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v0.1.1 ... main

Author SHA1 Message Date
Sasha Koshka 501eb34922 Moved artist (now art) into another repo 2023-05-03 20:17:48 -04:00
Sasha Koshka 54ea1c283f Changed pkg.go.dev link 2023-05-03 20:12:46 -04:00
53 changed files with 192 additions and 1286 deletions

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@ -20,5 +20,5 @@ it. It will be placed in `~/.local/lib/nasin/plugins`.
You can find out more about how to use Tomo and Nasin by visiting the examples
directory, or pull up the documentation by running `godoc` within the
repository. You can also view it on the web on
[pkg.go.dev](https://pkg.go.dev/git.tebibyte.media/sashakoshka/tomo) (although
[pkg.go.dev](https://pkg.go.dev/git.tebibyte.media/tomo/tomo) (although
it may be slightly out of date).

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@ -4,7 +4,7 @@ package ability
import "image"
import "tomo"
import "tomo/input"
import "tomo/artist"
import "art"
// Layoutable represents an element that needs to perform layout calculations
// before it can draw itself.
@ -24,7 +24,7 @@ type Container interface {
// the specified canvas. The bounds of this canvas specify the area that
// is actually drawn to, while the Entity bounds specify the actual area
// of the element.
DrawBackground (artist.Canvas)
DrawBackground (art.Canvas)
// HandleChildMinimumSizeChange is called when a child's minimum size is
// changed.

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@ -1,63 +0,0 @@
// Package artutil provides utility functions for working with graphical types
// defined in artist, canvas, and image.
package artutil
import "image"
import "image/color"
import "tomo/artist"
import "tomo/shatter"
// Fill fills the destination canvas with the given pattern.
func Fill (destination artist.Canvas, source artist.Pattern) (updated image.Rectangle) {
source.Draw(destination, destination.Bounds())
return destination.Bounds()
}
// DrawClip lets you draw several subsets of a pattern at once.
func DrawClip (
destination artist.Canvas,
source artist.Pattern,
bounds image.Rectangle,
subsets ...image.Rectangle,
) (
updatedRegion image.Rectangle,
) {
for _, subset := range subsets {
source.Draw(artist.Cut(destination, subset), bounds)
updatedRegion = updatedRegion.Union(subset)
}
return
}
// DrawShatter is like an inverse of DrawClip, drawing nothing in the areas
// specified by "rocks".
func DrawShatter (
destination artist.Canvas,
source artist.Pattern,
bounds image.Rectangle,
rocks ...image.Rectangle,
) (
updatedRegion image.Rectangle,
) {
tiles := shatter.Shatter(bounds, rocks...)
return DrawClip(destination, source, bounds, tiles...)
}
// AllocateSample returns a new canvas containing the result of a pattern. The
// resulting canvas can be sourced from shape drawing functions. I beg of you
// please do not call this every time you need to draw a shape with a pattern on
// it because that is horrible and cruel to the computer.
func AllocateSample (source artist.Pattern, width, height int) artist.Canvas {
allocated := artist.NewBasicCanvas(width, height)
Fill(allocated, source)
return allocated
}
// Hex creates a color.RGBA value from an RGBA integer value.
func Hex (color uint32) (c color.RGBA) {
c.A = uint8(color)
c.B = uint8(color >> 8)
c.G = uint8(color >> 16)
c.R = uint8(color >> 24)
return
}

