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674
LICENSE
Normal file
674
LICENSE
Normal file
@@ -0,0 +1,674 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
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software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
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|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
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|
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want it, that you can change the software or use pieces of it in new
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|
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To protect your rights, we need to prevent others from denying you
|
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|
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For example, if you distribute copies of such a program, whether
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|
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||||
Developers that use the GNU GPL protect your rights with two steps:
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Finally, every program is threatened constantly by software patents.
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The precise terms and conditions for copying, distribution and
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|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
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|
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"This License" refers to version 3 of the GNU General Public License.
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"Copyright" also means copyright-like laws that apply to other kinds of
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To "propagate" a work means to do anything with it that, without
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To "convey" a work means any kind of propagation that enables other
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An interactive user interface displays "Appropriate Legal Notices"
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The "System Libraries" of an executable work include anything, other
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||||
The Corresponding Source need not include anything that users
|
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|
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||||
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||||
The Corresponding Source for a work in source code form is that
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||||
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|
||||
|
||||
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|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
not control copyright. Those thus making or running the covered works
|
||||
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|
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|
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|
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Conveying under any other circumstances is permitted solely under
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|
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|
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|
||||
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|
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No covered work shall be deemed part of an effective technological
|
||||
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|
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11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
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|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
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|
||||
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|
||||
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|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
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|
||||
|
||||
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||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
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|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
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|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
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||||
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||||
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|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
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|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
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|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
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||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
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|
||||
written offer, valid for at least three years and valid for as
|
||||
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|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
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|
||||
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|
||||
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|
||||
conveying of source, or (2) access to copy the
|
||||
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||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
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|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
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|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
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|
||||
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|
||||
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|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
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|
||||
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|
||||
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|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
code is in no case prevented or interfered with solely because
|
||||
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|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
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|
||||
part of a transaction in which the right of possession and use of the
|
||||
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|
||||
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|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
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|
||||
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|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
adversely affects the operation of the network or violates the rules and
|
||||
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|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
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|
||||
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|
||||
apply only to part of the Program, that part may be used separately
|
||||
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|
||||
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|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
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|
||||
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|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
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|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
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|
||||
|
||||
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|
||||
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|
||||
|
||||
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|
||||
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||||
|
||||
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|
||||
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|
||||
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|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
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|
||||
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|
||||
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|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
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|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
@@ -1,4 +1,6 @@
|
||||
# objects
|
||||
|
||||
[](https://pkg.go.dev/git.tebibyte.media/tomo/objects)
|
||||
|
||||
Objects contains a standard collection of re-usable objects. All objects in this
|
||||
module visually conform to whatever the theme is set to.
|
||||
|
||||
45
button.go
45
button.go
@@ -4,10 +4,16 @@ import "git.tebibyte.media/tomo/tomo"
|
||||
import "git.tebibyte.media/tomo/tomo/theme"
|
||||
import "git.tebibyte.media/tomo/tomo/input"
|
||||
import "git.tebibyte.media/tomo/tomo/event"
|
||||
import "git.tebibyte.media/tomo/objects/layouts"
|
||||
|
||||
var buttonLayout = layouts.NewGrid([]bool { true }, []bool { true })
|
||||
var iconButtonLayout = layouts.NewGrid([]bool { false, true }, []bool { true })
|
||||
|
||||
// Button is a clickable button.
|
||||
type Button struct {
|
||||
tomo.TextBox
|
||||
tomo.ContainerBox
|
||||
label *Label
|
||||
icon *Icon
|
||||
on struct {
|
||||
click event.FuncBroadcaster
|
||||
}
|
||||
@@ -15,16 +21,45 @@ type Button struct {
|
||||
|
||||
// NewButton creates a new button with the specified text.
|
||||
func NewButton (text string) *Button {
|
||||
box := &Button { TextBox: tomo.NewTextBox() }
|
||||
theme.Apply(box, theme.R("objects", "Button"))
|
||||
box.SetText(text)
|
||||
box.SetAlign(tomo.AlignMiddle, tomo.AlignMiddle)
|
||||
box := &Button {
|
||||
ContainerBox: tomo.NewContainerBox(),
|
||||
label: NewLabel(text),
|
||||
}
|
||||
theme.Apply(box, theme.R("objects", "Button", ""))
|
||||
box.label.SetAlign(tomo.AlignMiddle, tomo.AlignMiddle)
|
||||
box.Add(box.label)
|
||||
box.SetLayout(buttonLayout)
|
||||
|
||||
box.CaptureDND(true)
|
||||
box.CaptureMouse(true)
|
||||
box.CaptureScroll(true)
|
||||
box.CaptureKeyboard(true)
|
||||
|
||||
box.OnMouseUp(box.handleMouseUp)
|
||||
box.OnKeyUp(box.handleKeyUp)
|
||||
box.SetFocusable(true)
|
||||
return box
|
||||
}
|
||||
|
||||
// SetText sets the text of the button's label.
|
||||
func (this *Button) SetText (text string) {
|
||||
this.label.SetText(text)
|
||||
}
|
||||
|
||||
// SetIcon sets an icon for this button.
|
||||
// TODO: use tomo.Icon instead, use small size icons
|
||||
func (this *Button) SetIcon (icon *Icon) {
|
||||
if this.icon != nil { this.Delete(this.icon) }
|
||||
this.icon = icon
|
||||
|
||||
if this.icon == nil {
|
||||
this.SetLayout(buttonLayout)
|
||||
} else {
|
||||
this.SetLayout(iconButtonLayout)
|
||||
this.Insert(this.icon, this.label)
|
||||
}
|
||||
}
|
||||
|
||||
// OnClick specifies a function to be called when the button is clicked.
|
||||
func (this *Button) OnClick (callback func ()) event.Cookie {
|
||||
return this.on.click.Connect(callback)
|
||||
|
||||
39
container.go
Normal file
39
container.go
Normal file
@@ -0,0 +1,39 @@
|
||||
package objects
|
||||
|
||||
import "git.tebibyte.media/tomo/tomo"
|
||||
import "git.tebibyte.media/tomo/tomo/theme"
|
||||
|
||||
// Container is an object that can contain other objects. It can be used as a
|
||||
// primitive for building more complex layouts. It has two variants: an outer
|
||||
// container, and an inner container. The outer container has padding around
|
||||
// its edges, whereas the inner container does not. The container will have a
|
||||
// corresponding object role variation of either "outer" or "inner".
|
||||
type Container struct {
|
||||
tomo.ContainerBox
|
||||
}
|
||||
|
||||
func newContainer (layout tomo.Layout, children ...tomo.Object) *Container {
|
||||
this := &Container {
|
||||
ContainerBox: tomo.NewContainerBox(),
|
||||
}
|
||||
this.SetLayout(layout)
|
||||
for _, child := range children {
|
||||
this.Add(child)
|
||||
}
|
||||
return this
|
||||
}
|
||||
|
||||
// NewOuterContainer creates a new container that has padding around it.
|
||||
func NewOuterContainer (layout tomo.Layout, children ...tomo.Object) *Container {
|
||||
this := newContainer(layout, children...)
|
||||
theme.Apply(this, theme.R("objects", "Container", "outer"))
|
||||
return this
|
||||
}
|
||||
|
||||
// NewInnerContainer creates a new container that has no padding around it.
|
||||
func NewInnerContainer (layout tomo.Layout, children ...tomo.Object) *Container {
|
||||
this := newContainer(layout, children...)
