217 lines
5.7 KiB
Go
217 lines
5.7 KiB
Go
package objects
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import "image"
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import "git.tebibyte.media/tomo/tomo"
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import "git.tebibyte.media/tomo/tomo/text"
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import "git.tebibyte.media/tomo/tomo/input"
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import "git.tebibyte.media/tomo/tomo/event"
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var _ tomo.ContentObject = new(TextInput)
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// TextInput is a single-line editable text box.
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type TextInput struct {
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box tomo.TextBox
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text []rune
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multiline bool
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on struct {
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valueChange event.FuncBroadcaster
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confirm event.FuncBroadcaster
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}
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}
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func newTextInput (text string, multiline bool) *TextInput {
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textInput := &TextInput {
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box: tomo.NewTextBox(),
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multiline: multiline,
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}
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textInput.box.SetRole(tomo.R("objects", "TextInput"))
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textInput.box.SetTag("multiline", multiline)
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if multiline {
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textInput.box.SetAttr(tomo.AOverflow(false, true))
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textInput.box.SetAttr(tomo.AWrap(true))
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textInput.box.SetAttr(tomo.AAlign(tomo.AlignStart, tomo.AlignStart))
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} else {
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textInput.box.SetAttr(tomo.AOverflow(true, false))
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textInput.box.SetAttr(tomo.AAlign(tomo.AlignStart, tomo.AlignMiddle))
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}
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textInput.SetValue(text)
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textInput.box.SetFocusable(true)
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textInput.box.SetSelectable(true)
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textInput.box.OnKeyDown(textInput.handleKeyDown)
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textInput.box.OnKeyUp(textInput.handleKeyUp)
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textInput.box.OnScroll(textInput.handleScroll)
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return textInput
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}
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// NewTextInput creates a new text input containing the specified text.
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func NewTextInput (text string) *TextInput {
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return newTextInput(text, false)
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}
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// NewMultilineTextInput creates a new multiline text input containing the
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// specified text.
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func NewMultilineTextInput (text string) *TextInput {
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return newTextInput(text, true)
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}
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// GetBox returns the underlying box.
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func (this *TextInput) GetBox () tomo.Box {
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return this.box
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}
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// SetFocused sets whether or not this text input has keyboard focus. If set to
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// true, this method will steal focus away from whichever object currently has
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// focus.
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func (this *TextInput) SetFocused (focused bool) {
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this.box.SetFocused(focused)
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}
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// Select sets the text cursor or selection.
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func (this *TextInput) Select (dot text.Dot) {
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this.box.Select(dot)
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}
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// Dot returns the text cursor or selection.
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func (this *TextInput) Dot () text.Dot {
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return this.box.Dot()
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}
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// OnDotChange specifies a function to be called when the text cursor or
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// selection changes.
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func (this *TextInput) OnDotChange (callback func ()) event.Cookie {
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return this.box.OnDotChange(callback)
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}
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// SetAlign sets the X and Y alignment of the text input.
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func (this *TextInput) SetAlign (x, y tomo.Align) {
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this.box.SetAttr(tomo.AAlign(x, y))
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}
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// ContentBounds returns the bounds of the inner content of the text input
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// relative to the input's InnerBounds.
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func (this *TextInput) ContentBounds () image.Rectangle {
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return this.box.ContentBounds()
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}
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// ScrollTo shifts the origin of the text input's content to the origin of the
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// inputs's InnerBounds, offset by the given point.
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func (this *TextInput) ScrollTo (position image.Point) {
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this.box.ScrollTo(position)
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}
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// OnContentBoundsChange specifies a function to be called when the text input's
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// ContentBounds or InnerBounds changes.
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func (this *TextInput) OnContentBoundsChange (callback func ()) event.Cookie {
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return this.box.OnContentBoundsChange(callback)
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}
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// SetValue sets the text content of the input.
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func (this *TextInput) SetValue (text string) {
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this.text = []rune(text)
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this.box.SetText(text)
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}
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// Value returns the text content of the input.
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func (this *TextInput) Value () string {
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return string(this.text)
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}
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// OnConfirm specifies a function to be called when the user presses enter
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// within the text input.
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func (this *TextInput) OnConfirm (callback func ()) event.Cookie {
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return this.on.confirm.Connect(callback)
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}
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// OnValueChange specifies a function to be called when the user edits the input
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// text.
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func (this *TextInput) OnValueChange (callback func ()) event.Cookie {
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return this.on.valueChange.Connect(callback)
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}
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// Type types a character at the current dot position.
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func (this *TextInput) Type (char rune) {
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dot := this.Dot()
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this.text, dot = text.Type(this.text, dot, rune(char))
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this.Select(dot)
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this.box.SetText(string(this.text))
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}
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// TODO: add up/down controls if this is a multiline input
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func (this *TextInput) handleKeyDown (key input.Key, numpad bool) bool {
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dot := this.Dot()
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modifiers := this.box.Window().Modifiers()
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word := modifiers.Control
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changed := false
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defer func () {
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this.Select(dot)
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if changed {
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this.box.SetText(string(this.text))
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this.on.valueChange.Broadcast()
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}
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} ()
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typ := func () {
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this.text, dot = text.Type(this.text, dot, rune(key))
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changed = true
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}
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if this.multiline && !modifiers.Control {
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switch {
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case key == '\n', key == '\t':
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typ()
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return true
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}
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}
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switch {
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case isConfirmationKey(key):
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this.on.confirm.Broadcast()
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return true
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case key == input.KeyBackspace:
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this.text, dot = text.Backspace(this.text, dot, word)
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changed = true
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return true
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case key == input.KeyDelete:
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this.text, dot = text.Delete(this.text, dot, word)
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changed = true
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return true
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case key.Printable() && !modifiers.Control:
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typ()
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return true
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default:
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return false
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}
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}
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func (this *TextInput) handleKeyUp (key input.Key, numpad bool) bool {
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modifiers := this.box.Window().Modifiers()
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if this.multiline && !modifiers.Control {
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switch {
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case key == '\n', key == '\t':
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return true
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}
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}
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switch {
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case isConfirmationKey(key):
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return true
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case key == input.KeyBackspace:
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return true
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case key == input.KeyDelete:
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return true
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case key.Printable() && !modifiers.Control:
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return true
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default:
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return false
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}
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}
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func (this *TextInput) handleScroll (x, y float64) bool {
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if x == 0 { return false }
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this.ScrollTo(this.ContentBounds().Min.Sub(image.Pt(int(x), int(y))))
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return true
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}
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