Replaced tomo.Image with tomo.Canvas and tomo.Pattern

This is the first step in transitioning the API over to the new
design. The new tomo.Canvas interface gives drawing functions
direct access to data buffers and eliminates overhead associated
with calling functions for every pixel.

The entire artist package will be remade around this.
This commit is contained in:
Sasha Koshka 2023-01-14 01:54:57 -05:00
parent babc4a4af8
commit 34bf3038ac
16 changed files with 260 additions and 325 deletions

View File

@ -1,2 +1,52 @@
package artist
import "image"
import "image/color"
// Pattern is capable of generating a pattern pixel by pixel.
type Pattern interface {
// AtWhen returns the color of the pixel located at (x, y) relative to
// the origin point of the pattern (0, 0), when the pattern has the
// specified width and height. Patterns may ignore the width and height
// parameters, but it may be useful for some patterns such as gradients.
AtWhen (x, y, width, height int) (color.RGBA)
}
// Texture is a struct that allows an image to be converted into a tiling
// texture pattern.
type Texture struct {
data []color.RGBA
width, height int
}
// NewTexture converts an image into a texture.
func NewTexture (source image.Image) (texture Texture) {
bounds := source.Bounds()
texture.width = bounds.Dx()
texture.height = bounds.Dy()
texture.data = make([]color.RGBA, texture.width * texture.height)
index := 0
for y := bounds.Min.Y; y < bounds.Max.Y; y ++ {
for x := bounds.Min.X; x < bounds.Max.X; x ++ {
r, g, b, a := source.At(x, y).RGBA()
texture.data[index] = color.RGBA {
uint8(r >> 8),
uint8(g >> 8),
uint8(b >> 8),
uint8(a >> 8),
}
index ++
}}
return
}
// AtWhen returns the color at the specified x and y coordinates, wrapped to the
// image's width. the width and height are ignored.
func (texture Texture) AtWhen (x, y, width, height int) (pixel color.RGBA) {
x %= texture.width
y %= texture.height
if x < 0 { x += texture.width }
if y < 0 { y += texture.height }
return texture.data[x + y * texture.width]
}

View File

@ -7,10 +7,10 @@ import "git.tebibyte.media/sashakoshka/tomo"
// ShadingProfile contains shading information that can be used to draw chiseled
// objects.
type ShadingProfile struct {
Highlight tomo.Image
Shadow tomo.Image
Stroke tomo.Image
Fill tomo.Image
Highlight Pattern
Shadow Pattern
Stroke Pattern
Fill Pattern
StrokeWeight int
ShadingWeight int
}
@ -43,6 +43,7 @@ func ChiseledRectangle (
strokeWeight := profile.StrokeWeight
shadingWeight := profile.ShadingWeight
data, stride := destination.Buffer()
bounds = bounds.Canon()
updatedRegion = bounds
@ -59,11 +60,6 @@ func ChiseledRectangle (
fillBounds.Max = fillBounds.Max.Sub(shadingWeightVector)
fillBounds = fillBounds.Canon()
strokeImageMin := stroke.Bounds().Min
highlightImageMin := highlight.Bounds().Min
shadowImageMin := shadow.Bounds().Min
fillImageMin := fill.Bounds().Min
width := float64(bounds.Dx())
height := float64(bounds.Dy())
@ -75,11 +71,10 @@ func ChiseledRectangle (
point := image.Point { x, y }
switch {
case point.In(fillBounds):
pixel = fill.RGBAAt (
xx - strokeWeight - shadingWeight +
fillImageMin.X,
yy - strokeWeight - shadingWeight +
fillImageMin.Y)
pixel = fill.AtWhen (
xx - strokeWeight - shadingWeight,
yy - strokeWeight - shadingWeight,
fillBounds.Dx(), fillBounds.Dy())
case point.In(shadingBounds):
var highlighted bool
@ -97,27 +92,21 @@ func ChiseledRectangle (
width - float64(xx) >
float64(yy)
}
shadingSource := shadow
if highlighted {
pixel = highlight.RGBAAt (
xx - strokeWeight +
highlightImageMin.X,
yy - strokeWeight +
highlightImageMin.Y)
} else {
pixel = shadow.RGBAAt (
xx - strokeWeight +
shadowImageMin.X,
yy - strokeWeight +
shadowImageMin.Y)
shadingSource = highlight
}
pixel = shadingSource.AtWhen (
xx - strokeWeight,
yy - strokeWeight,
shadingBounds.Dx(),
shadingBounds.Dy())
default:
pixel = stroke.RGBAAt (
xx + strokeImageMin.X,
yy + strokeImageMin.Y)
pixel = stroke.AtWhen (
xx, yy, bounds.Dx(), bounds.Dy())
}
destination.SetRGBA(x, y, pixel)
data[x + y * stride] = pixel
xx ++
}
yy ++

