Implemented RenderedSequence.Buffer

This commit is contained in:
Matteo Kloiber 2015-04-03 16:02:19 +02:00
parent a267dd583e
commit 6a11cf3efb
2 changed files with 195 additions and 32 deletions

View File

@ -8,7 +8,7 @@ import (
// TextRender adds common methods for rendering a text on screeen.
type TextRender interface {
NormalizedText(text string) string
RenderSequence(text string, lastColor, background Attribute) RenderedSequence
RenderSequence(start, end int, lastColor, background Attribute) RenderedSequence
}
// MarkdownRegex is used by MarkdownTextRenderer to determine how to format the
@ -22,12 +22,30 @@ var markdownPattern = regexp.MustCompile(MarkdownRegex)
// MarkdownTextRenderer is used for rendering the text with colors using
// markdown-like syntax.
// See: https://github.com/gizak/termui/issues/4#issuecomment-87270635
type MarkdownTextRenderer struct{}
type MarkdownTextRenderer struct {
Text string
}
// NormalizedText returns the text the user will see (without colors).
// It strips out all formatting option and only preserves plain text.
func (r MarkdownTextRenderer) NormalizedText(text string) string {
return r.RenderSequence(text, 0, 0).NormalizedText
func (r MarkdownTextRenderer) NormalizedText() string {
return r.normalizeText(r.Text)
}
func (r MarkdownTextRenderer) normalizeText(text string) string {
lText := strings.ToLower(text)
indexes := markdownPattern.FindAllStringSubmatchIndex(lText, -1)
// Interate through indexes in reverse order.
for i := len(indexes) - 1; i >= 0; i-- {
theIndex := indexes[i]
start, end := theIndex[0], theIndex[1]
contentStart, contentEnd := theIndex[2], theIndex[3]
text = text[:start] + text[contentStart:contentEnd] + text[end:]
}
return text
}
/*
@ -42,14 +60,21 @@ For all available combinations, colors, and attribute, see: `StringToAttribute`.
This method returns a RenderedSequence
*/
func (r MarkdownTextRenderer) RenderSequence(text string, lastColor, background Attribute) RenderedSequence {
func (r MarkdownTextRenderer) RenderSequence(start, end int, lastColor, background Attribute) RenderedSequence {
text := r.Text
if end == -1 {
end = len(r.NormalizedText())
}
getMatch := func(s string) []int {
return markdownPattern.FindStringSubmatchIndex(strings.ToLower(s))
}
var sequences []ColorSubsequence
for match := getMatch(text); match != nil; match = getMatch(text) {
start, end := match[0], match[1]
// Check if match is in the start/end range.
matchStart, matchEnd := match[0], match[1]
colorStart, colorEnd := match[4], match[5]
contentStart, contentEnd := match[2], match[3]
@ -57,11 +82,30 @@ func (r MarkdownTextRenderer) RenderSequence(text string, lastColor, background
content := text[contentStart:contentEnd]
theSequence := ColorSubsequence{color, contentStart - 1, contentEnd - 1}
sequences = append(sequences, theSequence)
text = text[:start] + content + text[end:]
if start < theSequence.End && end > theSequence.Start {
// Make the sequence relative and append.
theSequence.Start -= start
if theSequence.Start < 0 {
theSequence.Start = 0
}
theSequence.End -= start
if theSequence.End < 0 {
theSequence.End = 0
} else if theSequence.End > end-start {
theSequence.End = end - start
}
sequences = append(sequences, theSequence)
}
text = text[:matchStart] + content + text[matchEnd:]
}
return RenderedSequence{text, lastColor, background, sequences}
if end == -1 {
end = len(text)
}
return RenderedSequence{text[start:end], lastColor, background, sequences}
}
// RenderedSequence is a string sequence that is capable of returning the
@ -80,8 +124,35 @@ type ColorSubsequence struct {
End int
}
// ColorSubsequencesToMap creates a map with all colors that from the
// subsequences.
func ColorSubsequencesToMap(sequences []ColorSubsequence) map[int]Attribute {
result := make(map[int]Attribute)
for _, theSequence := range sequences {
for i := theSequence.Start; i < theSequence.End; i++ {
result[i] = theSequence.Color
}
}
return result
}
// Buffer returns the colorful formatted buffer and the last color that was
// used.
func (s *RenderedSequence) Buffer(x, y int) ([]Point, Attribute) {
return nil, s.LastColor
buffer := make([]Point, 0, len(s.NormalizedText)) // This is just an assumtion
colors := ColorSubsequencesToMap(s.Sequences)
for i, r := range []rune(s.NormalizedText) {
color, ok := colors[i]
if !ok {
color = s.LastColor
}
p := Point{r, s.BackgroundColor, color, x, y}
buffer = append(buffer, p)
x += charWidth(r)
}
return buffer, s.LastColor
}