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@ -1,111 +0,0 @@
package artist
import "image"
import "image/draw"
import "image/color"
// Image represents an immutable canvas.
type Image interface {
image.Image
RGBAAt (x, y int) color.RGBA
}
// Canvas is like draw.Image but is also able to return a raw pixel buffer for
// more efficient drawing. This interface can be easily satisfied using a
// BasicCanvas struct.
type Canvas interface {
draw.Image
Buffer () (data []color.RGBA, stride int)
}
// BasicCanvas is a general purpose implementation of tomo.Canvas.
type BasicCanvas struct {
pix []color.RGBA
stride int
rect image.Rectangle
}
// NewBasicCanvas creates a new basic canvas with the specified width and
// height, allocating a buffer for it.
func NewBasicCanvas (width, height int) (canvas BasicCanvas) {
canvas.pix = make([]color.RGBA, height * width)
canvas.stride = width
canvas.rect = image.Rect(0, 0, width, height)
return
}
// FromImage creates a new BasicCanvas from an image.Image.
func FromImage (img image.Image) (canvas BasicCanvas) {
bounds := img.Bounds()
canvas = NewBasicCanvas(bounds.Dx(), bounds.Dy())
point := image.Point { }
for point.Y = bounds.Min.Y; point.Y < bounds.Max.Y; point.Y ++ {
for point.X = bounds.Min.X; point.X < bounds.Max.X; point.X ++ {
canvasPoint := point.Sub(bounds.Min)
canvas.Set (
canvasPoint.X, canvasPoint.Y,
img.At(point.X, point.Y))
}}
return
}
// you know what it do
func (canvas BasicCanvas) Bounds () (bounds image.Rectangle) {
return canvas.rect
}
// you know what it do
func (canvas BasicCanvas) At (x, y int) (color.Color) {
if !image.Pt(x, y).In(canvas.rect) { return nil }
return canvas.pix[x + y * canvas.stride]
}
// you know what it do
func (canvas BasicCanvas) ColorModel () (model color.Model) {
return color.RGBAModel
}
// you know what it do
func (canvas BasicCanvas) Set (x, y int, c color.Color) {
if !image.Pt(x, y).In(canvas.rect) { return }
r, g, b, a := c.RGBA()
canvas.pix[x + y * canvas.stride] = color.RGBA {
R: uint8(r >> 8),
G: uint8(g >> 8),
B: uint8(b >> 8),
A: uint8(a >> 8),
}
}
// you know what it do
func (canvas BasicCanvas) Buffer () (data []color.RGBA, stride int) {
return canvas.pix, canvas.stride
}
// Reallocate efficiently reallocates the canvas. The data within will be
// garbage. This method will do nothing if this is a cut image.
func (canvas *BasicCanvas) Reallocate (width, height int) {
if canvas.rect.Min != (image.Point { }) { return }
previousLen := len(canvas.pix)
newLen := width * height
bigger := newLen > previousLen
smaller := newLen < previousLen / 2
if bigger || smaller {
canvas.pix = make (
[]color.RGBA,
((height * width) / 4096) * 4096 + 4096)
}
canvas.stride = width
canvas.rect = image.Rect(0, 0, width, height)
}
// Cut returns a sub-canvas of a given canvas.
func Cut (canvas Canvas, bounds image.Rectangle) (reduced BasicCanvas) {
// println(canvas.Bounds().String(), bounds.String())
bounds = bounds.Intersect(canvas.Bounds())
if bounds.Empty() { return }
reduced.rect = bounds
reduced.pix, reduced.stride = canvas.Buffer()
return
}

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@ -1,2 +0,0 @@
// Package artist provides a simple 2D drawing library for canvas.Canvas.
package artist

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@ -1,13 +0,0 @@
package artist
import "image"
import "image/color"
type Icon interface {
// Draw draws the icon to the destination canvas at the specified point,
// using the specified color (if the icon is monochrome).
Draw (destination Canvas, color color.RGBA, at image.Point)
// Bounds returns the bounds of the icon.
Bounds () image.Rectangle
}

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@ -1,82 +0,0 @@
package artist
import "image"
// Side represents one side of a rectangle.
type Side int; const (
SideTop Side = iota
SideRight
SideBottom
SideLeft
)
// Inset represents an inset amount for all four sides of a rectangle. The top
// side is at index zero, the right at index one, the bottom at index two, and
// the left at index three. These values may be negative.
type Inset [4]int
// I allows you to create an inset in a CSS-ish way:
//
// - One argument: all sides are set to this value
// - Two arguments: the top and bottom sides are set to the first value, and
// the left and right sides are set to the second value.
// - Three arguments: the top side is set by the first value, the left and
// right sides are set by the second vaue, and the bottom side is set by the
// third value.
// - Four arguments: each value corresponds to a side.
//
// This function will panic if an argument count that isn't one of these is
// given.
func I (sides ...int) Inset {
switch len(sides) {
case 1: return Inset { sides[0], sides[0], sides[0], sides[0] }
case 2: return Inset { sides[0], sides[1], sides[0], sides[1] }
case 3: return Inset { sides[0], sides[1], sides[2], sides[1] }
case 4: return Inset { sides[0], sides[1], sides[2], sides[3] }
default: panic("I: illegal argument count.")
}
}
// Apply returns the given rectangle, shrunk on all four sides by the given
// inset. If a measurment of the inset is negative, that side will instead be
// expanded outward. If the rectangle's dimensions cannot be reduced any
// further, an empty rectangle near its center will be returned.
func (inset Inset) Apply (bigger image.Rectangle) (smaller image.Rectangle) {
smaller = bigger
if smaller.Dx() < inset[3] + inset[1] {
smaller.Min.X = (smaller.Min.X + smaller.Max.X) / 2
smaller.Max.X = smaller.Min.X
} else {
smaller.Min.X += inset[3]
smaller.Max.X -= inset[1]
}
if smaller.Dy() < inset[0] + inset[2] {
smaller.Min.Y = (smaller.Min.Y + smaller.Max.Y) / 2
smaller.Max.Y = smaller.Min.Y
} else {
smaller.Min.Y += inset[0]
smaller.Max.Y -= inset[2]
}
return
}
// Inverse returns a negated version of the inset.
func (inset Inset) Inverse () (prime Inset) {
return Inset {
inset[0] * -1,
inset[1] * -1,
inset[2] * -1,
inset[3] * -1,
}
}
// Horizontal returns the sum of SideRight and SideLeft.
func (inset Inset) Horizontal () int {
return inset[SideRight] + inset[SideLeft]
}
// Vertical returns the sum of SideTop and SideBottom.
func (inset Inset) Vertical () int {
return inset[SideTop] + inset[SideBottom]
}

