Merge pull request 'make-containers-better' (#10) from make-containers-better into main
Reviewed-on: sashakoshka/tomo#10
This commit is contained in:
commit
cad10a1fb1
@ -5,8 +5,8 @@ import "image"
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import "git.tebibyte.media/sashakoshka/tomo/input"
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import "git.tebibyte.media/sashakoshka/tomo/theme"
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import "git.tebibyte.media/sashakoshka/tomo/config"
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import "git.tebibyte.media/sashakoshka/tomo/artist"
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import "git.tebibyte.media/sashakoshka/tomo/shatter"
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// import "git.tebibyte.media/sashakoshka/tomo/artist"
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// import "git.tebibyte.media/sashakoshka/tomo/shatter"
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import "git.tebibyte.media/sashakoshka/tomo/textdraw"
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import "git.tebibyte.media/sashakoshka/tomo/elements/core"
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@ -33,9 +33,7 @@ func NewButton (text string) (element *Button) {
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element.theme.Case = theme.C("basic", "button")
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element.Core, element.core = core.NewCore(element.drawAll)
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element.FocusableCore,
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element.focusableControl = core.NewFocusableCore (func () {
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element.drawAndPush(true)
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})
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element.focusableControl = core.NewFocusableCore(element.drawAndPush)
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element.SetText(text)
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return
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}
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@ -45,7 +43,7 @@ func (element *Button) HandleMouseDown (x, y int, button input.Button) {
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if !element.Focused() { element.Focus() }
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if button != input.ButtonLeft { return }
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element.pressed = true
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element.drawAndPush(true)
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element.drawAndPush()
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}
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func (element *Button) HandleMouseUp (x, y int, button input.Button) {
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@ -56,7 +54,7 @@ func (element *Button) HandleMouseUp (x, y int, button input.Button) {
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if element.Enabled() && within && element.onClick != nil {
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element.onClick()
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}
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element.drawAndPush(true)
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element.drawAndPush()
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}
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func (element *Button) HandleMouseMove (x, y int) { }
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@ -66,14 +64,14 @@ func (element *Button) HandleKeyDown (key input.Key, modifiers input.Modifiers)
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if !element.Enabled() { return }
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if key == input.KeyEnter {
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element.pressed = true
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element.drawAndPush(true)
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element.drawAndPush()
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}
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}
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func (element *Button) HandleKeyUp(key input.Key, modifiers input.Modifiers) {
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if key == input.KeyEnter && element.pressed {
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element.pressed = false
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element.drawAndPush(true)
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element.drawAndPush()
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if !element.Enabled() { return }
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if element.onClick != nil {
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element.onClick()
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@ -98,7 +96,7 @@ func (element *Button) SetText (text string) {
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element.text = text
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element.drawer.SetText([]rune(text))
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element.updateMinimumSize()
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element.drawAndPush(false)
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element.drawAndPush()
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}
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// SetTheme sets the element's theme.
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@ -109,7 +107,7 @@ func (element *Button) SetTheme (new theme.Theme) {
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theme.FontStyleRegular,
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theme.FontSizeNormal))
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element.updateMinimumSize()
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element.drawAndPush(false)
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element.drawAndPush()
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}
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// SetConfig sets the element's configuration.
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@ -117,7 +115,7 @@ func (element *Button) SetConfig (new config.Config) {
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if new == element.config.Config { return }
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element.config.Config = new
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element.updateMinimumSize()
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element.drawAndPush(false)
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element.drawAndPush()
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}
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func (element *Button) updateMinimumSize () {
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@ -127,19 +125,6 @@ func (element *Button) updateMinimumSize () {
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element.core.SetMinimumSize(minimumSize.Dx(), minimumSize.Dy())
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}
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func (element *Button) drawAndPush (partial bool) {
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if element.core.HasImage () {
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if partial {
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element.core.DamageRegion (append (
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element.drawBackground(true),
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element.drawText(true))...)
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} else {
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element.drawAll()
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element.core.DamageAll()
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}
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}
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}
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func (element *Button) state () theme.State {
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return theme.State {
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Disabled: !element.Enabled(),
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@ -148,23 +133,28 @@ func (element *Button) state () theme.State {
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}
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}
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func (element *Button) drawBackground (partial bool) []image.Rectangle {
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state := element.state()
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bounds := element.Bounds()
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pattern := element.theme.Pattern(theme.PatternButton, state)
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static := element.theme.Hints(theme.PatternButton).StaticInset
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if partial && static != (artist.Inset { }) {
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tiles := shatter.Shatter(bounds, static.Apply(bounds))
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artist.Draw(element.core, pattern, tiles...)
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return tiles
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} else {
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pattern.Draw(element.core, bounds)
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return []image.Rectangle { bounds }
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func (element *Button) drawAndPush () {
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if element.core.HasImage () {
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element.drawAll()
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element.core.DamageAll()
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}
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}
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func (element *Button) drawText (partial bool) image.Rectangle {
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func (element *Button) drawAll () {
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element.drawBackground()
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element.drawText()
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}
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func (element *Button) drawBackground () []image.Rectangle {
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state := element.state()
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bounds := element.Bounds()
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pattern := element.theme.Pattern(theme.PatternButton, state)
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pattern.Draw(element.core, bounds)
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return []image.Rectangle { bounds }
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}
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func (element *Button) drawText () image.Rectangle {
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state := element.state()
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bounds := element.Bounds()
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foreground := element.theme.Color(theme.ColorForeground, state)
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@ -183,16 +173,6 @@ func (element *Button) drawText (partial bool) image.Rectangle {
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offset = offset.Add(sink)
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}
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if partial {
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pattern := element.theme.Pattern(theme.PatternButton, state)
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pattern.Draw(element.core, region)
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}
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element.drawer.Draw(element.core, foreground, offset)
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return region
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}
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func (element *Button) drawAll () {
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element.drawBackground(false)
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element.drawText(false)
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}
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@ -14,22 +14,20 @@ import "git.tebibyte.media/sashakoshka/tomo/elements/core"
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// them in a layout.
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type Container struct {
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*core.Core
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*core.Propagator
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core core.CoreControl
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layout layouts.Layout
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children []layouts.LayoutEntry
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drags [10]elements.MouseTarget
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warping bool
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focused bool
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focusable bool
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flexible bool
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config config.Wrapped
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theme theme.Wrapped
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onFlexibleHeightChange func ()
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onFocusRequest func () (granted bool)
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onFocusMotionRequest func (input.KeynavDirection) (granted bool)
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onFlexibleHeightChange func ()
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}
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// NewContainer creates a new container.