|
||||
theme.Apply(this, theme.R("objects", "Container", "inner"))
|
||||
return this
|
||||
}
|
||||
|
||||
4
go.mod
4
go.mod
@@ -2,6 +2,6 @@ module git.tebibyte.media/tomo/objects
|
||||
|
||||
go 1.20
|
||||
|
||||
require git.tebibyte.media/tomo/tomo v0.20.0
|
||||
require git.tebibyte.media/tomo/tomo v0.30.0
|
||||
|
||||
require golang.org/x/image v0.8.0 // indirect
|
||||
require golang.org/x/image v0.11.0 // indirect
|
||||
|
||||
10
go.sum
10
go.sum
@@ -1,10 +1,10 @@
|
||||
git.tebibyte.media/tomo/tomo v0.20.0 h1:dJJWmCAj/8XtbxjiCkgykP2vNCeP5zuvMEKGChbQ0AI=
|
||||
git.tebibyte.media/tomo/tomo v0.20.0/go.mod h1:lTwjpiHbP4UN/kFw+6FwhG600B+PMKVtMOr7wpd5IUY=
|
||||
git.tebibyte.media/tomo/tomo v0.30.0 h1:JoTklJ7yFVrzre4AwuKBMwzho9GomC9ySw354wDB4f4=
|
||||
git.tebibyte.media/tomo/tomo v0.30.0/go.mod h1:C9EzepS9wjkTJjnZaPBh22YvVPyA4hbBAJVU20Rdmps=
|
||||
github.com/yuin/goldmark v1.4.13/go.mod h1:6yULJ656Px+3vBD8DxQVa3kxgyrAnzto9xy5taEt/CY=
|
||||
golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w=
|
||||
golang.org/x/crypto v0.0.0-20210921155107-089bfa567519/go.mod h1:GvvjBRRGRdwPK5ydBHafDWAxML/pGHZbMvKqRZ5+Abc=
|
||||
golang.org/x/image v0.8.0 h1:agUcRXV/+w6L9ryntYYsF2x9fQTMd4T8fiiYXAVW6Jg=
|
||||
golang.org/x/image v0.8.0/go.mod h1:PwLxp3opCYg4WR2WO9P0L6ESnsD6bLTWcw8zanLMVFM=
|
||||
golang.org/x/image v0.11.0 h1:ds2RoQvBvYTiJkwpSFDwCcDFNX7DqjL2WsUgTNk0Ooo=
|
||||
golang.org/x/image v0.11.0/go.mod h1:bglhjqbqVuEb9e9+eNR45Jfu7D+T4Qan+NhQk8Ck2P8=
|
||||
golang.org/x/mod v0.6.0-dev.0.20220419223038-86c51ed26bb4/go.mod h1:jJ57K6gSWd91VN4djpZkiMVwK6gcyfeH4XE8wZrZaV4=
|
||||
golang.org/x/mod v0.8.0/go.mod h1:iBbtSCu2XBx23ZKBPSOrRkjjQPZFPuis4dIYUhu/chs=
|
||||
golang.org/x/net v0.0.0-20190620200207-3b0461eec859/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
|
||||
@@ -27,7 +27,7 @@ golang.org/x/text v0.3.0/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ=
|
||||
golang.org/x/text v0.3.3/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ=
|
||||
golang.org/x/text v0.3.7/go.mod h1:u+2+/6zg+i71rQMx5EYifcz6MCKuco9NR6JIITiCfzQ=
|
||||
golang.org/x/text v0.7.0/go.mod h1:mrYo+phRRbMaCq/xk9113O4dZlRixOauAjOtrjsXDZ8=
|
||||
golang.org/x/text v0.10.0/go.mod h1:TvPlkZtksWOMsz7fbANvkp4WM8x/WCo/om8BMLbz+aE=
|
||||
golang.org/x/text v0.12.0/go.mod h1:TvPlkZtksWOMsz7fbANvkp4WM8x/WCo/om8BMLbz+aE=
|
||||
golang.org/x/tools v0.0.0-20180917221912-90fa682c2a6e/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ=
|
||||
golang.org/x/tools v0.0.0-20191119224855-298f0cb1881e/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
|
||||
golang.org/x/tools v0.1.12/go.mod h1:hNGJHUnrk76NpqgfD5Aqm5Crs+Hm0VOH/i9J2+nxYbc=
|
||||
|
||||
23
heading.go
Normal file
23
heading.go
Normal file
@@ -0,0 +1,23 @@
|
||||
package objects
|
||||
|
||||
import "fmt"
|
||||
import "git.tebibyte.media/tomo/tomo"
|
||||
import "git.tebibyte.media/tomo/tomo/theme"
|
||||
|
||||
// Heading is a label that denotes the start of some section of content. It can
|
||||
// have a level from 0 to 2, with 0 being the most prominent and 2 being the
|
||||
// most subtle. The level is described in the role variation.
|
||||
type Heading struct {
|
||||
tomo.TextBox
|
||||
}
|
||||
|
||||
// NewHeading creates a new section heading. The level can be from 0 to 2.
|
||||
func NewHeading (level int, text string) *Label {
|
||||
if level < 0 { level = 0 }
|
||||
if level > 2 { level = 2 }
|
||||
this := &Label { TextBox: tomo.NewTextBox() }
|
||||
theme.Apply(this, theme.R("objects", "Heading", fmt.Sprint(level)))
|
||||
this.SetText(text)
|
||||
return this
|
||||
}
|
||||
|
||||
42
icon.go
Normal file
42
icon.go
Normal file
@@ -0,0 +1,42 @@
|
||||
package objects
|
||||
|
||||
import "image"
|
||||
import "git.tebibyte.media/tomo/tomo"
|
||||
import "git.tebibyte.media/tomo/tomo/data"
|
||||
import "git.tebibyte.media/tomo/tomo/theme"
|
||||
import "git.tebibyte.media/tomo/tomo/canvas"
|
||||
|
||||
// Icon displays a single icon.
|
||||
type Icon struct {
|
||||
tomo.Box
|
||||
}
|
||||
|
||||
// NewIcon creates a new icon from an icon ID.
|
||||
func NewIcon (id theme.Icon, size theme.IconSize) *Icon {
|
||||
this := &Icon {
|
||||
Box: tomo.NewBox(),
|
||||
}
|
||||
theme.Apply(this, theme.R("objects", "Icon", size.String()))
|
||||
this.SetTexture(id.Texture(size))
|
||||
return this
|
||||
}
|
||||
|
||||
// NewMimeIcon creates a new icon from a MIME type.
|
||||
func NewMimeIcon (mime data.Mime, size theme.IconSize) *Icon {
|
||||
this := &Icon {
|
||||
Box: tomo.NewBox(),
|
||||
}
|
||||
theme.Apply(this, theme.R("objects", "Icon", size.String()))
|
||||
this.SetTexture(theme.MimeIcon(mime, size))
|
||||
return this
|
||||
}
|
||||
|
||||
func (this *Icon) SetTexture (texture canvas.Texture) {
|
||||
this.Box.SetTexture(texture)
|
||||
if texture == nil {
|
||||
this.SetMinimumSize(image.Pt(0, 0))
|
||||
} else {
|
||||
bounds := texture.Bounds()
|
||||
this.SetMinimumSize(bounds.Max.Sub(bounds.Min))
|
||||
}
|
||||
}
|
||||
13
input.go
13
input.go
@@ -1,5 +1,6 @@
|
||||
package objects
|
||||
|
||||
import "image"
|
||||
import "git.tebibyte.media/tomo/tomo"
|
||||
import "git.tebibyte.media/tomo/tomo/text"
|
||||
import "git.tebibyte.media/tomo/tomo/theme"
|
||||
@@ -18,11 +19,14 @@ type TextInput struct {
|
||||
// NewTextInput creates a new text input containing the specified text.
|
||||
func NewTextInput (text string) *TextInput {
|
||||
this := &TextInput { TextBox: tomo.NewTextBox() }
|
||||
theme.Apply(this, theme.R("objects", "TextInput"))
|
||||
theme.Apply(this, theme.R("objects", "TextInput", ""))
|
||||
this.SetAlign(tomo.AlignStart, tomo.AlignMiddle)
|
||||
this.SetText(text)
|
||||
this.SetFocusable(true)
|
||||
this.SetSelectable(true)
|
||||
this.SetOverflow(true, false)
|
||||
this.OnKeyDown(this.handleKeyDown)
|
||||
this.OnScroll(this.handleScroll)
|
||||
return this
|
||||
}
|
||||
|
||||
@@ -50,6 +54,9 @@ func (this *TextInput) handleKeyDown (key input.Key, numpad bool) {
|
||||
sel := modifiers.Shift
|
||||
changed := false
|
||||
|
||||
// TODO all this (except editing stuff) really should be moved into the
|
||||
// backend
|
||||
|
||||
switch {
|
||||
case key == input.KeyEnter:
|
||||
this.on.enter.Broadcast()
|
||||
@@ -88,3 +95,7 @@ func (this *TextInput) handleKeyDown (key input.Key, numpad bool) {
|
||||
this.Select(dot)
|
||||
if changed { this.SetText(string(this.text)) }
|
||||
}
|
||||
|
||||
func (this *TextInput) handleScroll (x, y float64) {
|
||||
this.ScrollTo(this.ContentBounds().Min.Add(image.Pt(int(x), int(y))))
|
||||
}
|
||||
|
||||
3
label.go
3
label.go
@@ -11,8 +11,7 @@ type Label struct {
|
||||
// NewLabel creates a new text label.