View File

@ -5,7 +5,7 @@ import "git.tebibyte.media/sashakoshka/tomo"
func Line (
destination tomo.Canvas,
source tomo.Image,
source Pattern,
weight int,
min image.Point,
max image.Point,
@ -17,6 +17,8 @@ func Line (
updatedRegion = image.Rectangle { Min: min, Max: max }.Canon()
updatedRegion.Max.X ++
updatedRegion.Max.Y ++
width := updatedRegion.Dx()
height := updatedRegion.Dy()
if abs(max.Y - min.Y) <
abs(max.X - min.X) {
@ -26,7 +28,7 @@ func Line (
min = max
max = temp
}
lineLow(destination, source, weight, min, max)
lineLow(destination, source, weight, min, max, width, height)
} else {
if max.Y < min.Y {
@ -34,18 +36,21 @@ func Line (
min = max
max = temp
}
lineHigh(destination, source, weight, min, max)
lineHigh(destination, source, weight, min, max, width, height)
}
return
}
func lineLow (
destination tomo.Canvas,
source tomo.Image,
source Pattern,
weight int,
min image.Point,
max image.Point,
width, height int,
) {
data, stride := destination.Buffer()
deltaX := max.X - min.X
deltaY := max.Y - min.Y
yi := 1
@ -59,7 +64,7 @@ func lineLow (
y := min.Y
for x := min.X; x < max.X; x ++ {
destination.SetRGBA(x, y, source.RGBAAt(x, y))
data[x + y * stride] = source.AtWhen(x, y, width, height)
if D > 0 {
y += yi
D += 2 * (deltaY - deltaX)
@ -71,11 +76,14 @@ func lineLow (
func lineHigh (
destination tomo.Canvas,
source tomo.Image,
source Pattern,
weight int,
min image.Point,
max image.Point,
width, height int,
) {
data, stride := destination.Buffer()
deltaX := max.X - min.X
deltaY := max.Y - min.Y
xi := 1
@ -89,7 +97,7 @@ func lineHigh (
x := min.X
for y := min.Y; y < max.Y; y ++ {
destination.SetRGBA(x, y, source.RGBAAt(x, y))
data[x + y * stride] = source.AtWhen(x, y, width, height)
if D > 0 {
x += xi
D += 2 * (deltaX - deltaY)

