Fix boundary detection for polygons

This commit is contained in:
Sasha Koshka 2024-06-24 19:11:21 -04:00
parent 07865dc85f
commit 72e1b047a1

View File

@ -159,12 +159,12 @@ func (this *pen) fillPolygon (c xgraphics.BGRA, points ...image.Point) {
area = this.image.Bounds().Intersect(area)
if area.Empty() { return }
boundaries := make([]int, len(points))
context := fillingContext {
image: this.image,
color: this.fill,
min: area.Min.X,
max: area.Max.X,
boundaries: make([]int, len(points)),
points: points,
}
@ -182,7 +182,7 @@ func (this *pen) fillPolygon (c xgraphics.BGRA, points ...image.Point) {
(fPointY < fy && fPrevY >= fy) ||
(fPrevY < fy && fPointY >= fy)
if addboundary {
context.boundaries[boundaryCount] = int(math.Round (
boundaries[boundaryCount] = int(math.Round (
fPointX +
(fy - fPointY) /
(fPrevY - fPointY) *
@ -193,8 +193,8 @@ func (this *pen) fillPolygon (c xgraphics.BGRA, points ...image.Point) {
}
// sort boundary list
cutBoundaries := context.boundaries[:boundaryCount]
sort.Ints(cutBoundaries)
context.boundaries = boundaries[:boundaryCount]
sort.Ints(context.boundaries)
// fill pixels between boundary pairs
if c.A == 255 {