30 Commits

Author SHA1 Message Date
4cea0aa0bd Flow layout no longer leaves last box behind 2024-05-17 14:43:06 -04:00
1cb9e8091e Combine Row/Column layouts into Contract layout 2024-05-17 03:56:49 -04:00
68d49e1b02 Add flow layout 2024-05-17 03:51:24 -04:00
f025ec3d8a Slider can now be controlled by scrolling
If ya nasty
2024-05-17 01:22:47 -04:00
6fad52b335 Slider broadcasts slide event when manipulated with key presses 2024-05-17 01:09:59 -04:00
8134069e1f Add Value and SetValue to ScrollContainer 2024-05-17 01:08:39 -04:00
dca1eaefb5 Add SunkenContainer 2024-05-13 19:48:29 -04:00
87e81c00d3 Scrollbar and ScrollContainer use ScrollTo correctly 2024-05-13 19:45:18 -04:00
224ca25000 NewHeading returns a Heading as expected 2024-05-07 20:21:45 -04:00
f99f60d642 Button now removes its label if it is empty 2024-05-07 20:15:49 -04:00
b4ab60df77 Reverse order of increment/decrement buttons in NumberInput 2024-05-07 20:15:27 -04:00
a0fe7bc00f Slider has an OnSlide method instead of OnValueChange 2024-05-07 18:24:44 -04:00
1ff9982e01 Add NumberInput 2024-05-07 18:24:37 -04:00
ca2f9654b3 Add OnEdit to TextInput 2024-05-07 18:24:25 -04:00
4d790f7264 Add checkboxes 2024-05-07 13:45:06 -04:00
49f010a8d6 Button.SetIcon now takes in theme.Icon 2024-05-06 23:23:59 -04:00
39541e1b78 Upgrade Tomo version 2024-05-03 13:30:32 -04:00
c8bcb9e428 Remove NewApplicationIcon constructor for Icon 2024-05-03 12:27:38 -04:00
858129ec33 Upgrade Tomo version 2024-05-03 12:27:24 -04:00
02551987a4 Add TextView, improved Scrollbar 2023-09-15 16:11:59 -04:00
e45e391f6d Added ScrollContainer 2023-09-15 01:47:58 -04:00
71bc235c0e Completed documentation for Scrollbar 2023-09-14 21:49:45 -04:00
c9e556f47b Scrollbars can be dragged 2023-09-14 21:40:06 -04:00
15d7031e22 Scrollbar now displays scroll value 2023-09-14 21:04:59 -04:00
134f8016c1 Progress on scrollbar 2023-09-14 20:34:56 -04:00
2251d33ac7 Add documentation for Slider 2023-09-14 17:03:19 -04:00
c210c07b74 WIP scrolling 2023-09-14 14:48:08 -04:00
312ee6270c Buttons can have icons (wip) 2023-09-07 18:13:10 -04:00
59ca14cab6 Icon no longer panics on nil texture 2023-09-05 13:04:06 -04:00
67a0e09101 bruhhhh 2023-09-04 02:56:23 -04:00
18 changed files with 1173 additions and 120 deletions

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@@ -1,6 +1,6 @@
# objects
[![Go Reference](https://pkg.go.dev/badge/pkg.go.dev/git.tebibyte.media/tomo/objects.svg)](https://pkg.go.dev/pkg.go.dev/git.tebibyte.media/tomo/objects)
[![Go Reference](https://pkg.go.dev/badge/git.tebibyte.media/tomo/objects.svg)](https://pkg.go.dev/git.tebibyte.media/tomo/objects)
Objects contains a standard collection of re-usable objects. All objects in this
module visually conform to whatever the theme is set to.

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@@ -4,10 +4,20 @@ import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/theme"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event"
import "git.tebibyte.media/tomo/objects/layouts"
var buttonLayout = layouts.NewGrid([]bool { true }, []bool { true })
var iconButtonLayout = layouts.NewGrid([]bool { false }, []bool { true })
var bothButtonLayout = layouts.NewGrid([]bool { false, true }, []bool { true })
// Button is a clickable button.
type Button struct {
tomo.TextBox
tomo.ContainerBox
label *Label
icon *Icon
labelActive bool
on struct {
click event.FuncBroadcaster
}
@@ -15,21 +25,71 @@ type Button struct {
// NewButton creates a new button with the specified text.
func NewButton (text string) *Button {
box := &Button { TextBox: tomo.NewTextBox() }
box := &Button {
ContainerBox: tomo.NewContainerBox(),
label: NewLabel(text),
}
theme.Apply(box, theme.R("objects", "Button", ""))
box.label.SetAlign(tomo.AlignMiddle, tomo.AlignMiddle)
box.SetLayout(buttonLayout)
box.SetText(text)
box.SetAlign(tomo.AlignMiddle, tomo.AlignMiddle)
box.CaptureDND(true)
box.CaptureMouse(true)
box.CaptureScroll(true)
box.CaptureKeyboard(true)
box.OnMouseUp(box.handleMouseUp)
box.OnKeyUp(box.handleKeyUp)
box.SetFocusable(true)
return box
}
// SetText sets the text of the button's label.
func (this *Button) SetText (text string) {
this.label.SetText(text)
if this.labelActive && text == "" {
this.Delete(this.label)
this.labelActive = false
}
if !this.labelActive && text != "" {
this.Add(this.label)
this.labelActive = true
}
this.applyLayout()
}
// SetIcon sets an icon for this button. Setting the icon to IconUnknown will
// remove it.
func (this *Button) SetIcon (id theme.Icon) {
if this.icon != nil { this.Delete(this.icon) }
var icon *Icon; if id != theme.IconUnknown {
icon = NewIcon(id, theme.IconSizeSmall)
}
this.icon = icon
if this.icon != nil {
this.Insert(this.icon, this.label)
}
this.applyLayout()
}
// OnClick specifies a function to be called when the button is clicked.
func (this *Button) OnClick (callback func ()) event.Cookie {
return this.on.click.Connect(callback)
}
func (this *Button) applyLayout () {
if this.labelActive && this.icon == nil {
this.SetLayout(buttonLayout)
} else if !this.labelActive && this.icon != nil {
this.SetLayout(iconButtonLayout)
} else {
this.SetLayout(bothButtonLayout)
}
}
func (this *Button) handleKeyUp (key input.Key, numberPad bool) {
if key != input.KeyEnter && key != input.Key(' ') { return }
this.on.click.Broadcast()