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@ -1,105 +1,51 @@
package artist
import "image"
import "image/color"
import "git.tebibyte.media/sashakoshka/tomo"
// Paste transfers one image onto another, offset by the specified point.
// Paste transfers one canvas onto another, offset by the specified point.
func Paste (
destination tomo.Canvas,
source tomo.Image,
source tomo.Canvas,
offset image.Point,
) (
updatedRegion image.Rectangle,
) {
sourceBounds := source.Bounds().Canon()
dstData, dstStride := destination.Buffer()
srcData, srcStride := source.Buffer()
sourceBounds :=
source.Bounds().Canon().
Intersect(destination.Bounds().Sub(offset))
if sourceBounds.Empty() { return }
updatedRegion = sourceBounds.Add(offset)
for y := sourceBounds.Min.Y; y < sourceBounds.Max.Y; y ++ {
for x := sourceBounds.Min.X; x < sourceBounds.Max.X; x ++ {
destination.SetRGBA (
x + offset.X, y + offset.Y,
source.RGBAAt(x, y))
dstData[x + offset.X + (y + offset.Y) * dstStride] =
srcData[x + y * srcStride]
}}
return
}
// Rectangle draws a rectangle with an inset border. If the border image is nil,
// no border will be drawn. Likewise, if the fill image is nil, the rectangle
// will have no fill.
func Rectangle (
func FillRectangle (
destination tomo.Canvas,
fill tomo.Image,
stroke tomo.Image,
weight int,
source Pattern,
bounds image.Rectangle,
) (
updatedRegion image.Rectangle,
) {
bounds = bounds.Canon()
data, stride := destination.Buffer()
bounds = bounds.Canon().Intersect(destination.Bounds()).Canon()
if bounds.Empty() { return }
updatedRegion = bounds
fillBounds := bounds
fillBounds.Min = fillBounds.Min.Add(image.Point { weight, weight })
fillBounds.Max = fillBounds.Max.Sub(image.Point { weight, weight })
fillBounds = fillBounds.Canon()
for y := bounds.Min.Y; y < bounds.Max.Y; y ++ {
for x := bounds.Min.X; x < bounds.Max.X; x ++ {
var pixel color.RGBA
if (image.Point { x, y }).In(fillBounds) {
pixel = fill.RGBAAt(x, y)
} else {
pixel = stroke.RGBAAt(x, y)
}
destination.SetRGBA(x, y, pixel)
width, height := bounds.Dx(), bounds.Dy()
for y := 0; y < height; y ++ {
for x := 0; x < width; x ++ {
data[x + bounds.Min.X + (y + bounds.Min.Y) * stride] =
source.AtWhen(x, y, width, height)
}}
return
}
// OffsetRectangle is the same as Rectangle, but offsets the border image to the
// top left corner of the border and the fill image to the top left corner of
// the fill.
func OffsetRectangle (
destination tomo.Canvas,
fill tomo.Image,
stroke tomo.Image,
weight int,
bounds image.Rectangle,
) (
updatedRegion image.Rectangle,
) {
bounds = bounds.Canon()
updatedRegion = bounds
fillBounds := bounds
fillBounds.Min = fillBounds.Min.Add(image.Point { weight, weight })
fillBounds.Max = fillBounds.Max.Sub(image.Point { weight, weight })
fillBounds = fillBounds.Canon()
strokeImageMin := stroke.Bounds().Min
fillImageMin := fill.Bounds().Min
yy := 0
for y := bounds.Min.Y; y < bounds.Max.Y; y ++ {
xx := 0
for x := bounds.Min.X; x < bounds.Max.X; x ++ {
var pixel color.RGBA
if (image.Point { x, y }).In(fillBounds) {
pixel = fill.RGBAAt (
xx - weight + fillImageMin.X,
yy - weight + fillImageMin.Y)
} else {
pixel = stroke.RGBAAt (
xx + strokeImageMin.X,
yy + strokeImageMin.Y)
}
destination.SetRGBA(x, y, pixel)
xx ++
}
yy ++
}
return
}