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@ -1,13 +0,0 @@
package artist
import "image"
// Pattern is capable of drawing to a canvas within the bounds of a given
// clipping rectangle.
type Pattern interface {
// Draw draws the pattern onto the destination canvas, using the
// specified bounds. The given bounds can be smaller or larger than the
// bounds of the destination canvas. The destination canvas can be cut
// using canvas.Cut() to draw only a specific subset of a pattern.
Draw (destination Canvas, bounds image.Rectangle)
}

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@ -1,89 +0,0 @@
package patterns
import "image"
import "tomo/artist"
// Border is a pattern that behaves similarly to border-image in CSS. It divides
// a source canvas into nine sections...
//
// Inset[1]
// ┌──┴──┐
// ┌─┌─────┬─────┬─────┐
// Inset[0]─┤ │ 0 │ 1 │ 2 │
// └─├─────┼─────┼─────┤
// │ 3 │ 4 │ 5 │
// ├─────┼─────┼─────┤─┐
// │ 6 │ 7 │ 8 │ ├─Inset[2]
// └─────┴─────┴─────┘─┘
// └──┬──┘
// Inset[3]
//
// ... Where the bounds of section 4 are defined as the application of the
// pattern's inset to the canvas's bounds. The bounds of the other eight
// sections are automatically sized around it.
//
// When drawn to a destination canvas, the bounds of sections 1, 3, 4, 5, and 7
// are expanded or contracted to fit the given drawing bounds. All sections are
// rendered as if they are Texture patterns, meaning these flexible sections
// will repeat to fill in any empty space.
//
// This pattern can be used to make a static image texture into something that
// responds well to being resized.
type Border struct {
artist.Canvas
artist.Inset
}
// Draw draws the border pattern onto the destination canvas within the given
// bounds.
func (pattern Border) Draw (destination artist.Canvas, bounds image.Rectangle) {
drawBounds := bounds.Canon().Intersect(destination.Bounds())
if drawBounds.Empty() { return }
srcSections := nonasect(pattern.Bounds(), pattern.Inset)
srcTextures := [9]Texture { }
for index, section := range srcSections {
srcTextures[index].Canvas = artist.Cut(pattern, section)
}
dstSections := nonasect(bounds, pattern.Inset)
for index, section := range dstSections {
srcTextures[index].Draw(destination, section)
}
}
func nonasect (bounds image.Rectangle, inset artist.Inset) [9]image.Rectangle {
center := inset.Apply(bounds)
return [9]image.Rectangle {
// top
image.Rectangle {
bounds.Min,
center.Min },
image.Rect (
center.Min.X, bounds.Min.Y,
center.Max.X, center.Min.Y),
image.Rect (
center.Max.X, bounds.Min.Y,
bounds.Max.X, center.Min.Y),
// center
image.Rect (
bounds.Min.X, center.Min.Y,
center.Min.X, center.Max.Y),
center,
image.Rect (
center.Max.X, center.Min.Y,
bounds.Max.X, center.Max.Y),
// bottom
image.Rect (
bounds.Min.X, center.Max.Y,
center.Min.X, bounds.Max.Y),
image.Rect (
center.Min.X, center.Max.Y,
center.Max.X, bounds.Max.Y),
image.Rect (
center.Max.X, center.Max.Y,
bounds.Max.X, bounds.Max.Y),
}
}

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@ -1,3 +0,0 @@
// Package patterns provides a basic set of types that satisfy the
// artist.Pattern interface.
package patterns

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@ -1,77 +0,0 @@
package patterns
import "image"
import "tomo/artist"
// Texture is a pattern that tiles the content of a canvas both horizontally and
// vertically.
type Texture struct {
artist.Canvas
}
// Draw tiles the pattern's canvas within the given bounds. The minimum
// point of the pattern's canvas will be lined up with the minimum point of the
// bounding rectangle.
func (pattern Texture) Draw (destination artist.Canvas, bounds image.Rectangle) {
dstBounds := bounds.Canon().Intersect(destination.Bounds())
if dstBounds.Empty() { return }
dstData, dstStride := destination.Buffer()
srcData, srcStride := pattern.Buffer()
srcBounds := pattern.Bounds()
// offset is a vector that is added to points in destination space to
// convert them to points in source space
offset := srcBounds.Min.Sub(bounds.Min)
// calculate the starting position in source space
srcPoint := dstBounds.Min.Add(offset)
srcPoint.X = wrap(srcPoint.X, srcBounds.Min.X, srcBounds.Max.X)
srcPoint.Y = wrap(srcPoint.Y, srcBounds.Min.Y, srcBounds.Max.Y)
srcStartPoint := srcPoint
// for each row
dstPoint := image.Point { }
for dstPoint.Y = dstBounds.Min.Y; dstPoint.Y < dstBounds.Max.Y; dstPoint.Y ++ {
srcPoint.X = srcStartPoint.X
dstPoint.X = dstBounds.Min.X
dstYComponent := dstPoint.Y * dstStride
srcYComponent := srcPoint.Y * srcStride
// for each pixel in the row
for {
// draw pixel
dstIndex := dstYComponent + dstPoint.X
srcIndex := srcYComponent + srcPoint.X
dstData[dstIndex] = srcData[srcIndex]
// increment X in source space. wrap to start if out of
// bounds.
srcPoint.X ++
if srcPoint.X >= srcBounds.Max.X {
srcPoint.X = srcBounds.Min.X
}
// increment X in destination space. stop drawing this
// row if out of bounds.
dstPoint.X ++
if dstPoint.X >= dstBounds.Max.X {
break
}
}
// increment row in source space. wrap to start if out of
// bounds.
srcPoint.Y ++
if srcPoint.Y >= srcBounds.Max.Y {
srcPoint.Y = srcBounds.Min.Y
}
}
}
func wrap (value, min, max int) int {
difference := max - min
value = (value - min) % difference
if value < 0 { value += difference }
return value + min
}

