Rename DirectoryView to Directory

This commit is contained in:
Sasha Koshka 2023-03-23 15:56:56 -04:00
parent 6638a471c7
commit 45021b6153
2 changed files with 30 additions and 30 deletions

View File

@ -25,9 +25,9 @@ type historyEntry struct {
filesystem ReadDirStatFS
}
// DirectoryView displays a list of files within a particular directory and
// Directory displays a list of files within a particular directory and
// file system.
type DirectoryView struct {
type Directory struct {
*core.Core
*core.Propagator
core core.CoreControl
@ -46,17 +46,17 @@ type DirectoryView struct {
onChoose func (file string)
}
// NewDirectoryView creates a new directory view. If within is nil, it will use
// NewDirectory creates a new directory view. If within is nil, it will use
// the OS file system.
func NewDirectoryView (
func NewDirectory (
location string,
within ReadDirStatFS,
) (
element *DirectoryView,
element *Directory,
err error,
) {
element = &DirectoryView { }
element.theme.Case = theme.C("files", "directoryView")
element = &Directory { }
element.theme.Case = theme.C("files", "Directory")
element.Core, element.core = core.NewCore(element, element.redoAll)
element.Propagator = core.NewPropagator(element, element.core)
err = element.SetLocation(location, within)
@ -64,7 +64,7 @@ func NewDirectoryView (
}
// Location returns the directory's location and filesystem.
func (element *DirectoryView) Location () (string, ReadDirStatFS) {
func (element *Directory) Location () (string, ReadDirStatFS) {
if len(element.history) < 1 { return "", nil }
current := element.history[element.historyIndex]
return current.location, current.filesystem
@ -72,7 +72,7 @@ func (element *DirectoryView) Location () (string, ReadDirStatFS) {
// SetLocation sets the directory's location and filesystem. If within is nil,
// it will use the OS file system.
func (element *DirectoryView) SetLocation (
func (element *Directory) SetLocation (
location string,
within ReadDirStatFS,
) error {
@ -91,7 +91,7 @@ func (element *DirectoryView) SetLocation (
}
// Backward goes back a directory in history
func (element *DirectoryView) Backward () (bool, error) {
func (element *Directory) Backward () (bool, error) {
if element.historyIndex > 1 {
element.historyIndex --
return true, element.Update()
@ -101,7 +101,7 @@ func (element *DirectoryView) Backward () (bool, error) {
}
// Forward goes forward a directory in history
func (element *DirectoryView) Forward () (bool, error) {
func (element *Directory) Forward () (bool, error) {
if element.historyIndex < len(element.history) - 1 {
element.historyIndex ++
return true, element.Update()
@ -111,7 +111,7 @@ func (element *DirectoryView) Forward () (bool, error) {
}
// Update refreshes the directory's contents.
func (element *DirectoryView) Update () error {
func (element *Directory) Update () error {
location, filesystem := element.Location()
entries, err := filesystem.ReadDir(location)
@ -154,23 +154,23 @@ func (element *DirectoryView) Update () error {
// OnChoose sets a function to be called when the user double-clicks a file or
// sub-directory within the directory view.
func (element *DirectoryView) OnChoose (callback func (file string)) {
func (element *Directory) OnChoose (callback func (file string)) {
element.onChoose = callback
}
// CountChildren returns the amount of children contained within this element.
func (element *DirectoryView) CountChildren () (count int) {
func (element *Directory) CountChildren () (count int) {
return len(element.children)
}
// Child returns the child at the specified index. If the index is out of
// bounds, this method will return nil.
func (element *DirectoryView) Child (index int) (child elements.Element) {
func (element *Directory) Child (index int) (child elements.Element) {
if index < 0 || index > len(element.children) { return }
return element.children[index].File
}
func (element *DirectoryView) HandleMouseDown (x, y int, button input.Button) {
func (element *Directory) HandleMouseDown (x, y int, button input.Button) {
if button == input.ButtonLeft {
var file *File
for _, entry := range element.children {
@ -185,7 +185,7 @@ func (element *DirectoryView) HandleMouseDown (x, y int, button input.Button) {
element.Propagator.HandleMouseDown(x, y, button)
}