View File

@ -3,7 +3,7 @@ package artist
// import "fmt"
import "image"
import "unicode"
import "image/draw"
// import "image/draw"
import "golang.org/x/image/font"
import "golang.org/x/image/math/fixed"
import "git.tebibyte.media/sashakoshka/tomo"
@ -95,34 +95,35 @@ func (drawer *TextDrawer) SetAlignment (align Align) {
// Draw draws the drawer's text onto the specified canvas at the given offset.
func (drawer *TextDrawer) Draw (
destination tomo.Canvas,
source tomo.Image,
source Pattern,
offset image.Point,
) (
updatedRegion image.Rectangle,
) {
if !drawer.layoutClean { drawer.recalculate() }
for _, word := range drawer.layout {
for _, character := range word.text {
destinationRectangle,
mask, maskPoint, _, ok := drawer.face.Glyph (
fixed.P (
offset.X + word.position.X + character.x,
offset.Y + word.position.Y),
character.character)
if !ok { continue }
// TODO: reimplement a version of draw mask that takes in a pattern
// for _, word := range drawer.layout {
// for _, character := range word.text {
// destinationRectangle,
// mask, maskPoint, _, ok := drawer.face.Glyph (
// fixed.P (
// offset.X + word.position.X + character.x,
// offset.Y + word.position.Y),
// character.character)
// if !ok { continue }
// FIXME: clip destination rectangle if we are on the cusp of
// the maximum height.
draw.DrawMask (
destination,
destinationRectangle,
source, image.Point { },
mask, maskPoint,
draw.Over)
// draw.DrawMask (
// destination,
// destinationRectangle,
// source, image.Point { },
// mask, maskPoint,
// draw.Over)
updatedRegion = updatedRegion.Union(destinationRectangle)
}}
// updatedRegion = updatedRegion.Union(destinationRectangle)
// }}
return
}

View File

@ -3,8 +3,8 @@ package artist
import "image"
import "image/color"
// Uniform is an infinite-sized Image of uniform color. It implements the
// color.Color, color.Model, and tomo.Image interfaces.
// Uniform is an infinite-sized pattern of uniform color. It implements the
// color.Color, color.Model, and image.Image interfaces.
type Uniform struct {
C color.RGBA
}
@ -29,13 +29,11 @@ func (uniform *Uniform) RGBA () (r, g, b, a uint32) {
}
func (uniform *Uniform) ColorModel () (model color.Model) {
model = uniform
return
return uniform
}
func (uniform *Uniform) Convert (in color.Color) (out color.Color) {
out = uniform.C
return
func (uniform *Uniform) Convert (in color.Color) (c color.Color) {
return uniform.C
}
func (uniform *Uniform) Bounds () (rectangle image.Rectangle) {
@ -45,13 +43,11 @@ func (uniform *Uniform) Bounds () (rectangle image.Rectangle) {
}
func (uniform *Uniform) At (x, y int) (c color.Color) {
c = uniform.C
return
return uniform.C
}
func (uniform *Uniform) RGBAAt (x, y int) (c color.RGBA) {
c = uniform.C
return
func (uniform *Uniform) AtWhen (x, y, width, height int) (c color.RGBA) {
return uniform.C
}
func (uniform *Uniform) RGBA64At (x, y int) (c color.RGBA64) {
@ -59,13 +55,10 @@ func (uniform *Uniform) RGBA64At (x, y int) (c color.RGBA64) {
g := uint16(uniform.C.G) << 8 | uint16(uniform.C.G)
b := uint16(uniform.C.B) << 8 | uint16(uniform.C.B)
a := uint16(uniform.C.A) << 8 | uint16(uniform.C.A)
c = color.RGBA64 { R: r, G: g, B: b, A: a }
return
return color.RGBA64 { R: r, G: g, B: b, A: a }
}
// Opaque scans the entire image and reports whether it is fully opaque.
func (uniform *Uniform) Opaque () (opaque bool) {
opaque = uniform.C.A == 0xFF
return
return uniform.C.A == 0xFF
}

