Compare commits
9 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 4cea0aa0bd | |||
| 1cb9e8091e | |||
| 68d49e1b02 | |||
| f025ec3d8a | |||
| 6fad52b335 | |||
| 8134069e1f | |||
| dca1eaefb5 | |||
| 87e81c00d3 | |||
| 224ca25000 |
12
container.go
12
container.go
@@ -23,13 +23,23 @@ func newContainer (layout tomo.Layout, children ...tomo.Object) *Container {
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return this
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}
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// NewOuterContainer creates a new container that has padding around it.
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// NewOuterContainer creates a new container that has padding around it, as well
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// as a solid background color. It is meant to be used as a root container for a
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// window, tab pane, etc.
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func NewOuterContainer (layout tomo.Layout, children ...tomo.Object) *Container {
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this := newContainer(layout, children...)
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theme.Apply(this, theme.R("objects", "Container", "outer"))
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return this
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}
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// NewSunkenContainer creates a new container with a sunken style and padding
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// around it. It is meant to be used as a root container for a ScrollContainer.
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func NewSunkenContainer (layout tomo.Layout, children ...tomo.Object) *Container {
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this := newContainer(layout, children...)
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theme.Apply(this, theme.R("objects", "Container", "sunken"))
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return this
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}
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// NewInnerContainer creates a new container that has no padding around it.
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func NewInnerContainer (layout tomo.Layout, children ...tomo.Object) *Container {
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this := newContainer(layout, children...)
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@@ -12,10 +12,10 @@ type Heading struct {
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}
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// NewHeading creates a new section heading. The level can be from 0 to 2.
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func NewHeading (level int, text string) *Label {
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func NewHeading (level int, text string) *Heading {
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if level < 0 { level = 0 }
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if level > 2 { level = 2 }
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this := &Label { TextBox: tomo.NewTextBox() }
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this := &Heading { TextBox: tomo.NewTextBox() }
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theme.Apply(this, theme.R("objects", "Heading", fmt.Sprint(level)))
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this.SetText(text)
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return this
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123
layouts/flow.go
Normal file
123
layouts/flow.go
Normal file
@@ -0,0 +1,123 @@
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package layouts
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import "image"
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import "git.tebibyte.media/tomo/tomo"
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// Flow is a grid layout where the number of rows and columns changes depending
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// on the size of the container. It is designed to be used with an overflowing
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// container. If the container does not overflow in the correct direction, the
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// layout will behave like Contract.
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type Flow bool
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// FlowVertical is a vertical flow layout.
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const FlowVertical Flow = true
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// FlowHorizontal is a horizontal flow layout.
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const FlowHorizontal Flow = false
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func (flow Flow) MinimumSize (hints tomo.LayoutHints, boxes []tomo.Box) image.Point {
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// TODO: write down somewhere that layout minimums aren't taken into
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// account when the respective direction is overflowed
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return flow.fallback().MinimumSize(hints, boxes)
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}
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func (flow Flow) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
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if flow.v() && !hints.OverflowY || flow.h() && !hints.OverflowX {
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flow.fallback().Arrange(hints, boxes)
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}
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// find a minor size value that will fit all boxes
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minorSize := 0
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for _, box := range boxes {
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boxSize := flow.minor(box.MinimumSize())
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if boxSize > minorSize { minorSize = boxSize }
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}
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if minorSize == 0 { return }
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minorSteps :=
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(flow.deltaMinor(hints.Bounds) + flow.minor(hints.Gap)) /
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(minorSize + flow.minor(hints.Gap))
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// arrange
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point := hints.Bounds.Min
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index := 0
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for index < len(boxes) {
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// get a slice of boxes for this major step
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stepIndexEnd := index + minorSteps
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if stepIndexEnd > len(boxes) { stepIndexEnd = len(boxes) }
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step := boxes[index:stepIndexEnd]
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index += minorSteps
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// find a major size that will fit all boxes on this major step
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majorSize := 0
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for _, box := range step {
