Existing shape routines have been reimplemented

This commit is contained in:
Sasha Koshka 2023-02-24 02:26:34 -05:00
parent d167559830
commit 79ab1c8ac0
4 changed files with 128 additions and 142 deletions

View File

@ -1,6 +1,6 @@
// Package shapes provides some basic shape drawing routines. // Package shapes provides some basic shape drawing routines.
// //
// A word about patterns: // A word about using patterns with shape routines:
// //
// Most drawing routines have a version that samples from other canvases, and a // Most drawing routines have a version that samples from other canvases, and a
// version that samples from a solid color. None of these routines can use // version that samples from a solid color. None of these routines can use

View File

@ -3,19 +3,25 @@ package shapes
import "math" import "math"
import "image" import "image"
import "image/color" import "image/color"
import "git.tebibyte.media/sashakoshka/tomo/artist" // import "git.tebibyte.media/sashakoshka/tomo/artist"
import "git.tebibyte.media/sashakoshka/tomo/canvas" import "git.tebibyte.media/sashakoshka/tomo/canvas"
// FillEllipse draws a filled ellipse with the specified pattern. // FillEllipse draws the content of one canvas onto another, clipped by an
// ellipse stretched to the bounds of the source canvas. The offset point
// defines where the origin point of the source canvas is positioned in relation
// to the origin point of the destination canvas. To prevent the entire source
// canvas's bounds from being used, it must be cut with canvas.Cut().
func FillEllipse ( func FillEllipse (
destination canvas.Canvas, destination canvas.Canvas,
source artist.Pattern, source canvas.Canvas,
bounds image.Rectangle, offset image.Point,
) ( ) (
updatedRegion image.Rectangle, updatedRegion image.Rectangle,
) { ) {
bounds = bounds.Canon() dstData, dstStride := destination.Buffer()
data, stride := destination.Buffer() srcData, srcStride := source.Buffer()
bounds := source.Bounds()
realWidth, realHeight := bounds.Dx(), bounds.Dy() realWidth, realHeight := bounds.Dx(), bounds.Dy()
bounds = bounds.Intersect(destination.Bounds()).Canon() bounds = bounds.Intersect(destination.Bounds()).Canon()
if bounds.Empty() { return } if bounds.Empty() { return }
@ -27,35 +33,38 @@ func FillEllipse (
xf := (float64(x) + 0.5) / float64(realWidth) - 0.5 xf := (float64(x) + 0.5) / float64(realWidth) - 0.5
yf := (float64(y) + 0.5) / float64(realHeight) - 0.5 yf := (float64(y) + 0.5) / float64(realHeight) - 0.5
if math.Sqrt(xf * xf + yf * yf) <= 0.5 { if math.Sqrt(xf * xf + yf * yf) <= 0.5 {
data[x + bounds.Min.X + (y + bounds.Min.Y) * stride] = dstData[x + offset.X + (y + offset.Y) * dstStride] =
source.AtWhen(x, y, realWidth, realHeight) srcData[x + y * srcStride]
} }
}} }}
return return
} }
// StrokeEllipse draws the outline of an ellipse with the specified line weight // StrokeRectangle is similar to FillEllipse, but it draws an elliptical inset
// and pattern. // outline of the source canvas onto the destination canvas. To prevent the
// entire source canvas's bounds from being used, it must be cut with
// canvas.Cut().
func StrokeEllipse ( func StrokeEllipse (
destination canvas.Canvas, destination canvas.Canvas,
source artist.Pattern, source canvas.Canvas,
offset image.Point,
weight int, weight int,
bounds image.Rectangle,
) { ) {
if weight < 1 { return } if weight < 1 { return }
data, stride := destination.Buffer() dstData, dstStride := destination.Buffer()
bounds = bounds.Canon().Inset(weight - 1) srcData, srcStride := source.Buffer()
width, height := bounds.Dx(), bounds.Dy()
bounds := source.Bounds().Inset(weight - 1)
context := ellipsePlottingContext { context := ellipsePlottingContext {
data: data, dstData: dstData,
stride: stride, dstStride: dstStride,
source: source, srcData: srcData,
width: width, srcStride: srcStride,
height: height,
weight: weight, weight: weight,
bounds: bounds, offset: offset,
bounds: bounds.Intersect(destination.Bounds()),
} }
bounds.Max.X -= 1 bounds.Max.X -= 1
@ -129,18 +138,26 @@ func StrokeEllipse (
} }
type ellipsePlottingContext struct { type ellipsePlottingContext struct {
data []color.RGBA dstData []color.RGBA
stride int dstStride int
source artist.Pattern srcData []color.RGBA
width, height int srcStride int
weight int weight int
offset image.Point
bounds image.Rectangle bounds image.Rectangle
} }
func (context ellipsePlottingContext) plot (x, y int) { func (context ellipsePlottingContext) plot (x, y int) {
if (image.Point { x, y }).In(context.bounds) { square :=
squareAround ( image.Rect(0, 0, context.weight, context.weight).
context.data, context.stride, context.source, x, y, Sub(image.Pt(context.weight / 2, context.weight / 2)).
context.width, context.height, context.weight) Add(image.Pt(x, y)).
} Intersect(context.bounds)
for y := square.Min.Y; y < square.Min.Y; y ++ {
for x := square.Min.X; x < square.Min.X; x ++ {
context.dstData[x + y * context.dstStride] =
context.srcData [
x + y * context.dstStride]
}}
} }