View File

@ -1,99 +1 @@
package artist
import "git.tebibyte.media/sashakoshka/tomo"
import "image"
import "image/draw"
import "image/color"
// WrappedImage wraps an image.Image and allows it to satisfy tomo.Image.
type WrappedImage struct { Underlying image.Image }
// WrapImage wraps a generic image.Image and allows it to satisfy tomo.Image.
// Do not use this function to wrap images that already satisfy tomo.Image,
// because the resulting wrapped image will be rather slow in comparison.
func WrapImage (underlying image.Image) (wrapped tomo.Image) {
wrapped = WrappedImage { Underlying: underlying }
return
}
func (wrapped WrappedImage) Bounds () (bounds image.Rectangle) {
bounds = wrapped.Underlying.Bounds()
return
}
func (wrapped WrappedImage) ColorModel () (model color.Model) {
model = wrapped.Underlying.ColorModel()
return
}
func (wrapped WrappedImage) At (x, y int) (pixel color.Color) {
pixel = wrapped.Underlying.At(x, y)
return
}
func (wrapped WrappedImage) RGBAAt (x, y int) (pixel color.RGBA) {
r, g, b, a := wrapped.Underlying.At(x, y).RGBA()
pixel.R = uint8(r >> 8)
pixel.G = uint8(g >> 8)
pixel.B = uint8(b >> 8)
pixel.A = uint8(a >> 8)
return
}
// WrappedCanvas wraps a draw.Image and allows it to satisfy tomo.Canvas.
type WrappedCanvas struct { Underlying draw.Image }
// WrapCanvas wraps a generic draw.Image and allows it to satisfy tomo.Canvas.
// Do not use this function to wrap images that already satisfy tomo.Canvas,
// because the resulting wrapped image will be rather slow in comparison.
func WrapCanvas (underlying draw.Image) (wrapped tomo.Canvas) {
wrapped = WrappedCanvas { Underlying: underlying }
return
}
func (wrapped WrappedCanvas) Bounds () (bounds image.Rectangle) {
bounds = wrapped.Underlying.Bounds()
return
}
func (wrapped WrappedCanvas) ColorModel () (model color.Model) {
model = wrapped.Underlying.ColorModel()
return
}
func (wrapped WrappedCanvas) At (x, y int) (pixel color.Color) {
pixel = wrapped.Underlying.At(x, y)
return
}
func (wrapped WrappedCanvas) RGBAAt (x, y int) (pixel color.RGBA) {
r, g, b, a := wrapped.Underlying.At(x, y).RGBA()
pixel.R = uint8(r >> 8)
pixel.G = uint8(g >> 8)
pixel.B = uint8(b >> 8)
pixel.A = uint8(a >> 8)
return
}
func (wrapped WrappedCanvas) Set (x, y int, pixel color.Color) {
wrapped.Underlying.Set(x, y, pixel)
}
func (wrapped WrappedCanvas) SetRGBA (x, y int, pixel color.RGBA) {
wrapped.Underlying.Set(x, y, pixel)
}
// ToRGBA clones an existing image.Image into an image.RGBA struct, which
// directly satisfies tomo.Image. This is useful for things like icons and
// textures.
func ToRGBA (input image.Image) (output *image.RGBA) {
bounds := input.Bounds()
output = image.NewRGBA(bounds)
for y := bounds.Min.Y; y < bounds.Max.Y; y ++ {
for x := bounds.Min.X; x < bounds.Max.X; x ++ {
output.Set(x, y, input.At(x, y))
}}
return
}

View File

@ -187,8 +187,9 @@ func (window *Window) reallocateCanvas () {
}
func (window *Window) redrawChildEntirely () {
data, stride := window.child.Buffer()
window.xCanvas.For (func (x, y int) (c xgraphics.BGRA) {
rgba := window.child.RGBAAt(x, y)
rgba := data[x + y * stride]
c.R, c.G, c.B, c.A = rgba.R, rgba.G, rgba.B, rgba.A
return
})
@ -206,13 +207,14 @@ func (window *Window) resizeChildToFit () {
window.redrawChildEntirely()
}
func (window *Window) childDrawCallback (region tomo.Image) {
func (window *Window) childDrawCallback (region tomo.Canvas) {
if window.skipChildDrawCallback { return }
data, stride := region.Buffer()
bounds := region.Bounds()
for x := bounds.Min.X; x < bounds.Max.X; x ++ {
for y := bounds.Min.Y; y < bounds.Max.Y; y ++ {
rgba := region.RGBAAt(x, y)
rgba := data[x + y * stride]
window.xCanvas.SetBGRA (x, y, xgraphics.BGRA {
R: rgba.R,
G: rgba.G,