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boxSize := flow.major(box.MinimumSize())
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if boxSize > majorSize { majorSize = boxSize }
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}
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if majorSize == 0 { continue }
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// arrange all boxes on this major step
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var size image.Point
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size = flow.incrMajor(size, majorSize)
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size = flow.incrMinor(size, minorSize)
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for _, box := range step {
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bounds := image.Rectangle { Min: point, Max: point.Add(size) }
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box.SetBounds(bounds)
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point = flow.incrMinor(point, minorSize + flow.minor(hints.Gap))
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}
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if flow.v() {
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point.Y += majorSize + hints.Gap.Y
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point.X = hints.Bounds.Min.X
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} else {
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point.X += majorSize + hints.Gap.X
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point.Y = hints.Bounds.Min.Y
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}
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}
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}
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func (flow Flow) v () bool { return flow == FlowVertical }
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func (flow Flow) h () bool { return flow == FlowHorizontal }
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func (flow Flow) minor (point image.Point) int {
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if flow.v() {
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return point.X
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} else {
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return point.Y
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}
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}
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func (flow Flow) major (point image.Point) int {
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if flow.v() {
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return point.Y
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} else {
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return point.X
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}
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}
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func (flow Flow) incrMinor (point image.Point, delta int) image.Point {
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if flow.v() {
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point.X += delta
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return point
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} else {
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point.Y += delta
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return point
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}
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}
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func (flow Flow) incrMajor (point image.Point, delta int) image.Point {
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if flow.v() {
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point.Y += delta
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return point
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} else {
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point.X += delta
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return point
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}
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}
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func (flow Flow) deltaMinor (rectangle image.Rectangle) int {
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if flow.v() {
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return rectangle.Dx()
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} else {
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return rectangle.Dy()
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}
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}
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func (flow Flow) fallback () tomo.Layout {
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return Contract(flow)
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}
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@@ -3,51 +3,18 @@ package layouts
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import "image"
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import "git.tebibyte.media/tomo/tomo"
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type Row struct { }
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// Contract is a layout that arranges boxes in a simple row or column according
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// to their minimum sizes.
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type Contract bool
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func (Row) MinimumSize (hints tomo.LayoutHints, boxes []tomo.Box) image.Point {
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dot := image.Point { }
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for _, box := range boxes {
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minimum := box.MinimumSize()
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dot.X += minimum.X
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if dot.Y < minimum.Y {
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dot.Y = minimum.Y
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}
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}
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dot.X += hints.Gap.X * (len(boxes) - 1)
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return dot
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}
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// ContractVertical is a vertical contracted layout.
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const ContractVertical Contract = true
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func (Row) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
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// TODO respect alignment value
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dot := hints.Bounds.Min
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for index, box := range boxes {
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if index > 0 { dot.X += hints.Gap.X }
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minimum := box.MinimumSize()
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box.SetBounds(image.Rectangle {
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Min: dot,
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Max: dot.Add(image.Pt(minimum.X, hints.Bounds.Dy())),
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})
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dot.X += minimum.X
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}
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// ContractHorizontal is a horizontal contracted layout.