|
||||
func NewLabel (text string) *Label {
|
||||
this := &Label { TextBox: tomo.NewTextBox() }
|
||||
theme.Apply(this, theme.R("objects", "Label"))
|
||||
theme.Apply(this, theme.R("objects", "Label", ""))
|
||||
this.SetText(text)
|
||||
return this
|
||||
}
|
||||
|
||||
|
||||
173
layouts/cut.go
Normal file
173
layouts/cut.go
Normal file
@@ -0,0 +1,173 @@
|
||||
package layouts
|
||||
|
||||
import "image"
|
||||
import "git.tebibyte.media/tomo/tomo"
|
||||
|
||||
// Cut is a layout that can be divided into smaller and smaller sections.
|
||||
type Cut struct {
|
||||
branches []*Cut
|
||||
expand []bool
|
||||
vertical bool
|
||||
}
|
||||
|
||||
// NewCut creates and returns a new Cut layout.
|
||||
func NewCut () *Cut {
|
||||
return new(Cut)
|
||||
}
|
||||
|
||||
// Vertical divides the layout vertically. Sections are specified using
|
||||
// booleans. If a section is true, it will expand. If false, it will contract.
|
||||
func (this *Cut) Vertical (expand ...bool) {
|
||||
this.expand = expand
|
||||
this.vertical = true
|
||||
this.fill()
|
||||
}
|
||||
|
||||
// Horizontal divides the layout horizontally. Sections are specified using
|
||||
// booleans. If a section is true, it will expand. If false, it will contract.
|
||||
func (this *Cut) Horizontal (expand ...bool) {
|
||||
this.expand = expand
|
||||
this.vertical = false
|
||||
this.fill()
|
||||
}
|
||||
|
||||
// At returns the section of this layout at the specified index.
|
||||
func (this *Cut) At (index int) *Cut {
|
||||
return this.branches[index]
|
||||
}
|
||||
|
||||
func (this *Cut) real () bool {
|
||||
return this != nil && this.branches != nil
|
||||
}
|
||||
|
||||
func (this *Cut) fill () {
|
||||
this.branches = make([]*Cut, len(this.expand))
|
||||
for index := range this.branches {
|
||||
this.branches[index] = new(Cut)
|
||||
}
|
||||
}
|
||||
|
||||
func (this *Cut) MinimumSize (hints tomo.LayoutHints, boxes []tomo.Box) image.Point {
|
||||
size, _ := this.minimumSize(hints, boxes)
|
||||
return size
|
||||
}
|
||||
|
||||
func (this *Cut) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
|
||||
this.arrange(hints, boxes)
|
||||
}
|
||||
|
||||
func (this *Cut) minimumSize (hints tomo.LayoutHints, boxes []tomo.Box) (image.Point, []tomo.Box) {
|
||||
size := image.Point { }
|
||||
|
||||
for index, branch := range this.branches {
|
||||
if len(boxes) == 0 { break }
|
||||
|
||||
var point image.Point
|
||||
if branch.real() {
|
||||
point, boxes = branch.minimumSize(hints, boxes)
|
||||
} else {
|
||||
point = boxes[0].MinimumSize()
|
||||
boxes = boxes[1:]
|
||||
}
|
||||
|
||||
if this.vertical {
|
||||
if point.X > size.X { size.X = point.X }
|
||||
if index > 0 { size.Y += hints.Gap.Y }
|
||||
size.Y += point.Y
|
||||
} else {
|
||||
if point.Y > size.Y { size.Y = point.Y }
|
||||
if index > 0 { size.X += hints.Gap.X }
|
||||
size.X += point.X
|
||||
}
|
||||
}
|
||||
|
||||
return size, boxes
|
||||
}
|
||||
|
||||
func (this *Cut) arrange (hints tomo.LayoutHints, boxes []tomo.Box) []tomo.Box {
|
||||
nChildren := len(this.branches)
|
||||
|
||||
// collect minimum sizes and physical endpoints
|
||||
var minimums = make([]image.Point, nChildren)
|
||||
var leaves = make([]tomo.Box, nChildren)
|
||||
var nBranches int
|
||||
remaining := boxes
|
||||
for index, branch := range this.branches {
|
||||
if branch.real() {
|
||||
minimums[index], remaining = branch.minimumSize(hints, remaining)
|
||||
} else {
|
||||
if len(remaining) == 0 { break }
|
||||
leaves[index] = remaining[0]
|
||||
minimums[index] = remaining[0].MinimumSize()
|
||||
remaining = remaining[1:]
|
||||
}
|
||||
nBranches ++
|
||||
}
|
||||
|
||||
// determine the amount of space to divide among expanding branches
|
||||
gaps := nBranches - 1
|
||||
var freeSpace float64; if this.vertical {
|
||||
freeSpace = float64(hints.Bounds.Dy() - hints.Gap.Y * gaps)
|
||||
} else {
|
||||
freeSpace = float64(hints.Bounds.Dx() - hints.Gap.X * gaps)
|
||||
}
|
||||
var nExpanding float64
|
||||
for index, minimum := range minimums {
|
||||
if this.expand[index] {
|
||||
nExpanding ++
|
||||
} else if this.vertical {
|
||||
freeSpace -= float64(minimum.Y)
|
||||
} else {
|
||||
freeSpace -= float64(minimum.X)
|
||||
}
|
||||
}
|
||||
expandingSize := freeSpace / nExpanding
|
||||
|
||||
// calculate the size and position of branches
|
||||
var bounds = make([]image.Rectangle, nChildren)
|
||||
x := float64(hints.Bounds.Min.X)
|
||||
y := float64(hints.Bounds.Min.Y)
|
||||
for index, minimum := range minimums {
|
||||
// get size along significant axis
|
||||
var size float64; if this.expand[index] {
|
||||
size = expandingSize
|
||||
} else if this.vertical {
|
||||
size = float64(minimum.Y)
|
||||
} else {
|
||||
size = float64(minimum.X)
|
||||
}
|
||||
|
||||
// figure out bounds from size
|
||||
if this.vertical {
|
||||
bounds[index].Max = image.Pt (
|
||||
int(hints.Bounds.Dx()),
|
||||
int(size))
|
||||
} else {
|
||||
bounds[index].Max = image.Pt (
|
||||
int(size),
|
||||
int(hints.Bounds.Dy()))
|
||||
}
|
||||
bounds[index] = bounds[index].Add(image.Pt(int(x), int(y)))
|
||||
|
||||
// move along
|
||||
if this.vertical {
|
||||
y += float64(hints.Gap.Y) + size
|
||||
} else {
|
||||
x += float64(hints.Gap.X) + size
|
||||
}
|
||||
}
|
||||
|
||||
// apply the size and position
|
||||
for index, bound := range bounds {
|
||||
if leaves[index] != nil {
|
||||
leaves[index].SetBounds(bound)
|
||||
boxes = boxes[1:]
|
||||
} else if this.branches[index] != nil {
|
||||
newHints := hints
|
||||
newHints.Bounds = bound
|
||||
boxes = this.branches[index].arrange(newHints, boxes)
|
||||
}
|
||||
}
|
||||
|
||||
return boxes
|
||||
}
|
||||
108
layouts/grid.go
Normal file
108
layouts/grid.go
Normal file
@@ -0,0 +1,108 @@
|
||||
package layouts
|
||||
|
||||
import "math"
|
||||
import "image"
|
||||
import "git.tebibyte.media/tomo/tomo"
|
||||
|
||||
// Grid is a layout that arranges boxes in a grid formation with distinct rows
|
||||
// and columns. It is great for creating forms.