View File

@ -1,36 +1,41 @@
package termui
import (
"fmt"
"testing"
"github.com/davecgh/go-spew/spew"
"github.com/stretchr/testify/assert"
)
func getMDRenderer() MarkdownTextRenderer {
return MarkdownTextRenderer{}
}
func TestMarkdownTextRenderer_normalizeText(t *testing.T) {
renderer := MarkdownTextRenderer{}
func TestMarkdownTextRenderer_NormalizedText(t *testing.T) {
renderer := getMDRenderer()
got := renderer.NormalizedText("[ERROR](red,bold) Something went wrong")
got := renderer.normalizeText("[ERROR](red,bold) Something went wrong")
assert.Equal(t, got, "ERROR Something went wrong")
got = renderer.NormalizedText("[foo](red) hello [bar](green) world")
got = renderer.normalizeText("[foo](red) hello [bar](green) world")
assert.Equal(t, got, "foo hello bar world")
got = renderer.NormalizedText("[foo](g) hello [bar]green (world)")
got = renderer.normalizeText("[foo](g) hello [bar]green (world)")
assert.Equal(t, got, "foo hello [bar]green (world)")
// FIXME: [[ERROR]](red,bold) test should normalize to:
// [ERROR] test
// FIXME: Support unicode inside the error message.
}
func assertRenderSequence(t *testing.T, sequence RenderedSequence, last, background Attribute, text string, lenSequences int) {
assert.Equal(t, last, sequence.LastColor)
assert.Equal(t, background, sequence.BackgroundColor)
assert.Equal(t, text, sequence.NormalizedText)
assert.Equal(t, lenSequences, len(sequence.Sequences))
func TestMarkdownTextRenderer_NormalizedText(t *testing.T) {
renderer := MarkdownTextRenderer{"[ERROR](red,bold) Something went wrong"}
assert.Equal(t, renderer.NormalizedText(), "ERROR Something went wrong")
}
func assertRenderSequence(t *testing.T, sequence RenderedSequence, last, background Attribute, text string, lenSequences int) bool {
msg := fmt.Sprintf("seq: %v", spew.Sdump(sequence))
assert.Equal(t, last, sequence.LastColor, msg)
assert.Equal(t, background, sequence.BackgroundColor, msg)
assert.Equal(t, text, sequence.NormalizedText, msg)
return assert.Equal(t, lenSequences, len(sequence.Sequences), msg)
}
func assertColorSubsequence(t *testing.T, s ColorSubsequence, color string, start, end int) {
@ -38,15 +43,102 @@ func assertColorSubsequence(t *testing.T, s ColorSubsequence, color string, star
}
func TestMarkdownTextRenderer_RenderSequence(t *testing.T) {
renderer := getMDRenderer()
// Simple test.
renderer := MarkdownTextRenderer{"[ERROR](red,bold) something went wrong"}
got := renderer.RenderSequence(0, -1, 3, 5)
if assertRenderSequence(t, got, 3, 5, "ERROR something went wrong", 1) {
assertColorSubsequence(t, got.Sequences[0], "RED,BOLD", 0, 5)
}
got := renderer.RenderSequence("[ERROR](red,bold) something went wrong", 3, 5)
assertRenderSequence(t, got, 3, 5, "ERROR something went wrong", 1)
assertColorSubsequence(t, got.Sequences[0], "RED,BOLD", 0, 5)
got = renderer.RenderSequence(3, 8, 3, 5)
