Rudimentary text selection with keybaord keys

This commit is contained in:
Sasha Koshka 2023-02-13 12:55:51 -05:00
parent 4bc8566820
commit 21abd147bf
2 changed files with 129 additions and 82 deletions

View File

@ -97,16 +97,30 @@ func (element *TextBox) HandleKeyDown(key input.Key, modifiers input.Modifiers)
textChanged = true
case key == input.KeyLeft:
element.dot = textmanip.MoveLeft (
element.text,
element.dot,
modifiers.Control)
if modifiers.Shift {
element.dot = textmanip.SelectLeft (
element.text,
element.dot,
modifiers.Control)
} else {
element.dot = textmanip.MoveLeft (
element.text,
element.dot,
modifiers.Control)
}
case key == input.KeyRight:
element.dot = textmanip.MoveRight (
element.text,
element.dot,
modifiers.Control)
if modifiers.Shift {
element.dot = textmanip.SelectRight (
element.text,
element.dot,
modifiers.Control)
} else {
element.dot = textmanip.MoveRight (
element.text,
element.dot,
modifiers.Control)
}
case key.Printable():
element.text, element.dot = textmanip.Type (
@ -299,14 +313,28 @@ func (element *TextBox) draw () {
}
pattern := element.theme.Pattern(theme.PatternSunken, state)
artist.FillRectangle(element.core, pattern, bounds)
offset := bounds.Min.Add (image.Point {
X: element.config.Padding() - element.scroll,
Y: element.config.Padding(),
})
if len(element.text) == 0 && !element.Focused() {
if element.Focused() && !element.dot.Empty() {
// draw selection bounds
accent := element.theme.Pattern (
theme.PatternAccent, state)
canon := element.dot.Canon()
start := element.valueDrawer.PositionOf(canon.Start).Add(offset)
end := element.valueDrawer.PositionOf(canon.End).Add(offset)
end.Y += element.valueDrawer.LineHeight().Round()
artist.FillRectangle (
element.core,
accent,
image.Rectangle { start, end })
}
if len(element.text) == 0 {
// draw placeholder
textBounds := element.placeholderDrawer.LayoutBounds()
offset := bounds.Min.Add (image.Point {
X: element.config.Padding(),
Y: element.config.Padding(),
})
foreground := element.theme.Pattern (
theme.PatternForeground,
theme.PatternState { Disabled: true })
@ -317,30 +345,27 @@ func (element *TextBox) draw () {
} else {
// draw input value
textBounds := element.valueDrawer.LayoutBounds()
offset := bounds.Min.Add (image.Point {
X: element.config.Padding() - element.scroll,
Y: element.config.Padding(),
})
foreground := element.theme.Pattern (
theme.PatternForeground, state)
element.valueDrawer.Draw (
element.core,
foreground,
offset.Sub(textBounds.Min))
if element.Focused() {
// cursor
// TODO: draw selection if exists
cursorPosition := element.valueDrawer.PositionOf (
element.dot.End)
artist.Line (
element.core,
foreground, 1,
cursorPosition.Add(offset),
image.Pt (
cursorPosition.X,
cursorPosition.Y + element.valueDrawer.
LineHeight().Round()).Add(offset))
}
}
if element.Focused() && element.dot.Empty() {
// draw cursor
foreground := element.theme.Pattern (
theme.PatternForeground, state)
cursorPosition := element.valueDrawer.PositionOf (
element.dot.End)
artist.Line (
element.core,
foreground, 1,
cursorPosition.Add(offset),
image.Pt (
cursorPosition.X,
cursorPosition.Y + element.valueDrawer.
LineHeight().Round()).Add(offset))
}
}

