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tomo-old/elements/testing/mouse.go

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package testing
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import "image"
import "image/color"
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import "git.tebibyte.media/sashakoshka/tomo/input"
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import "git.tebibyte.media/sashakoshka/tomo/config"
import "git.tebibyte.media/sashakoshka/tomo/theme"
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import "git.tebibyte.media/sashakoshka/tomo/artist"
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import "git.tebibyte.media/sashakoshka/tomo/elements/core"
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// Mouse is an element capable of testing mouse input. When the mouse is clicked
// and dragged on it, it draws a trail.
type Mouse struct {
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*core.Core
core core.CoreControl
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drawing bool
color artist.Pattern
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lastMousePos image.Point
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config config.Config
theme theme.Theme
c theme.Case
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}
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// NewMouse creates a new mouse test element.
func NewMouse () (element *Mouse) {
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element = &Mouse { c: theme.C("testing", "mouse") }
element.Core, element.core = core.NewCore(element.draw)
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element.core.SetMinimumSize(32, 32)
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element.color = artist.NewUniform(color.Black)
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return
}
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// SetTheme sets the element's theme.
func (element *Mouse) SetTheme (new theme.Theme) {
element.theme = new
element.redo()
}
// SetConfig sets the element's configuration.
func (element *Mouse) SetConfig (new config.Config) {
element.config = new
element.redo()
}
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func (element *Mouse) redo () {
if !element.core.HasImage() { return }
element.draw()
element.core.DamageAll()
}
func (element *Mouse) draw () {
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bounds := element.Bounds()
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pattern := element.theme.Pattern (
theme.PatternAccent,
element.c,
theme.PatternState { })
artist.FillRectangle(element, pattern, bounds)
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artist.StrokeRectangle (
element,
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artist.NewUniform(color.Black), 1,
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bounds)
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artist.Line (
element, artist.NewUniform(color.White), 1,
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bounds.Min.Add(image.Pt(1, 1)),
bounds.Min.Add(image.Pt(bounds.Dx() - 2, bounds.Dy() - 2)))
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artist.Line (
element, artist.NewUniform(color.White), 1,
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bounds.Min.Add(image.Pt(1, bounds.Dy() - 2)),
bounds.Min.Add(image.Pt(bounds.Dx() - 2, 1)))
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}
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func (element *Mouse) HandleMouseDown (x, y int, button input.Button) {
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element.drawing = true
element.lastMousePos = image.Pt(x, y)
}
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func (element *Mouse) HandleMouseUp (x, y int, button input.Button) {
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element.drawing = false
mousePos := image.Pt(x, y)
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element.core.DamageRegion (artist.Line (
element, element.color, 1,
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element.lastMousePos, mousePos))
element.lastMousePos = mousePos
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}
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func (element *Mouse) HandleMouseMove (x, y int) {
if !element.drawing { return }
mousePos := image.Pt(x, y)
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element.core.DamageRegion (artist.Line (
element, element.color, 1,
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element.lastMousePos, mousePos))
element.lastMousePos = mousePos
}
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func (element *Mouse) HandleMouseScroll (x, y int, deltaX, deltaY float64) { }