package patterns
import "image"
import "git.tebibyte.media/sashakoshka/tomo/canvas"
// Texture is a pattern that tiles the content of a canvas both horizontally and
// vertically.
type Texture struct {
canvas.Canvas
}
// Draw tiles the pattern's canvas within the clipping bounds. The minimum
// points of the pattern's canvas and the destination canvas will be lined up.
func (pattern Texture) Draw (destination canvas.Canvas, clip image.Rectangle) {
realBounds := destination.Bounds()
bounds := clip.Canon().Intersect(realBounds)
if bounds.Empty() { return }
dstData, dstStride := destination.Buffer()
srcData, srcStride := pattern.Buffer()
srcBounds := pattern.Bounds()
dstPoint := image.Point { }
srcPoint := bounds.Min.Sub(realBounds.Min).Add(srcBounds.Min)
srcPoint.X = wrap(srcPoint.X, srcBounds.Min.X, srcBounds.Max.X)
srcPoint.Y = wrap(srcPoint.Y, srcBounds.Min.Y, srcBounds.Max.Y)
for dstPoint.Y = bounds.Min.Y; dstPoint.Y < bounds.Max.Y; dstPoint.Y ++ {
srcPoint.X = srcBounds.Min.X
dstPoint.X = bounds.Min.X
dstYComponent := dstPoint.Y * dstStride
srcYComponent := srcPoint.Y * srcStride
for {
dstIndex := dstYComponent + dstPoint.X
srcIndex := srcYComponent + srcPoint.X
dstData[dstIndex] = srcData[srcIndex]
srcPoint.X ++
if srcPoint.X >= srcBounds.Max.X {
dstPoint.X ++
if dstPoint.X >= bounds.Max.X {
break
srcPoint.Y ++
if srcPoint.Y >= srcBounds.Max.Y {
srcPoint.Y = srcBounds.Min.Y
func wrap (value, min, max int) int {
difference := max - min
value = (value - min) % difference
if value < 0 { value += difference }
return value + min