package artist
import "image"
import "image/color"
// Texture is a struct that allows an image to be converted into a tiling
// texture pattern.
type Texture struct {
data []color.RGBA
width, height int
}
// NewTexture converts an image into a texture.
func NewTexture (source image.Image) (texture Texture) {
bounds := source.Bounds()
texture.width = bounds.Dx()
texture.height = bounds.Dy()
texture.data = make([]color.RGBA, texture.width * texture.height)
index := 0
for y := bounds.Min.Y; y < bounds.Max.Y; y ++ {
for x := bounds.Min.X; x < bounds.Max.X; x ++ {
r, g, b, a := source.At(x, y).RGBA()
texture.data[index] = color.RGBA {
uint8(r >> 8),
uint8(g >> 8),
uint8(b >> 8),
uint8(a >> 8),
index ++
}}
return
// AtWhen returns the color at the specified x and y coordinates, wrapped to the
// image's width. the width and height are ignored.
func (texture Texture) AtWhen (x, y, width, height int) (pixel color.RGBA) {
x %= texture.width
y %= texture.height
if x < 0 { x += texture.width }
if y < 0 { y += texture.height }
return texture.data[x + y * texture.width]