|
||||
type Grid struct {
|
||||
xExpand []bool
|
||||
yExpand []bool
|
||||
}
|
||||
|
||||
// NewGrid creates a new grid layout. Rows and columns are specified as slices
|
||||
// of booleans, where true means a row or column will expand and false means it
|
||||
// will contract. Boxes are laid out left to right, then top to bottom. Boxes
|
||||
// that go beyond the lengh of rows will be laid out according to columns, but
|
||||
// they will not expand vertically.
|
||||
func NewGrid (columns, rows []bool) *Grid {
|
||||
this := &Grid {
|
||||
xExpand: columns,
|
||||
yExpand: rows,
|
||||
}
|
||||
return this
|
||||
}
|
||||
|
||||
func (this *Grid) MinimumSize (hints tomo.LayoutHints, boxes []tomo.Box) image.Point {
|
||||
cols, rows := this.minimums(boxes)
|
||||
size := image.Pt (
|
||||
(len(cols) - 1) * hints.Gap.X,
|
||||
(len(rows) - 1) * hints.Gap.Y)
|
||||
for _, width := range cols { size.X += width }
|
||||
for _, height := range rows { size.Y += height }
|
||||
return size
|
||||
}
|
||||
|
||||
func (this *Grid) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
|
||||
xExpand := func (index int) bool {
|
||||
return this.xExpand[index]
|
||||
}
|
||||
yExpand := func (index int) bool {
|
||||
if index < len(this.yExpand) { return this.yExpand[index] }
|
||||
return false
|
||||
}
|
||||
|
||||
cols, rows := this.minimums(boxes)
|
||||
expand(hints, cols, hints.Bounds.Dx(), xExpand)
|
||||
expand(hints, rows, hints.Bounds.Dy(), yExpand)
|
||||
|
||||
position := hints.Bounds.Min
|
||||
for index, box := range boxes {
|
||||
col, row := index % len(cols), index / len(cols)
|
||||
box.SetBounds(image.Rectangle {
|
||||
Min: position,
|
||||
Max: position.Add(image.Pt(cols[col], rows[row])),
|
||||
})
|
||||
if col == len(cols) - 1 {
|
||||
position.X = hints.Bounds.Min.X
|
||||
position.Y += rows[row] + hints.Gap.Y
|
||||
} else {
|
||||
position.X += cols[col] + hints.Gap.X
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (this *Grid) minimums (boxes []tomo.Box) ([]int, []int) {
|
||||
nCols, nRows := this.dimensions(boxes)
|
||||
cols, rows := make([]int, nCols), make([]int, nRows)
|
||||
|
||||
for index, box := range boxes {
|
||||
col, row := index % len(cols), index / len(cols)
|
||||
minimum := box.MinimumSize()
|
||||
if cols[col] < minimum.X {
|
||||
cols[col] = minimum.X
|
||||
}
|
||||
if rows[row] < minimum.Y {
|
||||
rows[row] = minimum.Y
|
||||
}
|
||||
}
|
||||
|
||||
return cols, rows
|
||||
}
|
||||
|
||||
func (this *Grid) dimensions (boxes []tomo.Box) (int, int) {
|
||||
return len(this.xExpand), ceilDiv(len(boxes), len(this.xExpand))
|
||||
}
|
||||
|
||||
func expand (hints tomo.LayoutHints, sizes []int, space int, expands func (int) bool) {
|
||||
gaps := len(sizes) - 1
|
||||
freeSpace := float64(space - hints.Gap.Y * gaps)
|
||||
nExpanding := 0; for index, minimum := range sizes {
|
||||
if expands(index) {
|
||||
nExpanding ++
|
||||
} else {
|
||||
freeSpace -= float64(minimum)
|
||||
}
|
||||
}
|
||||
expandingSize := freeSpace / float64(nExpanding)
|
||||
for index := range sizes {
|
||||
if expands(index) {
|
||||
sizes[index] = int(expandingSize)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func ceilDiv (x, y int) int {
|
||||
return int(math.Ceil(float64(x) / float64(y)))
|
||||
}
|
||||
88
layouts/layouts.go
Normal file
88
layouts/layouts.go
Normal file
@@ -0,0 +1,88 @@
|
||||
package layouts
|
||||
|
||||
import "image"
|
||||
import "git.tebibyte.media/tomo/tomo"
|
||||
|
||||
type Row struct { }
|
||||
|
||||
func (Row) MinimumSize (hints tomo.LayoutHints, boxes []tomo.Box) image.Point {
|
||||
dot := image.Point { }
|
||||
for _, box := range boxes {
|
||||
minimum := box.MinimumSize()
|
||||
dot.X += minimum.X
|
||||
if dot.Y < minimum.Y {
|
||||
dot.Y = minimum.Y
|
||||
}
|
||||
}
|
||||
dot.X += hints.Gap.X * (len(boxes) - 1)
|
||||
return dot
|
||||
}
|
||||
|
||||
func (Row) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
|
||||
// TODO respect alignment value
|
||||
dot := hints.Bounds.Min
|
||||
for index, box := range boxes {
|
||||
if index > 0 { dot.X += hints.Gap.X }
|
||||
minimum := box.MinimumSize()
|
||||
box.SetBounds(image.Rectangle {
|
||||
Min: dot,
|
||||
Max: dot.Add(image.Pt(minimum.X, hints.Bounds.Dy())),
|
||||
})
|
||||
dot.X += minimum.X
|
||||
}
|
||||
|
||||
width := dot.X - hints.Bounds.Min.X
|
||||
offset := 0
|
||||
|
||||
switch hints.AlignX {
|
||||
case tomo.AlignMiddle:
|
||||
offset = (hints.Bounds.Dx() - width) / 2
|
||||
case tomo.AlignEnd:
|
||||
offset = hints.Bounds.Dx() - width
|
||||
}
|
||||
for _, box := range boxes {
|
||||
box.SetBounds(box.Bounds().Add(image.Pt(offset, 0)))
|
||||
}
|
||||
}
|
||||
|
||||
type Column struct { }
|
||||
|
||||
func (Column) MinimumSize (hints tomo.LayoutHints, boxes []tomo.Box) image.Point {
|
||||
dot := image.Point { }
|
||||
for _, box := range boxes {
|
||||
minimum := box.MinimumSize()
|
||||
dot.Y += minimum.Y
|
||||
if dot.X < minimum.X {
|
||||
dot.X = minimum.X
|
||||
}
|
||||
}
|
||||
dot.Y += hints.Gap.Y * (len(boxes) - 1)
|
||||
return dot
|
||||
}
|
||||
|
||||
func (Column) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
|
||||
// TODO respect alignment value
|
||||
dot := hints.Bounds.Min
|
||||
for index, box := range boxes {
|
||||
if index > 0 { dot.Y += hints.Gap.Y }
|
||||
minimum := box.MinimumSize()
|
||||
box.SetBounds(image.Rectangle {
|
||||
Min: dot,
|
||||
Max: dot.Add(image.Pt(hints.Bounds.Dx(), minimum.Y)),
|
||||
})
|
||||
dot.Y += minimum.Y
|
||||
}
|
||||
|
||||
height := dot.Y - hints.Bounds.Min.Y
|
||||
offset := 0
|
||||
|
||||
switch hints.AlignY {
|
||||
case tomo.AlignMiddle:
|
||||
offset = (hints.Bounds.Dy() - height) / 2
|
||||
case tomo.AlignEnd:
|
||||
offset = hints.Bounds.Dy() - height
|
||||
}
|
||||
for _, box := range boxes {
|
||||
box.SetBounds(box.Bounds().Add(image.Pt(0, offset)))
|
||||
}
|
||||
}
|
||||
364
scrollbar.go
Normal file
364
scrollbar.go
Normal file
@@ -0,0 +1,364 @@
|
||||
package objects
|
||||
|
||||
import "image"
|
||||
import "git.tebibyte.media/tomo/tomo"
|
||||
import "git.tebibyte.media/tomo/tomo/theme"
|
||||
import "git.tebibyte.media/tomo/tomo/input"
|
||||
import "git.tebibyte.media/tomo/tomo/event"
|
||||
|
||||
// Scrollbar is a special type of slider that can control the scroll of any
|
||||
// overflowing ContainerBox.
