Added more list scrolling functionality.
You can now go up and down by half a page, and to top and bottom. I also added a function called 'scrollAmount' that allows you to scroll by the number of rows you would like to scroll by.
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@ -96,26 +96,46 @@ func (self *List) ScrollDown() {
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}
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}
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// Scrolls by amount given. If amount is < 0, then scroll up.
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// There is no need to set self.topRow, as this will be set automatically when drawn,
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// since if the selected item is off screen then the topRow variable will change accordingly.
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func (self *List) scrollAmount(amount int) {
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if len(self.Rows)-int(self.SelectedRow) <= amount {
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self.SelectedRow = uint(len(self.Rows)-1)
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} else if int(self.SelectedRow)+amount < 0 {
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self.SelectedRow = 0
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} else {
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self.SelectedRow += uint(amount)
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}
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}
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// PageUp scrolls up one whole page.
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func (self *List) PageUp() {
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// if on the first 'page'
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if int(self.SelectedRow)-self.Inner.Dy() < 0 {
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// go to the top
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self.topRow = 0
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// If an item is selected below top row, then go to the top row.
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if self.SelectedRow > self.topRow {
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self.SelectedRow = self.topRow
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} else {
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self.topRow = uint(MaxInt(int(self.topRow)-self.Inner.Dy(), 0))
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self.scrollAmount(-self.Inner.Dy())
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}
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self.SelectedRow = self.topRow
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}
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// PageDown scolls down one whole page.
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func (self *List) PageDown() {
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// if on last 'page'
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if len(self.Rows)-int(self.topRow) <= self.Inner.Dy() {
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// select last item
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self.SelectedRow = uint(len(self.Rows) - 1)
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} else {
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self.topRow += uint(self.Inner.Dy())
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self.SelectedRow = self.topRow
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}
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self.scrollAmount(self.Inner.Dy())
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}
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func (self *List) HalfPageUp() {
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self.scrollAmount(-int(FloorFloat64(float64(self.Inner.Dy())/2)))
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}
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func (self *List) HalfPageDown() {
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self.scrollAmount(int(FloorFloat64(float64(self.Inner.Dy())/2)))
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}
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func (self *List) ScrollTop() {
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self.SelectedRow = 0
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}
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func (self *List) ScrollBottom() {
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self.SelectedRow = uint(len(self.Rows)-1)
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}
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