9 Commits

7 changed files with 268 additions and 92 deletions

View File

@@ -23,13 +23,23 @@ func newContainer (layout tomo.Layout, children ...tomo.Object) *Container {
return this
}
// NewOuterContainer creates a new container that has padding around it.
// NewOuterContainer creates a new container that has padding around it, as well
// as a solid background color. It is meant to be used as a root container for a
// window, tab pane, etc.
func NewOuterContainer (layout tomo.Layout, children ...tomo.Object) *Container {
this := newContainer(layout, children...)
theme.Apply(this, theme.R("objects", "Container", "outer"))
return this
}
// NewSunkenContainer creates a new container with a sunken style and padding
// around it. It is meant to be used as a root container for a ScrollContainer.
func NewSunkenContainer (layout tomo.Layout, children ...tomo.Object) *Container {
this := newContainer(layout, children...)
theme.Apply(this, theme.R("objects", "Container", "sunken"))
return this
}
// NewInnerContainer creates a new container that has no padding around it.
func NewInnerContainer (layout tomo.Layout, children ...tomo.Object) *Container {
this := newContainer(layout, children...)

View File

@@ -12,10 +12,10 @@ type Heading struct {
}
// NewHeading creates a new section heading. The level can be from 0 to 2.
func NewHeading (level int, text string) *Label {
func NewHeading (level int, text string) *Heading {
if level < 0 { level = 0 }
if level > 2 { level = 2 }
this := &Label { TextBox: tomo.NewTextBox() }
this := &Heading { TextBox: tomo.NewTextBox() }
theme.Apply(this, theme.R("objects", "Heading", fmt.Sprint(level)))
this.SetText(text)
return this

123
layouts/flow.go Normal file
View File

@@ -0,0 +1,123 @@
package layouts
import "image"
import "git.tebibyte.media/tomo/tomo"
// Flow is a grid layout where the number of rows and columns changes depending
// on the size of the container. It is designed to be used with an overflowing
// container. If the container does not overflow in the correct direction, the
// layout will behave like Contract.
type Flow bool
// FlowVertical is a vertical flow layout.
const FlowVertical Flow = true
// FlowHorizontal is a horizontal flow layout.
const FlowHorizontal Flow = false
func (flow Flow) MinimumSize (hints tomo.LayoutHints, boxes []tomo.Box) image.Point {
// TODO: write down somewhere that layout minimums aren't taken into
// account when the respective direction is overflowed
return flow.fallback().MinimumSize(hints, boxes)
}
func (flow Flow) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
if flow.v() && !hints.OverflowY || flow.h() && !hints.OverflowX {
flow.fallback().Arrange(hints, boxes)
}
// find a minor size value that will fit all boxes
minorSize := 0
for _, box := range boxes {
boxSize := flow.minor(box.MinimumSize())
if boxSize > minorSize { minorSize = boxSize }
}
if minorSize == 0 { return }
minorSteps :=
(flow.deltaMinor(hints.Bounds) + flow.minor(hints.Gap)) /
(minorSize + flow.minor(hints.Gap))
// arrange
point := hints.Bounds.Min
index := 0
for index < len(boxes) {
// get a slice of boxes for this major step
stepIndexEnd := index + minorSteps
if stepIndexEnd > len(boxes) { stepIndexEnd = len(boxes) }
step := boxes[index:stepIndexEnd]
index += minorSteps
// find a major size that will fit all boxes on this major step
majorSize := 0
for _, box := range step {
boxSize := flow.major(box.MinimumSize())
if boxSize > majorSize { majorSize = boxSize }
}
if majorSize == 0 { continue }
// arrange all boxes on this major step
var size image.Point
size = flow.incrMajor(size, majorSize)
size = flow.incrMinor(size, minorSize)
for _, box := range step {
bounds := image.Rectangle { Min: point, Max: point.Add(size) }
box.SetBounds(bounds)
point = flow.incrMinor(point, minorSize + flow.minor(hints.Gap))
}
if flow.v() {
point.Y += majorSize + hints.Gap.Y
point.X = hints.Bounds.Min.X
} else {
point.X += majorSize + hints.Gap.X
point.Y = hints.Bounds.Min.Y
}
}
}
func (flow Flow) v () bool { return flow == FlowVertical }
func (flow Flow) h () bool { return flow == FlowHorizontal }
func (flow Flow) minor (point image.Point) int {
if flow.v() {
return point.X
} else {
return point.Y
}
}
func (flow Flow) major (point image.Point) int {
if flow.v() {
return point.Y
} else {
return point.X
}
}
func (flow Flow) incrMinor (point image.Point, delta int) image.Point {
if flow.v() {
point.X += delta
return point
} else {
point.Y += delta
return point
}
}
func (flow Flow) incrMajor (point image.Point, delta int) image.Point {
if flow.v() {
point.Y += delta
return point
} else {
point.X += delta
return point
}
}
func (flow Flow) deltaMinor (rectangle image.Rectangle) int {
if flow.v() {
return rectangle.Dx()
} else {
return rectangle.Dy()
}
}
func (flow Flow) fallback () tomo.Layout {
return Contract(flow)
}