|
||||
type Scrollbar struct {
|
||||
tomo.ContainerBox
|
||||
handle *SliderHandle
|
||||
layout scrollbarLayout
|
||||
dragging bool
|
||||
dragOffset image.Point
|
||||
|
||||
linkCookie event.Cookie
|
||||
|
||||
on struct {
|
||||
valueChange event.FuncBroadcaster
|
||||
}
|
||||
}
|
||||
|
||||
func newScrollbar (orient string) *Scrollbar {
|
||||
this := &Scrollbar {
|
||||
ContainerBox: tomo.NewContainerBox(),
|
||||
handle: &SliderHandle {
|
||||
Box: tomo.NewBox(),
|
||||
},
|
||||
layout: scrollbarLayout {
|
||||
vertical: orient == "vertical",
|
||||
},
|
||||
}
|
||||
|
||||
this.Add(this.handle)
|
||||
this.SetFocusable(true)
|
||||
|
||||
this.CaptureDND(true)
|
||||
this.CaptureMouse(true)
|
||||
this.CaptureScroll(true)
|
||||
this.CaptureKeyboard(true)
|
||||
|
||||
this.OnKeyDown(this.handleKeyDown)
|
||||
this.OnMouseDown(this.handleMouseDown)
|
||||
this.OnMouseUp(this.handleMouseUp)
|
||||
this.OnMouseMove(this.handleMouseMove)
|
||||
this.OnScroll(this.handleScroll)
|
||||
theme.Apply(this.handle, theme.R("objects", "SliderHandle", orient))
|
||||
theme.Apply(this, theme.R("objects", "Slider", orient))
|
||||
return this
|
||||
}
|
||||
|
||||
// NewVerticalScrollbar creates a new vertical scrollbar.
|
||||
func NewVerticalScrollbar () *Scrollbar {
|
||||
return newScrollbar("vertical")
|
||||
}
|
||||
|
||||
// NewHorizontalScrollbar creates a new horizontal scrollbar.
|
||||
func NewHorizontalScrollbar () *Scrollbar {
|
||||
return newScrollbar("horizontal")
|
||||
}
|
||||
|
||||
// Link assigns this scrollbar to a ContentBox. Closing the returned cookie will
|
||||
// unlink it.
|
||||
func (this *Scrollbar) Link (box tomo.ContentBox) event.Cookie {
|
||||
this.layout.linked = box
|
||||
this.linkCookie = this.newLinkCookie (
|
||||
box.OnContentBoundsChange(this.handleLinkedContentBoundsChange))
|
||||
this.SetLayout(this.layout)
|
||||
return this.linkCookie
|
||||
}
|
||||
|
||||
func (this *Scrollbar) handleLinkedContentBoundsChange () {
|
||||
if this.layout.linked == nil { return }
|
||||
previousValue := this.layout.value
|
||||
trackLength := this.layout.contentLength() - this.layout.viewportLength()
|
||||
if trackLength == 0 {
|
||||
this.layout.value = 0
|
||||
} else {
|
||||
this.layout.value = this.layout.contentPos() / trackLength
|
||||
}
|
||||
this.SetLayout(this.layout)
|
||||
if this.layout.value != previousValue {
|
||||
this.on.valueChange.Broadcast()
|
||||
}
|
||||
}
|
||||
|
||||
// SetValue sets the value of the scrollbar between 0 and 1, where 0 is scrolled
|
||||
// all the way to the left/top, and 1 is scrolled all the way to the
|
||||
// right/bottom.
|
||||
func (this *Scrollbar) SetValue (value float64) {
|
||||
if this.layout.linked == nil { return }
|
||||
if value > 1 { value = 1 }
|
||||
if value < 0 { value = 0 }
|
||||
|
||||
trackLength := this.layout.contentLength() - this.layout.viewportLength()
|
||||
position := trackLength * value
|
||||
point := this.layout.linked.ContentBounds().Min
|
||||
if this.layout.vertical {
|
||||
point.Y = int(position)
|
||||
} else {
|
||||
point.X = int(position)
|
||||
}
|
||||
this.layout.linked.ScrollTo(point)
|
||||
|
||||
}
|
||||
|
||||
// Value returns the value of the scrollbar between 0 and 1 where 0 is scrolled
|
||||
// all the way to the left/top, and 1 is scrolled all the way to the
|
||||
// right/bottom.
|
||||
func (this *Scrollbar) Value () float64 {
|
||||
if this.layout.linked == nil { return 0 }
|
||||
return this.layout.value
|
||||
}
|
||||
|
||||
// OnValueChange specifies a function to be called when the position of the
|
||||
// scrollbar changes.
|
||||
func (this *Scrollbar) OnValueChange (callback func ()) event.Cookie {
|
||||
return this.on.valueChange.Connect(callback)
|
||||
}
|
||||
|
||||
func (this *Scrollbar) handleKeyDown (key input.Key, numpad bool) {
|
||||
var increment float64; if this.layout.vertical {
|
||||
increment = -0.05
|
||||
} else {
|
||||
increment = 0.05
|
||||
}
|
||||
|
||||
switch key {
|
||||
case input.KeyUp, input.KeyLeft:
|
||||
if this.Modifiers().Alt {
|
||||
this.SetValue(0)
|
||||
} else {
|
||||
this.SetValue(this.Value() - increment)
|
||||
}
|
||||
case input.KeyDown, input.KeyRight:
|
||||
if this.Modifiers().Alt {
|
||||
this.SetValue(1)
|
||||
} else {
|
||||
this.SetValue(this.Value() + increment)
|
||||
}
|
||||
case input.KeyHome:
|
||||
this.SetValue(0)
|
||||
case input.KeyEnd:
|
||||
this.SetValue(1)
|
||||
}
|
||||
}
|
||||
|
||||
func (this *Scrollbar) handleMouseDown (button input.Button) {
|
||||
pointer := this.MousePosition()
|
||||
handle := this.handle.Bounds()
|
||||
|
||||
within := pointer.In(handle)
|
||||
var above bool; if this.layout.vertical {
|
||||
above = pointer.Y < handle.Min.Y + handle.Dy() / 2
|
||||
} else {
|
||||
above = pointer.X < handle.Min.X + handle.Dx() / 2
|
||||
}
|
||||
|
||||
switch button {
|
||||
case input.ButtonLeft:
|
||||
if within {
|
||||
this.dragging = true
|
||||
this.dragOffset =
|
||||
pointer.Sub(this.handle.Bounds().Min).
|
||||
Add(this.InnerBounds().Min)
|
||||
this.drag()
|
||||
} else {
|
||||
this.dragOffset = this.fallbackDragOffset()
|
||||
this.dragging = true
|
||||
this.drag()
|
||||
}
|
||||
case input.ButtonMiddle:
|
||||
if above {
|
||||
this.scrollBy(-this.pageSize())
|
||||
} else {
|
||||
this.scrollBy(this.pageSize())
|
||||
}
|
||||
case input.ButtonRight:
|
||||
if above {
|
||||
this.scrollBy(-this.stepSize())
|
||||
} else {
|
||||
this.scrollBy(this.stepSize())
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (this *Scrollbar) handleMouseUp (button input.Button) {
|
||||
if button != input.ButtonLeft || !this.dragging { return }
|
||||
this.dragging = false
|
||||
}
|
||||
|
||||
func (this *Scrollbar) handleMouseMove () {
|
||||
if !this.dragging { return }
|
||||
this.drag()
|
||||
}
|
||||
|
||||
func (this *Scrollbar) handleScroll (x, y float64) {
|
||||
if this.layout.linked == nil { return }
|
||||
this.layout.linked.ScrollTo (
|
||||
this.layout.linked.ContentBounds().Min.
