Update Tomo API
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6389556199
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@ -31,8 +31,7 @@ func NewCheckbox (value bool) *Checkbox {
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func (this *Checkbox) SetValue (value bool) {
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func (this *Checkbox) SetValue (value bool) {
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this.value = value
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this.value = value
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if this.value {
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if this.value {
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// FIXME: we need checkbox icons
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this.SetTextureCenter(tomo.IconCheckboxChecked.Texture(tomo.IconSizeSmall))
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this.SetTextureCenter(tomo.Icon("").Texture(tomo.IconSizeSmall))
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} else {
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} else {
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this.SetTextureCenter(nil)
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this.SetTextureCenter(nil)
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}
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}
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@ -75,8 +75,7 @@ func NewDialog (kind DialogKind, parent tomo.Window, title, message string, opti
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// NewDialogOk creates a new dialog window with an OK option.
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// NewDialogOk creates a new dialog window with an OK option.
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func NewDialogOk (kind DialogKind, parent tomo.Window, title, message string, onOk func ()) (*Dialog, error) {
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func NewDialogOk (kind DialogKind, parent tomo.Window, title, message string, onOk func ()) (*Dialog, error) {
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okButton := NewButton("OK")
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okButton := NewButton("OK")
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// FIXME: need dialog accept/reject action icons
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okButton.SetIcon(tomo.IconDialogOkay)
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// okButton.SetIcon(tomo.IconStatusOkay)
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okButton.OnClick(func () {
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okButton.OnClick(func () {
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if onOk != nil { onOk() }
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if onOk != nil { onOk() }
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})
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})
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@ -88,12 +87,10 @@ func NewDialogOk (kind DialogKind, parent tomo.Window, title, message string, on
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// NewDialogOkCancel creates a new dialog window with OK and Cancel options.
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// NewDialogOkCancel creates a new dialog window with OK and Cancel options.
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func NewDialogOkCancel (kind DialogKind, parent tomo.Window, title, message string, onOk func ()) (*Dialog, error) {
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func NewDialogOkCancel (kind DialogKind, parent tomo.Window, title, message string, onOk func ()) (*Dialog, error) {
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cancelButton := NewButton("Cancel")
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cancelButton := NewButton("Cancel")
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// FIXME: need dialog accept/reject action icons
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cancelButton.SetIcon(tomo.IconDialogCancel)
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// cancelButton.SetIcon(tomo.IconStatusCancel)
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okButton := NewButton("OK")
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okButton := NewButton("OK")
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// FIXME: need dialog accept/reject action icons
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okButton.SetIcon(tomo.IconDialogOkay)
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// okButton.SetIcon(tomo.IconStatusOkay)
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okButton.OnClick(func () {
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okButton.OnClick(func () {
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if onOk != nil { onOk() }
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if onOk != nil { onOk() }
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})
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})
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2
go.mod
2
go.mod
@ -2,6 +2,6 @@ module git.tebibyte.media/tomo/objects
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go 1.20
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go 1.20
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require git.tebibyte.media/tomo/tomo v0.33.0
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require git.tebibyte.media/tomo/tomo v0.34.0
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require golang.org/x/image v0.11.0 // indirect
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require golang.org/x/image v0.11.0 // indirect
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4
go.sum
4
go.sum
@ -1,5 +1,5 @@
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git.tebibyte.media/tomo/tomo v0.33.0 h1:BBm1oRsogBLeqVKeevNqG9RPCOdmbGeiQM/9hd2GHE8=
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git.tebibyte.media/tomo/tomo v0.34.0 h1:r5yJPks9rtzdDI2RyAUdqa1qb6BebG0QFe2cTmcFi+0=
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git.tebibyte.media/tomo/tomo v0.33.0/go.mod h1:C9EzepS9wjkTJjnZaPBh22YvVPyA4hbBAJVU20Rdmps=
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git.tebibyte.media/tomo/tomo v0.34.0/go.mod h1:C9EzepS9wjkTJjnZaPBh22YvVPyA4hbBAJVU20Rdmps=
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github.com/yuin/goldmark v1.4.13/go.mod h1:6yULJ656Px+3vBD8DxQVa3kxgyrAnzto9xy5taEt/CY=
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github.com/yuin/goldmark v1.4.13/go.mod h1:6yULJ656Px+3vBD8DxQVa3kxgyrAnzto9xy5taEt/CY=
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golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w=
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golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w=
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golang.org/x/crypto v0.0.0-20210921155107-089bfa567519/go.mod h1:GvvjBRRGRdwPK5ydBHafDWAxML/pGHZbMvKqRZ5+Abc=
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golang.org/x/crypto v0.0.0-20210921155107-089bfa567519/go.mod h1:GvvjBRRGRdwPK5ydBHafDWAxML/pGHZbMvKqRZ5+Abc=
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@ -33,8 +33,8 @@ func NewNumberInput (value float64) *NumberInput {
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box.Add(box.decrement)
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box.Add(box.decrement)
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box.Add(box.increment)
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box.Add(box.increment)
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box.SetLayout(layouts.NewGrid([]bool { true, false, false }, []bool { true }))
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box.SetLayout(layouts.NewGrid([]bool { true, false, false }, []bool { true }))
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box.increment.SetIcon(tomo.IconListAdd) // FIXME: need incr/decrment icons
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box.increment.SetIcon(tomo.IconValueIncrement)
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box.decrement.SetIcon(tomo.IconListRemove)
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box.decrement.SetIcon(tomo.IconValueDecrement)
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box.SetValue(value)
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box.SetValue(value)
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@ -306,9 +306,10 @@ func (this scrollbarLayout) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
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handleLength := gutterLength * this.viewportContentRatio()
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handleLength := gutterLength * this.viewportContentRatio()
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if handleLength < handleMin { handleLength = handleMin }
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if handleLength < handleMin { handleLength = handleMin }
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if handleLength >= gutterLength {
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if handleLength >= gutterLength {
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// just hide the handle if it isn't needed.
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// just hide the handle if it isn't needed. we are the layout
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// TODO: we need a way to hide and show boxes, this is janky as
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// and we shouldn't be adding and removing boxes, so this is
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// fuck
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// really the only good way to hide things.
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// TODO perhaps have a "Hidden" rectangle in the Tomo API?
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boxes[0].SetBounds(image.Rect(-16, -16, 0, 0))
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boxes[0].SetBounds(image.Rect(-16, -16, 0, 0))
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return
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return
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}
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}
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