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@ -37,6 +35,7 @@ func NewContainer (layout layouts.Layout) (element *Container) {
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element = &Container { }
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element.theme.Case = theme.C("basic", "container")
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element.Core, element.core = core.NewCore(element.redoAll)
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element.Propagator = core.NewPropagator(element)
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element.SetLayout(layout)
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return
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}
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@ -161,6 +160,9 @@ func (element *Container) clearChildEventHandlers (child elements.Element) {
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// DisownAll removes all child elements from the container at once.
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func (element *Container) DisownAll () {
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for _, entry := range element.children {
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element.clearChildEventHandlers(entry.Element)
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}
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element.children = nil
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element.updateMinimumSize()
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@ -203,17 +205,6 @@ func (element *Container) ChildAt (point image.Point) (child elements.Element) {
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return
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}
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func (element *Container) childPosition (child elements.Element) (position image.Point) {
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for _, entry := range element.children {
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if entry.Element == child {
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position = entry.Bounds.Min
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break
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}
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}
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return
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}
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func (element *Container) redoAll () {
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if !element.core.HasImage() { return }
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// do a layout
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@ -236,16 +227,11 @@ func (element *Container) redoAll () {
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}
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}
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// SetTheme sets the element's theme.
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func (element *Container) SetTheme (new theme.Theme) {
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if new == element.theme.Theme { return }
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element.theme.Theme = new
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for _, child := range element.children {
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if child0, ok := child.Element.(elements.Themeable); ok {
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child0.SetTheme(element.theme.Theme)
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}
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}
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element.Propagator.SetTheme(new)
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element.updateMinimumSize()
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element.redoAll()
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}
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@ -253,206 +239,33 @@ func (element *Container) SetTheme (new theme.Theme) {
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// SetConfig sets the element's configuration.
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func (element *Container) SetConfig (new config.Config) {
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if new == element.config.Config { return }
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element.config.Config = new
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for _, child := range element.children {
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if child0, ok := child.Element.(elements.Configurable); ok {
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child0.SetConfig(element.config)
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}
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}
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element.Propagator.SetConfig(new)
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element.updateMinimumSize()
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element.redoAll()
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}
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func (element *Container) HandleMouseDown (x, y int, button input.Button) {
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child, handlesMouse := element.ChildAt(image.Pt(x, y)).(elements.MouseTarget)
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if !handlesMouse { return }
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element.drags[button] = child
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child.HandleMouseDown(x, y, button)
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}
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func (element *Container) HandleMouseUp (x, y int, button input.Button) {
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child := element.drags[button]
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if child == nil { return }
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element.drags[button] = nil
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child.HandleMouseUp(x, y, button)
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}
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func (element *Container) HandleMouseMove (x, y int) {
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for _, child := range element.drags {
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if child == nil { continue }
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child.HandleMouseMove(x, y)
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}
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}
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func (element *Container) HandleMouseScroll (x, y int, deltaX, deltaY float64) {
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child, handlesMouse := element.ChildAt(image.Pt(x, y)).(elements.MouseTarget)
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if !handlesMouse { return }
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child.HandleMouseScroll(x, y, deltaX, deltaY)
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}
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func (element *Container) HandleKeyDown (key input.Key, modifiers input.Modifiers) {
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element.forFocused (func (child elements.Focusable) bool {
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child0, handlesKeyboard := child.(elements.KeyboardTarget)
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if handlesKeyboard {
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child0.HandleKeyDown(key, modifiers)
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}
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return true
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})
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}
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func (element *Container) HandleKeyUp (key input.Key, modifiers input.Modifiers) {
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element.forFocused (func (child elements.Focusable) bool {
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child0, handlesKeyboard := child.(elements.KeyboardTarget)
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if handlesKeyboard {
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child0.HandleKeyUp(key, modifiers)
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}
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return true
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})
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}
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func (element *Container) FlexibleHeightFor (width int) (height int) {
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margin := element.theme.Margin(theme.PatternBackground)
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// TODO: have layouts take in x and y margins
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margin := element.theme.Margin(theme.PatternBackground)
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padding := element.theme.Padding(theme.PatternBackground)
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return element.layout.FlexibleHeightFor (
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element.children,
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margin.X, width)
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margin, padding, width)
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}
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func (element *Container) OnFlexibleHeightChange (callback func ()) {
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element.onFlexibleHeightChange = callback
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}
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func (element *Container) Focused () (focused bool) {
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return element.focused
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}
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func (element *Container) Focus () {
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if element.onFocusRequest != nil {
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element.onFocusRequest()
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}
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}
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func (element *Container) HandleFocus (direction input.KeynavDirection) (ok bool) {
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if !element.focusable { return false }
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direction = direction.Canon()
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firstFocused := element.firstFocused()
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if firstFocused < 0 {
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// no element is currently focused, so we need to focus either
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// the first or last focusable element depending on the
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// direction.
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switch direction {
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case input.KeynavDirectionNeutral, input.KeynavDirectionForward:
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// if we recieve a neutral or forward direction, focus
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// the first focusable element.
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return element.focusFirstFocusableElement(direction)
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case input.KeynavDirectionBackward:
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// if we recieve a backward direction, focus the last
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// focusable element.
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return element.focusLastFocusableElement(direction)
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}
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} else {
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// an element is currently focused, so we need to move the
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// focus in the specified direction
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firstFocusedChild :=
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element.children[firstFocused].Element.(elements.Focusable)
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// before we move the focus, the currently focused child
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// may also be able to move its focus. if the child is able
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// to do that, we will let it and not move ours.
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if firstFocusedChild.HandleFocus(direction) {
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return true
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}
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// find the previous/next focusable element relative to the
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// currently focused element, if it exists.
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for index := firstFocused + int(direction);
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index < len(element.children) && index >= 0;
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index += int(direction) {
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child, focusable :=
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element.children[index].
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Element.(elements.Focusable)
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if focusable && child.HandleFocus(direction) {
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// we have found one, so we now actually move
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// the focus.
