Use premultiplied alpha for X canvas
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d166d88388
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@ -132,3 +132,32 @@ func convertColor (c color.Color) xgraphics.BGRA {
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A: uint8(a >> 8),
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}
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}
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// For some reason, xgraphics.BGRA does not specify whether or not it uses
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// premultiplied alpha, and information regarding this is contradictory.
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// Basically:
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// - BGRAModel just takes the result of c.RGBA and bit shifts it, without
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// un-doing the aplha premultiplication that is required by Color.RGBA,
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// suggesting that xgraphics.BGRA stores alpha-premultiplied color.
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// - xgraphics.BlendBGRA lerps between dest and src using only the alpha of
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// src (temporarily converting the colors to fucking floats for some reason)
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// which seems to suggest that xgraphics.BGRA *does not* store alpha-
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// premultiplied color.
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// There is no issues page on xgbutil so we may never get an answer to this
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// question. However, in this package we just use xgraphics.BGRA to store alpha-
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// premultiplied color anyway because its way faster, and I would sooner eat
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// spaghetti with a spoon than convert to and from float64 to blend pixels.
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func blendPremultipliedBGRA (dst, src xgraphics.BGRA) xgraphics.BGRA {
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// https://en.wikipedia.org/wiki/Alpha_compositing
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return xgraphics.BGRA {
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B: blendPremultipliedChannel(dst.B, src.B, src.A),
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G: blendPremultipliedChannel(dst.G, src.G, src.A),
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R: blendPremultipliedChannel(dst.R, src.R, src.A),
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A: blendPremultipliedChannel(dst.A, src.A, src.A),
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}
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}
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func blendPremultipliedChannel (dst, src, a uint8) uint8 {
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dst16, src16, a16 := uint16(dst), uint16(src), uint16(a)
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return uint8(src16 + ((dst16 * (255 - a16)) >> 8))
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}
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@ -46,7 +46,7 @@ func (this *pen) textureRectangleTransparent (bounds image.Rectangle) {
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srcPos := pos.Add(offset)
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dstIndex := this.image.PixOffset(pos.X, pos.Y)
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srcIndex := this.texture.PixOffset(srcPos.X, srcPos.Y)
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pixel := xgraphics.BlendBGRA(xgraphics.BGRA {
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pixel := blendPremultipliedBGRA(xgraphics.BGRA {
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B: dst[dstIndex + 0],
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G: dst[dstIndex + 1],
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R: dst[dstIndex + 2],
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@ -93,7 +93,7 @@ func (this *pen) fillRectangleTransparent (c xgraphics.BGRA, bounds image.Rectan
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for pos.Y = bounds.Min.Y; pos.Y < bounds.Max.Y; pos.Y ++ {
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for pos.X = bounds.Min.X; pos.X < bounds.Max.X; pos.X ++ {
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index := this.image.PixOffset(pos.X, pos.Y)
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pixel := xgraphics.BlendBGRA(xgraphics.BGRA {
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pixel := blendPremultipliedBGRA(xgraphics.BGRA {
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B: this.image.Pix[index + 0],
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G: this.image.Pix[index + 1],
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R: this.image.Pix[index + 2],
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@ -256,7 +256,7 @@ func (context *fillingContext) fillPolygonHotTransparent () {
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// fill pixels in between
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for x := left; x < right; x ++ {
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index := context.image.PixOffset(x, context.y)
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pixel := xgraphics.BlendBGRA(xgraphics.BGRA {
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pixel := blendPremultipliedBGRA(xgraphics.BGRA {
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B: context.image.Pix[index + 0],
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G: context.image.Pix[index + 1],
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R: context.image.Pix[index + 2],
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@ -32,7 +32,7 @@ func (context plottingContext) plot (center image.Point) {
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for y := square.Min.Y; y < square.Max.Y; y ++ {
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for x := square.Min.X; x < square.Max.X; x ++ {
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index := context.image.PixOffset(x, y)
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pixel := xgraphics.BlendBGRA(xgraphics.BGRA {
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pixel := blendPremultipliedBGRA(xgraphics.BGRA {
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B: context.image.Pix[index + 0],
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G: context.image.Pix[index + 1],
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R: context.image.Pix[index + 2],
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