View File

@@ -3,51 +3,18 @@ package layouts
import "image"
import "git.tebibyte.media/tomo/tomo"
type Row struct { }
// Contract is a layout that arranges boxes in a simple row or column according
// to their minimum sizes.
type Contract bool
func (Row) MinimumSize (hints tomo.LayoutHints, boxes []tomo.Box) image.Point {
dot := image.Point { }
for _, box := range boxes {
minimum := box.MinimumSize()
dot.X += minimum.X
if dot.Y < minimum.Y {
dot.Y = minimum.Y
}
}
dot.X += hints.Gap.X * (len(boxes) - 1)
return dot
}
// ContractVertical is a vertical contracted layout.
const ContractVertical Contract = true
func (Row) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
// TODO respect alignment value
dot := hints.Bounds.Min
for index, box := range boxes {
if index > 0 { dot.X += hints.Gap.X }
minimum := box.MinimumSize()
box.SetBounds(image.Rectangle {
Min: dot,
Max: dot.Add(image.Pt(minimum.X, hints.Bounds.Dy())),
})
dot.X += minimum.X
}
// ContractHorizontal is a horizontal contracted layout.
const ContractHorizontal Contract = false
width := dot.X - hints.Bounds.Min.X
offset := 0
switch hints.AlignX {
case tomo.AlignMiddle:
offset = (hints.Bounds.Dx() - width) / 2
case tomo.AlignEnd:
offset = hints.Bounds.Dx() - width
}
for _, box := range boxes {
box.SetBounds(box.Bounds().Add(image.Pt(offset, 0)))
}
}
type Column struct { }
func (Column) MinimumSize (hints tomo.LayoutHints, boxes []tomo.Box) image.Point {
func (contract Contract) MinimumSize (hints tomo.LayoutHints, boxes []tomo.Box) image.Point {
if contract.v() {
dot := image.Point { }
for _, box := range boxes {
minimum := box.MinimumSize()
@@ -58,10 +25,22 @@ func (Column) MinimumSize (hints tomo.LayoutHints, boxes []tomo.Box) image.Point
}
dot.Y += hints.Gap.Y * (len(boxes) - 1)
return dot
} else {
dot := image.Point { }
for _, box := range boxes {
minimum := box.MinimumSize()
dot.X += minimum.X
if dot.Y < minimum.Y {
dot.Y = minimum.Y
}
}
dot.X += hints.Gap.X * (len(boxes) - 1)
return dot
}
}
func (Column) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
// TODO respect alignment value
func (contract Contract) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
if contract.v() {
dot := hints.Bounds.Min
for index, box := range boxes {
if index > 0 { dot.Y += hints.Gap.Y }
@@ -85,4 +64,32 @@ func (Column) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
for _, box := range boxes {
box.SetBounds(box.Bounds().Add(image.Pt(0, offset)))
}
} else {
dot := hints.Bounds.Min
for index, box := range boxes {
if index > 0 { dot.X += hints.Gap.X }
minimum := box.MinimumSize()
box.SetBounds(image.Rectangle {
Min: dot,
Max: dot.Add(image.Pt(minimum.X, hints.Bounds.Dy())),
})
dot.X += minimum.X
}
width := dot.X - hints.Bounds.Min.X
offset := 0
switch hints.AlignX {
case tomo.AlignMiddle:
offset = (hints.Bounds.Dx() - width) / 2
case tomo.AlignEnd:
offset = hints.Bounds.Dx() - width
}
for _, box := range boxes {
box.SetBounds(box.Bounds().Add(image.Pt(offset, 0)))
}
}
}
func (contract Contract) v () bool { return contract == ContractVertical }
func (contract Contract) h () bool { return contract == ContractHorizontal }

