nasin/config/impl.go

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package config
import "os"
import "log"
import "sync"
import "slices"
import "path/filepath"
import "github.com/fsnotify/fsnotify"
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/event"
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// Goroutine model:
// All private methods (except for lockAndProcessEvent) do not lock the config,
// but all public methods do. Private methods may not call public methods.
// Locking must always be method-level, with a call to Lock at the start,
// directly followed by a deferred call to Unlock.
type config struct {
open bool
watcher *fsnotify.Watcher
lock sync.RWMutex
ignoreNextUserUpdate bool
paths struct {
user string
system []string
watching map[string] struct { }
}
data struct {
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user *File
system []map[string] Value
}
on struct {
change event.Broadcaster[func (string)]
}
}
// NewConfig creates a new Config using paths to the user-level config file, and
// a set of system config files. These files need not exist: the user-level file
// will be created when Set is called for the first time if it does not exist
// already, and nonexistent system files are simply ignored (unless the Config
// finds them at any point to have been spontaneously created).
//
// The user file is written to when Set is called, and the system files are only
// read from. Values in the user file override those in the system files, and
// system files specified nearer to the start of the vararg list will override
// those farther down.
func NewConfig (user string, system ...string) (ConfigCloser, error) {
conf := new(config)
conf.paths.user = user
conf.paths.system = system
err := conf.init()
if err != nil { return nil, err }
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go func () {
for event := range conf.watcher.Events {
conf.lockAndProcessEvent(event)
}
} ()
return conf, nil
}
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// this method may only be run in the goroutine spawned by NewConfig.
func (this *config) lockAndProcessEvent (event fsnotify.Event) {
this.lock.Lock()
defer this.lock.Unlock()
if !(event.Has(fsnotify.Write | fsnotify.Create)) { return }
if _, ok := this.paths.watching[event.Name]; !ok { return }
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if event.Name == this.paths.user {
if !this.ignoreNextUserUpdate {
previousUser := this.data.user
this.reloadUser()
newUser := this.data.user
this.processUserDiff(newUser.Diff(previousUser))
}
this.ignoreNextUserUpdate = false
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} else {
index := slices.Index(this.paths.system, event.Name)
if index > 0 {
previousSystem := this.data.system[index]
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this.reloadSystem(index)
newSystem := this.data.system[index]
this.processSystemDiff(index, diffValueMaps(newSystem, previousSystem))
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}
}
}
func (this *config) init () error {
watcher, err := fsnotify.NewWatcher()
if err != nil { return err }
this.watcher = watcher
this.paths.watching = make(map[string] struct { })
this.watcher.Add(filepath.Dir(this.paths.user))
this.paths.watching[this.paths.user] = struct { } { }
this.reloadUser()
for index, path := range this.paths.system {
this.watcher.Add(filepath.Dir(path))
this.paths.watching[path] = struct { } { }
this.reloadSystem(index)
}
return nil
}
func (this *config) errIfClosed () error {
if this.open {
return nil
} else {
return ErrClosed
}
}
func (this *config) reloadUser () {
file, err := os.Open(this.paths.user)
if err != nil { return }
defer file.Close()
userFile, err := Parse(file)
if err != nil {
log.Printf("nasin: problems loading user config file %s: %v", this.paths.user, err)
return
}
this.data.user = userFile
}
func (this *config) reloadSystem (index int) {
path := this.paths.system[index]
file, err := os.Open(path)
if err != nil { return }
defer file.Close()
systemFile, err := Parse(file)
if err != nil {
log.Printf("nasin: problems loading system config file %s: %v", path, err)
return
}
this.data.system[index] = systemFile.Map()
}
func (this *config) saveUser () error {
// TODO set some sort of flag to ignore the next inotify event for the
// user file so we dont reload it immediately after. also need to
// broadacast Changed event.