View File

@ -34,12 +34,19 @@ func (dot Dot) Sub (delta int) Dot {
}
}
func WordToLeft (text []rune, dot Dot) (length int) {
cursor := dot.End
if cursor < 1 { return }
if cursor > len(text) { cursor = len(text) }
func (dot Dot) Constrain (length int) Dot {
if dot.Start < 0 { dot.Start = 0 }
if dot.Start > length { dot.Start = length}
if dot.End < 0 { dot.End = 0 }
if dot.End > length { dot.End = length}
return dot
}
index := cursor - 1
func WordToLeft (text []rune, position int) (length int) {
if position < 1 { return }
if position > len(text) { position = len(text) }
index := position - 1
for index >= 0 && unicode.IsSpace(text[index]) {
length ++
index --
@ -51,12 +58,11 @@ func WordToLeft (text []rune, dot Dot) (length int) {
return
}
func WordToRight (text []rune, dot Dot) (length int) {
cursor := dot.End
if cursor < 0 { return }
if cursor > len(text) { cursor = len(text) }
func WordToRight (text []rune, position int) (length int) {
if position < 0 { return }
if position > len(text) { position = len(text) }
index := cursor
index := position
for index < len(text) && unicode.IsSpace(text[index]) {
length ++
index ++
@ -68,41 +74,46 @@ func WordToRight (text []rune, dot Dot) (length int) {
return
}
func Backspace (text []rune, dot Dot, word bool) (result []rune, moved Dot) {
if dot.Empty() {
cursor := dot.End
if cursor < 1 { return text, dot }
if cursor > len(text) { cursor = len(text) }
func WordAround (text []rune, position int) (around Dot) {
return Dot {
WordToLeft(text, position),
WordToRight(text, position),
}
}
func Backspace (text []rune, dot Dot, word bool) (result []rune, moved Dot) {
dot = dot.Constrain(len(text))
if dot.Empty() {
distance := 1
if word {
distance = WordToLeft(text, dot)
distance = WordToLeft(text, dot.End)
}
result = append(result, text[:cursor - distance]...)
result = append(result, text[cursor:]...)
moved = EmptyDot(cursor - distance)
result = append (
result,
text[:dot.Sub(distance).Constrain(len(text)).End]...)
result = append(result, text[dot.End:]...)
moved = EmptyDot(dot.Sub(distance).Start)
return
} else {
return Delete(text, dot, word)
}
return
}
func Delete (text []rune, dot Dot, word bool) (result []rune, moved Dot) {
dot = dot.Constrain(len(text))
if dot.Empty() {
cursor := dot.End
if cursor < 0 { return text, dot }
if cursor > len(text) { cursor = len(text) }
distance := 1
if word {
distance = WordToRight(text, dot)
distance = WordToRight(text, dot.End)
}
result = append(result, text[:cursor]...)
result = append(result, text[cursor + distance:]...)
result = append(result, text[:dot.End]...)
result = append (
result,
text[dot.Add(distance).Constrain(len(text)).End:]...)
moved = dot
return
} else {
dot = dot.Canon()
result = append(result, text[:dot.Start]...)
result = append(result, text[dot.End:]...)
moved = EmptyDot(dot.Start)
@ -111,50 +122,61 @@ func Delete (text []rune, dot Dot, word bool) (result []rune, moved Dot) {
}
func Type (text []rune, dot Dot, character rune) (result []rune, moved Dot) {
dot = dot.Constrain(len(text))
if dot.Empty() {
cursor := dot.End
if cursor < 0 { cursor = 0 }
if cursor > len(text) { cursor = len(text) }
result = append(result, text[:cursor]...)
result = append(result, text[:dot.End]...)
result = append(result, character)
if cursor < len(text) {
result = append(result, text[cursor:]...)
if dot.End < len(text) {
result = append(result, text[dot.End:]...)
}
moved = EmptyDot(cursor + 1)
moved = EmptyDot(dot.Add(1).End)
return
} else {
dot = dot.Canon()
result = append(result, text[:dot.Start]...)
result = append(result, character)
result = append(result, text[dot.End:]...)
moved = EmptyDot(dot.Start)
moved = EmptyDot(dot.Add(1).Start)
return
}
}
func MoveLeft (text []rune, dot Dot, word bool) (moved Dot) {
cursor := dot.Start
if cursor < 1 { return EmptyDot(cursor) }
if cursor > len(text) { cursor = len(text) }
dot = dot.Constrain(len(text))
distance := 1
if word {
distance = WordToLeft(text, dot)
distance = WordToLeft(text, dot.Start)
}
moved = EmptyDot(cursor - distance)
moved = EmptyDot(dot.Sub(distance).Start)
return
}
func MoveRight (text []rune, dot Dot, word bool) (moved Dot) {
cursor := dot.End
if cursor < 0 { return EmptyDot(cursor) }
if cursor > len(text) { cursor = len(text) }
dot = dot.Constrain(len(text))
distance := 1
if word {
distance = WordToRight(text, dot)
distance = WordToRight(text, dot.End)
}
moved = EmptyDot(cursor + distance)
moved = EmptyDot(dot.Add(distance).End)
return
}
func SelectLeft (text []rune, dot Dot, word bool) (moved Dot) {
dot = dot.Constrain(len(text))
distance := 1
if word {
distance = WordToLeft(text, dot.Start)
}
dot.Start -= distance
return dot
}
func SelectRight (text []rune, dot Dot, word bool) (moved Dot) {
dot = dot.Constrain(len(text))
distance := 1
if word {
distance = WordToRight(text, dot.End)
}
dot.Start += distance
return dot
}