Merge pull request #31 from dhilipkumars/MultiColorBarGraph
Implement Multi-colored/Stacked barGraph
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commit
fc47847f39
48
example/mbarchart.go
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48
example/mbarchart.go
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@ -0,0 +1,48 @@
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// Copyright 2015 Zack Guo <gizak@icloud.com>. All rights reserved.
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// Use of this source code is governed by a MIT license that can
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// be found in the LICENSE file.
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// +build ignore
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package main
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import "github.com/gizak/termui"
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func main() {
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err := termui.Init()
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if err != nil {
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panic(err)
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}
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defer termui.Close()
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termui.UseTheme("helloworld")
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bc := termui.NewMBarChart()
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math := []int{45, 75, 34, 62}
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english := []int{50, 45, 25, 57}
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science := []int{75, 60, 15, 50}
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compsci := []int{90, 95, 100, 100}
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bc.Data[0] = math
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bc.Data[1] = english
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bc.Data[2] = science
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bc.Data[3] = compsci
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studentsName := []string{"Ken", "Rob", "Dennis", "Linus"}
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bc.Border.Label = "Student's Marks X-Axis=Name Y-Axis=Marks[Math,English,Science,ComputerScience] in %"
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bc.Width = 100
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bc.Height = 50
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bc.Y = 10
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bc.BarWidth = 10
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bc.DataLabels = studentsName
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bc.TextColor = termui.ColorGreen //this is color for label (x-axis)
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bc.BarColor[3] = termui.ColorGreen //BarColor for computerscience
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bc.BarColor[1] = termui.ColorYellow //Bar Color for english
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bc.NumColor[3] = termui.ColorRed // Num color for computerscience
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bc.NumColor[1] = termui.ColorRed // num color for english
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//Other colors are automatically populated, btw All the students seems do well in computerscience. :p
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termui.Render(bc)
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<-termui.EventCh()
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}
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@ -24,6 +24,7 @@ const (
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ColorWhite
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)
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const NumberofColors = 8 //Have a constant that defines number of colors
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const (
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AttrBold Attribute = 1 << (iota + 9)
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AttrUnderline
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198
mbar.go
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198
mbar.go
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// Copyright 2015 Zack Guo <gizak@icloud.com>. All rights reserved.
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// Use of this source code is governed by a MIT license that can
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// be found in the LICENSE file.
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package termui
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import (
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"fmt"
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)
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// This is the implemetation of multi-colored or stacked bar graph. This is different from default barGraph which is implemented in bar.go
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// Multi-Colored-BarChart creates multiple bars in a widget:
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/*
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bc := termui.NewMBarChart()
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data := make([][]int, 2)
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data[0] := []int{3, 2, 5, 7, 9, 4}
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data[1] := []int{7, 8, 5, 3, 1, 6}
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bclabels := []string{"S0", "S1", "S2", "S3", "S4", "S5"}
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bc.Border.Label = "Bar Chart"
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bc.Data = data
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bc.Width = 26
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bc.Height = 10
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bc.DataLabels = bclabels
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bc.TextColor = termui.ColorGreen
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bc.BarColor = termui.ColorRed
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bc.NumColor = termui.ColorYellow
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*/
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type MBarChart struct {
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Block
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BarColor [NumberofColors]Attribute
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TextColor Attribute
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NumColor [NumberofColors]Attribute
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Data [NumberofColors][]int
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DataLabels []string
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BarWidth int
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BarGap int
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labels [][]rune
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dataNum [NumberofColors][][]rune
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numBar int
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scale float64
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max int
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minDataLen int
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numStack int
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}
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// NewBarChart returns a new *BarChart with current theme.
