Vertical stack example works
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@@ -96,7 +96,7 @@ func (layout Dialog) Arrange (entries []tomo.LayoutEntry, width, height int) {
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entryBounds := entry.Bounds
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if entryBounds.Dy() != controlRowHeight ||
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entryBounds.Dx() != entryWidth {
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entry.Bounds.Max = entryBounds.Min.Add (
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entries[index].Bounds.Max = entryBounds.Min.Add (
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image.Pt(entryWidth, controlRowHeight))
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}
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}
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@@ -45,7 +45,7 @@ func (layout Horizontal) Arrange (entries []tomo.LayoutEntry, width, height int)
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x += entryWidth
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entryBounds := entry.Bounds
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if entryBounds.Dy() != height || entryBounds.Dx() != entryWidth {
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entry.Bounds.Max = entryBounds.Min.Add (
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entries[index].Bounds.Max = entryBounds.Min.Add (
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image.Pt(entryWidth, height))
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}
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}
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@@ -17,22 +17,21 @@ type Vertical struct {
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}
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// Arrange arranges a list of entries vertically.
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func (layout Vertical) Arrange (entries []tomo.LayoutEntry, width, height int) {
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func (layout Vertical) Arrange (entries []tomo.LayoutEntry, bounds image.Rectangle) {
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if layout.Pad {
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width -= theme.Margin() * 2
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height -= theme.Margin() * 2
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bounds = bounds.Inset(theme.Margin())
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}
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freeSpace := height
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expandingElements := 0
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// count the number of expanding elements and the amount of free space
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// for them to collectively occupy, while gathering minimum heights.
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freeSpace := bounds.Dy()
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minimumHeights := make([]int, len(entries))
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expandingElements := 0
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for index, entry := range entries {
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var entryMinHeight int
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if child, flexible := entry.Element.(tomo.Flexible); flexible {
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entryMinHeight = child.FlexibleHeightFor(width)
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entryMinHeight = child.FlexibleHeightFor(bounds.Dx())
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} else {
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_, entryMinHeight = entry.MinimumSize()
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}
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@@ -47,34 +46,32 @@ func (layout Vertical) Arrange (entries []tomo.LayoutEntry, width, height int) {
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freeSpace -= theme.Margin()
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}
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}
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expandingElementHeight := 0
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if expandingElements > 0 {
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expandingElementHeight = freeSpace / expandingElements
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}
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x, y := 0, 0
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if layout.Pad {
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x += theme.Margin()
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y += theme.Margin()
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}
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dot := bounds.Min
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// set the size and position of each element
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for index, entry := range entries {
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if index > 0 && layout.Gap { y += theme.Margin() }
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if index > 0 && layout.Gap { dot.Y += theme.Margin() }
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entries[index].Bounds.Min = image.Pt(x, y)
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entry.Bounds.Min = dot
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entryHeight := 0
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if entry.Expand {
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entryHeight = expandingElementHeight
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} else {
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entryHeight = minimumHeights[index]
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}
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y += entryHeight
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dot.Y += entryHeight
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entryBounds := entry.Bounds
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if entryBounds.Dx() != width || entryBounds.Dy() != entryHeight {
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if entryBounds.Dx() != bounds.Dx() || entryBounds.Dy() != entryHeight {
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entry.Bounds.Max = entryBounds.Min.Add (
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image.Pt(width, entryHeight))
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image.Pt(bounds.Dx(), entryHeight))
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}
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entries[index] = entry
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}
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}
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