69
checkbox.go Normal file
View File

@@ -0,0 +1,69 @@
package objects
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/theme"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event"
// Checkbox is a control that can be toggled.
type Checkbox struct {
tomo.Box
value bool
on struct {
valueChange event.FuncBroadcaster
}
}
// NewCheckbox creates a new checkbox with the specified value.
func NewCheckbox (value bool) *Checkbox {
box := &Checkbox {
Box: tomo.NewBox(),
}
theme.Apply(box, theme.R("objects", "Checkbox", ""))
box.SetValue(false)
box.OnMouseUp(box.handleMouseUp)
box.OnKeyUp(box.handleKeyUp)
box.SetFocusable(true)
return box
}
// SetValue sets the value of the checkbox.
func (this *Checkbox) SetValue (value bool) {
this.value = value
if this.value {
// TODO perhaps have IconStatusOkay/Cancel in actions, and have
// a status icon for checked checkboxes.
this.SetTexture(theme.IconStatusOkay.Texture(theme.IconSizeSmall))
} else {
this.SetTexture(nil)
}
}
// Toggle toggles the value of the checkbox between true and false.
func (this *Checkbox) Toggle () {
this.SetValue(!this.Value())
}
// Value returns the value of the checkbox.
func (this *Checkbox) Value () bool {
return this.value
}
// OnValueChange specifies a function to be called when the checkbox's value
// changes.
func (this *Checkbox) OnValueChange (callback func ()) event.Cookie {
return this.on.valueChange.Connect(callback)
}
func (this *Checkbox) handleKeyUp (key input.Key, numberPad bool) {
if key != input.KeyEnter && key != input.Key(' ') { return }
this.Toggle()
}
func (this *Checkbox) handleMouseUp (button input.Button) {
if button != input.ButtonLeft { return }
if this.MousePosition().In(this.Bounds()) {
this.Toggle()
}
}

View File

@@ -23,13 +23,23 @@ func newContainer (layout tomo.Layout, children ...tomo.Object) *Container {
return this
}
// NewOuterContainer creates a new container that has padding around it.
// NewOuterContainer creates a new container that has padding around it, as well
// as a solid background color. It is meant to be used as a root container for a
// window, tab pane, etc.
func NewOuterContainer (layout tomo.Layout, children ...tomo.Object) *Container {
this := newContainer(layout, children...)
theme.Apply(this, theme.R("objects", "Container", "outer"))
return this
}
// NewSunkenContainer creates a new container with a sunken style and padding
// around it. It is meant to be used as a root container for a ScrollContainer.
func NewSunkenContainer (layout tomo.Layout, children ...tomo.Object) *Container {
this := newContainer(layout, children...)
theme.Apply(this, theme.R("objects", "Container", "sunken"))
return this
}
// NewInnerContainer creates a new container that has no padding around it.
func NewInnerContainer (layout tomo.Layout, children ...tomo.Object) *Container {
this := newContainer(layout, children...)

2
go.mod
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@@ -2,6 +2,6 @@ module git.tebibyte.media/tomo/objects
go 1.20
require git.tebibyte.media/tomo/tomo v0.27.0
require git.tebibyte.media/tomo/tomo v0.31.0
require golang.org/x/image v0.11.0 // indirect

4
go.sum
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@@ -1,5 +1,5 @@
git.tebibyte.media/tomo/tomo v0.27.0 h1:gCwxQe0qm1hZLfHkMI3OccNMC/lB1cfs4BbaMz/bXug=
git.tebibyte.media/tomo/tomo v0.27.0/go.mod h1:C9EzepS9wjkTJjnZaPBh22YvVPyA4hbBAJVU20Rdmps=
git.tebibyte.media/tomo/tomo v0.31.0 h1:LHPpj3AWycochnC8F441aaRNS6Tq6w6WnBrp/LGjyhM=
git.tebibyte.media/tomo/tomo v0.31.0/go.mod h1:C9EzepS9wjkTJjnZaPBh22YvVPyA4hbBAJVU20Rdmps=
github.com/yuin/goldmark v1.4.13/go.mod h1:6yULJ656Px+3vBD8DxQVa3kxgyrAnzto9xy5taEt/CY=
golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w=
golang.org/x/crypto v0.0.0-20210921155107-089bfa567519/go.mod h1:GvvjBRRGRdwPK5ydBHafDWAxML/pGHZbMvKqRZ5+Abc=

View File

@@ -12,10 +12,10 @@ type Heading struct {
}
// NewHeading creates a new section heading. The level can be from 0 to 2.
func NewHeading (level int, text string) *Label {
func NewHeading (level int, text string) *Heading {
if level < 0 { level = 0 }
if level > 2 { level = 2 }
this := &Label { TextBox: tomo.NewTextBox() }
this := &Heading { TextBox: tomo.NewTextBox() }
theme.Apply(this, theme.R("objects", "Heading", fmt.Sprint(level)))
this.SetText(text)
return this

19
icon.go
View File

@@ -1,5 +1,6 @@
package objects
import "image"
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/data"
import "git.tebibyte.media/tomo/tomo/theme"
@@ -30,18 +31,12 @@ func NewMimeIcon (mime data.Mime, size theme.IconSize) *Icon {
return this
}
// NewApplicationIcon creates a new icon from an application description.
func NewApplicationIcon (id theme.ApplicationIcon, size theme.IconSize) *Icon {
this := &Icon {
Box: tomo.NewBox(),
}
theme.Apply(this, theme.R("objects", "Icon", size.String()))
this.SetTexture(id.Texture(size))
return this
}
func (this *Icon) SetTexture (texture canvas.Texture) {
bounds := texture.Bounds()
this.Box.SetTexture(texture)
this.SetMinimumSize(bounds.Max.Sub(bounds.Min))
if texture == nil {
this.SetMinimumSize(image.Pt(0, 0))
} else {
bounds := texture.Bounds()
this.SetMinimumSize(bounds.Max.Sub(bounds.Min))
}
}