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const ContractHorizontal Contract = false
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width := dot.X - hints.Bounds.Min.X
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offset := 0
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switch hints.AlignX {
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case tomo.AlignMiddle:
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offset = (hints.Bounds.Dx() - width) / 2
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case tomo.AlignEnd:
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offset = hints.Bounds.Dx() - width
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}
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for _, box := range boxes {
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box.SetBounds(box.Bounds().Add(image.Pt(offset, 0)))
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}
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}
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type Column struct { }
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func (Column) MinimumSize (hints tomo.LayoutHints, boxes []tomo.Box) image.Point {
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func (contract Contract) MinimumSize (hints tomo.LayoutHints, boxes []tomo.Box) image.Point {
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if contract.v() {
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dot := image.Point { }
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for _, box := range boxes {
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minimum := box.MinimumSize()
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@@ -58,10 +25,22 @@ func (Column) MinimumSize (hints tomo.LayoutHints, boxes []tomo.Box) image.Point
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}
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dot.Y += hints.Gap.Y * (len(boxes) - 1)
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return dot
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} else {
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dot := image.Point { }
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for _, box := range boxes {
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minimum := box.MinimumSize()
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dot.X += minimum.X
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if dot.Y < minimum.Y {
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dot.Y = minimum.Y
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}
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}
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dot.X += hints.Gap.X * (len(boxes) - 1)
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return dot
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}
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}
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func (Column) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
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// TODO respect alignment value
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func (contract Contract) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
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if contract.v() {
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dot := hints.Bounds.Min
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for index, box := range boxes {
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if index > 0 { dot.Y += hints.Gap.Y }
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@@ -85,4 +64,32 @@ func (Column) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
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for _, box := range boxes {
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box.SetBounds(box.Bounds().Add(image.Pt(0, offset)))
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}
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} else {
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dot := hints.Bounds.Min
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for index, box := range boxes {
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if index > 0 { dot.X += hints.Gap.X }
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minimum := box.MinimumSize()
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box.SetBounds(image.Rectangle {
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Min: dot,
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Max: dot.Add(image.Pt(minimum.X, hints.Bounds.Dy())),
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})
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dot.X += minimum.X
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}
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width := dot.X - hints.Bounds.Min.X
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offset := 0
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switch hints.AlignX {
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case tomo.AlignMiddle:
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offset = (hints.Bounds.Dx() - width) / 2
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case tomo.AlignEnd:
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offset = hints.Bounds.Dx() - width
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}
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for _, box := range boxes {
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box.SetBounds(box.Bounds().Add(image.Pt(offset, 0)))
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}
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}
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}
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func (contract Contract) v () bool { return contract == ContractVertical }
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func (contract Contract) h () bool { return contract == ContractHorizontal }
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16
scrollbar.go
16
scrollbar.go
@@ -98,9 +98,9 @@ func (this *Scrollbar) SetValue (value float64) {
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position := trackLength * value
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point := this.layout.linked.ContentBounds().Min
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if this.layout.vertical {
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point.Y = int(position)
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point.Y = -int(position)
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} else {
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point.X = int(position)
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point.X = -int(position)
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}
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this.layout.linked.ScrollTo(point)
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@@ -173,15 +173,15 @@ func (this *Scrollbar) handleMouseDown (button input.Button) {
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}
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case input.ButtonMiddle:
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if above {
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this.scrollBy(-this.pageSize())
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} else {
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this.scrollBy(this.pageSize())
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} else {
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this.scrollBy(-this.pageSize())
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}
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case input.ButtonRight:
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if above {
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this.scrollBy(-this.stepSize())
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} else {
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this.scrollBy(this.stepSize())
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} else {
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this.scrollBy(-this.stepSize())
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}
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}
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}
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@@ -200,7 +200,7 @@ func (this *Scrollbar) handleScroll (x, y float64) {
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if this.layout.linked == nil { return }
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this.layout.linked.ScrollTo (
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this.layout.linked.ContentBounds().Min.
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Add(image.Pt(int(x), int(y))))
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Sub(image.Pt(int(x), int(y))))
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}
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func (this *Scrollbar) drag () {
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@@ -327,7 +327,7 @@ func (this scrollbarLayout) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
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} else {
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handleOffset = image.Pt(int(handlePosition), 0)
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}
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handle = handle.Add(handleOffset).Add(gutter.Min)
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handle = handle.Sub(handleOffset).Add(gutter.Min)
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// place handle
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boxes[0].SetBounds(handle)
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@@ -104,11 +104,34 @@ func (this *ScrollContainer) SetRoot (root tomo.ContentBox) {
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}
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}
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// SetValue sets the horizontal and vertical scrollbar values where 0 is all the
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// way to the left/top, and 1 is all the way to the right/bottom.