func (element *DirectoryView) redoAll () {
func (element *Directory) redoAll () {
if !element.core.HasImage() { return }
// do a layout
@ -222,7 +222,7 @@ func (element *DirectoryView) redoAll () {
}
}
func (element *DirectoryView) partition () {
func (element *Directory) partition () {
for _, entry := range element.children {
entry.DrawTo(nil, entry.Bounds, nil)
}
@ -241,13 +241,13 @@ func (element *DirectoryView) partition () {
// NotifyMinimumSizeChange notifies the container that the minimum size of a
// child element has changed.
func (element *DirectoryView) NotifyMinimumSizeChange (child elements.Element) {
func (element *Directory) NotifyMinimumSizeChange (child elements.Element) {
element.redoAll()
element.core.DamageAll()
}
// SetTheme sets the element's theme.
func (element *DirectoryView) SetTheme (new theme.Theme) {
func (element *Directory) SetTheme (new theme.Theme) {
if new == element.theme.Theme { return }
element.theme.Theme = new
element.Propagator.SetTheme(new)
@ -255,19 +255,19 @@ func (element *DirectoryView) SetTheme (new theme.Theme) {
}
// SetConfig sets the element's configuration.
func (element *DirectoryView) SetConfig (new config.Config) {
func (element *Directory) SetConfig (new config.Config) {
if new == element.config.Config { return }
element.Propagator.SetConfig(new)
element.redoAll()
}
// ScrollContentBounds returns the full content size of the element.
func (element *DirectoryView) ScrollContentBounds () image.Rectangle {
func (element *Directory) ScrollContentBounds () image.Rectangle {
return element.contentBounds
}
// ScrollViewportBounds returns the size and position of the element's
// viewport relative to ScrollBounds.
func (element *DirectoryView) ScrollViewportBounds () image.Rectangle {
func (element *Directory) ScrollViewportBounds () image.Rectangle {
padding := element.theme.Padding(theme.PatternPinboard)
bounds := padding.Apply(element.Bounds())
bounds = bounds.Sub(bounds.Min).Add(element.scroll)
@ -276,7 +276,7 @@ func (element *DirectoryView) ScrollViewportBounds () image.Rectangle {
// ScrollTo scrolls the viewport to the specified point relative to
// ScrollBounds.
func (element *DirectoryView) ScrollTo (position image.Point) {
func (element *Directory) ScrollTo (position image.Point) {
if position.Y < 0 {
position.Y = 0
}
@ -293,16 +293,16 @@ func (element *DirectoryView) ScrollTo (position image.Point) {
// OnScrollBoundsChange sets a function to be called when the element's viewport
// bounds, content bounds, or scroll axes change.
func (element *DirectoryView) OnScrollBoundsChange (callback func ()) {
func (element *Directory) OnScrollBoundsChange (callback func ()) {
element.onScrollBoundsChange = callback
}
// ScrollAxes returns the supported axes for scrolling.
func (element *DirectoryView) ScrollAxes () (horizontal, vertical bool) {
func (element *Directory) ScrollAxes () (horizontal, vertical bool) {
return false, true
}
func (element *DirectoryView) maxScrollHeight () (height int) {
func (element *Directory) maxScrollHeight () (height int) {
padding := element.theme.Padding(theme.PatternSunken)
viewportHeight := element.Bounds().Dy() - padding.Vertical()
height = element.contentBounds.Dy() - viewportHeight
@ -310,7 +310,7 @@ func (element *DirectoryView) maxScrollHeight () (height int) {
return
}
func (element *DirectoryView) doLayout () {
func (element *Directory) doLayout () {
margin := element.theme.Margin(theme.PatternPinboard)
padding := element.theme.Padding(theme.PatternPinboard)
bounds := padding.Apply(element.Bounds())
@ -360,7 +360,7 @@ func (element *DirectoryView) doLayout () {
element.contentBounds.Sub(element.contentBounds.Min)
}
func (element *DirectoryView) updateMinimumSize () {
func (element *Directory) updateMinimumSize () {
padding := element.theme.Padding(theme.PatternPinboard)
minimumWidth := 0
for _, entry := range element.children {

View File

@ -41,7 +41,7 @@ func run () {
baseName := basicElements.NewLabel(filepath.Base(homeDir), false)
scrollContainer := containers.NewScrollContainer(false, true)
directoryView, _ := fileElements.NewDirectoryView(homeDir, nil)
directoryView, _ := fileElements.NewDirectory(homeDir, nil)
updateStatus := func () {
filePath, _ := directoryView.Location()
directory.SetLocation(filePath, nil)