enclosingDir := filepath.Dir(this.paths.user)
err := os.MkdirAll(enclosingDir, 755)
if err != nil { return err }
file, err := os.Create(this.paths.user)
if err != nil { return err }
defer file.Close()
_, err = this.data.user.WriteTo(file)
if err != nil { return err }
this.ignoreNextUserUpdate = true
return nil
}
func (this *config) processUserDiff (changed map[string] struct { }) {
for key := range changed {
// this is the user file, and nothing has precedence over it, so
// the change always matters
this.broadcastChange(key)
}
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}
func (this *config) processSystemDiff (index int, changed map[string] struct { }) {
for key := range changed {
// if specified in the user file, the change doesn't matter
if this.data.user != nil {
if has, _ := this.data.user.Has(key); has {
continue
}
}
// if specified in any system files with precedence greater than
// this one, the change doesn't matter
for _, system := range this.data.system[:index] {
if _, has := system[key]; has {
continue
}
}
// the change does matter
this.broadcastChange(key)
}
}
func (this *config) broadcastChange (key string) {
for _, listener := range this.on.change.Listeners() {
tomo.Do(func () { listener(key) })
}
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}
func (this *config) get (key string, fallback Value) (Value, error) {
// try user config
if !KeyValid(key) { return nil, ErrMalformedKey }
if this.data.user != nil {
value, err := this.data.user.Get(key)
if err == nil && err != ErrNonexistentEntry {
return value, nil
}
}
// try system configs
for _, config := range this.data.system {
if value, ok := config[key]; ok {
return value, nil
}
}
// use fallback
return fallback, nil
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}
func (this *config) Get (key string, fallback Value) (Value, error) {
this.lock.Lock()
defer this.lock.Unlock()
return this.get(key, fallback)
}
func (this *config) Close () error {
this.lock.Lock()
defer this.lock.Unlock()
this.open = false
return this.watcher.Close()
}
func (this *config) GetString (key string, fallback string) (string, error) {
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this.lock.Lock()
defer this.lock.Unlock()
value, err := this.get(key, ValueString(fallback))
if err != nil { return "", err }
if value, ok := value.(ValueString); ok {
return string(value), nil
}
return fallback, nil
}
func (this *config) GetNumber (key string, fallback float64) (float64, error) {
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this.lock.Lock()
defer this.lock.Unlock()
value, err := this.get(key, ValueNumber(fallback))
if err != nil { return 0, err }
if value, ok := value.(ValueNumber); ok {
return float64(value), nil
}
return fallback, nil
}
func (this *config) GetBool (key string, fallback bool) (bool, error) {
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this.lock.Lock()
defer this.lock.Unlock()
value, err := this.get(key, ValueBool(fallback))
if err != nil { return false, err }
if value, ok := value.(ValueBool); ok {
return bool(value), nil
}
return fallback, nil
}
func (this *config) Set (key string, value Value) error {
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this.lock.Lock()
defer this.lock.Unlock()
if this.data.user == nil { this.data.user = NewFile() }
err := this.data.user.Set(key, value)
if err != nil { return err }
err = this.saveUser()
if err != nil { return err }
this.broadcastChange(key)
return nil
}
func (this *config) Reset (key string) error {
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this.lock.Lock()
defer this.lock.Unlock()
if this.data.user == nil { this.data.user = NewFile() }
err := this.data.user.Reset(key)
if err != nil { return err }
err = this.saveUser()
if err != nil { return err }
this.broadcastChange(key)
return nil
}
func (this *config) OnChange (callback func (string)) event.Cookie {
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this.lock.Lock()
defer this.lock.Unlock()
return this.on.change.Connect(callback)
}
func diffValueMaps (first, second map[string] Value) map[string] struct { } {
diff := make(map[string] struct { })
// - keys only first has
// - keys both have, but are different
for key, firstValue := range first {
secondValue, ok := second[key]
if !ok {
diff[key] = struct { } { }
continue
}
if !firstValue.Equals(secondValue) {
diff[key] = struct { } { }
}
}
// - keys only second has
for key := range second {
if _, has := first[key]; !has {
diff[key] = struct { } { }
}
}
return diff
}