Fix boundary detection for polygons
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07865dc85f
commit
72e1b047a1
@ -159,12 +159,12 @@ func (this *pen) fillPolygon (c xgraphics.BGRA, points ...image.Point) {
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area = this.image.Bounds().Intersect(area)
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if area.Empty() { return }
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boundaries := make([]int, len(points))
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context := fillingContext {
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image: this.image,
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color: this.fill,
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min: area.Min.X,
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max: area.Max.X,
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boundaries: make([]int, len(points)),
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points: points,
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}
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@ -182,7 +182,7 @@ func (this *pen) fillPolygon (c xgraphics.BGRA, points ...image.Point) {
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(fPointY < fy && fPrevY >= fy) ||
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(fPrevY < fy && fPointY >= fy)
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if addboundary {
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context.boundaries[boundaryCount] = int(math.Round (
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boundaries[boundaryCount] = int(math.Round (
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fPointX +
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(fy - fPointY) /
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(fPrevY - fPointY) *
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@ -193,8 +193,8 @@ func (this *pen) fillPolygon (c xgraphics.BGRA, points ...image.Point) {
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}
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// sort boundary list
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cutBoundaries := context.boundaries[:boundaryCount]
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sort.Ints(cutBoundaries)
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context.boundaries = boundaries[:boundaryCount]
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sort.Ints(context.boundaries)
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// fill pixels between boundary pairs
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if c.A == 255 {
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