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firstFocusedChild.HandleUnfocus()
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element.focused = true
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return true
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}
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}
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}
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return false
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}
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func (element *Container) focusFirstFocusableElement (
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direction input.KeynavDirection,
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) (
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ok bool,
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) {
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element.forFocusable (func (child elements.Focusable) bool {
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if child.HandleFocus(direction) {
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element.focused = true
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ok = true
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return false
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}
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return true
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})
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return
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}
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func (element *Container) focusLastFocusableElement (
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direction input.KeynavDirection,
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) (
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ok bool,
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) {
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element.forFocusableBackward (func (child elements.Focusable) bool {
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if child.HandleFocus(direction) {
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element.focused = true
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ok = true
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return false
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}
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return true
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})
|
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return
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}
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func (element *Container) HandleUnfocus () {
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element.focused = false
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element.forFocused (func (child elements.Focusable) bool {
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child.HandleUnfocus()
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return true
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})
|
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}
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func (element *Container) OnFocusRequest (callback func () (granted bool)) {
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element.onFocusRequest = callback
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element.Propagator.OnFocusRequest(callback)
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}
|
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|
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func (element *Container) OnFocusMotionRequest (
|
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callback func (direction input.KeynavDirection) (granted bool),
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) {
|
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element.onFocusMotionRequest = callback
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}
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func (element *Container) forFocused (callback func (child elements.Focusable) bool) {
|
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for _, entry := range element.children {
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child, focusable := entry.Element.(elements.Focusable)
|
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if focusable && child.Focused() {
|
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if !callback(child) { break }
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}
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}
|
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}
|
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|
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func (element *Container) forFocusable (callback func (child elements.Focusable) bool) {
|
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for _, entry := range element.children {
|
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child, focusable := entry.Element.(elements.Focusable)
|
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if focusable {
|
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if !callback(child) { break }
|
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}
|
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}
|
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element.Propagator.OnFocusMotionRequest(callback)
|
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}
|
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|
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func (element *Container) forFlexible (callback func (child elements.Flexible) bool) {
|
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@ -464,39 +277,24 @@ func (element *Container) forFlexible (callback func (child elements.Flexible) b
|
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}
|
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}
|
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|
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func (element *Container) forFocusableBackward (callback func (child elements.Focusable) bool) {
|
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for index := len(element.children) - 1; index >= 0; index -- {
|
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child, focusable := element.children[index].Element.(elements.Focusable)
|
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if focusable {
|
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if !callback(child) { break }
|
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}
|
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}
|
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}
|
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|
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func (element *Container) firstFocused () (index int) {
|
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for currentIndex, entry := range element.children {
|
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child, focusable := entry.Element.(elements.Focusable)
|
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if focusable && child.Focused() {
|
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return currentIndex
|
||||
}
|
||||
}
|
||||
return -1
|
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}
|
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|
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func (element *Container) reflectChildProperties () {
|
||||
element.focusable = false
|
||||
element.forFocusable (func (elements.Focusable) bool {
|
||||
element.focusable = true
|
||||
return false
|
||||
})
|
||||
focusable := false
|
||||
for _, entry := range element.children {
|
||||
_, focusable := entry.Element.(elements.Focusable)
|
||||
if focusable {
|
||||
focusable = true
|
||||
break
|
||||
}
|
||||
}
|
||||
if !focusable && element.Focused() {
|
||||
element.Propagator.HandleUnfocus()
|
||||
}
|
||||
|
||||
element.flexible = false
|
||||
element.forFlexible (func (elements.Flexible) bool {
|
||||
element.flexible = true
|
||||
return false
|
||||
})
|
||||
if !element.focusable {
|
||||
element.focused = false
|
||||
}
|
||||
}
|
||||
|
||||
func (element *Container) childFocusRequestCallback (
|
||||
@ -505,11 +303,8 @@ func (element *Container) childFocusRequestCallback (
|
||||
granted bool,
|
||||
) {
|
||||
if element.onFocusRequest != nil && element.onFocusRequest() {
|
||||
element.focused = true
|
||||
element.forFocused (func (child elements.Focusable) bool {
|
||||
child.HandleUnfocus()
|
||||
return true
|
||||
})
|
||||
element.Propagator.HandleUnfocus()
|
||||
element.Propagator.HandleFocus(input.KeynavDirectionNeutral)
|
||||
return true
|
||||
} else {
|
||||
return false
|
||||
@ -517,20 +312,22 @@ func (element *Container) childFocusRequestCallback (
|
||||
}
|
||||
|
||||
func (element *Container) updateMinimumSize () {
|
||||
margin := element.theme.Margin(theme.PatternBackground)
|
||||
// TODO: have layouts take in x and y margins
|
||||
width, height := element.layout.MinimumSize(element.children, margin.X)
|
||||
margin := element.theme.Margin(theme.PatternBackground)
|
||||
padding := element.theme.Padding(theme.PatternBackground)
|
||||
width, height := element.layout.MinimumSize (
|
||||
element.children, margin, padding)
|
||||
if element.flexible {
|
||||
height = element.layout.FlexibleHeightFor (
|
||||
element.children,
|
||||
margin.X, width)
|
||||
element.children, margin,
|
||||
padding, width)
|
||||
}
|
||||
element.core.SetMinimumSize(width, height)
|
||||
}
|
||||
|
||||
func (element *Container) doLayout () {
|
||||
margin := element.theme.Margin(theme.PatternBackground)
|
||||
// TODO: have layouts take in x and y margins
|
||||
padding := element.theme.Padding(theme.PatternBackground)
|
||||
element.layout.Arrange (
|
||||
element.children, margin.X, element.Bounds())
|
||||
element.children, margin,
|
||||
padding, element.Bounds())
|
||||
}
|
||||
|
347
elements/core/propagator.go
Normal file
347
elements/core/propagator.go
Normal file
@ -0,0 +1,347 @@
|
||||
package core
|
||||
|
||||
import "image"
|
||||
import "git.tebibyte.media/sashakoshka/tomo/input"
|
||||
import "git.tebibyte.media/sashakoshka/tomo/theme"
|
||||
import "git.tebibyte.media/sashakoshka/tomo/config"
|
||||
import "git.tebibyte.media/sashakoshka/tomo/elements"
|
||||
|
||||
// Parent represents an object that can provide access to a list of child
|
||||
// elements.
|
||||
type Parent interface {
|
||||
Child (index int) elements.Element
|
||||
CountChildren () int
|
||||
}
|
||||
|
||||
// Propagator is a struct that can be embedded into elements that contain one or
|
||||
// more children in order to propagate events to them without having to write
|
||||
// all of the event handlers. It also implements standard behavior for focus
|
||||
// propagation and keyboard navigation.
|
||||
type Propagator struct {
|
||||
parent Parent
|
||||
drags [10]elements.MouseTarget
|
||||
focused bool
|
||||
|
||||
onFocusRequest func () (granted bool)
|
||||
}
|
||||
|
||||
// NewPropagator creates a new event propagator that uses the specified parent
|
||||
// to access a list of child elements that will have events propagated to them.
|
||||
// If parent is nil, the function will return nil.