70
canvas.go Normal file
View File

@ -0,0 +1,70 @@
package tomo
import "image"
import "image/draw"
import "image/color"
// Canvas is like Image but also requires Set and SetRGBA methods. This
// interface can be easily satisfied using an image.RGBA struct.
type Canvas interface {
draw.Image
Buffer () (data []color.RGBA, stride int)
}
// BasicCanvas is a general purpose implementation of tomo.Canvas.
type BasicCanvas struct {
pix []color.RGBA
stride int
rect image.Rectangle
}
// NewBasicCanvas creates a new basic canvas with the specified width and
// height, allocating a buffer for it.
func NewBasicCanvas (width, height int) (canvas BasicCanvas) {
canvas.pix = make([]color.RGBA, height * width)
canvas.stride = width
canvas.rect = image.Rect(0, 0, width, height)
return
}
// you know what it do
func (canvas BasicCanvas) Bounds () (bounds image.Rectangle) {
return canvas.rect
}
// you know what it do
func (canvas BasicCanvas) At (x, y int) (color.Color) {
if !image.Pt(x, y).In(canvas.rect) { return nil }
return canvas.pix[x + y * canvas.stride]
}
// you know what it do
func (canvas BasicCanvas) ColorModel () (model color.Model) {
return color.RGBAModel
}
// you know what it do
func (canvas BasicCanvas) Set (x, y int, c color.Color) {
if !image.Pt(x, y).In(canvas.rect) { return }
r, g, b, a := c.RGBA()
canvas.pix[x + y * canvas.stride] = color.RGBA {
R: uint8(r >> 8),
G: uint8(g >> 8),
B: uint8(b >> 8),
A: uint8(a >> 8),
}
}
// you know what it do
func (canvas BasicCanvas) Buffer () (data []color.RGBA, stride int) {
return canvas.pix, canvas.stride
}
// Cut returns a sub-canvas of a given canvas.
func Cut (canvas Canvas, bounds image.Rectangle) (reduced BasicCanvas) {
bounds = bounds.Intersect(canvas.Bounds())
if bounds.Empty() { return }
reduced.rect = bounds
reduced.pix, reduced.stride = canvas.Buffer()
return
}

View File

@ -57,7 +57,7 @@ func (element *Container) Adopt (child tomo.Element, expand bool) {
return
},
Draw: func (region tomo.Image) {
Draw: func (region tomo.Canvas) {
element.drawChildRegion(child, region)
},
})
@ -318,10 +318,9 @@ func (element *Container) recalculate () {
func (element *Container) draw () {
bounds := element.core.Bounds()
artist.Rectangle (
artist.FillRectangle (
element.core,
theme.BackgroundImage(),
nil, 0,
bounds)
for _, entry := range element.children {
@ -329,7 +328,7 @@ func (element *Container) draw () {
}
}
func (element *Container) drawChildRegion (child tomo.Element, region tomo.Image) {
func (element *Container) drawChildRegion (child tomo.Element, region tomo.Canvas) {
if element.warping { return }
for _, entry := range element.children {
if entry.Element == child {

View File

@ -93,10 +93,9 @@ func (element *Label) updateMinimumSize () {
func (element *Label) draw () {
bounds := element.core.Bounds()
artist.Rectangle (
artist.FillRectangle (
element.core,
theme.BackgroundImage(),
nil, 0,
bounds)
textBounds := element.drawer.LayoutBounds()

