objects/slider.go

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package objects
import "math"
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import "image"
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import "git.tebibyte.media/tomo/tomo"
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import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event"
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// Slider is a control that selects a numeric value between 0 and 1.
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type Slider struct {
tomo.ContainerBox
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handle *SliderHandle
layout sliderLayout
dragging bool
dragOffset image.Point
step float64
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on struct {
slide event.FuncBroadcaster
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}
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}
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// SliderHandle is a simple object that serves as a handle for sliders and
// scrollbars. It is completely inert.
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type SliderHandle struct {
tomo.Box
}
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func newSlider (orient string, value float64) *Slider {
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this := &Slider {
ContainerBox: tomo.NewContainerBox(),
handle: &SliderHandle {
Box: tomo.NewBox(),
},
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layout: sliderLayout {
vertical: orient == "vertical",
value: math.NaN(),
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},
step: 0.05,
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}
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this.Add(this.handle)
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this.SetFocusable(true)
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this.CaptureDND(true)
this.CaptureMouse(true)
this.CaptureScroll(true)
this.CaptureKeyboard(true)
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this.SetValue(value)
this.OnKeyDown(this.handleKeyDown)
this.OnMouseDown(this.handleMouseDown)
this.OnMouseUp(this.handleMouseUp)
this.OnMouseMove(this.handleMouseMove)
this.OnScroll(this.handleScroll)
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this.handle.SetRole(tomo.R("objects", "SliderHandle", orient))
this.SetRole(tomo.R("objects", "Slider", orient))
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return this
}
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// NewVerticalSlider creates a new vertical slider with the specified value.
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func NewVerticalSlider (value float64) *Slider {
return newSlider("vertical", value)
}
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// NewHorizontalSlider creates a new horizontal slider with the specified value.
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func NewHorizontalSlider (value float64) *Slider {
return newSlider("horizontal", value)
}
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// SetValue sets the value of the slider between 0 and 1.
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func (this *Slider) SetValue (value float64) {
if value < 0 { value = 0 }
if value > 1 { value = 1 }
if value == this.layout.value { return }
this.layout.value = value
this.SetLayout(this.layout)
}
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// Value returns the value of the slider between 0 and 1.
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func (this *Slider) Value () float64 {
return this.layout.value
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}
// OnValueChange specifies a function to be called when the user moves the
// slider.
func (this *Slider) OnSlide (callback func ()) event.Cookie {
return this.on.slide.Connect(callback)
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}
func (this *Slider) handleKeyDown (key input.Key, numpad bool) {
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var increment float64; if this.layout.vertical {
increment = -0.05
} else {
increment = 0.05
}
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switch key {
case input.KeyUp, input.KeyLeft:
if this.Modifiers().Alt {
this.SetValue(0)
} else {
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this.SetValue(this.Value() - increment)
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}
this.on.slide.Broadcast()
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case input.KeyDown, input.KeyRight:
if this.Modifiers().Alt {
this.SetValue(1)
} else {
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this.SetValue(this.Value() + increment)
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}
this.on.slide.Broadcast()
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case input.KeyHome:
this.SetValue(0)
this.on.slide.Broadcast()
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case input.KeyEnd:
this.SetValue(1)
this.on.slide.Broadcast()
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}
}
func (this *Slider) handleMouseDown (button input.Button) {
pointer := this.MousePosition()
handle := this.handle.Bounds()
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within := pointer.In(handle)
var above bool; if this.layout.vertical {
above = pointer.Y < handle.Min.Y + handle.Dy() / 2
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} else {
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above = pointer.X < handle.Min.X + handle.Dx() / 2
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}
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switch button {
case input.ButtonLeft:
if within {
this.dragging = true
this.dragOffset =
pointer.Sub(this.handle.Bounds().Min).
Add(this.InnerBounds().Min)
this.drag()
} else {
this.dragOffset = this.fallbackDragOffset()
this.dragging = true
this.drag()
}
case input.ButtonMiddle:
if above {
this.SetValue(0)
this.on.slide.Broadcast()
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} else {
this.SetValue(1)
this.on.slide.Broadcast()
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}
case input.ButtonRight:
if above {
this.SetValue(this.Value() - this.step)
this.on.slide.Broadcast()
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} else {
this.SetValue(this.Value() + this.step)
this.on.slide.Broadcast()
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}
}
}
func (this *Slider) handleMouseUp (button input.Button) {
if button != input.ButtonLeft || !this.dragging { return }
this.dragging = false
}
func (this *Slider) handleMouseMove () {
if !this.dragging { return }
this.drag()
}
func (this *Slider) handleScroll (x, y float64) {
delta := (x + y) * 0.005
this.SetValue(this.Value() + delta)
this.on.slide.Broadcast()
}
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func (this *Slider) drag () {
pointer := this.MousePosition().Sub(this.dragOffset)
gutter := this.InnerBounds()
handle := this.handle.Bounds()
if this.layout.vertical {
this.SetValue (
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1 -
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float64(pointer.Y) /
float64(gutter.Dy() - handle.Dy()))
} else {
this.SetValue (
float64(pointer.X) /
float64(gutter.Dx() - handle.Dx()))
}
this.on.slide.Broadcast()
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}
func (this *Slider) fallbackDragOffset () image.Point {
if this.layout.vertical {
return this.InnerBounds().Min.
Add(image.Pt(0, this.handle.Bounds().Dy() / 2))
} else {
return this.InnerBounds().Min.
Add(image.Pt(this.handle.Bounds().Dx() / 2, 0))
}
}
type sliderLayout struct {
vertical bool
value float64
}
func (sliderLayout) MinimumSize (hints tomo.LayoutHints, boxes []tomo.Box) image.Point {
if len(boxes) != 1 { return image.Pt(0, 0) }
return boxes[0].MinimumSize()
}
func (this sliderLayout) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
if len(boxes) != 1 { return }
handle := image.Rectangle { Max: boxes[0].MinimumSize() }
gutter := hints.Bounds
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if this.vertical {
height := gutter.Dy() - handle.Dy()
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offset := int(float64(height) * (1 - this.value))
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handle.Max.X = gutter.Dx()
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boxes[0].SetBounds (
handle.
Add(image.Pt(0, offset)).
Add(gutter.Min))
} else {
width := gutter.Dx() - handle.Dx()
offset := int(float64(width) * this.value)
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handle.Max.Y = gutter.Dy()
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boxes[0].SetBounds (
handle.
Add(image.Pt(offset, 0)).
Add(gutter.Min))
}
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}
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func (this sliderLayout) RecommendedHeight (tomo.LayoutHints, []tomo.Box, int) int {
return 0
}
func (this sliderLayout) RecommendedWidth (tomo.LayoutHints, []tomo.Box, int) int {
return 0
}