View File

@@ -1,5 +1,6 @@
package objects
import "image"
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/text"
import "git.tebibyte.media/tomo/tomo/theme"
@@ -12,6 +13,7 @@ type TextInput struct {
text []rune
on struct {
enter event.FuncBroadcaster
edit event.FuncBroadcaster
}
}
@@ -19,10 +21,13 @@ type TextInput struct {
func NewTextInput (text string) *TextInput {
this := &TextInput { TextBox: tomo.NewTextBox() }
theme.Apply(this, theme.R("objects", "TextInput", ""))
this.SetAlign(tomo.AlignStart, tomo.AlignMiddle)
this.SetText(text)
this.SetFocusable(true)
this.SetSelectable(true)
this.SetOverflow(true, false)
this.OnKeyDown(this.handleKeyDown)
this.OnScroll(this.handleScroll)
return this
}
@@ -43,13 +48,21 @@ func (this *TextInput) OnEnter (callback func ()) event.Cookie {
return this.on.enter.Connect(callback)
}
// OnEdit specifies a function to be called when the user edits the input text.
func (this *TextInput) OnEdit (callback func ()) event.Cookie {
return this.on.edit.Connect(callback)
}
func (this *TextInput) handleKeyDown (key input.Key, numpad bool) {
dot := this.Dot()
modifiers := this.Modifiers()
word := modifiers.Control
sel := modifiers.Shift
changed := false
// TODO all this (except editing stuff) really should be moved into the
// backend
switch {
case key == input.KeyEnter:
this.on.enter.Broadcast()
@@ -84,7 +97,14 @@ func (this *TextInput) handleKeyDown (key input.Key, numpad bool) {
this.text, dot = text.Type(this.text, dot, rune(key))
changed = true
}
this.Select(dot)
if changed { this.SetText(string(this.text)) }
if changed {
this.SetText(string(this.text))
this.on.edit.Broadcast()
}
}
func (this *TextInput) handleScroll (x, y float64) {
this.ScrollTo(this.ContentBounds().Min.Add(image.Pt(int(x), int(y))))
}

View File

@@ -15,4 +15,3 @@ func NewLabel (text string) *Label {
this.SetText(text)
return this
}

62
labelcheckbox.go Normal file
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@@ -0,0 +1,62 @@
package objects
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/theme"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event"
import "git.tebibyte.media/tomo/objects/layouts"
// LabelCheckbox is a checkbox with a label.
type LabelCheckbox struct {
tomo.ContainerBox
checkbox *Checkbox
label *Label
}
// NewLabelCheckbox creates a new labeled checkbox with the specified value and
// label text.
func NewLabelCheckbox (value bool, text string) *LabelCheckbox {
box := &LabelCheckbox {
ContainerBox: tomo.NewContainerBox(),
checkbox: NewCheckbox(value),
label: NewLabel(text),
}
theme.Apply(box, theme.R("objects", "LabelCheckbox", ""))
box.label.SetAlign(tomo.AlignStart, tomo.AlignMiddle)
box.Add(box.checkbox)
box.Add(box.label)
box.SetLayout(layouts.NewGrid([]bool { false, true }, []bool { true }))
box.OnMouseUp(box.handleMouseUp)
box.label.OnMouseUp(box.handleMouseUp)
return box
}
// SetValue sets the value of the checkbox.
func (this *LabelCheckbox) SetValue (value bool) {
this.checkbox.SetValue(value)
}
// Toggle toggles the value of the checkbox between true and false.
func (this *LabelCheckbox) Toggle () {
this.checkbox.Toggle()
}
// Value returns the value of the checkbox.
func (this *LabelCheckbox) Value () bool {
return this.checkbox.Value()
}
// OnValueChange specifies a function to be called when the checkbox's value
// changes.
func (this *LabelCheckbox) OnValueChange (callback func ()) event.Cookie {
return this.checkbox.OnValueChange(callback)
}
func (this *LabelCheckbox) handleMouseUp (button input.Button) {
if button != input.ButtonLeft { return }
if this.MousePosition().In(this.Bounds()) {
this.checkbox.SetFocused(true)
this.checkbox.Toggle()
}
}

123
layouts/flow.go Normal file
View File

@@ -0,0 +1,123 @@
package layouts
import "image"
import "git.tebibyte.media/tomo/tomo"
// Flow is a grid layout where the number of rows and columns changes depending
// on the size of the container. It is designed to be used with an overflowing
// container. If the container does not overflow in the correct direction, the
// layout will behave like Contract.
type Flow bool
// FlowVertical is a vertical flow layout.
const FlowVertical Flow = true
// FlowHorizontal is a horizontal flow layout.
const FlowHorizontal Flow = false
func (flow Flow) MinimumSize (hints tomo.LayoutHints, boxes []tomo.Box) image.Point {
// TODO: write down somewhere that layout minimums aren't taken into
// account when the respective direction is overflowed
return flow.fallback().MinimumSize(hints, boxes)
}
func (flow Flow) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
if flow.v() && !hints.OverflowY || flow.h() && !hints.OverflowX {
flow.fallback().Arrange(hints, boxes)
}
// find a minor size value that will fit all boxes
minorSize := 0
for _, box := range boxes {
boxSize := flow.minor(box.MinimumSize())
if boxSize > minorSize { minorSize = boxSize }
}
if minorSize == 0 { return }
minorSteps :=
(flow.deltaMinor(hints.Bounds) + flow.minor(hints.Gap)) /
(minorSize + flow.minor(hints.Gap))
// arrange
point := hints.Bounds.Min
index := 0
for index < len(boxes) {
// get a slice of boxes for this major step
stepIndexEnd := index + minorSteps
if stepIndexEnd > len(boxes) { stepIndexEnd = len(boxes) }
step := boxes[index:stepIndexEnd]
index += minorSteps
// find a major size that will fit all boxes on this major step
majorSize := 0
for _, box := range step {
boxSize := flow.major(box.MinimumSize())
if boxSize > majorSize { majorSize = boxSize }
}
if majorSize == 0 { continue }
// arrange all boxes on this major step
var size image.Point
size = flow.incrMajor(size, majorSize)
size = flow.incrMinor(size, minorSize)
for _, box := range step {
bounds := image.Rectangle { Min: point, Max: point.Add(size) }
box.SetBounds(bounds)
point = flow.incrMinor(point, minorSize + flow.minor(hints.Gap))
}
if flow.v() {
point.Y += majorSize + hints.Gap.Y
point.X = hints.Bounds.Min.X
} else {
point.X += majorSize + hints.Gap.X
point.Y = hints.Bounds.Min.Y
}
}
}
func (flow Flow) v () bool { return flow == FlowVertical }
func (flow Flow) h () bool { return flow == FlowHorizontal }
func (flow Flow) minor (point image.Point) int {
if flow.v() {
return point.X
} else {
return point.Y
}
}
func (flow Flow) major (point image.Point) int {
if flow.v() {
return point.Y
} else {
return point.X
}
}
func (flow Flow) incrMinor (point image.Point, delta int) image.Point {
if flow.v() {
point.X += delta
return point
} else {
point.Y += delta
return point
}
}
func (flow Flow) incrMajor (point image.Point, delta int) image.Point {
if flow.v() {
point.Y += delta
return point
} else {
point.X += delta
return point
}
}
func (flow Flow) deltaMinor (rectangle image.Rectangle) int {
if flow.v() {
return rectangle.Dx()
} else {
return rectangle.Dy()
}
}
func (flow Flow) fallback () tomo.Layout {
return Contract(flow)
}