View File

@ -7,7 +7,7 @@ import "git.tebibyte.media/sashakoshka/tomo"
// Core is a struct that implements some core functionality common to most
// widgets. It is meant to be embedded directly into a struct.
type Core struct {
canvas *image.RGBA
canvas tomo.BasicCanvas
parent tomo.Element
metrics struct {
@ -32,20 +32,19 @@ func (core Core) ColorModel () (model color.Model) {
}
func (core Core) At (x, y int) (pixel color.Color) {
if core.canvas == nil { return color.RGBA { } }
pixel = core.canvas.At(x, y)
return
}
func (core Core) RGBAAt (x, y int) (pixel color.RGBA) {
if core.canvas == nil { return color.RGBA { } }
pixel = core.canvas.RGBAAt(x, y)
return
return core.canvas.At(x, y)
}
func (core Core) Bounds () (bounds image.Rectangle) {
if core.canvas != nil { bounds = core.canvas.Bounds() }
return
return core.canvas.Bounds()
}
func (core Core) Set (x, y int, c color.Color) () {
core.canvas.Set(x, y, c)
}
func (core Core) Buffer () (data []color.RGBA, stride int) {
return core.canvas.Buffer()
}
func (core Core) Selectable () (selectable bool) {
@ -72,13 +71,12 @@ func (core Core) MinimumSize () (width, height int) {
// be used as a canvas. It must not be directly embedded into an element, but
// instead kept as a private member.
type CoreControl struct {
*image.RGBA
tomo.BasicCanvas
core *Core
}
func (control CoreControl) HasImage () (has bool) {
has = control.RGBA != nil
return
func (control CoreControl) HasImage () (empty bool) {
return !control.Bounds().Empty()
}
func (control CoreControl) Select () (granted bool) {
@ -98,7 +96,7 @@ func (control CoreControl) SetSelectable (selectable bool) {
}
func (control CoreControl) PushRegion (bounds image.Rectangle) {
control.core.hooks.RunDraw(control.SubImage(bounds).(*image.RGBA))
control.core.hooks.RunDraw(tomo.Cut(control, bounds))
}
func (control CoreControl) PushAll () {
@ -108,8 +106,8 @@ func (control CoreControl) PushAll () {
func (control *CoreControl) AllocateCanvas (width, height int) {
core := control.core
width, height, _ = control.ConstrainSize(width, height)
core.canvas = image.NewRGBA(image.Rect (0, 0, width, height))
control.RGBA = core.canvas
core.canvas = tomo.NewBasicCanvas(width, height)
control.BasicCanvas = core.canvas
}
func (control CoreControl) SetMinimumSize (width, height int) {
@ -125,19 +123,17 @@ func (control CoreControl) SetMinimumSize (width, height int) {
// if there is an image buffer, and the current size is less
// than this new minimum size, send core.parent a resize event.
if control.HasImage() {
bounds := control.Bounds()
imageWidth,
imageHeight,
constrained := control.ConstrainSize (
bounds.Dx(),
bounds.Dy())
if constrained {
core.parent.Handle (tomo.EventResize {
Width: imageWidth,
Height: imageHeight,
})
}
bounds := control.Bounds()
imageWidth,
imageHeight,
constrained := control.ConstrainSize (
bounds.Dx(),
bounds.Dy())
if constrained {
core.parent.Handle (tomo.EventResize {
Width: imageWidth,
Height: imageHeight,
})
}
}

View File

@ -71,7 +71,7 @@ func (element *AnalogClock) draw () {
}
func (element *AnalogClock) radialLine (
source tomo.Image,
source artist.Pattern,
inner float64,
outer float64,
radian float64,

View File

@ -13,7 +13,7 @@ type Mouse struct {
*core.Core
core core.CoreControl
drawing bool
color tomo.Image
color artist.Pattern
lastMousePos image.Point
}
@ -33,11 +33,11 @@ func (element *Mouse) Handle (event tomo.Event) {
element.core.AllocateCanvas (
resizeEvent.Width,
resizeEvent.Height)
artist.Rectangle (
artist.FillRectangle (
element.core,
theme.AccentImage(),
artist.NewUniform(color.Black),
1, element.Bounds())
element.Bounds())
// TODO: draw a stroked rectangle around the edges
artist.Line (
element.core, artist.NewUniform(color.White), 1,
image.Pt(1, 1),