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func NewMBarChart() *MBarChart {
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bc := &MBarChart{Block: *NewBlock()}
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bc.BarColor[0] = theme.MBarChartBar
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bc.NumColor[0] = theme.MBarChartNum
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bc.TextColor = theme.MBarChartText
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bc.BarGap = 1
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bc.BarWidth = 3
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return bc
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}
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func (bc *MBarChart) layout() {
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bc.numBar = bc.innerWidth / (bc.BarGap + bc.BarWidth)
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bc.labels = make([][]rune, bc.numBar)
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DataLen := 0
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LabelLen := len(bc.DataLabels)
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bc.minDataLen = 9999 //Set this to some very hight value so that we find the minimum one We want to know which array among data[][] has got the least lenght
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// We need to know how many stack/data array data[0] , data[1] are there
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for i := 0; i < len(bc.Data); i++ {
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if bc.Data[i] == nil {
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break
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}
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DataLen++
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}
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bc.numStack = DataLen
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//We need to what is the mimimum size of data array data[0] could have 10 elements data[1] could have only 5, so we plot only 5 bar graphs
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for i := 0; i < DataLen; i++ {
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if bc.minDataLen > len(bc.Data[i]) {
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bc.minDataLen = len(bc.Data[i])
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}
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}
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if LabelLen > bc.minDataLen {
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LabelLen = bc.minDataLen
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}
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for i := 0; i < LabelLen && i < bc.numBar; i++ {
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bc.labels[i] = trimStr2Runes(bc.DataLabels[i], bc.BarWidth)
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}
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for i := 0; i < bc.numStack; i++ {
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bc.dataNum[i] = make([][]rune, len(bc.Data[i]))
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//For each stack of bar calcualte the rune
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for j := 0; j < LabelLen && i < bc.numBar; j++ {
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n := bc.Data[i][j]
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s := fmt.Sprint(n)
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bc.dataNum[i][j] = trimStr2Runes(s, bc.BarWidth)
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}
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//If color is not defined by default then populate a color that is different from the prevous bar
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if bc.BarColor[i] == ColorDefault && bc.NumColor[i] == ColorDefault {
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if i == 0 {
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bc.BarColor[i] = ColorBlack
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} else {
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bc.BarColor[i] = bc.BarColor[i-1] + 1
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if bc.BarColor[i] > NumberofColors {
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bc.BarColor[i] = ColorBlack
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}
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}
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bc.NumColor[i] = (NumberofColors + 1) - bc.BarColor[i] //Make NumColor opposite of barColor for visibility
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}
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}
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//If Max value is not set then we have to populate, this time the max value will be max(sum(d1[0],d2[0],d3[0]) .... sum(d1[n], d2[n], d3[n]))
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if bc.max == 0 {
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bc.max = -1
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}
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for i := 0; i < bc.minDataLen && i < LabelLen; i++ {
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var dsum int
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for j := 0; j < bc.numStack; j++ {
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dsum += bc.Data[j][i]
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}
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if dsum > bc.max {
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bc.max = dsum
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}
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}
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bc.scale = float64(bc.max) / float64(bc.innerHeight-1)
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}
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func (bc *MBarChart) SetMax(max int) {
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if max > 0 {
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bc.max = max
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}
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}
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// Buffer implements Bufferer interface.
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func (bc *MBarChart) Buffer() []Point {
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ps := bc.Block.Buffer()
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bc.layout()
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var oftX int
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for i := 0; i < bc.numBar && i < bc.minDataLen && i < len(bc.DataLabels); i++ {
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ph := 0 //Previous Height to stack up
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for i1 := 0; i1 < bc.numStack; i1++ {
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h := int(float64(bc.Data[i1][i]) / bc.scale)
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oftX = i * (bc.BarWidth + bc.BarGap)
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// plot bars
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for j := 0; j < bc.BarWidth; j++ {
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for k := 0; k < h; k++ {
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p := Point{}
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p.Ch = ' '
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p.Bg = bc.BarColor[i1]
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if bc.BarColor[i1] == ColorDefault { // when color is default, space char treated as transparent!
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p.Bg |= AttrReverse
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}
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p.X = bc.innerX + i*(bc.BarWidth+bc.BarGap) + j
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p.Y = bc.innerY + bc.innerHeight - 2 - k - ph
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ps = append(ps, p)
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}
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}
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ph += h
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}
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// plot text
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for j, k := 0, 0; j < len(bc.labels[i]); j++ {
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w := charWidth(bc.labels[i][j])
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p := Point{}
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p.Ch = bc.labels[i][j]
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p.Bg = bc.BgColor
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p.Fg = bc.TextColor
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p.Y = bc.innerY + bc.innerHeight - 1
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p.X = bc.innerX + oftX + k
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ps = append(ps, p)
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k += w
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}
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// plot num
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ph = 0 //re-initialize previous height
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for i1 := 0; i1 < bc.numStack; i1++ {
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h := int(float64(bc.Data[i1][i]) / bc.scale)
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for j := 0; j < len(bc.dataNum[i1][i]) && h > 0; j++ {
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p := Point{}
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p.Ch = bc.dataNum[i1][i][j]
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p.Fg = bc.NumColor[i1]
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p.Bg = bc.BarColor[i1]
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if bc.BarColor[i1] == ColorDefault { // the same as above
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p.Bg |= AttrReverse
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}
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if h == 0 {
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p.Bg = bc.BgColor
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}
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p.X = bc.innerX + oftX + (bc.BarWidth-len(bc.dataNum[i1][i]))/2 + j
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p.Y = bc.innerY + bc.innerHeight - 2 - ph
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ps = append(ps, p)
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}
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ph += h
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}
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}
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return bc.Block.chopOverflow(ps)
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}
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6
theme.go
6
theme.go
@ -26,6 +26,9 @@ type ColorScheme struct {
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BarChartBar Attribute
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BarChartText Attribute
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BarChartNum Attribute
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MBarChartBar Attribute
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MBarChartText Attribute
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MBarChartNum Attribute
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}
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// default color scheme depends on the user's terminal setting.
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@ -52,6 +55,9 @@ var themeHelloWorld = ColorScheme{
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BarChartBar: ColorRed,
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BarChartNum: ColorWhite,
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BarChartText: ColorCyan,
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MBarChartBar: ColorRed,
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MBarChartNum: ColorWhite,
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MBarChartText: ColorCyan,
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}
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var theme = themeDefault // global dep
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