if assertRenderSequence(t, got, 3, 5, "OR so", 1) {
assertColorSubsequence(t, got.Sequences[0], "RED,BOLD", 0, 2)
}
got = renderer.RenderSequence("[foo](red) hello [bar](green) world", 7, 2)
assertRenderSequence(t, got, 3, 2, "foo hello bar world", 2)
// Test for mutiple colors.
renderer = MarkdownTextRenderer{"[foo](red) hello [bar](blue) world"}
got = renderer.RenderSequence(0, -1, 7, 2)
if assertRenderSequence(t, got, 7, 2, "foo hello bar world", 2) {
assertColorSubsequence(t, got.Sequences[0], "RED", 0, 3)
assertColorSubsequence(t, got.Sequences[1], "BLUE", 10, 13)
}
assertColorSubsequence(t, got.Sequences[0], "RED", 0, 3)
assertColorSubsequence(t, got.Sequences[1], "GREEN", 10, 13)
// Test that out-of-bound color sequences are not added.
got = renderer.RenderSequence(4, 6, 8, 1)
assertRenderSequence(t, got, 8, 1, "he", 0)
// Test Half-rendered text
got = renderer.RenderSequence(1, 12, 0, 0)
if assertRenderSequence(t, got, 0, 0, "oo hello ba", 2) {
assertColorSubsequence(t, got.Sequences[0], "RED", 0, 2)
assertColorSubsequence(t, got.Sequences[1], "BLUE", 9, 11)
}
// Test Half-rendered text (edges)
got = renderer.RenderSequence(2, 11, 0, 0)
if assertRenderSequence(t, got, 0, 0, "o hello b", 2) {
assertColorSubsequence(t, got.Sequences[0], "RED", 0, 1)
assertColorSubsequence(t, got.Sequences[1], "BLUE", 8, 9)
}
// Test half-rendered text (unicode)
// FIXME: Add
// Test inside
renderer = MarkdownTextRenderer{"foo [foobar](red) bar"}
got = renderer.RenderSequence(4, 10, 0, 0)
if assertRenderSequence(t, got, 0, 0, "foobar", 1) {
assertColorSubsequence(t, got.Sequences[0], "RED", 0, 6)
}
}
func TestColorSubsequencesToMap(t *testing.T) {
colorSubsequences := []ColorSubsequence{
{ColorRed, 1, 4},
{ColorBlue | AttrBold, 9, 10},
}
expected := make(map[int]Attribute)
expected[1] = ColorRed
expected[2] = ColorRed
expected[3] = ColorRed
expected[9] = ColorBlue | AttrBold
assert.Equal(t, expected, ColorSubsequencesToMap(colorSubsequences))
}
func TestRenderedSequence_Buffer(t *testing.T) {
cs := []ColorSubsequence{
{ColorRed, 3, 5},
{ColorBlue | AttrBold, 9, 10},
}
sequence := RenderedSequence{"Hello world", ColorWhite, ColorBlack, cs}
newPoint := func(char string, x, y int, colorA ...Attribute) Point {
var color Attribute
if colorA != nil && len(colorA) == 1 {
color = colorA[0]
} else {
color = ColorWhite
}
return Point{[]rune(char)[0], ColorBlack, color, x, y}
}
expected := []Point{
newPoint("H", 5, 7),
newPoint("e", 6, 7),
newPoint("l", 7, 7),
newPoint("l", 7, 7, ColorRed),
newPoint("o", 8, 7, ColorRed),
newPoint(" ", 9, 7),
newPoint("w", 10, 7),
newPoint("o", 11, 7),
newPoint("r", 12, 7),
newPoint("l", 13, 7, ColorBlue|AttrBold),
newPoint("d", 14, 7),
}
buffer, lastColor := sequence.Buffer(5, 7)
assert.Equal(t, expected[:3], buffer[:3])
assert.Equal(t, ColorWhite, lastColor)
}