View File

@@ -3,86 +3,93 @@ package layouts
import "image"
import "git.tebibyte.media/tomo/tomo"
type Row struct { }
// Contract is a layout that arranges boxes in a simple row or column according
// to their minimum sizes.
type Contract bool
func (Row) MinimumSize (hints tomo.LayoutHints, boxes []tomo.Box) image.Point {
dot := image.Point { }
for _, box := range boxes {
minimum := box.MinimumSize()
dot.X += minimum.X
if dot.Y < minimum.Y {
dot.Y = minimum.Y
// ContractVertical is a vertical contracted layout.
const ContractVertical Contract = true
// ContractHorizontal is a horizontal contracted layout.
const ContractHorizontal Contract = false
func (contract Contract) MinimumSize (hints tomo.LayoutHints, boxes []tomo.Box) image.Point {
if contract.v() {
dot := image.Point { }
for _, box := range boxes {
minimum := box.MinimumSize()
dot.Y += minimum.Y
if dot.X < minimum.X {
dot.X = minimum.X
}
}
dot.Y += hints.Gap.Y * (len(boxes) - 1)
return dot
} else {
dot := image.Point { }
for _, box := range boxes {
minimum := box.MinimumSize()
dot.X += minimum.X
if dot.Y < minimum.Y {
dot.Y = minimum.Y
}
}
dot.X += hints.Gap.X * (len(boxes) - 1)
return dot
}
}
func (contract Contract) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
if contract.v() {
dot := hints.Bounds.Min
for index, box := range boxes {
if index > 0 { dot.Y += hints.Gap.Y }
minimum := box.MinimumSize()
box.SetBounds(image.Rectangle {
Min: dot,
Max: dot.Add(image.Pt(hints.Bounds.Dx(), minimum.Y)),
})
dot.Y += minimum.Y
}
height := dot.Y - hints.Bounds.Min.Y
offset := 0
switch hints.AlignY {
case tomo.AlignMiddle:
offset = (hints.Bounds.Dy() - height) / 2
case tomo.AlignEnd:
offset = hints.Bounds.Dy() - height
}
for _, box := range boxes {
box.SetBounds(box.Bounds().Add(image.Pt(0, offset)))
}
} else {
dot := hints.Bounds.Min
for index, box := range boxes {
if index > 0 { dot.X += hints.Gap.X }
minimum := box.MinimumSize()
box.SetBounds(image.Rectangle {
Min: dot,
Max: dot.Add(image.Pt(minimum.X, hints.Bounds.Dy())),
})
dot.X += minimum.X
}
width := dot.X - hints.Bounds.Min.X
offset := 0
switch hints.AlignX {
case tomo.AlignMiddle:
offset = (hints.Bounds.Dx() - width) / 2
case tomo.AlignEnd:
offset = hints.Bounds.Dx() - width
}
for _, box := range boxes {
box.SetBounds(box.Bounds().Add(image.Pt(offset, 0)))
}
}
dot.X += hints.Gap.X * (len(boxes) - 1)
return dot
}
func (Row) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
// TODO respect alignment value
dot := hints.Bounds.Min
for index, box := range boxes {
if index > 0 { dot.X += hints.Gap.X }
minimum := box.MinimumSize()
box.SetBounds(image.Rectangle {
Min: dot,
Max: dot.Add(image.Pt(minimum.X, hints.Bounds.Dy())),
})
dot.X += minimum.X
}
width := dot.X - hints.Bounds.Min.X
offset := 0
switch hints.AlignX {
case tomo.AlignMiddle:
offset = (hints.Bounds.Dx() - width) / 2
case tomo.AlignEnd:
offset = hints.Bounds.Dx() - width
}
for _, box := range boxes {
box.SetBounds(box.Bounds().Add(image.Pt(offset, 0)))
}
}
type Column struct { }
func (Column) MinimumSize (hints tomo.LayoutHints, boxes []tomo.Box) image.Point {
dot := image.Point { }
for _, box := range boxes {
minimum := box.MinimumSize()
dot.Y += minimum.Y
if dot.X < minimum.X {
dot.X = minimum.X
}
}
dot.Y += hints.Gap.Y * (len(boxes) - 1)
return dot
}
func (Column) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
// TODO respect alignment value
dot := hints.Bounds.Min
for index, box := range boxes {
if index > 0 { dot.Y += hints.Gap.Y }
minimum := box.MinimumSize()
box.SetBounds(image.Rectangle {
Min: dot,
Max: dot.Add(image.Pt(hints.Bounds.Dx(), minimum.Y)),
})
dot.Y += minimum.Y
}
height := dot.Y - hints.Bounds.Min.Y
offset := 0
switch hints.AlignY {
case tomo.AlignMiddle:
offset = (hints.Bounds.Dy() - height) / 2
case tomo.AlignEnd:
offset = hints.Bounds.Dy() - height
}
for _, box := range boxes {
box.SetBounds(box.Bounds().Add(image.Pt(0, offset)))
}
}
func (contract Contract) v () bool { return contract == ContractVertical }
func (contract Contract) h () bool { return contract == ContractHorizontal }