|
||||
Add(image.Pt(int(x), int(y))))
|
||||
}
|
||||
|
||||
func (this *Scrollbar) drag () {
|
||||
pointer := this.MousePosition().Sub(this.dragOffset)
|
||||
gutter := this.InnerBounds()
|
||||
handle := this.handle.Bounds()
|
||||
|
||||
if this.layout.vertical {
|
||||
this.SetValue (
|
||||
float64(pointer.Y) /
|
||||
float64(gutter.Dy() - handle.Dy()))
|
||||
} else {
|
||||
this.SetValue (
|
||||
float64(pointer.X) /
|
||||
float64(gutter.Dx() - handle.Dx()))
|
||||
}
|
||||
}
|
||||
|
||||
func (this *Scrollbar) fallbackDragOffset () image.Point {
|
||||
if this.layout.vertical {
|
||||
return this.InnerBounds().Min.
|
||||
Add(image.Pt(0, this.handle.Bounds().Dy() / 2))
|
||||
} else {
|
||||
return this.InnerBounds().Min.
|
||||
Add(image.Pt(this.handle.Bounds().Dx() / 2, 0))
|
||||
}
|
||||
}
|
||||
|
||||
func (this *Scrollbar) pageSize () int {
|
||||
if this.layout.linked == nil { return 0 }
|
||||
viewport := this.layout.linked.InnerBounds()
|
||||
if this.layout.vertical {
|
||||
return viewport.Dy()
|
||||
} else {
|
||||
return viewport.Dx()
|
||||
}
|
||||
}
|
||||
|
||||
func (this *Scrollbar) stepSize () int {
|
||||
// FIXME: this should not be hardcoded, need to get base font metrics
|
||||
// from theme somehow. should be (emspace, lineheight)
|
||||
return 16
|
||||
}
|
||||
|
||||
func (this *Scrollbar) scrollBy (distance int) {
|
||||
if this.layout.linked == nil { return }
|
||||
var vector image.Point; if this.layout.vertical {
|
||||
vector.Y = distance
|
||||
} else {
|
||||
vector.X = distance
|
||||
}
|
||||
this.layout.linked.ScrollTo (
|
||||
this.layout.linked.ContentBounds().Min.
|
||||
Add(vector))
|
||||
}
|
||||
|
||||
type scrollbarCookie struct {
|
||||
owner *Scrollbar
|
||||
subCookies []event.Cookie
|
||||
}
|
||||
|
||||
func (this *Scrollbar) newLinkCookie (subCookies ...event.Cookie) *scrollbarCookie {
|
||||
return &scrollbarCookie {
|
||||
owner: this,
|
||||
subCookies: subCookies,
|
||||
}
|
||||
}
|
||||
|
||||
func (this *scrollbarCookie) Close () {
|
||||
for _, cookie := range this.subCookies {
|
||||
cookie.Close()
|
||||
}
|
||||
this.owner.layout.linked = nil
|
||||
this.owner.SetLayout(this.owner.layout)
|
||||
}
|
||||
|
||||
type scrollbarLayout struct {
|
||||
vertical bool
|
||||
value float64
|
||||
linked tomo.ContentBox
|
||||
}
|
||||
|
||||
func (scrollbarLayout) MinimumSize (hints tomo.LayoutHints, boxes []tomo.Box) image.Point {
|
||||
if len(boxes) != 1 { return image.Pt(0, 0) }
|
||||
return boxes[0].MinimumSize()
|
||||
}
|
||||
|
||||
func (this scrollbarLayout) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
|
||||
if len(boxes) != 1 { return }
|
||||
handle := image.Rectangle { Max: boxes[0].MinimumSize() }
|
||||
gutter := hints.Bounds
|
||||
|
||||
var gutterLength float64;
|
||||
var handleMin float64;
|
||||
if this.vertical {
|
||||
gutterLength = float64(gutter.Dy())
|
||||
handleMin = float64(handle.Dy())
|
||||
} else {
|
||||
gutterLength = float64(gutter.Dx())
|
||||
handleMin = float64(handle.Dx())
|
||||
}
|
||||
|
||||
// calculate handle length
|
||||
handleLength := gutterLength * this.viewportContentRatio()
|
||||
if handleLength < handleMin { handleLength = handleMin }
|
||||
if handleLength >= gutterLength {
|
||||
// just hide the handle if it isn't needed.
|
||||
// TODO: we need a way to hide and show boxes, this is janky as
|
||||
// fuck
|
||||
boxes[0].SetBounds(image.Rect(-16, -16, 0, 0))
|
||||
return
|
||||
}
|
||||
if this.vertical {
|
||||
handle.Max.Y = int(handleLength)
|
||||
} else {
|
||||
handle.Max.X = int(handleLength)
|
||||
}
|
||||
|
||||
// calculate handle position
|
||||
handlePosition := (gutterLength - handleLength) * this.value
|
||||
var handleOffset image.Point
|
||||
if this.vertical {
|
||||
handleOffset = image.Pt(0, int(handlePosition))
|
||||
} else {
|
||||
handleOffset = image.Pt(int(handlePosition), 0)
|
||||
}
|
||||
handle = handle.Add(handleOffset).Add(gutter.Min)
|
||||
|
||||
// place handle
|
||||
boxes[0].SetBounds(handle)
|
||||
|
||||
}
|
||||
|
||||
func (this scrollbarLayout) viewportContentRatio () float64 {
|
||||
if this.linked == nil { return 0 }
|
||||
return this.viewportLength() / this.contentLength()
|
||||
}
|
||||
|
||||
func (this scrollbarLayout) viewportLength () float64 {
|
||||
if this.vertical {
|
||||
return float64(this.linked.InnerBounds().Dy())
|
||||
} else {
|
||||
return float64(this.linked.InnerBounds().Dx())
|
||||
}
|
||||
}
|
||||
|
||||
func (this scrollbarLayout) contentLength () float64 {
|
||||
if this.vertical {
|
||||
return float64(this.linked.ContentBounds().Dy())
|
||||
} else {
|
||||
return float64(this.linked.ContentBounds().Dx())
|
||||
}
|
||||
}
|
||||
|
||||
func (this scrollbarLayout) contentPos () float64 {
|
||||
if this.vertical {
|
||||
return float64(this.linked.ContentBounds().Min.Y)
|
||||
} else {
|
||||
return float64(this.linked.ContentBounds().Min.X)
|
||||
}
|
||||
}
|
||||
167
scrollcontainer.go
Normal file
167
scrollcontainer.go
Normal file
@@ -0,0 +1,167 @@
|
||||
package objects
|
||||
|
||||
import "image"
|
||||
import "git.tebibyte.media/tomo/tomo"
|
||||
import "git.tebibyte.media/tomo/tomo/event"
|
||||
import "git.tebibyte.media/tomo/tomo/theme"
|
||||
|
||||
// ScrollSide determines which Scrollbars are active in a ScrollContainer.
|
||||
type ScrollSide int; const (
|
||||
ScrollVertical ScrollSide = 1 << iota
|
||||
ScrollHorizontal
|
||||
ScrollBoth = ScrollVertical | ScrollHorizontal
|
||||
)
|
||||
|
||||
// Horizontal returns true if the side includes a horizontal bar.
|
||||
func (sides ScrollSide) Horizontal () bool {
|
||||
return sides & ScrollHorizontal > 0
|
||||
}
|
||||
|
||||
// Vertical returns true if the side includes a vertical bar.
|
||||
func (sides ScrollSide) Vertical () bool {
|
||||
return sides & ScrollVertical > 0
|
||||
}
|
||||
|
||||
// String returns one of:
|
||||
// - both
|
||||
// - horizontal
|
||||
// - vertical
|
||||
// - none
|
||||
func (sides ScrollSide) String () string {
|
||||
switch {
|
||||
case sides.Horizontal() && sides.Vertical(): return "both"
|
||||
case sides.Horizontal(): return "horizontal"
|
||||
case sides.Vertical(): return "vertical"
|
||||
default: return "none"
|
||||
}
|
||||
}
|
||||
|
||||
// ScrollContainer couples a ContentBox with one or two Scrollbars.