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@ -1,20 +0,0 @@
package patterns
import "image"
import "image/color"
import "tomo/artist"
import "tomo/artist/shapes"
import "tomo/artist/artutil"
// Uniform is a pattern that draws a solid color.
type Uniform color.RGBA
// Draw fills the bounding rectangle with the pattern's color.
func (pattern Uniform) Draw (destination artist.Canvas, bounds image.Rectangle) {
shapes.FillColorRectangle(destination, color.RGBA(pattern), bounds)
}
// Uhex creates a new Uniform pattern from an RGBA integer value.
func Uhex (color uint32) (uniform Uniform) {
return Uniform(artutil.Hex(color))
}

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@ -1,11 +0,0 @@
// Package shapes provides some basic shape drawing routines.
//
// A word about using patterns with shape routines:
//
// Most drawing routines have a version that samples from other canvases, and a
// version that samples from a solid color. None of these routines can use
// patterns directly, but it is entirely possible to have a pattern draw to an
// off-screen canvas and then draw a shape based on that canvas. As a little
// bonus, you can save the canvas for later so you don't have to render the
// pattern again when you need to redraw the shape.
package shapes

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@ -1,231 +0,0 @@
package shapes
import "math"
import "image"
import "image/color"
import "tomo/artist"
// TODO: redo fill ellipse, stroke ellipse, etc. so that it only takes in
// destination and source, using the bounds of destination as the bounds of the
// ellipse and the bounds of source as the "clipping rectangle". Line up the Min
// of both canvases.
func FillEllipse (
destination artist.Canvas,
source artist.Canvas,
bounds image.Rectangle,
) (
updatedRegion image.Rectangle,
) {
dstData, dstStride := destination.Buffer()
srcData, srcStride := source.Buffer()
offset := source.Bounds().Min.Sub(destination.Bounds().Min)
drawBounds :=
source.Bounds().Sub(offset).
Intersect(destination.Bounds()).
Intersect(bounds)
if bounds.Empty() { return }
updatedRegion = bounds
point := image.Point { }
for point.Y = drawBounds.Min.Y; point.Y < drawBounds.Max.Y; point.Y ++ {
for point.X = drawBounds.Min.X; point.X < drawBounds.Max.X; point.X ++ {
if inEllipse(point, bounds) {
offsetPoint := point.Add(offset)
dstIndex := point.X + point.Y * dstStride
srcIndex := offsetPoint.X + offsetPoint.Y * srcStride
dstData[dstIndex] = srcData[srcIndex]
}
}}
return
}
func StrokeEllipse (
destination artist.Canvas,
source artist.Canvas,
bounds image.Rectangle,
weight int,
) {
if weight < 1 { return }
dstData, dstStride := destination.Buffer()
srcData, srcStride := source.Buffer()
drawBounds := destination.Bounds().Inset(weight - 1)
offset := source.Bounds().Min.Sub(destination.Bounds().Min)
if drawBounds.Empty() { return }
context := ellipsePlottingContext {
plottingContext: plottingContext {
dstData: dstData,
dstStride: dstStride,
srcData: srcData,
srcStride: srcStride,
weight: weight,
offset: offset,
bounds: bounds,
},
radii: image.Pt(drawBounds.Dx() / 2, drawBounds.Dy() / 2),
}
context.center = drawBounds.Min.Add(context.radii)
context.plotEllipse()
}
type ellipsePlottingContext struct {
plottingContext
radii image.Point
center image.Point
}
func (context ellipsePlottingContext) plotEllipse () {
x := float64(0)
y := float64(context.radii.Y)
// region 1 decision parameter
decision1 :=
float64(context.radii.Y * context.radii.Y) -
float64(context.radii.X * context.radii.X * context.radii.Y) +
(0.25 * float64(context.radii.X) * float64(context.radii.X))
decisionX := float64(2 * context.radii.Y * context.radii.Y * int(x))
decisionY := float64(2 * context.radii.X * context.radii.X * int(y))
// draw region 1
for decisionX < decisionY {