|
||||
func NewPropagator (parent Parent) (propagator *Propagator) {
|
||||
if parent == nil { return nil }
|
||||
propagator = &Propagator {
|
||||
parent: parent,
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// ----------- Interface fulfillment methods ----------- //
|
||||
|
||||
// Focused returns whether or not this element or any of its children
|
||||
// are currently focused.
|
||||
func (propagator *Propagator) Focused () (focused bool) {
|
||||
return propagator.focused
|
||||
}
|
||||
|
||||
// Focus focuses this element, if its parent element grants the
|
||||
// request.
|
||||
func (propagator *Propagator) Focus () {
|
||||
if propagator.onFocusRequest != nil {
|
||||
propagator.onFocusRequest()
|
||||
}
|
||||
}
|
||||
|
||||
// HandleFocus causes this element to mark itself as focused. If the
|
||||
// element does not have children or there are no more focusable children in
|
||||
// the given direction, it should return false and do nothing. Otherwise, it
|
||||
// marks itself as focused along with any applicable children and returns
|
||||
// true.
|
||||
func (propagator *Propagator) HandleFocus (direction input.KeynavDirection) (accepted bool) {
|
||||
direction = direction.Canon()
|
||||
|
||||
firstFocused := propagator.firstFocused()
|
||||
if firstFocused < 0 {
|
||||
// no element is currently focused, so we need to focus either
|
||||
// the first or last focusable element depending on the
|
||||
// direction.
|
||||
switch direction {
|
||||
case input.KeynavDirectionForward:
|
||||
// if we recieve a forward direction, focus the first
|
||||
// focusable element.
|
||||
return propagator.focusFirstFocusableElement(direction)
|
||||
|
||||
case input.KeynavDirectionBackward:
|
||||
// if we recieve a backward direction, focus the last
|
||||
// focusable element.
|
||||
return propagator.focusLastFocusableElement(direction)
|
||||
|
||||
case input.KeynavDirectionNeutral:
|
||||
// if we recieve a neutral direction, just focus this
|
||||
// element and nothing else.
|
||||
propagator.focused = true
|
||||
return true
|
||||
}
|
||||
} else {
|
||||
// an element is currently focused, so we need to move the
|
||||
// focus in the specified direction
|
||||
firstFocusedChild :=
|
||||
propagator.parent.Child(firstFocused).
|
||||
(elements.Focusable)
|
||||
|
||||
// before we move the focus, the currently focused child
|
||||
// may also be able to move its focus. if the child is able
|
||||
// to do that, we will let it and not move ours.
|
||||
if firstFocusedChild.HandleFocus(direction) {
|
||||
return true
|
||||
}
|
||||
|
||||
// find the previous/next focusable element relative to the
|
||||
// currently focused element, if it exists.
|
||||
for index := firstFocused + int(direction);
|
||||
index < propagator.parent.CountChildren() && index >= 0;
|
||||
index += int(direction) {
|
||||
|
||||
child, focusable :=
|
||||
propagator.parent.Child(index).
|
||||
(elements.Focusable)
|
||||
if focusable && child.HandleFocus(direction) {
|
||||
// we have found one, so we now actually move
|
||||
// the focus.
|
||||
firstFocusedChild.HandleUnfocus()
|
||||
propagator.focused = true
|
||||
return true
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false
|
||||
}
|
||||
|
||||
// HandleDeselection causes this element to mark itself and all of its children
|
||||
// as unfocused.
|
||||
func (propagator *Propagator) HandleUnfocus () {
|
||||
propagator.forFocusable (func (child elements.Focusable) bool {
|
||||
child.HandleUnfocus()
|
||||
return true
|
||||
})
|
||||
propagator.focused = false
|
||||
}
|
||||
|
||||
// OnFocusRequest sets a function to be called when this element wants its
|
||||
// parent element to focus it. Parent elements should return true if the request
|
||||
// was granted, and false if it was not. If the parent element returns true, the
|
||||
// element acts as if a HandleFocus call was made with KeynavDirectionNeutral.
|
||||
func (propagator *Propagator) OnFocusRequest (callback func () (granted bool)) {
|
||||
propagator.onFocusRequest = callback
|
||||
}
|
||||
|
||||
// OnFocusMotionRequest sets a function to be called when this element wants its
|
||||
// parent element to focus the element behind or in front of it, depending on
|
||||
// the specified direction. Parent elements should return true if the request
|
||||
// was granted, and false if it was not.
|
||||
func (propagator *Propagator) OnFocusMotionRequest (
|
||||
callback func (direction input.KeynavDirection) (granted bool),
|
||||
) { }
|
||||
|
||||
// HandleKeyDown propogates the keyboard event to the currently selected child.
|
||||
func (propagator *Propagator) HandleKeyDown (key input.Key, modifiers input.Modifiers) {
|
||||
propagator.forFocused (func (child elements.Focusable) bool {
|
||||
typedChild, handlesKeyboard := child.(elements.KeyboardTarget)
|
||||
if handlesKeyboard {
|
||||
typedChild.HandleKeyDown(key, modifiers)
|
||||
}
|
||||
return true
|
||||
})
|
||||
}
|
||||
|
||||
// HandleKeyUp propogates the keyboard event to the currently selected child.
|
||||
func (propagator *Propagator) HandleKeyUp (key input.Key, modifiers input.Modifiers) {
|
||||
propagator.forFocused (func (child elements.Focusable) bool {
|
||||
typedChild, handlesKeyboard := child.(elements.KeyboardTarget)
|
||||
if handlesKeyboard {
|
||||
typedChild.HandleKeyUp(key, modifiers)
|
||||
}
|
||||
return true
|
||||
})
|
||||
}
|
||||
|
||||
// HandleMouseDown propagates the mouse event to the element under the mouse
|
||||
// pointer.
|
||||
func (propagator *Propagator) HandleMouseDown (x, y int, button input.Button) {
|
||||
child, handlesMouse :=
|
||||
propagator.childAt(image.Pt(x, y)).
|
||||
(elements.MouseTarget)
|
||||
if handlesMouse {
|
||||
propagator.drags[button] = child
|
||||
child.HandleMouseDown(x, y, button)
|
||||
}
|
||||
}
|
||||
|
||||
// HandleMouseUp propagates the mouse event to the element that the released
|
||||
// mouse button was originally pressed on.
|
||||
func (propagator *Propagator) HandleMouseUp (x, y int, button input.Button) {
|
||||
child := propagator.drags[button]
|
||||
if child != nil {
|
||||
propagator.drags[button] = nil
|
||||
child.HandleMouseUp(x, y, button)
|
||||
}
|
||||
}
|
||||
|
||||
// HandleMouseMove propagates the mouse event to the element that was last
|
||||
// pressed down by the mouse if the mouse is currently being held down, else it
|
||||
// propagates the event to whichever element is underneath the mouse pointer.