100
numberinput.go Normal file
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@@ -0,0 +1,100 @@
package objects
import "math"
import "strconv"
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/theme"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event"
import "git.tebibyte.media/tomo/objects/layouts"
// NumberInput is an editable text box which accepts only numbers, and has
// controls to increment and decrement its value.
type NumberInput struct {
tomo.ContainerBox
input *TextInput
increment *Button
decrement *Button
on struct {
enter event.FuncBroadcaster
edit event.FuncBroadcaster
}
}
// NewNumberInput creates a new number input with the specified value.
func NewNumberInput (value float64) *NumberInput {
box := &NumberInput {
ContainerBox: tomo.NewContainerBox(),
input: NewTextInput(""),
increment: NewButton(""),
decrement: NewButton(""),
}
theme.Apply(box, theme.R("objects", "NumberInput", ""))
box.Add(box.input)
box.Add(box.decrement)
box.Add(box.increment)
box.SetLayout(layouts.NewGrid([]bool { true, false, false }, []bool { true }))
box.increment.SetIcon(theme.IconActionIncrement)
box.decrement.SetIcon(theme.IconActionDecrement)
box.SetValue(value)
box.CaptureScroll(true)
box.CaptureKeyboard(true)
box.OnScroll(box.handleScroll)
box.OnKeyDown(box.handleKeyDown)
box.input.OnEnter(box.handleEnter)
box.input.OnEdit(box.on.edit.Broadcast)
box.increment.OnClick(func () { box.shift(1) })
box.decrement.OnClick(func () { box.shift(-1) })
return box
}
// SetValue sets the value of the input.
func (this *NumberInput) SetValue (value float64) {
this.input.SetText(strconv.FormatFloat(value, 'g', -1, 64))
}
// Value returns the value of the input.
func (this *NumberInput) Value () float64 {
value, _ := strconv.ParseFloat(this.input.Text(), 64)
return value
}
// OnEnter specifies a function to be called when the user presses enter within
// the text input.
func (this *NumberInput) OnEnter (callback func ()) event.Cookie {
return this.on.enter.Connect(callback)
}
// OnEdit specifies a function to be called when the user edits the input value.
func (this *NumberInput) OnEdit (callback func ()) event.Cookie {
return this.on.edit.Connect(callback)
}
func (this *NumberInput) shift (by int) {
this.SetValue(this.Value() + float64(by))
this.on.edit.Broadcast()
}
func (this *NumberInput) handleKeyDown (key input.Key, numpad bool) {
switch key {
case input.KeyUp: this.shift(1)
case input.KeyDown: this.shift(-1)
default: this.input.handleKeyDown(key, numpad)
}
}
func (this *NumberInput) handleScroll (x, y float64) {
if x == 0 {
this.shift(-int(math.Round(y)))
} else {
this.input.handleScroll(x, y)
}
}
func (this *NumberInput) handleEnter () {
this.SetValue(this.Value())
this.on.enter.Broadcast()
}