points := []image.Point {
image.Pt(-int(x) + context.center.X, -int(y) + context.center.Y),
image.Pt( int(x) + context.center.X, -int(y) + context.center.Y),
image.Pt(-int(x) + context.center.X, int(y) + context.center.Y),
image.Pt( int(x) + context.center.X, int(y) + context.center.Y),
}
if context.srcData == nil {
context.plotColor(points[0])
context.plotColor(points[1])
context.plotColor(points[2])
context.plotColor(points[3])
} else {
context.plotSource(points[0])
context.plotSource(points[1])
context.plotSource(points[2])
context.plotSource(points[3])
}
if (decision1 < 0) {
x ++
decisionX += float64(2 * context.radii.Y * context.radii.Y)
decision1 += decisionX + float64(context.radii.Y * context.radii.Y)
} else {
x ++
y --
decisionX += float64(2 * context.radii.Y * context.radii.Y)
decisionY -= float64(2 * context.radii.X * context.radii.X)
decision1 +=
decisionX - decisionY +
float64(context.radii.Y * context.radii.Y)
}
}
// region 2 decision parameter
decision2 :=
float64(context.radii.Y * context.radii.Y) * (x + 0.5) * (x + 0.5) +
float64(context.radii.X * context.radii.X) * (y - 1) * (y - 1) -
float64(context.radii.X * context.radii.X * context.radii.Y * context.radii.Y)
// draw region 2
for y >= 0 {
points := []image.Point {
image.Pt( int(x) + context.center.X, int(y) + context.center.Y),
image.Pt(-int(x) + context.center.X, int(y) + context.center.Y),
image.Pt( int(x) + context.center.X, -int(y) + context.center.Y),
image.Pt(-int(x) + context.center.X, -int(y) + context.center.Y),
}
if context.srcData == nil {
context.plotColor(points[0])
context.plotColor(points[1])
context.plotColor(points[2])
context.plotColor(points[3])
} else {
context.plotSource(points[0])
context.plotSource(points[1])
context.plotSource(points[2])
context.plotSource(points[3])
}
if decision2 > 0 {
y --
decisionY -= float64(2 * context.radii.X * context.radii.X)
decision2 += float64(context.radii.X * context.radii.X) - decisionY
} else {
y --
x ++
decisionX += float64(2 * context.radii.Y * context.radii.Y)
decisionY -= float64(2 * context.radii.X * context.radii.X)
decision2 +=
decisionX - decisionY +
float64(context.radii.X * context.radii.X)
}
}
}
// FillColorEllipse fills an ellipse within the destination canvas with a solid
// color.
func FillColorEllipse (
destination artist.Canvas,
color color.RGBA,
bounds image.Rectangle,
) (
updatedRegion image.Rectangle,
) {
dstData, dstStride := destination.Buffer()
realBounds := bounds
bounds = bounds.Intersect(destination.Bounds()).Canon()
if bounds.Empty() { return }
updatedRegion = bounds
point := image.Point { }
for point.Y = bounds.Min.Y; point.Y < bounds.Max.Y; point.Y ++ {
for point.X = bounds.Min.X; point.X < bounds.Max.X; point.X ++ {
if inEllipse(point, realBounds) {
dstData[point.X + point.Y * dstStride] = color
}
}}
return
}
// StrokeColorEllipse is similar to FillColorEllipse, but it draws an inset
// outline of an ellipse instead.
func StrokeColorEllipse (
destination artist.Canvas,
color color.RGBA,
bounds image.Rectangle,
weight int,
) (
updatedRegion image.Rectangle,
) {
if weight < 1 { return }
dstData, dstStride := destination.Buffer()
insetBounds := bounds.Inset(weight - 1)
context := ellipsePlottingContext {
plottingContext: plottingContext {
dstData: dstData,
dstStride: dstStride,
color: color,
weight: weight,
bounds: bounds.Intersect(destination.Bounds()),
},
radii: image.Pt(insetBounds.Dx() / 2, insetBounds.Dy() / 2),
}
context.center = insetBounds.Min.Add(context.radii)
context.plotEllipse()
return
}
func inEllipse (point image.Point, bounds image.Rectangle) bool {
point = point.Sub(bounds.Min)
x := (float64(point.X) + 0.5) / float64(bounds.Dx()) - 0.5
y := (float64(point.Y) + 0.5) / float64(bounds.Dy()) - 0.5
return math.Hypot(x, y) <= 0.5
}

