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tomo-old/examples/raycaster/main.go

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package main
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import "bytes"
import _ "embed"
import _ "image/png"
import "git.tebibyte.media/sashakoshka/tomo"
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import "git.tebibyte.media/sashakoshka/tomo/popups"
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import "git.tebibyte.media/sashakoshka/tomo/elements"
import _ "git.tebibyte.media/sashakoshka/tomo/backends/all"
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//go:embed wall.png
var wallTextureBytes []uint8
func main () {
tomo.Run(run)
}
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// FIXME this entire example seems to be broken
func run () {
window, _ := tomo.NewWindow(tomo.Bounds(0, 0, 640, 480))
window.SetTitle("Raycaster")
container := elements.NewVBox(false, false)
window.Adopt(container)
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wallTexture, _ := TextureFrom(bytes.NewReader(wallTextureBytes))
game := NewGame (World {
Data: []int {
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1,1,1,1,1,1,1,1,1,1,1,1,1,
1,0,0,0,0,0,0,0,0,0,0,0,1,
1,0,1,1,1,1,1,1,1,0,0,0,1,
1,0,0,0,0,0,0,0,1,1,1,0,1,
1,0,0,0,0,0,0,0,1,0,0,0,1,
1,0,0,0,0,0,0,0,1,0,1,1,1,
1,1,1,1,1,1,1,1,1,0,0,0,1,
1,0,0,0,0,0,0,0,1,1,0,1,1,
1,0,0,1,0,0,0,0,0,0,0,0,1,
1,0,1,1,1,0,0,0,0,0,0,0,1,
1,0,0,1,0,0,0,0,0,0,0,0,1,
1,0,0,0,0,0,0,0,0,0,0,0,1,
1,0,0,0,0,1,0,0,0,0,0,0,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,
},
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Stride: 13,
}, Textures {
wallTexture,
})
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topBar := containers.NewHBox(true, true)
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staminaBar := elements.NewProgressBar(game.Stamina())
healthBar := elements.NewProgressBar(game.Health())
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topBar.Adopt(elements.NewLabel("Stamina:", false), false)
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topBar.Adopt(staminaBar, true)
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topBar.Adopt(elements.NewLabel("Health:", false), false)
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topBar.Adopt(healthBar, true)
container.Adopt(topBar, false)
container.Adopt(game, true)
game.Focus()
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game.OnStatUpdate (func () {
staminaBar.SetProgress(game.Stamina())
})
window.OnClose(tomo.Stop)
window.Show()
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popups.NewDialog (
popups.DialogKindInfo,
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window,
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"Welcome to the backrooms",
"You've no-clipped into the backrooms!\n" +
"Move with WASD, and look with the arrow keys.\n" +
"Keep an eye on your health and stamina.")
}