objects/menuitem.go

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package objects
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event"
import "git.tebibyte.media/tomo/objects/layouts"
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// MenuItem is a selectable memu item.
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type MenuItem struct {
tomo.ContainerBox
label *Label
icon *Icon
labelActive bool
on struct {
click event.FuncBroadcaster
}
}
// NewMenuItem creates a new menu item with the specified text.
func NewMenuItem (text string) *MenuItem {
return NewIconMenuItem(tomo.IconUnknown, text)
}
// NewIconMenuItem creates a new menu item with the specified icon and text.
func NewIconMenuItem (icon tomo.Icon, text string) *MenuItem {
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box := &MenuItem {
ContainerBox: tomo.NewContainerBox(),
label: NewLabel(text),
icon: NewIcon(icon, tomo.IconSizeSmall),
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}
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box.SetRole(tomo.R("objects", "MenuItem"))
box.label.SetAttr(tomo.AAlign(tomo.AlignStart, tomo.AlignMiddle))
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box.SetAttr(tomo.ALayout(layouts.Row { false, true }))
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box.Add(box.icon)
box.Add(box.label)
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box.SetInputMask(true)
box.OnMouseEnter(box.handleMouseEnter)
box.OnMouseLeave(box.handleMouseLeave)
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box.OnButtonDown(box.handleButtonDown)
box.OnButtonUp(box.handleButtonUp)
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box.OnKeyDown(box.handleKeyDown)
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box.OnKeyUp(box.handleKeyUp)
box.SetFocusable(true)
return box
}
// SetText sets the text of the items's label.
func (this *MenuItem) SetText (text string) {
this.label.SetText(text)
}
// SetIcon sets an icon for this item. Setting the icon to IconUnknown will
// remove it.
func (this *MenuItem) SetIcon (id tomo.Icon) {
this.icon.SetIcon(id, tomo.IconSizeSmall)
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}
// OnClick specifies a function to be called when the menu item is clicked.
func (this *MenuItem) OnClick (callback func ()) event.Cookie {
return this.on.click.Connect(callback)
}
func (this *MenuItem) handleMouseEnter () {
this.SetFocused(true)
}
func (this *MenuItem) handleMouseLeave () {
this.SetFocused(false)
}
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func (this *MenuItem) handleKeyDown (key input.Key, numberPad bool) bool {
if key != input.KeyEnter && key != input.Key(' ') { return false }
return true
}
func (this *MenuItem) handleKeyUp (key input.Key, numberPad bool) bool {
if key != input.KeyEnter && key != input.Key(' ') { return false }
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this.on.click.Broadcast()
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return true
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}
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func (this *MenuItem) handleButtonDown (button input.Button) bool {
if button != input.ButtonLeft { return false }
return true
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}
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func (this *MenuItem) handleButtonUp (button input.Button) bool {
if button != input.ButtonLeft { return false }
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if this.Window().MousePosition().In(this.Bounds()) {
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this.on.click.Broadcast()
}
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return true
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}