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@ -1,110 +0,0 @@
package shapes
import "image"
import "image/color"
import "tomo/artist"
// ColorLine draws a line from one point to another with the specified weight
// and color.
func ColorLine (
destination artist.Canvas,
color color.RGBA,
weight int,
min image.Point,
max image.Point,
) (
updatedRegion image.Rectangle,
) {
updatedRegion = image.Rectangle { Min: min, Max: max }.Canon()
updatedRegion.Max.X ++
updatedRegion.Max.Y ++
data, stride := destination.Buffer()
bounds := destination.Bounds()
context := linePlottingContext {
plottingContext: plottingContext {
dstData: data,
dstStride: stride,
color: color,
weight: weight,
bounds: bounds,
},
min: min,
max: max,
}
if abs(max.Y - min.Y) < abs(max.X - min.X) {
if max.X < min.X { context.swap() }
context.lineLow()
} else {
if max.Y < min.Y { context.swap() }
context.lineHigh()
}
return
}
type linePlottingContext struct {
plottingContext
min image.Point
max image.Point
}
func (context *linePlottingContext) swap () {
temp := context.max
context.max = context.min
context.min = temp
}
func (context linePlottingContext) lineLow () {
deltaX := context.max.X - context.min.X
deltaY := context.max.Y - context.min.Y
yi := 1
if deltaY < 0 {
yi = -1
deltaY *= -1
}
D := (2 * deltaY) - deltaX
point := context.min
for ; point.X < context.max.X; point.X ++ {
context.plotColor(point)
if D > 0 {
D += 2 * (deltaY - deltaX)
point.Y += yi
} else {
D += 2 * deltaY
}
}
}
func (context linePlottingContext) lineHigh () {
deltaX := context.max.X - context.min.X
deltaY := context.max.Y - context.min.Y
xi := 1
if deltaX < 0 {
xi = -1
deltaX *= -1
}
D := (2 * deltaX) - deltaY
point := context.min
for ; point.Y < context.max.Y; point.Y ++ {
context.plotColor(point)
if D > 0 {
point.X += xi
D += 2 * (deltaX - deltaY)
} else {
D += 2 * deltaX
}
}
}
func abs (n int) int {
if n < 0 { n *= -1}
return n
}

View File

@ -1,47 +0,0 @@
package shapes
import "image"
import "image/color"
// FIXME? drawing a ton of overlapping squares might be a bit wasteful.
type plottingContext struct {
dstData []color.RGBA
dstStride int
srcData []color.RGBA
srcStride int
color color.RGBA
weight int
offset image.Point
bounds image.Rectangle
}
func (context plottingContext) square (center image.Point) (square image.Rectangle) {
return image.Rect(0, 0, context.weight, context.weight).
Sub(image.Pt(context.weight / 2, context.weight / 2)).
Add(center).
Intersect(context.bounds)
}
func (context plottingContext) plotColor (center image.Point) {
square := context.square(center)
for y := square.Min.Y; y < square.Max.Y; y ++ {
for x := square.Min.X; x < square.Max.X; x ++ {
context.dstData[x + y * context.dstStride] = context.color
}}
}
func (context plottingContext) plotSource (center image.Point) {
square := context.square(center)
for y := square.Min.Y; y < square.Max.Y; y ++ {
for x := square.Min.X; x < square.Max.X; x ++ {
// we offset srcIndex here because we have already applied the
// offset to the square, and we need to reverse that to get the
// proper source coordinates.
srcIndex :=
x + context.offset.X +
(y + context.offset.Y) * context.dstStride
dstIndex := x + y * context.dstStride
context.dstData[dstIndex] = context.srcData [srcIndex]
}}
}

View File

@ -1,130 +0,0 @@
package shapes
import "image"
import "image/color"
import "tomo/artist"
import "tomo/shatter"
// TODO: return updatedRegion for all routines in this package
func FillRectangle (
destination artist.Canvas,
source artist.Canvas,
bounds image.Rectangle,
) (
updatedRegion image.Rectangle,
) {
dstData, dstStride := destination.Buffer()
srcData, srcStride := source.Buffer()
offset := source.Bounds().Min.Sub(destination.Bounds().Min)
drawBounds :=
source.Bounds().Sub(offset).
Intersect(destination.Bounds()).
Intersect(bounds)
if drawBounds.Empty() { return }
updatedRegion = drawBounds
point := image.Point { }
for point.Y = drawBounds.Min.Y; point.Y < drawBounds.Max.Y; point.Y ++ {
for point.X = drawBounds.Min.X; point.X < drawBounds.Max.X; point.X ++ {
offsetPoint := point.Add(offset)
dstIndex := point.X + point.Y * dstStride
srcIndex := offsetPoint.X + offsetPoint.Y * srcStride
dstData[dstIndex] = srcData[srcIndex]
}}
return
}
func StrokeRectangle (
destination artist.Canvas,
source artist.Canvas,
bounds image.Rectangle,
weight int,
) (
updatedRegion image.Rectangle,
) {
insetBounds := bounds.Inset(weight)
if insetBounds.Empty() {
return FillRectangle(destination, source, bounds)
}
return FillRectangleShatter(destination, source, bounds, insetBounds)
}
// FillRectangleShatter is like FillRectangle, but it does not draw in areas
// specified in "rocks".
func FillRectangleShatter (
destination artist.Canvas,
source artist.Canvas,
bounds image.Rectangle,
rocks ...image.Rectangle,
) (
updatedRegion image.Rectangle,
) {
tiles := shatter.Shatter(bounds, rocks...)
for _, tile := range tiles {
FillRectangle (
artist.Cut(destination, tile),
source, tile)
updatedRegion = updatedRegion.Union(tile)
}
return
}
// FillColorRectangle fills a rectangle within the destination canvas with a
// solid color.
func FillColorRectangle (
destination artist.Canvas,
color color.RGBA,
bounds image.Rectangle,
) (
updatedRegion image.Rectangle,
) {
dstData, dstStride := destination.Buffer()
bounds = bounds.Canon().Intersect(destination.Bounds())
if bounds.Empty() { return }
updatedRegion = bounds
for y := bounds.Min.Y; y < bounds.Max.Y; y ++ {
for x := bounds.Min.X; x < bounds.Max.X; x ++ {
dstData[x + y * dstStride] = color
}}
return
}
// FillColorRectangleShatter is like FillColorRectangle, but it does not draw in
// areas specified in "rocks".
func FillColorRectangleShatter (
destination artist.Canvas,
color color.RGBA,
bounds image.Rectangle,
rocks ...image.Rectangle,
) (
updatedRegion image.Rectangle,
) {
tiles := shatter.Shatter(bounds, rocks...)
for _, tile := range tiles {
FillColorRectangle(destination, color, tile)
updatedRegion = updatedRegion.Union(tile)
}
return
}
// StrokeColorRectangle is similar to FillColorRectangle, but it draws an inset
// outline of the given rectangle instead.
func StrokeColorRectangle (
destination artist.Canvas,
color color.RGBA,
bounds image.Rectangle,
weight int,
) (
updatedRegion image.Rectangle,
) {
insetBounds := bounds.Inset(weight)
if insetBounds.Empty() {
return FillColorRectangle(destination, color, bounds)
}
return FillColorRectangleShatter(destination, color, bounds, insetBounds)
}