View File

@@ -98,9 +98,9 @@ func (this *Scrollbar) SetValue (value float64) {
position := trackLength * value
point := this.layout.linked.ContentBounds().Min
if this.layout.vertical {
point.Y = int(position)
point.Y = -int(position)
} else {
point.X = int(position)
point.X = -int(position)
}
this.layout.linked.ScrollTo(point)
@@ -173,15 +173,15 @@ func (this *Scrollbar) handleMouseDown (button input.Button) {
}
case input.ButtonMiddle:
if above {
this.scrollBy(-this.pageSize())
} else {
this.scrollBy(this.pageSize())
} else {
this.scrollBy(-this.pageSize())
}
case input.ButtonRight:
if above {
this.scrollBy(-this.stepSize())
} else {
this.scrollBy(this.stepSize())
} else {
this.scrollBy(-this.stepSize())
}
}
}
@@ -200,7 +200,7 @@ func (this *Scrollbar) handleScroll (x, y float64) {
if this.layout.linked == nil { return }
this.layout.linked.ScrollTo (
this.layout.linked.ContentBounds().Min.
Add(image.Pt(int(x), int(y))))
Sub(image.Pt(int(x), int(y))))
}
func (this *Scrollbar) drag () {
@@ -327,7 +327,7 @@ func (this scrollbarLayout) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
} else {
handleOffset = image.Pt(int(handlePosition), 0)
}
handle = handle.Add(handleOffset).Add(gutter.Min)
handle = handle.Sub(handleOffset).Add(gutter.Min)
// place handle
boxes[0].SetBounds(handle)

View File

@@ -104,11 +104,34 @@ func (this *ScrollContainer) SetRoot (root tomo.ContentBox) {
}
}
// SetValue sets the horizontal and vertical scrollbar values where 0 is all the
// way to the left/top, and 1 is all the way to the right/bottom.
func (this *ScrollContainer) SetValue (x, y float64) {
if this.layout.horizontal != nil {
this.layout.horizontal.SetValue(x)
}
if this.layout.vertical != nil {
this.layout.vertical.SetValue(y)
}
}
// Value returns the horizontal and vertical scrollbar values where 0 is all the
// way to the left/top, and 1 is all the way to the right/bottom.
func (this *ScrollContainer) Value () (x, y float64) {
if this.layout.horizontal != nil {
x = this.layout.horizontal.Value()
}
if this.layout.vertical != nil {
y = this.layout.vertical.Value()
}
return x, y
}
func (this *ScrollContainer) handleScroll (x, y float64) {
if this.layout.root == nil { return }
this.layout.root.ScrollTo (
this.layout.root.ContentBounds().Min.
Add(image.Pt(int(x), int(y))))
Sub(image.Pt(int(x), int(y))))
}
type scrollContainerLayout struct {

View File

@@ -13,6 +13,7 @@ type Slider struct {
layout sliderLayout
dragging bool
dragOffset image.Point
step float64
on struct {
slide event.FuncBroadcaster
@@ -34,6 +35,7 @@ func newSlider (orient string, value float64) *Slider {
layout: sliderLayout {
vertical: orient == "vertical",
},
step: 0.05,
}
this.Add(this.handle)
@@ -49,6 +51,7 @@ func newSlider (orient string, value float64) *Slider {
this.OnMouseDown(this.handleMouseDown)
this.OnMouseUp(this.handleMouseUp)
this.OnMouseMove(this.handleMouseMove)
this.OnScroll(this.handleScroll)
theme.Apply(this.handle, theme.R("objects", "SliderHandle", orient))
theme.Apply(this, theme.R("objects", "Slider", orient))
return this
@@ -98,16 +101,20 @@ func (this *Slider) handleKeyDown (key input.Key, numpad bool) {
} else {
this.SetValue(this.Value() - increment)
}
this.on.slide.Broadcast()
case input.KeyDown, input.KeyRight:
if this.Modifiers().Alt {
this.SetValue(1)
} else {
this.SetValue(this.Value() + increment)
}
this.on.slide.Broadcast()
case input.KeyHome:
this.SetValue(0)
this.on.slide.Broadcast()
case input.KeyEnd:
this.SetValue(1)
this.on.slide.Broadcast()
}
}
@@ -145,10 +152,10 @@ func (this *Slider) handleMouseDown (button input.Button) {
}
case input.ButtonRight:
if above {
this.SetValue(this.Value() - 0.05)
this.SetValue(this.Value() - this.step)
this.on.slide.Broadcast()
} else {
this.SetValue(this.Value() + 0.05)
this.SetValue(this.Value() + this.step)
this.on.slide.Broadcast()
}
}
@@ -164,6 +171,12 @@ func (this *Slider) handleMouseMove () {
this.drag()
}
func (this *Slider) handleScroll (x, y float64) {
delta := (x + y) * 0.005
this.SetValue(this.Value() + delta)
this.on.slide.Broadcast()
}
func (this *Slider) drag () {
pointer := this.MousePosition().Sub(this.dragOffset)
gutter := this.InnerBounds()