View File

@ -6,11 +6,11 @@ import "git.tebibyte.media/sashakoshka/tomo/canvas"
// TODO: draw thick lines more efficiently // TODO: draw thick lines more efficiently
// Line draws a line from one point to another with the specified weight and // ColorLine draws a line from one point to another with the specified weight
// pattern. // and color.
func Line ( func ColorLine (
destination canvas.Canvas, destination canvas.Canvas,
source canvas.Canvas, color color.RGBA,
weight int, weight int,
min image.Point, min image.Point,
max image.Point, max image.Point,
@ -21,43 +21,49 @@ func Line (
updatedRegion = image.Rectangle { Min: min, Max: max }.Canon() updatedRegion = image.Rectangle { Min: min, Max: max }.Canon()
updatedRegion.Max.X ++ updatedRegion.Max.X ++
updatedRegion.Max.Y ++ updatedRegion.Max.Y ++
width := updatedRegion.Dx()
height := updatedRegion.Dy()
if abs(max.Y - min.Y) < data, stride := destination.Buffer()
abs(max.X - min.X) { bounds := destination.Bounds()
context := linePlottingContext {
if max.X < min.X { dstData: data,
temp := min dstStride: stride,
min = max color: color,
max = temp weight: weight,
bounds: bounds,
min: min,
max: max,
} }
lineLow(destination, source, weight, min, max, width, height)
if abs(max.Y - min.Y) < abs(max.X - min.X) {
if max.X < min.X { context.swap() }
context.lineLow()
} else { } else {
if max.Y < min.Y { context.swap() }
if max.Y < min.Y { context.lineHigh()
temp := min
min = max
max = temp
}
lineHigh(destination, source, weight, min, max, width, height)
} }
return return
} }
func lineLow ( type linePlottingContext struct {
destination canvas.Canvas, dstData []color.RGBA
source Pattern, dstStride int
weight int, color color.RGBA
min image.Point, weight int
max image.Point, bounds image.Rectangle
width, height int, min image.Point
) { max image.Point
data, stride := destination.Buffer() }
bounds := destination.Bounds()
deltaX := max.X - min.X func (context *linePlottingContext) swap () {
deltaY := max.Y - min.Y temp := context.max
context.max = context.min
context.min = temp
}
func (context linePlottingContext) lineLow () {
deltaX := context.max.X - context.min.X
deltaY := context.max.Y - context.min.Y
yi := 1 yi := 1
if deltaY < 0 { if deltaY < 0 {
@ -66,34 +72,23 @@ func lineLow (
} }
D := (2 * deltaY) - deltaX D := (2 * deltaY) - deltaX
y := min.Y point := context.min
for x := min.X; x < max.X; x ++ { for ; point.X < context.max.X; point.X ++ {
if !(image.Point { x, y }).In(bounds) { break } if !point.In(context.bounds) { break }
squareAround(data, stride, source, x, y, width, height, weight) context.plot(point)
// data[x + y * stride] = source.AtWhen(x, y, width, height)
if D > 0 { if D > 0 {
y += yi
D += 2 * (deltaY - deltaX) D += 2 * (deltaY - deltaX)
point.Y += yi
} else { } else {
D += 2 * deltaY D += 2 * deltaY
} }
} }
} }
func lineHigh ( func (context linePlottingContext) lineHigh () {
destination canvas.Canvas, deltaX := context.max.X - context.min.X
source Pattern, deltaY := context.max.Y - context.min.Y
weight int,
min image.Point,
max image.Point,
width, height int,
) {
data, stride := destination.Buffer()
bounds := destination.Bounds()
deltaX := max.X - min.X
deltaY := max.Y - min.Y
xi := 1 xi := 1
if deltaX < 0 { if deltaX < 0 {
@ -102,14 +97,13 @@ func lineHigh (
} }
D := (2 * deltaX) - deltaY D := (2 * deltaX) - deltaY
x := min.X point := context.min
for y := min.Y; y < max.Y; y ++ { for ; point.Y < context.max.Y; point.Y ++ {
if !(image.Point { x, y }).In(bounds) { break } if !point.In(context.bounds) { break }
squareAround(data, stride, source, x, y, width, height, weight) context.plot(point)
// data[x + y * stride] = source.AtWhen(x, y, width, height)
if D > 0 { if D > 0 {
x += xi point.X += xi
D += 2 * (deltaX - deltaY) D += 2 * (deltaX - deltaY)
} else { } else {
D += 2 * deltaX D += 2 * deltaX
@ -117,27 +111,20 @@ func lineHigh (
} }
} }
func abs (in int) (out int) { func abs (n int) int {
if in < 0 { in *= -1} if n < 0 { n *= -1}
out = in return n
return
} }
// TODO: this method of doing things sucks and can cause a segfault. we should func (context linePlottingContext) plot (center image.Point) {
// not be doing it this way square :=
func squareAround ( image.Rect(0, 0, context.weight, context.weight).
data []color.RGBA, Sub(image.Pt(context.weight / 2, context.weight / 2)).
stride int, Add(center).
source Pattern, Intersect(context.bounds)
x, y, patternWidth, patternHeight, diameter int,
) { for y := square.Min.Y; y < square.Min.Y; y ++ {
minY := y - diameter + 1 for x := square.Min.X; x < square.Min.X; x ++ {
minX := x - diameter + 1 context.dstData[x + y * context.dstStride] = context.color
maxY := y + diameter
maxX := x + diameter
for y = minY; y < maxY; y ++ {
for x = minX; x < maxX; x ++ {
data[x + y * stride] =
source.AtWhen(x, y, patternWidth, patternHeight)
}} }}
} }