View File

@ -9,14 +9,14 @@ import "golang.org/x/image/font"
import "golang.org/x/image/font/basicfont"
import "tomo"
import "tomo/data"
import "tomo/artist"
import "tomo/artist/artutil"
import "tomo/artist/patterns"
import "art"
import "art/artutil"
import "art/patterns"
//go:embed assets/default.png
var defaultAtlasBytes []byte
var defaultAtlas artist.Canvas
var defaultTextures [7][7]artist.Pattern
var defaultAtlas art.Canvas
var defaultTextures [7][7]art.Pattern
//go:embed assets/wintergreen-icons-small.png
var defaultIconsSmallAtlasBytes []byte
var defaultIconsSmall [640]binaryIcon
@ -24,15 +24,15 @@ var defaultIconsSmall [640]binaryIcon
var defaultIconsLargeAtlasBytes []byte
var defaultIconsLarge [640]binaryIcon
func atlasCell (col, row int, border artist.Inset) {
func atlasCell (col, row int, border art.Inset) {
bounds := image.Rect(0, 0, 8, 8).Add(image.Pt(col, row).Mul(8))
defaultTextures[col][row] = patterns.Border {
Canvas: artist.Cut(defaultAtlas, bounds),
Canvas: art.Cut(defaultAtlas, bounds),
Inset: border,
}
}
func atlasCol (col int, border artist.Inset) {
func atlasCol (col int, border art.Inset) {
for index, _ := range defaultTextures[col] {
atlasCell(col, index, border)
}
@ -43,7 +43,7 @@ type binaryIcon struct {
stride int
}
func (icon binaryIcon) Draw (destination artist.Canvas, color color.RGBA, at image.Point) {
func (icon binaryIcon) Draw (destination art.Canvas, color color.RGBA, at image.Point) {
bounds := icon.Bounds().Add(at).Intersect(destination.Bounds())
point := image.Point { }
data, stride := destination.Buffer()
@ -85,15 +85,15 @@ func binaryIconFrom (source image.Image, clip image.Rectangle) (icon binaryIcon)
func init () {
defaultAtlasImage, _, _ := image.Decode(bytes.NewReader(defaultAtlasBytes))
defaultAtlas = artist.FromImage(defaultAtlasImage)
defaultAtlas = art.FromImage(defaultAtlasImage)
atlasCol(0, artist.I(0))
atlasCol(1, artist.I(3))
atlasCol(2, artist.I(1))
atlasCol(3, artist.I(1))
atlasCol(4, artist.I(1))
atlasCol(5, artist.I(3))
atlasCol(6, artist.I(1))
atlasCol(0, art.I(0))
atlasCol(1, art.I(3))
atlasCol(2, art.I(1))
atlasCol(3, art.I(1))
atlasCol(4, art.I(1))
atlasCol(5, art.I(3))
atlasCol(6, art.I(1))
// set up small icons
defaultIconsSmallAtlasImage, _, _ := image.Decode (
@ -139,7 +139,7 @@ func (Default) FontFace (style tomo.FontStyle, size tomo.FontSize, c tomo.Case)
}
// Icon returns an icon from the default set corresponding to the given name.
func (Default) Icon (id tomo.Icon, size tomo.IconSize, c tomo.Case) artist.Icon {
func (Default) Icon (id tomo.Icon, size tomo.IconSize, c tomo.Case) art.Icon {
if size == tomo.IconSizeLarge {
if id < 0 || int(id) >= len(defaultIconsLarge) {
return nil
@ -157,14 +157,14 @@ func (Default) Icon (id tomo.Icon, size tomo.IconSize, c tomo.Case) artist.Icon
// MimeIcon returns an icon from the default set corresponding to the given mime.
// type.
func (Default) MimeIcon (data.Mime, tomo.IconSize, tomo.Case) artist.Icon {
func (Default) MimeIcon (data.Mime, tomo.IconSize, tomo.Case) art.Icon {
// TODO
return nil
}
// Pattern returns a pattern from the default theme corresponding to the given
// pattern ID.
func (Default) Pattern (id tomo.Pattern, state tomo.State, c tomo.Case) artist.Pattern {
func (Default) Pattern (id tomo.Pattern, state tomo.State, c tomo.Case) art.Pattern {
offset := 0; switch {
case state.Disabled: offset = 1
case state.Pressed && state.On: offset = 4
@ -224,11 +224,11 @@ func (Default) Color (id tomo.Color, state tomo.State, c tomo.Case) color.RGBA {
}
// Padding returns the default padding value for the given pattern.
func (Default) Padding (id tomo.Pattern, c tomo.Case) artist.Inset {
func (Default) Padding (id tomo.Pattern, c tomo.Case) art.Inset {
switch id {
case tomo.PatternGutter: return artist.I(0)
case tomo.PatternLine: return artist.I(1)
default: return artist.I(6)
case tomo.PatternGutter: return art.I(0)
case tomo.PatternLine: return art.I(1)
default: return art.I(6)
}
}

