termui/utils.go

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// Copyright 2017 Zack Guo <zack.y.guo@gmail.com>. All rights reserved.
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// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
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package termui
import (
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"fmt"
"math"
"reflect"
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rw "github.com/mattn/go-runewidth"
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wordwrap "github.com/mitchellh/go-wordwrap"
)
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// https://stackoverflow.com/questions/12753805/type-converting-slices-of-interfaces-in-go
func InterfaceSlice(slice interface{}) []interface{} {
s := reflect.ValueOf(slice)
if s.Kind() != reflect.Slice {
panic("InterfaceSlice() given a non-slice type")
}
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ret := make([]interface{}, s.Len())
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for i := 0; i < s.Len(); i++ {
ret[i] = s.Index(i).Interface()
}
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return ret
}
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func MaxInt(x, y int) int {
if x > y {
return x
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}
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return y
}
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func MinInt(x, y int) int {
if x < y {
return x
}
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return y
}
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func TrimString(s string, w int) string {
if w <= 0 {
return ""
}
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if rw.StringWidth(s) > w {
return rw.Truncate(s, w, string(DOTS))
}
return s
}
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func GetMaxIntFromSlice(slice []int) (int, error) {
if len(slice) == 0 {
return 0, fmt.Errorf("cannot get max value from empty slice")
}
var max int
for _, val := range slice {
if val > max {
max = val
}
}
return max, nil
}
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func GetMaxFloat64FromSlice(slice []float64) (float64, error) {
if len(slice) == 0 {
return 0, fmt.Errorf("cannot get max value from empty slice")
}
var max float64
for _, val := range slice {
if val > max {
max = val
}
}
return max, nil
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}
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func GetMaxFloat64From2dSlice(slices [][]float64) (float64, error) {
if len(slices) == 0 {
return 0, fmt.Errorf("cannot get max value from empty slice")
}
var max float64
for _, slice := range slices {
for _, val := range slice {
if val > max {
max = val
}
}
}
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return max, nil
}
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func SelectColor(colors []Color, index int) Color {
return colors[index%len(colors)]
}
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func SelectStyle(styles []Style, index int) Style {
return styles[index%len(styles)]
}
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func CellsToString(cells []Cell) string {
runes := make([]rune, len(cells))
for i, cell := range cells {
runes[i] = cell.Rune
}
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return string(runes)
}
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func RoundFloat64(x float64) float64 {
return math.Floor(x + 0.5)
}
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func SumIntSlice(slice []int) int {
sum := 0
for _, val := range slice {
sum += val
}
return sum
}
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func SumFloat64Slice(data []float64) float64 {
sum := 0.0
for _, v := range data {
sum += v
}
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return sum
}
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func AbsInt(x int) int {
if x >= 0 {
return x
}
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return -x
}
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func MinFloat64(x, y float64) float64 {
if x < y {
return x
}
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return y
}
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func MaxFloat64(x, y float64) float64 {
if x > y {
return x
}
return y
}
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func WrapCells(cells []Cell, width uint) []Cell {
str := CellsToString(cells)
wrapped := wordwrap.WrapString(str, width)
wrappedCells := []Cell{}
i := 0
for _, _rune := range wrapped {
if _rune == '\n' {
wrappedCells = append(wrappedCells, Cell{_rune, StyleClear})
} else {
wrappedCells = append(wrappedCells, Cell{_rune, cells[i].Style})
}
i++
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}
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return wrappedCells
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}
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func RunesToStyledCells(runes []rune, style Style) []Cell {
cells := []Cell{}
for _, _rune := range runes {
cells = append(cells, Cell{_rune, style})
}
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return cells
}