View File

@ -4,11 +4,10 @@ import "image"
import "git.tebibyte.media/sashakoshka/tomo/canvas" import "git.tebibyte.media/sashakoshka/tomo/canvas"
import "git.tebibyte.media/sashakoshka/tomo/shatter" import "git.tebibyte.media/sashakoshka/tomo/shatter"
// FillRectangle draws a rectangular subset of one canvas onto the other. The // FillRectangle draws the content of one canvas onto another. The offset point
// offset point defines where the origin point of the source canvas is // defines where the origin point of the source canvas is positioned in relation
// positioned in relation to the origin point of the destination canvas. To // to the origin point of the destination canvas. To prevent the entire source
// prevent the entire source canvas from being drawn, it must be cut with // canvas from being drawn, it must be cut with canvas.Cut().
// canvas.Cut().
func FillRectangle ( func FillRectangle (
destination canvas.Canvas, destination canvas.Canvas,
source canvas.Canvas, source canvas.Canvas,
@ -49,24 +48,7 @@ func StrokeRectangle (
FillRectangle(destination, source, offset) FillRectangle(destination, source, offset)
return return
} }
FillRectangleShatter(destination, source, offset, insetBounds)
top := image.Rect (
bounds.Min.X, bounds.Min.Y,
bounds.Max.X, insetBounds.Min.Y)
bottom := image.Rect (
bounds.Min.X, insetBounds.Max.Y,
bounds.Max.X, bounds.Max.Y)
left := image.Rect (
bounds.Min.X, insetBounds.Min.Y,
insetBounds.Min.X, insetBounds.Max.Y)
right := image.Rect (
insetBounds.Max.X, insetBounds.Min.Y,
bounds.Max.X, insetBounds.Max.Y)
FillRectangle (destination, canvas.Cut(source, top), offset)
FillRectangle (destination, canvas.Cut(source, bottom), offset)
FillRectangle (destination, canvas.Cut(source, left), offset)
FillRectangle (destination, canvas.Cut(source, right), offset)
} }
// FillRectangleShatter is like FillRectangle, but it does not draw in areas // FillRectangleShatter is like FillRectangle, but it does not draw in areas
@ -75,10 +57,10 @@ func FillRectangleShatter (
destination canvas.Canvas, destination canvas.Canvas,
source canvas.Canvas, source canvas.Canvas,
offset image.Point, offset image.Point,
rocks []image.Rectangle, rocks ...image.Rectangle,
) { ) {
tiles := shatter.Shatter(source.Bounds()) tiles := shatter.Shatter(source.Bounds(), rocks...)
for _, tile := range tiles { for _, tile := range tiles {
tile FillRectangle(destination, canvas.Cut(source, tile), offset)
} }
} }