nasin/internal/style/style.go

240 lines
6.2 KiB
Go

// Package style provides a data-driven style implementation.
package style
import "image"
import "image/color"
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/event"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/canvas"
// this is CSS's bastard child
// Style allows the use of data to define a visual style.
type Style struct {
// Textures maps texture names to image textures.
Textures map[string] image.Image
textures map[string] canvas.TextureCloser // private texture cache
missing canvas.TextureCloser // cache for "missing" texture
// Rules determines which styles get applied to which Objects.
Rules []Rule
// Colors maps tomo.Color values to color.RGBA values.
Colors map[tomo.Color] color.Color
}
// Rule describes under what circumstances should certain style attributes be
// active.
type Rule struct {
Role tomo.Role
Default AttrSet
Hovered AttrSet
Pressed AttrSet
Focused AttrSet
}
// AttrSet is a set of attributes wherein only one/zero of each attribute type
// can exist. I deserve to be imprisoned for the way I made this work (look in
// attribute.go). Its zero value can be used safely, and you can copy it if you
// want, but it will point to the same set of attributes.
type AttrSet struct {
set map[int] Attr
}
// AS builds an AttrSet out of a vararg list of Attr values.
func AS (attrs ...Attr) AttrSet {
set := AttrSet { }
set.Add(attrs...)
return set
}
// Add adds attributes to the set.
func (this *AttrSet) Add (attrs ...Attr) {
this.ensure()
for _, attr := range attrs {
this.set[attr.attr()] = attr
}
}
// MergeUnder takes attributes from another set and adds them if they don't
// already exist in this one.
func (this *AttrSet) MergeUnder (other AttrSet) {
this.ensure()
if other.set == nil { return }
for _, attr := range other.set {
if _, exists := this.set[attr.attr()]; !exists {
this.Add(attr)
}
}
}
// MergeOver takes attributes from another set and adds them, overriding this
// one.
func (this *AttrSet) MergeOver (other AttrSet) {
this.ensure()
if other.set == nil { return }
for _, attr := range other.set {
this.Add(attr)
}
}
func (this *AttrSet) ensure () {
if this.set == nil { this.set = make(map[int] Attr) }
}
func (this *Style) execute (object tomo.Object, set AttrSet) {
box := object.GetBox()
for _, attr := range set.set {
switch attr := attr.(type) {
case AttrColor:
box.SetColor(attr.Color)
case AttrTexture:
box.SetTextureTile(this.texture(string(attr)))
case AttrBorder:
box.SetBorder([]tomo.Border(attr)...)
case AttrMinimumSize:
box.SetMinimumSize(image.Point(attr))
case AttrPadding:
box.SetPadding(tomo.Inset(attr))
case AttrGap:
if box, ok := box.(tomo.ContainerBox); ok {
box.SetGap(image.Point(attr))
}
case AttrTextColor:
if box, ok := box.(tomo.TextBox); ok {
box.SetTextColor(attr.Color)
}
case AttrDotColor:
if box, ok := box.(tomo.TextBox); ok {
box.SetDotColor(attr.Color)
}
case AttrFace:
if box, ok := box.(tomo.TextBox); ok {
box.SetFace(attr)
}
case AttrAlign:
if box, ok := box.(tomo.ContentBox); ok {
box.SetAlign(attr.X, attr.Y)
}
default:
panic("bug: nasin/internal/tomo.Theme: unexpected attribute")
}
}
}
func (this *Style) texture (name string) canvas.Texture {
this.ensureTextureCache()
if texture, ok := this.textures[name]; ok {
return texture
}
if this.Textures == nil {
if source, ok := this.Textures[name]; ok {
texture := tomo.NewTexture(source)
this.textures[name] = texture
return texture
}
}
return this.missingTexture()
}
func (this *Style) missingTexture () canvas.Texture {
if this.missing == nil {
this.missing = tomo.NewTexture(missingTexture(16))
}
return this.missing
}
func (this *Style) ensureTextureCache () {
if this.textures == nil { this.textures = make(map[string] canvas.TextureCloser) }
}
// setsFor builds flattened attr sets for a specific role based on the rules list
func (this *Style) setsFor (role tomo.Role) (defaul, hovered, pressed, focused AttrSet) {
for _, current := range this.Rules {
// check for a match
packageMatch := current.Role.Package == role.Package || current.Role.Package == ""
objectMatch := current.Role.Object == role.Object || current.Role.Object == ""
variantMatch := current.Role.Variant == role.Variant || current.Role.Variant == ""
if packageMatch && objectMatch && variantMatch {
// if found, merge and override
defaul.MergeOver(current.Default)
hovered.MergeOver(current.Hovered)
pressed.MergeOver(current.Pressed)
focused.MergeOver(current.Focused)
}
}
// hovered and pressed are mutually exclusive states, so we compress
// them with the default state.
hovered.MergeUnder(defaul)
pressed.MergeUnder(defaul)
return defaul, hovered, pressed, focused
}
func (this *Style) Apply (object tomo.Object) event.Cookie {
pressed := false
hovered := false
box := object.GetBox()
role := box.Role()
defaultSet, hoveredSet, pressedSet, focusedSet := this.setsFor(role)
updateStyle := func () {
if pressed {
this.execute(object, pressedSet)
} else if hovered {
this.execute(object, hoveredSet)
} else {
this.execute(object, defaultSet)
}
if box.Focused() && !pressed {
this.execute(object, focusedSet)
}
}
updateStyle()
return event.MultiCookie (
box.OnFocusEnter(updateStyle),
box.OnFocusLeave(updateStyle),
box.OnMouseDown(func (button input.Button) {
if button != input.ButtonLeft { return }
pressed = true
updateStyle()
}),
box.OnMouseUp(func (button input.Button) {
if button != input.ButtonLeft { return }
pressed = false
updateStyle()
}),
box.OnMouseEnter(func () {
hovered = true
updateStyle()
}),
box.OnMouseLeave(func () {
hovered = false
updateStyle()
}))
}
func (this *Style) RGBA (c tomo.Color) (r, g, b, a uint32) {
if this.Colors == nil { return 0xFFFF, 0, 0xFFFF, 0xFFFF }
color, ok := this.Colors[c]
if !ok { return 0xFFFF, 0, 0xFFFF, 0xFFFF }
return color.RGBA()
}
// Close closes all cached textures this style has open. Do not call this while
// the style is in use.
func (this *Style) Close () error {
this.missing.Close()
this.missing = nil
for _, texture := range this.textures {
texture.Close()
}
this.textures = nil
return nil
}