364
scrollbar.go Normal file
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package objects
import "image"
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/theme"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event"
// Scrollbar is a special type of slider that can control the scroll of any
// overflowing ContainerBox.
type Scrollbar struct {
tomo.ContainerBox
handle *SliderHandle
layout scrollbarLayout
dragging bool
dragOffset image.Point
linkCookie event.Cookie
on struct {
valueChange event.FuncBroadcaster
}
}
func newScrollbar (orient string) *Scrollbar {
this := &Scrollbar {
ContainerBox: tomo.NewContainerBox(),
handle: &SliderHandle {
Box: tomo.NewBox(),
},
layout: scrollbarLayout {
vertical: orient == "vertical",
},
}
this.Add(this.handle)
this.SetFocusable(true)
this.CaptureDND(true)
this.CaptureMouse(true)
this.CaptureScroll(true)
this.CaptureKeyboard(true)
this.OnKeyDown(this.handleKeyDown)
this.OnMouseDown(this.handleMouseDown)
this.OnMouseUp(this.handleMouseUp)
this.OnMouseMove(this.handleMouseMove)
this.OnScroll(this.handleScroll)
theme.Apply(this.handle, theme.R("objects", "SliderHandle", orient))
theme.Apply(this, theme.R("objects", "Slider", orient))
return this
}
// NewVerticalScrollbar creates a new vertical scrollbar.
func NewVerticalScrollbar () *Scrollbar {
return newScrollbar("vertical")
}
// NewHorizontalScrollbar creates a new horizontal scrollbar.
func NewHorizontalScrollbar () *Scrollbar {
return newScrollbar("horizontal")
}
// Link assigns this scrollbar to a ContentBox. Closing the returned cookie will
// unlink it.
func (this *Scrollbar) Link (box tomo.ContentBox) event.Cookie {
this.layout.linked = box
this.linkCookie = this.newLinkCookie (
box.OnContentBoundsChange(this.handleLinkedContentBoundsChange))
this.SetLayout(this.layout)
return this.linkCookie
}
func (this *Scrollbar) handleLinkedContentBoundsChange () {
if this.layout.linked == nil { return }
previousValue := this.layout.value
trackLength := this.layout.contentLength() - this.layout.viewportLength()
if trackLength == 0 {
this.layout.value = 0
} else {
this.layout.value = this.layout.contentPos() / trackLength
}
this.SetLayout(this.layout)
if this.layout.value != previousValue {
this.on.valueChange.Broadcast()
}
}
// SetValue sets the value of the scrollbar between 0 and 1, where 0 is scrolled
// all the way to the left/top, and 1 is scrolled all the way to the
// right/bottom.
func (this *Scrollbar) SetValue (value float64) {
if this.layout.linked == nil { return }
if value > 1 { value = 1 }
if value < 0 { value = 0 }
trackLength := this.layout.contentLength() - this.layout.viewportLength()
position := trackLength * value
point := this.layout.linked.ContentBounds().Min
if this.layout.vertical {
point.Y = -int(position)
} else {
point.X = -int(position)
}
this.layout.linked.ScrollTo(point)
}
// Value returns the value of the scrollbar between 0 and 1 where 0 is scrolled
// all the way to the left/top, and 1 is scrolled all the way to the
// right/bottom.
func (this *Scrollbar) Value () float64 {
if this.layout.linked == nil { return 0 }
return this.layout.value
}
// OnValueChange specifies a function to be called when the position of the
// scrollbar changes.
func (this *Scrollbar) OnValueChange (callback func ()) event.Cookie {
return this.on.valueChange.Connect(callback)
}
func (this *Scrollbar) handleKeyDown (key input.Key, numpad bool) {
var increment float64; if this.layout.vertical {
increment = -0.05
} else {
increment = 0.05
}
switch key {
case input.KeyUp, input.KeyLeft:
if this.Modifiers().Alt {
this.SetValue(0)
} else {
this.SetValue(this.Value() - increment)
}
case input.KeyDown, input.KeyRight:
if this.Modifiers().Alt {
this.SetValue(1)
} else {
this.SetValue(this.Value() + increment)
}
case input.KeyHome:
this.SetValue(0)
case input.KeyEnd:
this.SetValue(1)
}
}
func (this *Scrollbar) handleMouseDown (button input.Button) {
pointer := this.MousePosition()
handle := this.handle.Bounds()
within := pointer.In(handle)
var above bool; if this.layout.vertical {
above = pointer.Y < handle.Min.Y + handle.Dy() / 2
} else {
above = pointer.X < handle.Min.X + handle.Dx() / 2
}
switch button {
case input.ButtonLeft:
if within {
this.dragging = true
this.dragOffset =
pointer.Sub(this.handle.Bounds().Min).
Add(this.InnerBounds().Min)
this.drag()
} else {
this.dragOffset = this.fallbackDragOffset()
this.dragging = true
this.drag()
}
case input.ButtonMiddle:
if above {
this.scrollBy(this.pageSize())
} else {
this.scrollBy(-this.pageSize())
}
case input.ButtonRight:
if above {
this.scrollBy(this.stepSize())
} else {
this.scrollBy(-this.stepSize())
}
}
}
func (this *Scrollbar) handleMouseUp (button input.Button) {
if button != input.ButtonLeft || !this.dragging { return }
this.dragging = false
}
func (this *Scrollbar) handleMouseMove () {
if !this.dragging { return }
this.drag()
}
func (this *Scrollbar) handleScroll (x, y float64) {
if this.layout.linked == nil { return }
this.layout.linked.ScrollTo (
this.layout.linked.ContentBounds().Min.
Sub(image.Pt(int(x), int(y))))
}
func (this *Scrollbar) drag () {
pointer := this.MousePosition().Sub(this.dragOffset)
gutter := this.InnerBounds()
handle := this.handle.Bounds()
if this.layout.vertical {
this.SetValue (
float64(pointer.Y) /
float64(gutter.Dy() - handle.Dy()))
} else {
this.SetValue (
float64(pointer.X) /
float64(gutter.Dx() - handle.Dx()))
}
}
func (this *Scrollbar) fallbackDragOffset () image.Point {
if this.layout.vertical {
return this.InnerBounds().Min.
Add(image.Pt(0, this.handle.Bounds().Dy() / 2))
} else {
return this.InnerBounds().Min.
Add(image.Pt(this.handle.Bounds().Dx() / 2, 0))
}
}
func (this *Scrollbar) pageSize () int {
if this.layout.linked == nil { return 0 }
viewport := this.layout.linked.InnerBounds()
if this.layout.vertical {
return viewport.Dy()
} else {
return viewport.Dx()
}
}
func (this *Scrollbar) stepSize () int {
// FIXME: this should not be hardcoded, need to get base font metrics
// from theme somehow. should be (emspace, lineheight)
return 16
}
func (this *Scrollbar) scrollBy (distance int) {
if this.layout.linked == nil { return }
var vector image.Point; if this.layout.vertical {
vector.Y = distance
} else {
vector.X = distance
}
this.layout.linked.ScrollTo (
this.layout.linked.ContentBounds().Min.
Add(vector))
}
type scrollbarCookie struct {
owner *Scrollbar
subCookies []event.Cookie
}
func (this *Scrollbar) newLinkCookie (subCookies ...event.Cookie) *scrollbarCookie {
return &scrollbarCookie {
owner: this,
subCookies: subCookies,
}
}
func (this *scrollbarCookie) Close () {
for _, cookie := range this.subCookies {
cookie.Close()
}
this.owner.layout.linked = nil
this.owner.SetLayout(this.owner.layout)
}
type scrollbarLayout struct {
vertical bool
value float64
linked tomo.ContentBox
}
func (scrollbarLayout) MinimumSize (hints tomo.LayoutHints, boxes []tomo.Box) image.Point {
if len(boxes) != 1 { return image.Pt(0, 0) }
return boxes[0].MinimumSize()
}
func (this scrollbarLayout) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
if len(boxes) != 1 { return }
handle := image.Rectangle { Max: boxes[0].MinimumSize() }
gutter := hints.Bounds
var gutterLength float64;
var handleMin float64;
if this.vertical {
gutterLength = float64(gutter.Dy())
handleMin = float64(handle.Dy())
} else {
gutterLength = float64(gutter.Dx())
handleMin = float64(handle.Dx())
}
// calculate handle length
handleLength := gutterLength * this.viewportContentRatio()
if handleLength < handleMin { handleLength = handleMin }
if handleLength >= gutterLength {
// just hide the handle if it isn't needed.
// TODO: we need a way to hide and show boxes, this is janky as
// fuck
boxes[0].SetBounds(image.Rect(-16, -16, 0, 0))
return
}
if this.vertical {
handle.Max.Y = int(handleLength)
} else {
handle.Max.X = int(handleLength)
}
// calculate handle position
handlePosition := (gutterLength - handleLength) * this.value
var handleOffset image.Point
if this.vertical {
handleOffset = image.Pt(0, int(handlePosition))
} else {
handleOffset = image.Pt(int(handlePosition), 0)
}
handle = handle.Sub(handleOffset).Add(gutter.Min)
// place handle
boxes[0].SetBounds(handle)
}
func (this scrollbarLayout) viewportContentRatio () float64 {
if this.linked == nil { return 0 }
return this.viewportLength() / this.contentLength()
}
func (this scrollbarLayout) viewportLength () float64 {
if this.vertical {
return float64(this.linked.InnerBounds().Dy())
} else {
return float64(this.linked.InnerBounds().Dx())
}
}
func (this scrollbarLayout) contentLength () float64 {
if this.vertical {
return float64(this.linked.ContentBounds().Dy())
} else {
return float64(this.linked.ContentBounds().Dx())
}
}
func (this scrollbarLayout) contentPos () float64 {
if this.vertical {
return float64(this.linked.ContentBounds().Min.Y)
} else {
return float64(this.linked.ContentBounds().Min.X)
}
}

