Moved a bunch of code from artist into artutil
This commit is contained in:
parent
e5d6e03975
commit
e3d194562c
64
artist/artutil/util.go
Normal file
64
artist/artutil/util.go
Normal file
@ -0,0 +1,64 @@
|
||||
// Package artutil provides utility functions for working with graphical types
|
||||
// defined in artist, canvas, and image.
|
||||
package artutil
|
||||
|
||||
import "image"
|
||||
import "image/color"
|
||||
import "git.tebibyte.media/sashakoshka/tomo/artist"
|
||||
import "git.tebibyte.media/sashakoshka/tomo/canvas"
|
||||
import "git.tebibyte.media/sashakoshka/tomo/shatter"
|
||||
|
||||
// Fill fills the destination canvas with the given pattern.
|
||||
func Fill (destination canvas.Canvas, source artist.Pattern) (updated image.Rectangle) {
|
||||
source.Draw(destination, destination.Bounds())
|
||||
return destination.Bounds()
|
||||
}
|
||||
|
||||
// DrawClip lets you draw several subsets of a pattern at once.
|
||||
func DrawClip (
|
||||
destination canvas.Canvas,
|
||||
source artist.Pattern,
|
||||
bounds image.Rectangle,
|
||||
subsets ...image.Rectangle,
|
||||
) (
|
||||
updatedRegion image.Rectangle,
|
||||
) {
|
||||
for _, subset := range subsets {
|
||||
source.Draw(canvas.Cut(destination, subset), bounds)
|
||||
updatedRegion = updatedRegion.Union(subset)
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// DrawShatter is like an inverse of DrawClip, drawing nothing in the areas
|
||||
// specified by "rocks".
|
||||
func DrawShatter (
|
||||
destination canvas.Canvas,
|
||||
source artist.Pattern,
|
||||
bounds image.Rectangle,
|
||||
rocks ...image.Rectangle,
|
||||
) (
|
||||
updatedRegion image.Rectangle,
|
||||
) {
|
||||
tiles := shatter.Shatter(bounds, rocks...)
|
||||
return DrawClip(destination, source, bounds, tiles...)
|
||||
}
|
||||
|
||||
// AllocateSample returns a new canvas containing the result of a pattern. The
|
||||
// resulting canvas can be sourced from shape drawing functions. I beg of you
|
||||
// please do not call this every time you need to draw a shape with a pattern on
|
||||
// it because that is horrible and cruel to the computer.
|
||||
func AllocateSample (source artist.Pattern, width, height int) canvas.Canvas {
|
||||
allocated := canvas.NewBasicCanvas(width, height)
|
||||
Fill(allocated, source)
|
||||
return allocated
|
||||
}
|
||||
|
||||
// Hex creates a color.RGBA value from an RGBA integer value.
|
||||
func Hex (color uint32) (c color.RGBA) {
|
||||
c.A = uint8(color)
|
||||
c.B = uint8(color >> 8)
|
||||
c.G = uint8(color >> 16)
|
||||
c.R = uint8(color >> 24)
|
||||
return
|
||||
}
|
@ -1,12 +0,0 @@
|
||||
package artist
|
||||
|
||||
import "image/color"
|
||||
|
||||
// Hex creates a color.RGBA value from an RGBA integer value.
|
||||
func Hex (color uint32) (c color.RGBA) {
|
||||
c.A = uint8(color)
|
||||
c.B = uint8(color >> 8)
|
||||
c.G = uint8(color >> 16)
|
||||
c.R = uint8(color >> 24)
|
||||
return
|
||||
}
|
@ -2,7 +2,6 @@ package artist
|
||||
|
||||
import "image"
|
||||
import "git.tebibyte.media/sashakoshka/tomo/canvas"
|
||||
import "git.tebibyte.media/sashakoshka/tomo/shatter"
|
||||
|
||||
// Pattern is capable of drawing to a canvas within the bounds of a given
|
||||
// clipping rectangle.
|
||||
@ -13,49 +12,3 @@ type Pattern interface {
|
||||
// using canvas.Cut() to draw only a specific subset of a pattern.
|
||||
Draw (destination canvas.Canvas, bounds image.Rectangle)
|
||||
}
|
||||
|
||||
// Fill fills the destination canvas with the given pattern.
|
||||
func Fill (destination canvas.Canvas, source Pattern) (updated image.Rectangle) {
|
||||
source.Draw(destination, destination.Bounds())
|
||||
return destination.Bounds()
|
||||
}
|
||||
|
||||
// DrawClip lets you draw several subsets of a pattern at once.
|
||||
func DrawClip (
|
||||
destination canvas.Canvas,
|
||||
source Pattern,
|
||||
bounds image.Rectangle,
|
||||
subsets ...image.Rectangle,
|
||||
) (
|
||||
updatedRegion image.Rectangle,
|
||||
) {
|
||||
for _, subset := range subsets {
|
||||
source.Draw(canvas.Cut(destination, subset), bounds)
|
||||
updatedRegion = updatedRegion.Union(subset)
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// DrawShatter is like an inverse of DrawClip, drawing nothing in the areas
|
||||
// specified by "rocks".
|
||||
func DrawShatter (
|
||||
destination canvas.Canvas,
|
||||
source Pattern,
|
||||
bounds image.Rectangle,
|
||||
rocks ...image.Rectangle,
|
||||
) (
|
||||
updatedRegion image.Rectangle,
|
||||
) {
|
||||
tiles := shatter.Shatter(bounds, rocks...)
|
||||
return DrawClip(destination, source, bounds, tiles...)
|
||||
}
|
||||
|
||||
// AllocateSample returns a new canvas containing the result of a pattern. The
|
||||
// resulting canvas can be sourced from shape drawing functions. I beg of you
|
||||
// please do not call this every time you need to draw a shape with a pattern on
|
||||
// it because that is horrible and cruel to the computer.
|
||||
func AllocateSample (source Pattern, width, height int) canvas.Canvas {
|
||||
allocated := canvas.NewBasicCanvas(width, height)
|
||||
Fill(allocated, source)
|
||||
return allocated
|
||||
}
|
||||
|
Reference in New Issue
Block a user