|
||||
func (propagator *Propagator) HandleMouseMove (x, y int) {
|
||||
handled := false
|
||||
for _, child := range propagator.drags {
|
||||
if child != nil {
|
||||
child.HandleMouseMove(x, y)
|
||||
handled = true
|
||||
}
|
||||
}
|
||||
|
||||
if handled {
|
||||
child, handlesMouse :=
|
||||
propagator.childAt(image.Pt(x, y)).
|
||||
(elements.MouseTarget)
|
||||
if handlesMouse {
|
||||
child.HandleMouseMove(x, y)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// HandleScroll propagates the mouse event to the element under the mouse
|
||||
// pointer.
|
||||
func (propagator *Propagator) HandleMouseScroll (x, y int, deltaX, deltaY float64) {
|
||||
child, handlesMouse :=
|
||||
propagator.childAt(image.Pt(x, y)).
|
||||
(elements.MouseTarget)
|
||||
if handlesMouse {
|
||||
child.HandleMouseScroll(x, y, deltaX, deltaY)
|
||||
}
|
||||
}
|
||||
|
||||
// SetTheme sets the theme of all children to the specified theme.
|
||||
func (propagator *Propagator) SetTheme (theme theme.Theme) {
|
||||
propagator.forChildren (func (child elements.Element) bool {
|
||||
typedChild, themeable := child.(elements.Themeable)
|
||||
if themeable {
|
||||
typedChild.SetTheme(theme)
|
||||
}
|
||||
return true
|
||||
})
|
||||
}
|
||||
|
||||
// SetConfig sets the theme of all children to the specified config.
|
||||
func (propagator *Propagator) SetConfig (config config.Config) {
|
||||
propagator.forChildren (func (child elements.Element) bool {
|
||||
typedChild, configurable := child.(elements.Configurable)
|
||||
if configurable {
|
||||
typedChild.SetConfig(config)
|
||||
}
|
||||
return true
|
||||
})
|
||||
}
|
||||
|
||||
// ----------- Focusing utilities ----------- //
|
||||
|
||||
func (propagator *Propagator) focusFirstFocusableElement (
|
||||
direction input.KeynavDirection,
|
||||
) (
|
||||
ok bool,
|
||||
) {
|
||||
propagator.forFocusable (func (child elements.Focusable) bool {
|
||||
if child.HandleFocus(direction) {
|
||||
propagator.focused = true
|
||||
ok = true
|
||||
return false
|
||||
}
|
||||
return true
|
||||
})
|
||||
return
|
||||
}
|
||||
|
||||
func (propagator *Propagator) focusLastFocusableElement (
|
||||
direction input.KeynavDirection,
|
||||
) (
|
||||
ok bool,
|
||||
) {
|
||||
propagator.forChildrenReverse (func (child elements.Element) bool {
|
||||
typedChild, focusable := child.(elements.Focusable)
|
||||
if focusable && typedChild.HandleFocus(direction) {
|
||||
propagator.focused = true
|
||||
ok = true
|
||||
return false
|
||||
}
|
||||
return true
|
||||
})
|
||||
return
|
||||
}
|
||||
|
||||
// ----------- Iterator utilities ----------- //
|
||||
|
||||
func (propagator *Propagator) forChildren (callback func (child elements.Element) bool) {
|
||||
for index := 0; index < propagator.parent.CountChildren(); index ++ {
|
||||
child := propagator.parent.Child(index)
|
||||
if child == nil { continue }
|
||||
if !callback(child) { break }
|
||||
}
|
||||
}
|
||||
|
||||
func (propagator *Propagator) forChildrenReverse (callback func (child elements.Element) bool) {
|
||||
for index := propagator.parent.CountChildren() - 1; index > 0; index -- {
|
||||
child := propagator.parent.Child(index)
|
||||
if child == nil { continue }
|
||||
if !callback(child) { break }
|
||||
}
|
||||
}
|
||||
|
||||
func (propagator *Propagator) childAt (position image.Point) (child elements.Element) {
|
||||
propagator.forChildren (func (current elements.Element) bool {
|
||||
if position.In(current.Bounds()) {
|
||||
child = current
|
||||
}
|
||||
return true
|
||||
})
|
||||
return
|
||||
}
|
||||
|
||||
func (propagator *Propagator) forFocused (callback func (child elements.Focusable) bool) {
|
||||
propagator.forChildren (func (child elements.Element) bool {
|
||||
typedChild, focusable := child.(elements.Focusable)
|
||||
if focusable && typedChild.Focused() {
|
||||
if !callback(typedChild) { return false }
|
||||
}
|
||||
return true
|
||||
})
|
||||
}
|
||||
|
||||
func (propagator *Propagator) forFocusable (callback func (child elements.Focusable) bool) {
|
||||
propagator.forChildren (func (child elements.Element) bool {
|
||||
typedChild, focusable := child.(elements.Focusable)
|
||||
if focusable {
|
||||
if !callback(typedChild) { return false }
|
||||
}
|
||||
return true
|
||||
})
|
||||
}
|
||||
|
||||
func (propagator *Propagator) forFlexible (callback func (child elements.Flexible) bool) {
|
||||
propagator.forChildren (func (child elements.Element) bool {
|
||||
typedChild, flexible := child.(elements.Flexible)
|
||||
if flexible {
|
||||
if !callback(typedChild) { return false }
|
||||
}
|
||||
return true
|
||||
})
|
||||
}
|
||||
|
||||
func (propagator *Propagator) firstFocused () int {
|
||||
for index := 0; index < propagator.parent.CountChildren(); index ++ {
|
||||
child, focusable := propagator.parent.Child(index).(elements.Focusable)
|
||||
if focusable && child.Focused() {
|
||||
return index
|
||||
}
|
||||
}
|
||||
return -1
|
||||
}
|
@ -1,6 +1,7 @@
|
||||
package basicLayouts
|
||||
|
||||
import "image"
|
||||
import "git.tebibyte.media/sashakoshka/tomo/artist"
|
||||
import "git.tebibyte.media/sashakoshka/tomo/layouts"
|
||||
import "git.tebibyte.media/sashakoshka/tomo/elements"
|
||||
|
||||
@ -10,7 +11,7 @@ import "git.tebibyte.media/sashakoshka/tomo/elements"
|
||||
// arranged at the bottom in a row called the control row, which is aligned to
|
||||
// the right, the last element being the rightmost one.
|
||||
type Dialog struct {
|
||||
// If Gap is true, a gap will be placed between each element.
