Textmanip now operates on a dot instead of a cursor

This commit is contained in:
2023-02-13 01:52:31 -05:00
parent 8ac5108211
commit 4bc8566820
2 changed files with 125 additions and 61 deletions

View File

@@ -2,7 +2,40 @@ package textmanip
import "unicode"
func WordToLeft (text []rune, cursor int) (length int) {
type Dot struct { Start, End int }
func EmptyDot (position int) Dot {
return Dot { position, position }
}
func (dot Dot) Canon () Dot {
if dot.Start > dot.End {
return Dot { dot.End, dot.Start }
} else {
return dot
}
}
func (dot Dot) Empty () bool {
return dot.Start == dot.End
}
func (dot Dot) Add (delta int) Dot {
return Dot {
dot.Start + delta,
dot.End + delta,
}
}
func (dot Dot) Sub (delta int) Dot {
return Dot {
dot.Start - delta,
dot.End - delta,
}
}
func WordToLeft (text []rune, dot Dot) (length int) {
cursor := dot.End
if cursor < 1 { return }
if cursor > len(text) { cursor = len(text) }
@@ -18,7 +51,8 @@ func WordToLeft (text []rune, cursor int) (length int) {
return
}
func WordToRight (text []rune, cursor int) (length int) {
func WordToRight (text []rune, dot Dot) (length int) {
cursor := dot.End
if cursor < 0 { return }
if cursor > len(text) { cursor = len(text) }
@@ -34,66 +68,93 @@ func WordToRight (text []rune, cursor int) (length int) {
return
}
func Backspace (text []rune, cursor int, word bool) (result []rune, moved int) {
if cursor < 1 { return text, cursor }
if cursor > len(text) { cursor = len(text) }
func Backspace (text []rune, dot Dot, word bool) (result []rune, moved Dot) {
if dot.Empty() {
cursor := dot.End
if cursor < 1 { return text, dot }
if cursor > len(text) { cursor = len(text) }
moved = 1
if word {
moved = WordToLeft(text, cursor)
}
result = append(result, text[:cursor - moved]...)
result = append(result, text[cursor:]...)
moved = cursor - moved
return
}
func Delete (text []rune, cursor int, word bool) (result []rune, moved int) {
if cursor < 0 { return text, cursor }
if cursor > len(text) { cursor = len(text) }
moved = 1
if word {
moved = WordToRight(text, cursor)
}
result = append(result, text[:cursor]...)
result = append(result, text[cursor + moved:]...)
moved = cursor
return
}
func Type (text []rune, cursor int, character rune) (result []rune, moved int) {
if cursor < 0 { cursor = 0 }
if cursor > len(text) { cursor = len(text) }
result = append(result, text[:cursor]...)
result = append(result, character)
if cursor < len(text) {
distance := 1
if word {
distance = WordToLeft(text, dot)
}
result = append(result, text[:cursor - distance]...)
result = append(result, text[cursor:]...)
moved = EmptyDot(cursor - distance)
} else {
return Delete(text, dot, word)
}
moved = cursor + 1
return
}
func MoveLeft (text []rune, cursor int, word bool) (moved int) {
if cursor < 1 { return cursor }
func Delete (text []rune, dot Dot, word bool) (result []rune, moved Dot) {
if dot.Empty() {
cursor := dot.End
if cursor < 0 { return text, dot }
if cursor > len(text) { cursor = len(text) }
distance := 1
if word {
distance = WordToRight(text, dot)
}
result = append(result, text[:cursor]...)
result = append(result, text[cursor + distance:]...)
moved = dot
return
} else {
result = append(result, text[:dot.Start]...)
result = append(result, text[dot.End:]...)
moved = EmptyDot(dot.Start)
return
}
}
func Type (text []rune, dot Dot, character rune) (result []rune, moved Dot) {
if dot.Empty() {
cursor := dot.End
if cursor < 0 { cursor = 0 }
if cursor > len(text) { cursor = len(text) }
result = append(result, text[:cursor]...)
result = append(result, character)
if cursor < len(text) {
result = append(result, text[cursor:]...)
}
moved = EmptyDot(cursor + 1)
return
} else {
result = append(result, text[:dot.Start]...)
result = append(result, character)
result = append(result, text[dot.End:]...)
moved = EmptyDot(dot.Start)
return
}
}
func MoveLeft (text []rune, dot Dot, word bool) (moved Dot) {
cursor := dot.Start
if cursor < 1 { return EmptyDot(cursor) }
if cursor > len(text) { cursor = len(text) }
moved = 1
distance := 1
if word {
moved = WordToLeft(text, cursor)
distance = WordToLeft(text, dot)
}
moved = cursor - moved
moved = EmptyDot(cursor - distance)
return
}
func MoveRight (text []rune, cursor int, word bool) (moved int) {
if cursor < 0 { return cursor }
func MoveRight (text []rune, dot Dot, word bool) (moved Dot) {
cursor := dot.End
if cursor < 0 { return EmptyDot(cursor) }
if cursor > len(text) { cursor = len(text) }
moved = 1
distance := 1
if word {
moved = WordToRight(text, cursor)
distance = WordToRight(text, dot)
}
moved = cursor + moved
moved = EmptyDot(cursor + distance)
return
}