|
||||
type ScrollContainer struct {
|
||||
tomo.ContainerBox
|
||||
layout *scrollContainerLayout
|
||||
|
||||
horizontalCookie event.Cookie
|
||||
verticalCookie event.Cookie
|
||||
}
|
||||
|
||||
// NewScrollContainer creates a new scroll container.
|
||||
func NewScrollContainer (sides ScrollSide) *ScrollContainer {
|
||||
this := &ScrollContainer {
|
||||
ContainerBox: tomo.NewContainerBox(),
|
||||
layout: &scrollContainerLayout { },
|
||||
}
|
||||
if sides.Vertical() {
|
||||
this.layout.vertical = NewVerticalScrollbar()
|
||||
this.Add(this.layout.vertical)
|
||||
}
|
||||
if sides.Horizontal() {
|
||||
this.layout.horizontal = NewHorizontalScrollbar()
|
||||
this.Add(this.layout.horizontal)
|
||||
}
|
||||
this.CaptureScroll(true)
|
||||
this.OnScroll(this.handleScroll)
|
||||
theme.Apply(this, theme.R("objects", "ScrollContainer", sides.String()))
|
||||
this.SetLayout(this.layout)
|
||||
return this
|
||||
}
|
||||
|
||||
// SetRoot sets the root child of the ScrollContainer. There can only be one at
|
||||
// a time, and setting it will remove and unlink the current child if there is
|
||||
// one.
|
||||
func (this *ScrollContainer) SetRoot (root tomo.ContentBox) {
|
||||
if this.layout.root != nil {
|
||||
// delete root and close cookies
|
||||
this.Delete(this.layout.root)
|
||||
if this.horizontalCookie != nil {
|
||||
this.horizontalCookie.Close()
|
||||
this.horizontalCookie = nil
|
||||
}
|
||||
if this.verticalCookie != nil {
|
||||
this.verticalCookie.Close()
|
||||
this.verticalCookie = nil
|
||||
}
|
||||
}
|
||||
this.layout.root = root
|
||||
if root != nil {
|
||||
// insert root at the beginning (for keynav)
|
||||
switch {
|
||||
case this.layout.vertical != nil:
|
||||
this.Insert(root, this.layout.vertical)
|
||||
case this.layout.horizontal != nil:
|
||||
this.Insert(root, this.layout.horizontal)
|
||||
default:
|
||||
this.Add(root)
|
||||
}
|
||||
|
||||
// link root and remember cookies
|
||||
if this.layout.horizontal != nil {
|
||||
this.horizontalCookie = this.layout.horizontal.Link(root)
|
||||
}
|
||||
if this.layout.vertical != nil {
|
||||
this.verticalCookie = this.layout.vertical.Link(root)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (this *ScrollContainer) handleScroll (x, y float64) {
|
||||
if this.layout.root == nil { return }
|
||||
this.layout.root.ScrollTo (
|
||||
this.layout.root.ContentBounds().Min.
|
||||
Add(image.Pt(int(x), int(y))))
|
||||
}
|
||||
|
||||
type scrollContainerLayout struct {
|
||||
root tomo.ContentBox
|
||||
horizontal *Scrollbar
|
||||
vertical *Scrollbar
|
||||
}
|
||||
|
||||
func (this *scrollContainerLayout) MinimumSize (hints tomo.LayoutHints, boxes []tomo.Box) image.Point {
|
||||
var minimum image.Point; if this.root != nil {
|
||||
minimum = this.root.MinimumSize()
|
||||
}
|
||||
if this.horizontal != nil {
|
||||
minimum.Y += this.horizontal.MinimumSize().Y
|
||||
}
|
||||
if this.vertical != nil {
|
||||
minimum.X += this.vertical.MinimumSize().X
|
||||
minimum.Y = max(minimum.Y, this.vertical.MinimumSize().Y)
|
||||
}
|
||||
if this.horizontal != nil {
|
||||
minimum.X = max(minimum.X, this.horizontal.MinimumSize().X)
|
||||
}
|
||||
return minimum
|
||||
}
|
||||
|
||||
func (this *scrollContainerLayout) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
|
||||
rootBounds := hints.Bounds
|
||||
if this.horizontal != nil {
|
||||
rootBounds.Max.Y -= this.horizontal.MinimumSize().Y
|
||||
}
|
||||
if this.vertical != nil {
|
||||
rootBounds.Max.X -= this.vertical.MinimumSize().X
|
||||
}
|
||||
if this.root != nil {
|
||||
this.root.SetBounds(rootBounds)
|
||||
}
|
||||
if this.horizontal != nil {
|
||||
this.horizontal.SetBounds(image.Rect (
|
||||
hints.Bounds.Min.X,
|
||||
rootBounds.Max.Y,
|
||||
rootBounds.Max.X,
|
||||
hints.Bounds.Max.Y))
|
||||
}
|
||||
if this.vertical != nil {
|
||||
this.vertical.SetBounds(image.Rect (
|
||||
rootBounds.Max.X,
|
||||
hints.Bounds.Min.Y,
|
||||
hints.Bounds.Max.X,
|
||||
rootBounds.Max.Y))
|
||||
}
|
||||
}
|
||||
|
||||
func max (x, y int) int {
|
||||
if x > y { return x }
|
||||
return y
|
||||
}
|
||||
18
separator.go
Normal file
18
separator.go
Normal file
@@ -0,0 +1,18 @@
|
||||
package objects
|
||||
|
||||
import "git.tebibyte.media/tomo/tomo"
|
||||
import "git.tebibyte.media/tomo/tomo/theme"
|
||||
|
||||
// Separator is a line for visually separating elements.
|
||||
type Separator struct {
|
||||
tomo.Box
|
||||
}
|
||||
|
||||
// NewSeparator creates a new separator line.
|
||||
func NewSeparator () *Separator {
|
||||
this := &Separator {
|
||||
Box: tomo.NewBox(),
|
||||
}
|
||||
theme.Apply(this, theme.R("objects", "Separator", ""))
|
||||
return this
|
||||
}
|
||||
223
slider.go
Normal file
223
slider.go
Normal file
@@ -0,0 +1,223 @@
|
||||
package objects
|
||||
|
||||
import "image"
|
||||
import "git.tebibyte.media/tomo/tomo"
|
||||
import "git.tebibyte.media/tomo/tomo/theme"
|
||||
import "git.tebibyte.media/tomo/tomo/input"
|
||||
import "git.tebibyte.media/tomo/tomo/event"
|
||||
|
||||
// Slider is a control that selects a numeric value between 0 and 1.
|
||||
type Slider struct {
|
||||
tomo.ContainerBox
|
||||
handle *SliderHandle
|
||||
layout sliderLayout
|
||||
dragging bool
|
||||
dragOffset image.Point
|
||||
|
||||
on struct {
|
||||
valueChange event.FuncBroadcaster
|
||||
}
|
||||
}
|
||||
|
||||
// SliderHandle is a simple object that serves as a handle for sliders and
|
||||
// scrollbars. It is completely inert.
|
||||
type SliderHandle struct {
|
||||
tomo.Box
|
||||
}
|
||||
|
||||
func newSlider (orient string, value float64) *Slider {
|
||||
this := &Slider {
|
||||
ContainerBox: tomo.NewContainerBox(),
|
||||
handle: &SliderHandle {
|
||||
Box: tomo.NewBox(),
|
||||
},
|
||||
layout: sliderLayout {
|
||||
vertical: orient == "vertical",
|
||||
},
|
||||
}
|
||||
|
||||
this.Add(this.handle)
|
||||
this.SetFocusable(true)
|
||||
|
||||
this.CaptureDND(true)
|
||||
this.CaptureMouse(true)
|
||||
this.CaptureScroll(true)
|
||||
this.CaptureKeyboard(true)
|
||||
|
||||
this.SetValue(value)
|
||||
this.OnKeyDown(this.handleKeyDown)
|
||||
this.OnMouseDown(this.handleMouseDown)
|
||||
this.OnMouseUp(this.handleMouseUp)
|
||||
this.OnMouseMove(this.handleMouseMove)
|
||||
theme.Apply(this.handle, theme.R("objects", "SliderHandle", orient))
|
||||
theme.Apply(this, theme.R("objects", "Slider", orient))
|
||||
return this
|
||||
}
|
||||
|
||||
// NewVerticalSlider creates a new vertical slider with the specified value.