|
||||
// If Mergin is true, a margin will be placed between each element.
|
||||
Gap bool
|
||||
|
||||
// If Pad is true, there will be padding running along the inside of the
|
||||
@ -21,16 +22,17 @@ type Dialog struct {
|
||||
// Arrange arranges a list of entries into a dialog.
|
||||
func (layout Dialog) Arrange (
|
||||
entries []layouts.LayoutEntry,
|
||||
margin int,
|
||||
margin image.Point,
|
||||
padding artist.Inset,
|
||||
bounds image.Rectangle,
|
||||
) {
|
||||
if layout.Pad { bounds = bounds.Inset(margin) }
|
||||
if layout.Pad { bounds = padding.Apply(bounds) }
|
||||
|
||||
controlRowWidth, controlRowHeight := 0, 0
|
||||
if len(entries) > 1 {
|
||||
controlRowWidth,
|
||||
controlRowHeight = layout.minimumSizeOfControlRow (
|
||||
entries[1:], margin)
|
||||
entries[1:], margin, padding)
|
||||
}
|
||||
|
||||
if len(entries) > 0 {
|
||||
@ -38,7 +40,7 @@ func (layout Dialog) Arrange (
|
||||
main.Bounds.Min = bounds.Min
|
||||
mainHeight := bounds.Dy() - controlRowHeight
|
||||
if layout.Gap {
|
||||
mainHeight -= margin
|
||||
mainHeight -= margin.Y
|
||||
}
|
||||
main.Bounds.Max = main.Bounds.Min.Add(image.Pt(bounds.Dx(), mainHeight))
|
||||
entries[0] = main
|
||||
@ -58,7 +60,7 @@ func (layout Dialog) Arrange (
|
||||
freeSpace -= entryMinWidth
|
||||
}
|
||||
if index > 0 && layout.Gap {
|
||||
freeSpace -= margin
|
||||
freeSpace -= margin.X
|
||||
}
|
||||
}
|
||||
expandingElementWidth := 0
|
||||
@ -74,7 +76,7 @@ func (layout Dialog) Arrange (
|
||||
|
||||
// set the size and position of each element in the control row
|
||||
for index, entry := range entries[1:] {
|
||||
if index > 0 && layout.Gap { dot.X += margin }
|
||||
if index > 0 && layout.Gap { dot.X += margin.X }
|
||||
|
||||
entry.Bounds.Min = dot
|
||||
entryWidth := 0
|
||||
@ -101,7 +103,8 @@ func (layout Dialog) Arrange (
|
||||
// arrange the given list of entries.
|
||||
func (layout Dialog) MinimumSize (
|
||||
entries []layouts.LayoutEntry,
|
||||
margin int,
|
||||
margin image.Point,
|
||||
padding artist.Inset,
|
||||
) (
|
||||
width, height int,
|
||||
) {
|
||||
@ -112,10 +115,10 @@ func (layout Dialog) MinimumSize (
|
||||
}
|
||||
|
||||
if len(entries) > 1 {
|
||||
if layout.Gap { height += margin }
|
||||
if layout.Gap { height += margin.X }
|
||||
additionalWidth,
|
||||
additionalHeight := layout.minimumSizeOfControlRow (
|
||||
entries[1:], margin)
|
||||
entries[1:], margin, padding)
|
||||
height += additionalHeight
|
||||
if additionalWidth > width {
|
||||
width = additionalWidth
|
||||
@ -123,8 +126,8 @@ func (layout Dialog) MinimumSize (
|
||||
}
|
||||
|
||||
if layout.Pad {
|
||||
width += margin * 2
|
||||
height += margin * 2
|
||||
width += padding.Horizontal()
|
||||
height += padding.Vertical()
|
||||
}
|
||||
return
|
||||
}
|
||||
@ -133,13 +136,14 @@ func (layout Dialog) MinimumSize (
|
||||
// specified elements at the given width, taking into account flexible elements.
|
||||
func (layout Dialog) FlexibleHeightFor (
|
||||
entries []layouts.LayoutEntry,
|
||||
margin int,
|
||||
margin image.Point,
|
||||
padding artist.Inset,
|
||||
width int,
|
||||
) (
|
||||
height int,
|
||||
) {
|
||||
if layout.Pad {
|
||||
width -= margin * 2
|
||||
width -= padding.Horizontal()
|
||||
}
|
||||
|
||||
if len(entries) > 0 {
|
||||
@ -153,14 +157,14 @@ func (layout Dialog) FlexibleHeightFor (
|
||||
}
|
||||
|
||||
if len(entries) > 1 {
|
||||
if layout.Gap { height += margin }
|
||||
if layout.Gap { height += margin.Y }
|
||||
_, additionalHeight := layout.minimumSizeOfControlRow (
|
||||
entries[1:], margin)
|
||||
entries[1:], margin, padding)
|
||||
height += additionalHeight
|
||||
}
|
||||
|
||||
if layout.Pad {
|
||||
height += margin * 2
|
||||
height += padding.Vertical()
|
||||
}
|
||||
return
|
||||
}
|
||||
@ -169,7 +173,8 @@ func (layout Dialog) FlexibleHeightFor (
|
||||
// the control row.
|
||||
func (layout Dialog) minimumSizeOfControlRow (
|
||||
entries []layouts.LayoutEntry,
|
||||
margin int,
|
||||
margin image.Point,
|
||||
padding artist.Inset,
|
||||
) (
|
||||
width, height int,
|
||||
) {
|
||||
@ -180,7 +185,7 @@ func (layout Dialog) minimumSizeOfControlRow (
|
||||
}
|
||||
width += entryWidth
|
||||
if layout.Gap && index > 0 {
|
||||
width += margin
|
||||
width += margin.X
|
||||
}
|
||||
}
|
||||
return
|
||||
|
@ -1,6 +1,7 @@
|
||||
package basicLayouts
|
||||
|
||||
import "image"
|
||||
import "git.tebibyte.media/sashakoshka/tomo/artist"
|
||||
import "git.tebibyte.media/sashakoshka/tomo/layouts"
|
||||
import "git.tebibyte.media/sashakoshka/tomo/elements"
|
||||
|
||||
@ -19,19 +20,20 @@ type Horizontal struct {
|
||||
// Arrange arranges a list of entries horizontally.
