termui/textRender.go
2015-04-10 16:57:42 +02:00

159 lines
4.4 KiB
Go

package termui
import (
"regexp"
"strings"
)
// TextRender adds common methods for rendering a text on screeen.
type TextRender interface {
NormalizedText(text string) string
RenderSequence(start, end int, lastColor, background Attribute) RenderedSequence
}
// MarkdownRegex is used by MarkdownTextRenderer to determine how to format the
// text.
const MarkdownRegex = `(?:\[([[a-z]+)\])\(([a-z\s,]+)\)`
// unexported because a pattern can't be a constant and we don't want anyone
// messing with the regex.
var markdownPattern = regexp.MustCompile(MarkdownRegex)
// MarkdownTextRenderer is used for rendering the text with colors using
// markdown-like syntax.
// See: https://github.com/gizak/termui/issues/4#issuecomment-87270635
type MarkdownTextRenderer struct {
Text string
}
// NormalizedText returns the text the user will see (without colors).
// It strips out all formatting option and only preserves plain text.
func (r MarkdownTextRenderer) NormalizedText() string {
return r.normalizeText(r.Text)
}
func (r MarkdownTextRenderer) normalizeText(text string) string {
lText := strings.ToLower(text)
indexes := markdownPattern.FindAllStringSubmatchIndex(lText, -1)
// Interate through indexes in reverse order.
for i := len(indexes) - 1; i >= 0; i-- {
theIndex := indexes[i]
start, end := theIndex[0], theIndex[1]
contentStart, contentEnd := theIndex[2], theIndex[3]
text = text[:start] + text[contentStart:contentEnd] + text[end:]
}
return text
}
/*
RenderSequence renders the sequence `text` using a markdown-like syntax:
`[hello](red) world` will become: `hello world` where hello is red.
You may also specify other attributes such as bold text:
`[foo](YELLOW, BOLD)` will become `foo` in yellow, bold text.
For all available combinations, colors, and attribute, see: `StringToAttribute`.
This method returns a RenderedSequence
*/
func (r MarkdownTextRenderer) RenderSequence(start, end int, lastColor, background Attribute) RenderedSequence {
text := r.Text
if end == -1 {
end = len(r.NormalizedText())
}
getMatch := func(s string) []int {
return markdownPattern.FindStringSubmatchIndex(strings.ToLower(s))
}
var sequences []ColorSubsequence
for match := getMatch(text); match != nil; match = getMatch(text) {
// Check if match is in the start/end range.
matchStart, matchEnd := match[0], match[1]
colorStart, colorEnd := match[4], match[5]
contentStart, contentEnd := match[2], match[3]
color := StringToAttribute(text[colorStart:colorEnd])
content := text[contentStart:contentEnd]
theSequence := ColorSubsequence{color, contentStart - 1, contentEnd - 1}
if start < theSequence.End && end > theSequence.Start {
// Make the sequence relative and append.
theSequence.Start -= start
if theSequence.Start < 0 {
theSequence.Start = 0
}
theSequence.End -= start
if theSequence.End < 0 {
theSequence.End = 0
} else if theSequence.End > end-start {
theSequence.End = end - start
}
sequences = append(sequences, theSequence)
}
text = text[:matchStart] + content + text[matchEnd:]
}
if end == -1 {
end = len(text)
}
return RenderedSequence{text[start:end], lastColor, background, sequences}
}
// RenderedSequence is a string sequence that is capable of returning the
// Buffer used by termui for displaying the colorful string.
type RenderedSequence struct {
NormalizedText string
LastColor Attribute
BackgroundColor Attribute
Sequences []ColorSubsequence
}
// A ColorSubsequence represents a color for the given text span.
type ColorSubsequence struct {
Color Attribute
Start int
End int
}
// ColorSubsequencesToMap creates a map with all colors that from the
// subsequences.
func ColorSubsequencesToMap(sequences []ColorSubsequence) map[int]Attribute {
result := make(map[int]Attribute)
for _, theSequence := range sequences {
for i := theSequence.Start; i < theSequence.End; i++ {
result[i] = theSequence.Color
}
}
return result
}
// Buffer returns the colorful formatted buffer and the last color that was
// used.
func (s *RenderedSequence) Buffer(x, y int) ([]Point, Attribute) {
buffer := make([]Point, 0, len(s.NormalizedText)) // This is just an assumtion
colors := ColorSubsequencesToMap(s.Sequences)
for i, r := range []rune(s.NormalizedText) {
color, ok := colors[i]
if !ok {
color = s.LastColor
}
p := Point{r, s.BackgroundColor, color, x, y}
buffer = append(buffer, p)
x += charWidth(r)
}
return buffer, s.LastColor
}