|
||||
func NewVerticalSlider (value float64) *Slider {
|
||||
return newSlider("vertical", value)
|
||||
}
|
||||
|
||||
// NewHorizontalSlider creates a new horizontal slider with the specified value.
|
||||
func NewHorizontalSlider (value float64) *Slider {
|
||||
return newSlider("horizontal", value)
|
||||
}
|
||||
|
||||
// SetValue sets the value of the slider between 0 and 1.
|
||||
func (this *Slider) SetValue (value float64) {
|
||||
if value < 0 { value = 0 }
|
||||
if value > 1 { value = 1 }
|
||||
if value == this.layout.value { return }
|
||||
this.layout.value = value
|
||||
this.SetLayout(this.layout)
|
||||
this.on.valueChange.Broadcast()
|
||||
}
|
||||
|
||||
// Value returns the value of the slider between 0 and 1.
|
||||
func (this *Slider) Value () float64 {
|
||||
return this.layout.value
|
||||
}
|
||||
|
||||
// OnValueChange specifies a function to be called when the slider's value
|
||||
// changes.
|
||||
func (this *Slider) OnValueChange (callback func ()) event.Cookie {
|
||||
return this.on.valueChange.Connect(callback)
|
||||
}
|
||||
|
||||
func (this *Slider) handleKeyDown (key input.Key, numpad bool) {
|
||||
var increment float64; if this.layout.vertical {
|
||||
increment = -0.05
|
||||
} else {
|
||||
increment = 0.05
|
||||
}
|
||||
|
||||
switch key {
|
||||
case input.KeyUp, input.KeyLeft:
|
||||
if this.Modifiers().Alt {
|
||||
this.SetValue(0)
|
||||
} else {
|
||||
this.SetValue(this.Value() - increment)
|
||||
}
|
||||
case input.KeyDown, input.KeyRight:
|
||||
if this.Modifiers().Alt {
|
||||
this.SetValue(1)
|
||||
} else {
|
||||
this.SetValue(this.Value() + increment)
|
||||
}
|
||||
case input.KeyHome:
|
||||
this.SetValue(0)
|
||||
case input.KeyEnd:
|
||||
this.SetValue(1)
|
||||
}
|
||||
}
|
||||
|
||||
func (this *Slider) handleMouseDown (button input.Button) {
|
||||
pointer := this.MousePosition()
|
||||
handle := this.handle.Bounds()
|
||||
|
||||
within := pointer.In(handle)
|
||||
var above bool; if this.layout.vertical {
|
||||
above = pointer.Y < handle.Min.Y + handle.Dy() / 2
|
||||
} else {
|
||||
above = pointer.X < handle.Min.X + handle.Dx() / 2
|
||||
}
|
||||
|
||||
switch button {
|
||||
case input.ButtonLeft:
|
||||
if within {
|
||||
this.dragging = true
|
||||
this.dragOffset =
|
||||
pointer.Sub(this.handle.Bounds().Min).
|
||||
Add(this.InnerBounds().Min)
|
||||
this.drag()
|
||||
} else {
|
||||
this.dragOffset = this.fallbackDragOffset()
|
||||
this.dragging = true
|
||||
this.drag()
|
||||
}
|
||||
case input.ButtonMiddle:
|
||||
if above {
|
||||
this.SetValue(0)
|
||||
} else {
|
||||
this.SetValue(1)
|
||||
}
|
||||
case input.ButtonRight:
|
||||
if above {
|
||||
this.SetValue(this.Value() - 0.05)
|
||||
} else {
|
||||
this.SetValue(this.Value() + 0.05)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (this *Slider) handleMouseUp (button input.Button) {
|
||||
if button != input.ButtonLeft || !this.dragging { return }
|
||||
this.dragging = false
|
||||
}
|
||||
|
||||
func (this *Slider) handleMouseMove () {
|
||||
if !this.dragging { return }
|
||||
this.drag()
|
||||
}
|
||||
|
||||
func (this *Slider) drag () {
|
||||
pointer := this.MousePosition().Sub(this.dragOffset)
|
||||
gutter := this.InnerBounds()
|
||||
handle := this.handle.Bounds()
|
||||
|
||||
if this.layout.vertical {
|
||||
this.SetValue (
|
||||
1 -
|
||||
float64(pointer.Y) /
|
||||
float64(gutter.Dy() - handle.Dy()))
|
||||
} else {
|
||||
this.SetValue (
|
||||
float64(pointer.X) /
|
||||
float64(gutter.Dx() - handle.Dx()))
|
||||
}
|
||||
}
|
||||
|
||||
func (this *Slider) fallbackDragOffset () image.Point {
|
||||
if this.layout.vertical {
|
||||
return this.InnerBounds().Min.
|
||||
Add(image.Pt(0, this.handle.Bounds().Dy() / 2))
|
||||
} else {
|
||||
return this.InnerBounds().Min.
|
||||
Add(image.Pt(this.handle.Bounds().Dx() / 2, 0))
|
||||
}
|
||||
}
|
||||
|
||||
type sliderLayout struct {
|
||||
vertical bool
|
||||
value float64
|
||||
}
|
||||
|
||||
func (sliderLayout) MinimumSize (hints tomo.LayoutHints, boxes []tomo.Box) image.Point {
|
||||
if len(boxes) != 1 { return image.Pt(0, 0) }
|
||||
return boxes[0].MinimumSize()
|
||||
}
|
||||
|
||||
func (this sliderLayout) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
|
||||
if len(boxes) != 1 { return }
|
||||
handle := image.Rectangle { Max: boxes[0].MinimumSize() }
|
||||
gutter := hints.Bounds
|
||||
|
||||
if this.vertical {
|
||||
height := gutter.Dy() - handle.Dy()
|
||||
offset := int(float64(height) * (1 - this.value))
|
||||
handle.Max.X = gutter.Dx()
|
||||
boxes[0].SetBounds (
|
||||
handle.
|
||||
Add(image.Pt(0, offset)).
|
||||
Add(gutter.Min))
|
||||
} else {
|
||||
width := gutter.Dx() - handle.Dx()
|
||||
offset := int(float64(width) * this.value)
|
||||
handle.Max.Y = gutter.Dy()
|
||||
boxes[0].SetBounds (
|
||||
handle.
|
||||
Add(image.Pt(offset, 0)).
|
||||
Add(gutter.Min))
|
||||
}
|
||||
}
|
||||
27
textview.go
Normal file
27
textview.go
Normal file
@@ -0,0 +1,27 @@
|
||||
package objects
|
||||
|
||||
import "image"
|
||||
import "git.tebibyte.media/tomo/tomo"
|
||||
import "git.tebibyte.media/tomo/tomo/theme"
|
||||
|
||||
// TextView is an area for displaying a large amount of multi-line text.
|
||||
type TextView struct {
|
||||
tomo.TextBox
|
||||
}
|
||||
|
||||
// NewTextView creates a new text view.
|
||||
func NewTextView (text string) *TextView {
|
||||
this := &TextView { TextBox: tomo.NewTextBox() }
|
||||
theme.Apply(this, theme.R("objects", "TextView", ""))
|
||||
this.SetFocusable(true)
|
||||
this.SetSelectable(true)
|
||||
this.SetText(text)
|
||||
this.SetOverflow(false, true)
|
||||
this.SetWrap(true)
|
||||
this.OnScroll(this.handleScroll)
|
||||
return this
|
||||
}
|
||||
|
||||
func (this *TextView) handleScroll (x, y float64) {
|
||||
this.ScrollTo(this.ContentBounds().Min.Add(image.Pt(int(x), int(y))))
|
||||
}
|
||||
Reference in New Issue
Block a user