Gradients!!!!!!!!!!! Holy fucking bingle!!

This commit is contained in:
Sasha Koshka 2023-01-24 14:24:30 -05:00
parent 3949f2af9e
commit 0281b1a203
2 changed files with 59 additions and 2 deletions

45
artist/gradient.go Normal file
View File

@ -0,0 +1,45 @@
package artist
import "image/color"
// Gradient is a pattern that interpolates between two colors.
type Gradient struct {
First Pattern
Second Pattern
Orientation
}
// AtWhen satisfies the Pattern interface.
func (pattern Gradient) AtWhen (x, y, width, height int) (c color.RGBA) {
var position float64
switch pattern.Orientation {
case OrientationVertical:
position = float64(x) / float64(width)
case OrientationDiagonalRight:
position = (float64(x) / float64(width) +
float64(y) / float64(height)) / 2
case OrientationHorizontal:
position = float64(y) / float64(height)
case OrientationDiagonalLeft:
position = (float64(width - x) / float64(width) +
float64(y) / float64(height)) / 2
}
firstColor := pattern.First.AtWhen(x, y, width, height)
secondColor := pattern.Second.AtWhen(x, y, width, height)
return LerpRGBA(firstColor, secondColor, position)
}
// Lerp linearally interpolates between two integer values.
func Lerp (first, second int, fac float64) (n int) {
return int(float64(first) * (1 - fac) + float64(second) * fac)
}
// LerpRGBA linearally interpolates between two color.RGBA values.
func LerpRGBA (first, second color.RGBA, fac float64) (c color.RGBA) {
return color.RGBA {
R: uint8(Lerp(int(first.R), int(second.R), fac)),
G: uint8(Lerp(int(first.G), int(second.G), fac)),
B: uint8(Lerp(int(first.G), int(second.B), fac)),
}
}

View File

@ -20,7 +20,7 @@ type Artist struct {
func NewArtist () (element *Artist) {
element = &Artist { }
element.Core, element.core = core.NewCore(element)
element.core.SetMinimumSize(400, 480)
element.core.SetMinimumSize(400, 512)
return
}
@ -28,7 +28,7 @@ func (element *Artist) Resize (width, height int) {
element.core.AllocateCanvas(width, height)
bounds := element.Bounds()
element.cellBounds.Max.X = bounds.Dx() / 4
element.cellBounds.Max.Y = (bounds.Dy() - 48) / 6
element.cellBounds.Max.Y = (bounds.Dy() - 48) / 7
drawStart := time.Now()
@ -190,6 +190,18 @@ func (element *Artist) Resize (width, height int) {
CellHeight: 23,
},
element.cellAt(3, 5))
// 0, 6 - 3, 6
for x := 0; x < 4; x ++ {
artist.FillRectangle (
element,
artist.Gradient {
First: artist.NewUniform(hex(0xFF0000FF)),
Second: artist.NewUniform(hex(0x0000FFFF)),
Orientation: artist.Orientation(x),
},
element.cellAt(x, 6))
}
}
func (element *Artist) lines (weight int, bounds image.Rectangle) {