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func (this *ScrollContainer) SetValue (x, y float64) {
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if this.layout.horizontal != nil {
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this.layout.horizontal.SetValue(x)
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}
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if this.layout.vertical != nil {
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this.layout.vertical.SetValue(y)
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}
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}
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// Value returns the horizontal and vertical scrollbar values where 0 is all the
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// way to the left/top, and 1 is all the way to the right/bottom.
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func (this *ScrollContainer) Value () (x, y float64) {
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if this.layout.horizontal != nil {
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x = this.layout.horizontal.Value()
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}
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if this.layout.vertical != nil {
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y = this.layout.vertical.Value()
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}
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return x, y
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}
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func (this *ScrollContainer) handleScroll (x, y float64) {
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if this.layout.root == nil { return }
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this.layout.root.ScrollTo (
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this.layout.root.ContentBounds().Min.
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Add(image.Pt(int(x), int(y))))
|
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Sub(image.Pt(int(x), int(y))))
|
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}
|
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|
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type scrollContainerLayout struct {
|
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|
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17
slider.go
17
slider.go
@@ -13,6 +13,7 @@ type Slider struct {
|
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layout sliderLayout
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dragging bool
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dragOffset image.Point
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step float64
|
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|
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on struct {
|
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slide event.FuncBroadcaster
|
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@@ -34,6 +35,7 @@ func newSlider (orient string, value float64) *Slider {
|
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layout: sliderLayout {
|
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vertical: orient == "vertical",
|
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},
|
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step: 0.05,
|
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}
|
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|
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this.Add(this.handle)
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@@ -49,6 +51,7 @@ func newSlider (orient string, value float64) *Slider {
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this.OnMouseDown(this.handleMouseDown)
|
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this.OnMouseUp(this.handleMouseUp)
|
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this.OnMouseMove(this.handleMouseMove)
|
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this.OnScroll(this.handleScroll)
|
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theme.Apply(this.handle, theme.R("objects", "SliderHandle", orient))
|
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theme.Apply(this, theme.R("objects", "Slider", orient))
|
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return this
|
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@@ -98,16 +101,20 @@ func (this *Slider) handleKeyDown (key input.Key, numpad bool) {
|
||||
} else {
|
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this.SetValue(this.Value() - increment)
|
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}
|
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this.on.slide.Broadcast()
|
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case input.KeyDown, input.KeyRight:
|
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if this.Modifiers().Alt {
|
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this.SetValue(1)
|
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} else {
|
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this.SetValue(this.Value() + increment)
|
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}
|
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this.on.slide.Broadcast()
|
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case input.KeyHome:
|
||||
this.SetValue(0)
|
||||
this.on.slide.Broadcast()
|
||||
case input.KeyEnd:
|
||||
this.SetValue(1)
|
||||
this.on.slide.Broadcast()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -145,10 +152,10 @@ func (this *Slider) handleMouseDown (button input.Button) {
|
||||
}
|
||||
case input.ButtonRight:
|
||||
if above {
|
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this.SetValue(this.Value() - 0.05)
|
||||
this.SetValue(this.Value() - this.step)
|
||||
this.on.slide.Broadcast()
|
||||
} else {
|
||||
this.SetValue(this.Value() + 0.05)
|
||||
this.SetValue(this.Value() + this.step)
|
||||
this.on.slide.Broadcast()
|
||||
}
|
||||
}
|
||||
@@ -164,6 +171,12 @@ func (this *Slider) handleMouseMove () {
|
||||
this.drag()
|
||||
}
|
||||
|
||||
func (this *Slider) handleScroll (x, y float64) {
|
||||
delta := (x + y) * 0.005
|
||||
this.SetValue(this.Value() + delta)
|
||||
this.on.slide.Broadcast()
|
||||
}
|
||||
|
||||
func (this *Slider) drag () {
|
||||
pointer := this.MousePosition().Sub(this.dragOffset)
|
||||
gutter := this.InnerBounds()
|
||||
|
||||
Reference in New Issue
Block a user