The system can now focus previous, next
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				@ -30,8 +30,10 @@ func (backend *Backend) NewEntity (owner tomo.Element) tomo.Entity {
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func (ent *entity) unlink () {
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	ent.propagate (func (child *entity) bool {
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		if child.window != nil {
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			delete(ent.window.system.drawingInvalid, child)
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		}
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		child.window = nil
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		delete(ent.window.system.drawingInvalid, child)
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		return true
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	})
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@ -61,17 +63,19 @@ func (ent *entity) setWindow (window *window) {
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	})
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}
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func (entity *entity) propagate (callback func (*entity) bool) {
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func (entity *entity) propagate (callback func (*entity) bool) bool {
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	for _, child := range entity.children {
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		if !callback(child) { break }
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		child.propagate(callback)
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		if !child.propagate(callback) {
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			return false
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		}
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	}
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	return callback(entity)
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}
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func (entity *entity) childAt (point image.Point) *entity {
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	for _, child := range entity.children {
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		if point.In(child.bounds) {
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			return child
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			return child.childAt(point)
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		}
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	}
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	return entity
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@ -190,12 +194,7 @@ func (entity *entity) Focused () bool {
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func (entity *entity) Focus () {
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	if entity.window == nil { return }
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	previous := entity.window.focused
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	entity.window.focused = entity
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	if previous != nil {
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		previous.element.(tomo.Focusable).HandleFocusChange()
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	}
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	entity.element.(tomo.Focusable).HandleFocusChange()
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	entity.window.system.focus(entity)
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}
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func (entity *entity) FocusNext () {
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@ -62,12 +62,55 @@ func (system *system) SetConfig (config tomo.Config) {
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	})
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}
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func (system *system) focus (entity *entity) {
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	previous := system.focused
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	system.focused = entity
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	if previous != nil {
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		previous.element.(tomo.Focusable).HandleFocusChange()
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	}
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	if entity != nil {
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		entity.element.(tomo.Focusable).HandleFocusChange()
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	}
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}
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func (system *system) focusNext () {
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	// TODO
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	found   := system.focused == nil
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	focused := false
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	system.propagate (func (entity *entity) bool {
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		if found {
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			// looking for the next element to select
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			child, ok := entity.element.(tomo.Focusable)
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			if ok && child.Enabled() {
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				// found it
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				entity.Focus()
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				focused = true
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				return false
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			}
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		} else {
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			// looking for the current focused element
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			if entity == system.focused {
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				// found it
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				found = true
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			}
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		}
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		return true
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	})
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	if !focused { system.focus(nil) }
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}
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func (system *system) focusPrevious () {
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	// TODO
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	var behind *entity
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	system.propagate (func (entity *entity) bool {
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		if entity == system.focused {
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			return false
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		}
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		child, ok := entity.element.(tomo.Focusable)
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		if ok && child.Enabled() { behind = entity }
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		return true
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	})
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	system.focus(behind)
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}
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func (system *system) propagate (callback func (*entity) bool) {
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@ -37,6 +37,9 @@ type Container interface {
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type Focusable interface {
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	Element
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	// Enabled returns whether or not the element can currently accept focus.
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	Enabled () bool
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	// HandleFocusChange is called when the element is focused or unfocused.
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	HandleFocusChange ()
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}
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