Created simple bordered pattern
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befec471db
commit
a71e726016
24
artist/bordered.go
Normal file
24
artist/bordered.go
Normal file
@ -0,0 +1,24 @@
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package artist
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import "image"
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import "image/color"
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// Bordered is a pattern with a border and a fill.
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type Bordered struct {
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Fill Pattern
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Stroke
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}
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// AtWhen satisfies the Pattern interface.
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func (pattern Bordered) AtWhen (x, y, width, height int) (c color.RGBA) {
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outerBounds := image.Rectangle { Max: image.Point { width, height }}
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innerBounds := outerBounds.Inset(pattern.Weight)
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if (image.Point { x, y }).In (innerBounds) {
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return pattern.Fill.AtWhen (
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x - pattern.Weight,
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y - pattern.Weight,
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innerBounds.Dx(), innerBounds.Dy())
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} else {
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return pattern.Stroke.AtWhen(x, y, width, height)
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}
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}
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@ -16,28 +16,28 @@ type borderInternal struct {
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dx, dy int
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}
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// MultiBorder is a pattern that allows multiple borders of different lengths to
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// be inset within one another. The final border is treated as a fill color, and
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// its weight does not matter.
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type MultiBorder struct {
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// MultiBordered is a pattern that allows multiple borders of different lengths
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// to be inset within one another. The final border is treated as a fill color,
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// and its weight does not matter.
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type MultiBordered struct {
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borders []borderInternal
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lastWidth, lastHeight int
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maxBorder int
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}
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// NewMultiBorder creates a new MultiBorder pattern from the given list of
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// NewMultiBordered creates a new MultiBordered pattern from the given list of
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// borders.
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func NewMultiBorder (borders ...Stroke) (multi *MultiBorder) {
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func NewMultiBordered (borders ...Stroke) (multi *MultiBordered) {
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internalBorders := make([]borderInternal, len(borders))
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for index, border := range borders {
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internalBorders[index].weight = border.Weight
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internalBorders[index].stroke = border.Pattern
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}
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return &MultiBorder { borders: internalBorders }
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return &MultiBordered { borders: internalBorders }
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}
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// AtWhen satisfies the Pattern interface.
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func (multi *MultiBorder) AtWhen (x, y, width, height int) (c color.RGBA) {
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func (multi *MultiBordered) AtWhen (x, y, width, height int) (c color.RGBA) {
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if multi.lastWidth != width || multi.lastHeight != height {
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multi.recalculate(width, height)
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}
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@ -54,7 +54,7 @@ func (multi *MultiBorder) AtWhen (x, y, width, height int) (c color.RGBA) {
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return
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}
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func (multi *MultiBorder) recalculate (width, height int) {
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func (multi *MultiBordered) recalculate (width, height int) {
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bounds := image.Rect (0, 0, width, height)
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multi.maxBorder = 0
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for index, border := range multi.borders {
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@ -45,7 +45,7 @@ func (element *Artist) Resize (width, height int) {
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// 2, 0
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artist.FillRectangle (
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element,
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artist.NewMultiBorder (
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artist.NewMultiBordered (
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artist.Stroke { Pattern: uhex(0xFF0000FF), Weight: 1 },
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artist.Stroke { Pattern: uhex(0x888800FF), Weight: 2 },
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artist.Stroke { Pattern: uhex(0x00FF00FF), Weight: 3 },
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@ -54,6 +54,15 @@ func (element *Artist) Resize (width, height int) {
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),
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element.cellAt(2, 0))
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// 3, 0
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artist.FillRectangle (
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element,
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artist.Bordered {
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Stroke: artist.Stroke { Pattern: uhex(0x0000FFFF), Weight: 5 },
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Fill: uhex(0xFF0000FF),
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},
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element.cellAt(3, 0))