190
scrollcontainer.go Normal file
View File

@@ -0,0 +1,190 @@
package objects
import "image"
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/event"
import "git.tebibyte.media/tomo/tomo/theme"
// ScrollSide determines which Scrollbars are active in a ScrollContainer.
type ScrollSide int; const (
ScrollVertical ScrollSide = 1 << iota
ScrollHorizontal
ScrollBoth = ScrollVertical | ScrollHorizontal
)
// Horizontal returns true if the side includes a horizontal bar.
func (sides ScrollSide) Horizontal () bool {
return sides & ScrollHorizontal > 0
}
// Vertical returns true if the side includes a vertical bar.
func (sides ScrollSide) Vertical () bool {
return sides & ScrollVertical > 0
}
// String returns one of:
// - both
// - horizontal
// - vertical
// - none
func (sides ScrollSide) String () string {
switch {
case sides.Horizontal() && sides.Vertical(): return "both"
case sides.Horizontal(): return "horizontal"
case sides.Vertical(): return "vertical"
default: return "none"
}
}
// ScrollContainer couples a ContentBox with one or two Scrollbars.
type ScrollContainer struct {
tomo.ContainerBox
layout *scrollContainerLayout
horizontalCookie event.Cookie
verticalCookie event.Cookie
}
// NewScrollContainer creates a new scroll container.
func NewScrollContainer (sides ScrollSide) *ScrollContainer {
this := &ScrollContainer {
ContainerBox: tomo.NewContainerBox(),
layout: &scrollContainerLayout { },
}
if sides.Vertical() {
this.layout.vertical = NewVerticalScrollbar()
this.Add(this.layout.vertical)
}
if sides.Horizontal() {
this.layout.horizontal = NewHorizontalScrollbar()
this.Add(this.layout.horizontal)
}
this.CaptureScroll(true)
this.OnScroll(this.handleScroll)
theme.Apply(this, theme.R("objects", "ScrollContainer", sides.String()))
this.SetLayout(this.layout)
return this
}
// SetRoot sets the root child of the ScrollContainer. There can only be one at
// a time, and setting it will remove and unlink the current child if there is
// one.
func (this *ScrollContainer) SetRoot (root tomo.ContentBox) {
if this.layout.root != nil {
// delete root and close cookies
this.Delete(this.layout.root)
if this.horizontalCookie != nil {
this.horizontalCookie.Close()
this.horizontalCookie = nil
}
if this.verticalCookie != nil {
this.verticalCookie.Close()
this.verticalCookie = nil
}
}
this.layout.root = root
if root != nil {
// insert root at the beginning (for keynav)
switch {
case this.layout.vertical != nil:
this.Insert(root, this.layout.vertical)
case this.layout.horizontal != nil:
this.Insert(root, this.layout.horizontal)
default:
this.Add(root)
}
// link root and remember cookies
if this.layout.horizontal != nil {
this.horizontalCookie = this.layout.horizontal.Link(root)
}
if this.layout.vertical != nil {
this.verticalCookie = this.layout.vertical.Link(root)
}
}
}
// SetValue sets the horizontal and vertical scrollbar values where 0 is all the
// way to the left/top, and 1 is all the way to the right/bottom.
func (this *ScrollContainer) SetValue (x, y float64) {
if this.layout.horizontal != nil {
this.layout.horizontal.SetValue(x)
}
if this.layout.vertical != nil {
this.layout.vertical.SetValue(y)
}
}
// Value returns the horizontal and vertical scrollbar values where 0 is all the
// way to the left/top, and 1 is all the way to the right/bottom.
func (this *ScrollContainer) Value () (x, y float64) {
if this.layout.horizontal != nil {
x = this.layout.horizontal.Value()
}
if this.layout.vertical != nil {
y = this.layout.vertical.Value()
}
return x, y
}
func (this *ScrollContainer) handleScroll (x, y float64) {
if this.layout.root == nil { return }
this.layout.root.ScrollTo (
this.layout.root.ContentBounds().Min.
Sub(image.Pt(int(x), int(y))))
}
type scrollContainerLayout struct {
root tomo.ContentBox
horizontal *Scrollbar
vertical *Scrollbar
}
func (this *scrollContainerLayout) MinimumSize (hints tomo.LayoutHints, boxes []tomo.Box) image.Point {
var minimum image.Point; if this.root != nil {
minimum = this.root.MinimumSize()
}
if this.horizontal != nil {
minimum.Y += this.horizontal.MinimumSize().Y
}
if this.vertical != nil {
minimum.X += this.vertical.MinimumSize().X
minimum.Y = max(minimum.Y, this.vertical.MinimumSize().Y)
}
if this.horizontal != nil {
minimum.X = max(minimum.X, this.horizontal.MinimumSize().X)
}
return minimum
}
func (this *scrollContainerLayout) Arrange (hints tomo.LayoutHints, boxes []tomo.Box) {
rootBounds := hints.Bounds
if this.horizontal != nil {
rootBounds.Max.Y -= this.horizontal.MinimumSize().Y
}
if this.vertical != nil {
rootBounds.Max.X -= this.vertical.MinimumSize().X
}
if this.root != nil {
this.root.SetBounds(rootBounds)
}
if this.horizontal != nil {
this.horizontal.SetBounds(image.Rect (
hints.Bounds.Min.X,
rootBounds.Max.Y,
rootBounds.Max.X,
hints.Bounds.Max.Y))
}
if this.vertical != nil {
this.vertical.SetBounds(image.Rect (
rootBounds.Max.X,
hints.Bounds.Min.Y,
hints.Bounds.Max.X,
rootBounds.Max.Y))
}
}
func max (x, y int) int {
if x > y { return x }
return y
}