|
||||
func (layout Horizontal) Arrange (
|
||||
entries []layouts.LayoutEntry,
|
||||
margin int,
|
||||
margin image.Point,
|
||||
padding artist.Inset,
|
||||
bounds image.Rectangle,
|
||||
) {
|
||||
if layout.Pad { bounds = bounds.Inset(margin) }
|
||||
if layout.Pad { bounds = padding.Apply(bounds) }
|
||||
|
||||
// get width of expanding elements
|
||||
expandingElementWidth := layout.expandingElementWidth (
|
||||
entries, margin, bounds.Dx())
|
||||
entries, margin, padding, bounds.Dx())
|
||||
|
||||
// set the size and position of each element
|
||||
dot := bounds.Min
|
||||
for index, entry := range entries {
|
||||
if index > 0 && layout.Gap { dot.X += margin }
|
||||
if index > 0 && layout.Gap { dot.X += margin.X }
|
||||
|
||||
entry.Bounds.Min = dot
|
||||
entryWidth := 0
|
||||
@ -51,7 +53,8 @@ func (layout Horizontal) Arrange (
|
||||
// arrange the given list of entries.
|
||||
func (layout Horizontal) MinimumSize (
|
||||
entries []layouts.LayoutEntry,
|
||||
margin int,
|
||||
margin image.Point,
|
||||
padding artist.Inset,
|
||||
) (
|
||||
width, height int,
|
||||
) {
|
||||
@ -62,13 +65,13 @@ func (layout Horizontal) MinimumSize (
|
||||
}
|
||||
width += entryWidth
|
||||
if layout.Gap && index > 0 {
|
||||
width += margin
|
||||
width += margin.X
|
||||
}
|
||||
}
|
||||
|
||||
if layout.Pad {
|
||||
width += margin * 2
|
||||
height += margin * 2
|
||||
width += padding.Horizontal()
|
||||
height += padding.Vertical()
|
||||
}
|
||||
return
|
||||
}
|
||||
@ -77,21 +80,22 @@ func (layout Horizontal) MinimumSize (
|
||||
// specified elements at the given width, taking into account flexible elements.
|
||||
func (layout Horizontal) FlexibleHeightFor (
|
||||
entries []layouts.LayoutEntry,
|
||||
margin int,
|
||||
margin image.Point,
|
||||
padding artist.Inset,
|
||||
width int,
|
||||
) (
|
||||
height int,
|
||||
) {
|
||||
if layout.Pad { width -= margin * 2 }
|
||||
if layout.Pad { width -= padding.Horizontal() }
|
||||
|
||||
// get width of expanding elements
|
||||
expandingElementWidth := layout.expandingElementWidth (
|
||||
entries, margin, width)
|
||||
entries, margin, padding, width)
|
||||
|
||||
x, y := 0, 0
|
||||
if layout.Pad {
|
||||
x += margin
|
||||
y += margin
|
||||
x += padding.Horizontal()
|
||||
y += padding.Vertical()
|
||||
}
|
||||
|
||||
// set the size and position of each element
|
||||
@ -106,18 +110,19 @@ func (layout Horizontal) FlexibleHeightFor (
|
||||
if entryHeight > height { height = entryHeight }
|
||||
|
||||
x += entryWidth
|
||||
if index > 0 && layout.Gap { x += margin }
|
||||
if index > 0 && layout.Gap { x += margin.X }
|
||||
}
|
||||
|
||||
if layout.Pad {
|
||||
height += margin * 2
|
||||
height += padding.Vertical()
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
func (layout Horizontal) expandingElementWidth (
|
||||
entries []layouts.LayoutEntry,
|
||||
margin int,
|
||||
margin image.Point,
|
||||
padding artist.Inset,
|
||||
freeSpace int,
|
||||
) (
|
||||
width int,
|
||||
@ -134,7 +139,7 @@ func (layout Horizontal) expandingElementWidth (
|
||||
freeSpace -= entryMinWidth
|
||||
}
|
||||
if index > 0 && layout.Gap {
|
||||
freeSpace -= margin
|
||||
freeSpace -= margin.X
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,7 @@
|
||||
package basicLayouts
|
||||
|
||||
import "image"
|
||||
import "git.tebibyte.media/sashakoshka/tomo/artist"
|
||||
import "git.tebibyte.media/sashakoshka/tomo/layouts"
|
||||
import "git.tebibyte.media/sashakoshka/tomo/elements"
|
||||
|
||||
@ -19,10 +20,11 @@ type Vertical struct {
|
||||
// Arrange arranges a list of entries vertically.
|
||||
func (layout Vertical) Arrange (
|
||||
entries []layouts.LayoutEntry,
|
||||
margin int,
|
||||
margin image.Point,
|
||||
padding artist.Inset,
|
||||
bounds image.Rectangle,
|
||||
) {
|
||||
if layout.Pad { bounds = bounds.Inset(margin) }
|
||||
if layout.Pad { bounds = padding.Apply(bounds) }
|
||||
|
||||
// count the number of expanding elements and the amount of free space
|
||||
// for them to collectively occupy, while gathering minimum heights.
|
||||
@ -45,7 +47,7 @@ func (layout Vertical) Arrange (
|
||||
freeSpace -= entryMinHeight
|
||||
}
|
||||
if index > 0 && layout.Gap {
|
||||
freeSpace -= margin
|
||||
freeSpace -= margin.Y
|
||||
}
|
||||
}
|
||||
|
||||
@ -57,7 +59,7 @@ func (layout Vertical) Arrange (
|
||||
// set the size and position of each element
|
||||
dot := bounds.Min
|
||||
for index, entry := range entries {
|
||||
if index > 0 && layout.Gap { dot.Y += margin }
|
||||
if index > 0 && layout.Gap { dot.Y += margin.Y }
|
||||
|
||||
entry.Bounds.Min = dot
|
||||
entryHeight := 0
|
||||
@ -77,7 +79,8 @@ func (layout Vertical) Arrange (
|
||||
// arrange the given list of entries.
|
||||
func (layout Vertical) MinimumSize (
|
||||
entries []layouts.LayoutEntry,
|
||||
margin int,
|
||||
margin image.Point,
|
||||
padding artist.Inset,
|
||||
) (
|
||||
width, height int,
|
||||
) {
|
||||
@ -88,13 +91,13 @@ func (layout Vertical) MinimumSize (
|
||||
}
|
||||
height += entryHeight
|
||||
if layout.Gap && index > 0 {
|
||||
height += margin
|
||||
height += margin.Y
|
||||
}
|
||||
}
|
||||
|
||||
if layout.Pad {
|
||||
width += margin * 2
|
||||
height += margin * 2
|
||||
width += padding.Horizontal()
|
||||
height += padding.Vertical()
|
||||
}
|
||||
return
|
||||
}
|
||||
@ -103,14 +106,15 @@ func (layout Vertical) MinimumSize (
|
||||
// specified elements at the given width, taking into account flexible elements.