View File

@ -3,7 +3,6 @@ package theme
import "image"
import "image/color"
import "golang.org/x/image/font"
import "git.tebibyte.media/sashakoshka/tomo"
import "git.tebibyte.media/sashakoshka/tomo/artist"
import "git.tebibyte.media/sashakoshka/tomo/defaultfont"
@ -151,34 +150,34 @@ func InputProfile (enabled bool, selected bool) artist.ShadingProfile {
// BackgroundImage returns the texture/color used for the fill of
// BackgroundProfile.
func BackgroundImage () tomo.Image {
func BackgroundImage () artist.Pattern {
return backgroundImage
}
// RaisedImage returns the texture/color used for the fill of RaisedProfile.
func RaisedImage () tomo.Image {
func RaisedImage () artist.Pattern {
return raisedImage
}
// InputImage returns the texture/color used for the fill of InputProfile.
func InputImage () tomo.Image {
func InputImage () artist.Pattern {
return inputImage
}
// ForegroundImage returns the texture/color text and monochromatic icons should
// be drawn with.
func ForegroundImage () tomo.Image {
func ForegroundImage () artist.Pattern {
return foregroundImage
}
// DisabledForegroundImage returns the texture/color text and monochromatic
// icons should be drawn with if they are disabled.
func DisabledForegroundImage () tomo.Image {
func DisabledForegroundImage () artist.Pattern {
return disabledForegroundImage
}
// AccentImage returns the accent texture/color.
func AccentImage () tomo.Image {
func AccentImage () artist.Pattern {
return accentImage
}

29
tomo.go
View File

@ -2,25 +2,6 @@ package tomo
import "image"
import "errors"
import "image/draw"
import "image/color"
// Image represents a simple image buffer that fulfills the image.Image
// interface while also having methods that do away with the use of the
// color.Color interface to facilitate more efficient drawing. This interface
// can be easily satisfied using an image.RGBA struct.
type Image interface {
image.Image
RGBAAt (x, y int) (c color.RGBA)
}
// Canvas is like Image but also requires Set and SetRGBA methods. This
// interface can be easily satisfied using an image.RGBA struct.
type Canvas interface {
draw.Image
RGBAAt (x, y int) (c color.RGBA)
SetRGBA (x, y int, c color.RGBA)
}
// ParentHooks is a struct that contains callbacks that let child elements send
// information to their parent element without the child element knowing
@ -29,7 +10,7 @@ type Canvas interface {
type ParentHooks struct {
// Draw is called when a part of the child element's surface is updated.
// The updated region will be passed to the callback as a sub-image.
Draw func (region Image)
Draw func (region Canvas)
// MinimumSizeChange is called when the child element's minimum width
// and/or height changes. When this function is called, the element will
@ -49,7 +30,7 @@ type ParentHooks struct {
}
// RunDraw runs the Draw hook if it is not nil. If it is nil, it does nothing.
func (hooks ParentHooks) RunDraw (region Image) {
func (hooks ParentHooks) RunDraw (region Canvas) {
if hooks.Draw != nil {
hooks.Draw(region)
}
@ -82,10 +63,10 @@ func (hooks ParentHooks) RunSelectabilityChange (selectable bool) {
// Element represents a basic on-screen object.
type Element interface {
// Element must implement the Image interface. Elements should start out
// with a completely blank image buffer, and only set its size and draw
// Element must implement the Canvas interface. Elements should start
// out with a completely blank buffer, and only allocate memory and draw
// on it for the first time when sent an EventResize event.
Image
Canvas
// Handle handles an event, propagating it to children if necessary.
Handle (event Event)