View File

@@ -6,20 +6,22 @@ import "git.tebibyte.media/tomo/tomo/theme"
import "git.tebibyte.media/tomo/tomo/input"
import "git.tebibyte.media/tomo/tomo/event"
// UNDER CONSTRUCTION!
// Slider is a control that selects a numeric value between 0 and 1.
type Slider struct {
tomo.ContainerBox
handle *SliderHandle
layout sliderLayout
dragging bool
dragOffset image.Point
step float64
on struct {
valueChange event.FuncBroadcaster
slide event.FuncBroadcaster
}
}
// SliderHandle is a simple object that serves as a handle for sliders and
// scrollbars. It is completely inert.
type SliderHandle struct {
tomo.Box
}
@@ -33,44 +35,56 @@ func newSlider (orient string, value float64) *Slider {
layout: sliderLayout {
vertical: orient == "vertical",
},
step: 0.05,
}
this.Add(this.handle)
this.SetFocusable(true)
this.SetPropagateEvents(false)
this.CaptureDND(true)
this.CaptureMouse(true)
this.CaptureScroll(true)
this.CaptureKeyboard(true)
this.SetValue(value)
this.OnKeyDown(this.handleKeyDown)
this.OnMouseDown(this.handleMouseDown)
this.OnMouseUp(this.handleMouseUp)
this.OnMouseMove(this.handleMouseMove)
this.OnScroll(this.handleScroll)
theme.Apply(this.handle, theme.R("objects", "SliderHandle", orient))
theme.Apply(this, theme.R("objects", "Slider", orient))
return this
}
// NewVerticalSlider creates a new vertical slider with the specified value.
func NewVerticalSlider (value float64) *Slider {
return newSlider("vertical", value)
}
// NewHorizontalSlider creates a new horizontal slider with the specified value.
func NewHorizontalSlider (value float64) *Slider {
return newSlider("horizontal", value)
}
// SetValue sets the value of the slider between 0 and 1.
func (this *Slider) SetValue (value float64) {
if value < 0 { value = 0 }
if value > 1 { value = 1 }
if value == this.layout.value { return }
this.layout.value = value
this.SetLayout(this.layout)
this.on.valueChange.Broadcast()
}
// Value returns the value of the slider between 0 and 1.
func (this *Slider) Value () float64 {
return this.layout.value
}
func (this *Slider) OnValueChange (callback func ()) event.Cookie {
return this.on.valueChange.Connect(callback)
// OnValueChange specifies a function to be called when the user moves the
// slider.
func (this *Slider) OnSlide (callback func ()) event.Cookie {
return this.on.slide.Connect(callback)
}
func (this *Slider) handleKeyDown (key input.Key, numpad bool) {
@@ -87,30 +101,32 @@ func (this *Slider) handleKeyDown (key input.Key, numpad bool) {
} else {
this.SetValue(this.Value() - increment)
}
this.on.slide.Broadcast()
case input.KeyDown, input.KeyRight:
if this.Modifiers().Alt {
this.SetValue(1)
} else {
this.SetValue(this.Value() + increment)
}
this.on.slide.Broadcast()
case input.KeyHome:
this.SetValue(0)
this.on.slide.Broadcast()
case input.KeyEnd:
this.SetValue(1)
this.on.slide.Broadcast()
}
}
func (this *Slider) handleMouseDown (button input.Button) {
pointer := this.MousePosition()
handle := this.handle.Bounds()
var above, within bool
if pointer.In(handle) {
within = true
} else if this.layout.vertical {
above = pointer.Y < handle.Min.Y
within := pointer.In(handle)
var above bool; if this.layout.vertical {
above = pointer.Y < handle.Min.Y + handle.Dy() / 2
} else {
above = pointer.X < handle.Min.X
above = pointer.X < handle.Min.X + handle.Dx() / 2
}
switch button {
@@ -129,14 +145,18 @@ func (this *Slider) handleMouseDown (button input.Button) {
case input.ButtonMiddle:
if above {
this.SetValue(0)
this.on.slide.Broadcast()
} else {
this.SetValue(1)
this.on.slide.Broadcast()
}
case input.ButtonRight:
if above {
this.SetValue(this.Value() - 0.05)
this.SetValue(this.Value() - this.step)
this.on.slide.Broadcast()
} else {
this.SetValue(this.Value() + 0.05)
this.SetValue(this.Value() + this.step)
this.on.slide.Broadcast()
}
}
}
@@ -151,6 +171,12 @@ func (this *Slider) handleMouseMove () {
this.drag()
}
func (this *Slider) handleScroll (x, y float64) {
delta := (x + y) * 0.005
this.SetValue(this.Value() + delta)
this.on.slide.Broadcast()
}
func (this *Slider) drag () {
pointer := this.MousePosition().Sub(this.dragOffset)
gutter := this.InnerBounds()
@@ -166,6 +192,7 @@ func (this *Slider) drag () {
float64(pointer.X) /
float64(gutter.Dx() - handle.Dx()))
}
this.on.slide.Broadcast()
}
func (this *Slider) fallbackDragOffset () image.Point {

27
textview.go Normal file
View File

@@ -0,0 +1,27 @@
package objects
import "image"
import "git.tebibyte.media/tomo/tomo"
import "git.tebibyte.media/tomo/tomo/theme"
// TextView is an area for displaying a large amount of multi-line text.
type TextView struct {
tomo.TextBox
}
// NewTextView creates a new text view.
func NewTextView (text string) *TextView {
this := &TextView { TextBox: tomo.NewTextBox() }
theme.Apply(this, theme.R("objects", "TextView", ""))
this.SetFocusable(true)
this.SetSelectable(true)
this.SetText(text)
this.SetOverflow(false, true)
this.SetWrap(true)
this.OnScroll(this.handleScroll)
return this
}
func (this *TextView) handleScroll (x, y float64) {
this.ScrollTo(this.ContentBounds().Min.Add(image.Pt(int(x), int(y))))
}