objects/checkbox.go

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package objects
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event"
var _ tomo.Object = new(Checkbox)
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// Checkbox is a control that can be toggled.
//
// Tags:
// - [checked] The checkbox's value is true.
// - [unchecked] The checkbox's value is false.
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type Checkbox struct {
box tomo.Box
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value bool
on struct {
valueChange event.FuncBroadcaster
}
}
// NewCheckbox creates a new checkbox with the specified value.
func NewCheckbox (value bool) *Checkbox {
checkbox := &Checkbox {
box: tomo.NewBox(),
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}
checkbox.box.SetRole(tomo.R("objects", "Checkbox"))
checkbox.SetValue(value)
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checkbox.box.OnButtonDown(checkbox.handleButtonDown)
checkbox.box.OnButtonUp(checkbox.handleButtonUp)
checkbox.box.OnKeyDown(checkbox.handleKeyDown)
checkbox.box.OnKeyUp(checkbox.handleKeyUp)
checkbox.box.SetFocusable(true)
return checkbox
}
// GetBox returns the underlying box.
func (this *Checkbox) GetBox () tomo.Box {
return this.box
}
// SetFocused sets whether or not this checkbox has keyboard focus. If set to
// true, this method will steal focus away from whichever object currently has
// focus.
func (this *Checkbox) SetFocused (focused bool) {
this.box.SetFocused(focused)
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}
// Value returns the value of the checkbox.
func (this *Checkbox) Value () bool {
return this.value
}
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// SetValue sets the value of the checkbox.
func (this *Checkbox) SetValue (value bool) {
this.value = value
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// the theme shall decide what checked and unchecked states look like
this.box.SetTag("checked", value)
this.box.SetTag("unchecked", !value)
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}
// Toggle toggles the value of the checkbox between true and false.
func (this *Checkbox) Toggle () {
this.SetValue(!this.Value())
}
// OnValueChange specifies a function to be called when the user checks or
// unchecks the checkbox.
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func (this *Checkbox) OnValueChange (callback func ()) event.Cookie {
return this.on.valueChange.Connect(callback)
}
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func (this *Checkbox) handleKeyDown (key input.Key, numberPad bool) bool {
if !isClickingKey(key) { return false }
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this.Toggle()
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return true
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}
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func (this *Checkbox) handleKeyUp (key input.Key, numberPad bool) bool {
if !isClickingKey(key) { return false}
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return true
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}
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func (this *Checkbox) handleButtonDown (button input.Button) bool {
if !isClickingButton(button) { return false }
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return true
}
func (this *Checkbox) handleButtonUp (button input.Button) bool {
if !isClickingButton(button) { return false }
if this.box.Window().MousePosition().In(this.box.Bounds()) {
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this.Toggle()
}
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return true
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}