))
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}
}
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func (self *Block) Draw(buf *Buffer) {
self.drawBorder(buf)
buf.SetString(
self.Title,
self.TitleStyle,
image.Pt(self.Min.X+2, self.Min.Y),
)
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}
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func (self *Block) SetRect(x1, y1, x2, y2 int) {
self.Rectangle = image.Rect(x1, y1, x2, y2)
self.Inner = image.Rect(self.Min.X+1, self.Min.Y+1, self.Max.X-1, self.Max.Y-1)
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}
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func (self *Block) GetRect() image.Rectangle {
return self.Rectangle
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}