|
||||
func (layout Vertical) FlexibleHeightFor (
|
||||
entries []layouts.LayoutEntry,
|
||||
margin int,
|
||||
margin image.Point,
|
||||
padding artist.Inset,
|
||||
width int,
|
||||
) (
|
||||
height int,
|
||||
) {
|
||||
if layout.Pad {
|
||||
width -= margin * 2
|
||||
height += margin * 2
|
||||
width -= padding.Horizontal()
|
||||
height += padding.Vertical()
|
||||
}
|
||||
|
||||
for index, entry := range entries {
|
||||
@ -123,7 +127,7 @@ func (layout Vertical) FlexibleHeightFor (
|
||||
}
|
||||
|
||||
if layout.Gap && index > 0 {
|
||||
height += margin
|
||||
height += margin.Y
|
||||
}
|
||||
}
|
||||
return
|
||||
|
@ -1,6 +1,7 @@
|
||||
package layouts
|
||||
|
||||
import "image"
|
||||
import "git.tebibyte.media/sashakoshka/tomo/artist"
|
||||
import "git.tebibyte.media/sashakoshka/tomo/elements"
|
||||
|
||||
// LayoutEntry associates an element with layout and positioning information so
|
||||
@ -11,6 +12,10 @@ type LayoutEntry struct {
|
||||
Expand bool
|
||||
}
|
||||
|
||||
// TODO: have layouts take in artist.Inset for margin and padding
|
||||
// TODO: create a layout that only displays the first element and full screen.
|
||||
// basically a blank layout for containers that only ever have one element.
|
||||
|
||||
// Layout is capable of arranging elements within a container. It is also able
|
||||
// to determine the minimum amount of room it needs to do so.
|
||||
type Layout interface {
|
||||
@ -18,18 +23,30 @@ type Layout interface {
|
||||
// and changes the position of the entiries in the slice so that they
|
||||
// are properly laid out. The given width and height should not be less
|
||||
// than what is returned by MinimumSize.
|
||||
Arrange (entries []LayoutEntry, margin int, bounds image.Rectangle)
|
||||
Arrange (
|
||||
entries []LayoutEntry,
|
||||
margin image.Point,
|
||||
padding artist.Inset,
|
||||
bounds image.Rectangle,
|
||||
)
|
||||
|
||||
// MinimumSize returns the minimum width and height that the layout
|
||||
// needs to properly arrange the given slice of layout entries.
|
||||
MinimumSize (entries []LayoutEntry, margin int) (width, height int)
|
||||
MinimumSize (
|
||||
entries []LayoutEntry,
|
||||
margin image.Point,
|
||||
padding artist.Inset,
|
||||
) (
|
||||
width, height int,
|
||||
)
|
||||
|
||||
// FlexibleHeightFor Returns the minimum height the layout needs to lay
|
||||
// out the specified elements at the given width, taking into account
|
||||
// flexible elements.
|
||||
FlexibleHeightFor (
|
||||
entries []LayoutEntry,
|
||||
margin int,
|
||||
margin image.Point,
|
||||
padding artist.Inset,
|
||||
squeeze int,
|
||||
) (
|
||||
height int,
|
||||
|
@ -6,6 +6,7 @@ import _ "embed"
|
||||
import _ "image/png"
|
||||
import "image/color"
|
||||
import "golang.org/x/image/font"
|
||||
import "git.tebibyte.media/sashakoshka/tomo/data"
|
||||
import "git.tebibyte.media/sashakoshka/tomo/artist"
|
||||
import "git.tebibyte.media/sashakoshka/tomo/canvas"
|
||||
import "git.tebibyte.media/sashakoshka/tomo/defaultfont"
|
||||
@ -88,6 +89,13 @@ func (Default) Icon (string, IconSize, Case) canvas.Image {
|
||||
return nil
|
||||
}
|
||||
|
||||
// MimeIcon returns an icon from the default set corresponding to the given mime.
|
||||
// type.
|
||||
func (Default) MimeIcon (data.Mime, IconSize, Case) canvas.Image {
|
||||
// TODO
|
||||
return nil
|
||||
}
|
||||
|
||||
// Pattern returns a pattern from the default theme corresponding to the given
|
||||
// pattern ID.
|
||||
func (Default) Pattern (id Pattern, state State, c Case) artist.Pattern {
|
||||
|
@ -3,6 +3,7 @@ package theme
|
||||
import "image"
|
||||
import "image/color"
|
||||
import "golang.org/x/image/font"
|
||||
import "git.tebibyte.media/sashakoshka/tomo/data"
|
||||
import "git.tebibyte.media/sashakoshka/tomo/artist"
|
||||
import "git.tebibyte.media/sashakoshka/tomo/canvas"
|
||||
|
||||
@ -84,6 +85,10 @@ type Theme interface {
|
||||
// Icon returns an appropriate icon given an icon name, size, and case.
|
||||
Icon (string, IconSize, Case) canvas.Image
|
||||
|
||||
// Icon returns an appropriate icon given a file mime type, size, and,
|
||||
// case.
|
||||
MimeIcon (data.Mime, IconSize, Case) canvas.Image
|
||||
|
||||
// Pattern returns an appropriate pattern given a pattern name, case,
|
||||
// and state.
|
||||
Pattern (Pattern, State, Case) artist.Pattern
|
||||
|
@ -3,6 +3,7 @@ package theme
|
||||
import "image"
|
||||
import "image/color"
|
||||
import "golang.org/x/image/font"
|
||||
import "git.tebibyte.media/sashakoshka/tomo/data"
|
||||
import "git.tebibyte.media/sashakoshka/tomo/artist"
|
||||
import "git.tebibyte.media/sashakoshka/tomo/canvas"
|
||||
|
||||
@ -26,6 +27,12 @@ func (wrapped Wrapped) Icon (name string, size IconSize) canvas.Image {
|
||||
return real.Icon(name, size, wrapped.Case)
|
||||
}
|
||||
|
||||
// MimeIcon returns an appropriate icon given file mime type.
|
||||
func (wrapped Wrapped) MimeIcon (mime data.Mime, size IconSize) canvas.Image {
|
||||
real := wrapped.ensure()
|
||||
return real.MimeIcon(mime, size, wrapped.Case)
|
||||
}
|
||||
|
||||
// Pattern returns an appropriate pattern given a pattern name and state.
|
||||
func (wrapped Wrapped) Pattern (id Pattern, state State) artist.Pattern {
|
||||
real := wrapped.ensure()
|
||||
|
Reference in New Issue
Block a user