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// 0, 1 - 0, 3
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for x := 0; x < 4; x ++ {
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artist.FillRectangle (
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@ -2,7 +2,7 @@ package theme
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import "git.tebibyte.media/sashakoshka/tomo/artist"
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var buttonPattern = artist.NewMultiBorder (
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var buttonPattern = artist.NewMultiBordered (
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artist.Stroke { Weight: 1, Pattern: strokePattern },
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artist.Stroke {
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Weight: 1,
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@ -12,7 +12,7 @@ var buttonPattern = artist.NewMultiBorder (
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},
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},
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artist.Stroke { Pattern: artist.NewUniform(hex(0x8D9894FF)) })
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var selectedButtonPattern = artist.NewMultiBorder (
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var selectedButtonPattern = artist.NewMultiBordered (
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artist.Stroke { Weight: 1, Pattern: strokePattern },
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artist.Stroke {
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Weight: 1,
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@ -23,7 +23,7 @@ var selectedButtonPattern = artist.NewMultiBorder (
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},
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artist.Stroke { Weight: 1, Pattern: accentPattern },
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artist.Stroke { Pattern: artist.NewUniform(hex(0x8D9894FF)) })
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var pressedButtonPattern = artist.NewMultiBorder (
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var pressedButtonPattern = artist.NewMultiBordered (
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artist.Stroke { Weight: 1, Pattern: strokePattern },
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artist.Stroke {
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Weight: 1,
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@ -33,7 +33,7 @@ var pressedButtonPattern = artist.NewMultiBorder (
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},
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},
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artist.Stroke { Pattern: artist.NewUniform(hex(0x8D9894FF)) })
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var pressedSelectedButtonPattern = artist.NewMultiBorder (
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var pressedSelectedButtonPattern = artist.NewMultiBordered (
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artist.Stroke { Weight: 1, Pattern: strokePattern },
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artist.Stroke {
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Weight: 1,
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@ -43,7 +43,7 @@ var pressedSelectedButtonPattern = artist.NewMultiBorder (
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},
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},
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artist.Stroke { Pattern: artist.NewUniform(hex(0x8D9894FF)) })
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var disabledButtonPattern = artist.NewMultiBorder (
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var disabledButtonPattern = artist.NewMultiBordered (
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artist.Stroke { Weight: 1, Pattern: weakForegroundPattern },
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artist.Stroke { Pattern: backgroundPattern })
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@ -2,7 +2,7 @@ package theme
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import "git.tebibyte.media/sashakoshka/tomo/artist"
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var inputPattern = artist.NewMultiBorder (
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var inputPattern = artist.NewMultiBordered (
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artist.Stroke { Weight: 1, Pattern: strokePattern },
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artist.Stroke {
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Weight: 1,
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@ -12,11 +12,11 @@ var inputPattern = artist.NewMultiBorder (
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},
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},
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artist.Stroke { Pattern: artist.NewUniform(hex(0xD2CB9AFF)) })
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var selectedInputPattern = artist.NewMultiBorder (
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var selectedInputPattern = artist.NewMultiBordered (
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artist.Stroke { Weight: 1, Pattern: strokePattern },
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artist.Stroke { Weight: 1, Pattern: accentPattern },
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artist.Stroke { Pattern: artist.NewUniform(hex(0xD2CB9AFF)) })
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var disabledInputPattern = artist.NewMultiBorder (
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var disabledInputPattern = artist.NewMultiBordered (
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artist.Stroke { Weight: 1, Pattern: weakForegroundPattern },
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artist.Stroke { Pattern: backgroundPattern })
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@ -23,7 +23,7 @@ var foregroundPattern = artist.NewUniform(color.Gray16 { 0x0000 })
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var weakForegroundPattern = artist.NewUniform(color.Gray16 { 0x4444 })
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var strokePattern = artist.NewUniform(color.Gray16 { 0x0000 })
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var sunkenPattern = artist.NewMultiBorder (
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var sunkenPattern = artist.NewMultiBordered (
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artist.Stroke { Weight: 1, Pattern: strokePattern },
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artist.Stroke {
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Weight: 1,
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@ -34,7 +34,7 @@ var sunkenPattern = artist.NewMultiBorder (
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},
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artist.Stroke { Pattern: artist.NewUniform(hex(0x97a09cFF)) })
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var deadPattern = artist.NewMultiBorder (
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var deadPattern = artist.NewMultiBordered (
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artist.Stroke { Weight: 1, Pattern: strokePattern },
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artist.Stroke { Pattern: artist.NewUniform(hex(0x97a09cFF)) })
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