View File

@ -1,6 +1,6 @@
package tomo
import "tomo/artist"
import "art"
// Element represents a basic on-screen object. Extended element interfaces are
// defined in the ability module.
@ -8,7 +8,7 @@ type Element interface {
// Draw causes the element to draw to the specified canvas. The bounds
// of this canvas specify the area that is actually drawn to, while the
// Entity bounds specify the actual area of the element.
Draw (artist.Canvas)
Draw (art.Canvas)
// Entity returns this element's entity.
Entity () Entity

View File

@ -2,8 +2,8 @@ package elements
import "image"
import "tomo"
import "tomo/artist"
import "tomo/shatter"
import "art"
import "art/shatter"
var boxCase = tomo.C("tomo", "box")
@ -61,7 +61,7 @@ func NewVBox (space Space, children ...tomo.Element) (element *Box) {
}
// Draw causes the element to draw to the specified destination canvas.
func (element *Box) Draw (destination artist.Canvas) {
func (element *Box) Draw (destination art.Canvas) {
rocks := make([]image.Rectangle, element.entity.CountChildren())
for index := 0; index < element.entity.CountChildren(); index ++ {
rocks[index] = element.entity.Child(index).Entity().Bounds()
@ -69,7 +69,7 @@ func (element *Box) Draw (destination artist.Canvas) {
tiles := shatter.Shatter(element.entity.Bounds(), rocks...)
for _, tile := range tiles {
element.entity.DrawBackground(artist.Cut(destination, tile))
element.entity.DrawBackground(art.Cut(destination, tile))
}
}
@ -126,7 +126,7 @@ func (element *Box) AdoptExpand (children ...tomo.Element) {
// DrawBackground draws this element's background pattern to the specified
// destination canvas.
func (element *Box) DrawBackground (destination artist.Canvas) {
func (element *Box) DrawBackground (destination art.Canvas) {
element.entity.DrawBackground(destination)
}

View File

@ -3,7 +3,7 @@ package elements
import "image"
import "tomo"
import "tomo/input"
import "tomo/artist"
import "art"
import "tomo/textdraw"
var buttonCase = tomo.C("tomo", "button")
@ -42,7 +42,7 @@ func (element *Button) Entity () tomo.Entity {
}
// Draw causes the element to draw to the specified destination canvas.
func (element *Button) Draw (destination artist.Canvas) {
func (element *Button) Draw (destination art.Canvas) {
state := element.state()
bounds := element.entity.Bounds()
pattern := element.entity.Theme().Pattern(tomo.PatternButton, state, buttonCase)

View File

@ -1,8 +1,8 @@
package elements
import "tomo"
import "tomo/artist"
import "tomo/artist/artutil"
import "art"
import "art/artutil"
var cellCase = tomo.C("tomo", "cell")
@ -32,7 +32,7 @@ func (element *Cell) Entity () tomo.Entity {
}
// Draw causes the element to draw to the specified destination canvas.
func (element *Cell) Draw (destination artist.Canvas) {
func (element *Cell) Draw (destination art.Canvas) {
bounds := element.entity.Bounds()
pattern := element.entity.Theme().Pattern(tomo.PatternTableCell, element.state(), cellCase)
if element.child == nil {
@ -56,7 +56,7 @@ func (element *Cell) Layout () {
// DrawBackground draws this element's background pattern to the specified
// destination canvas.
func (element *Cell) DrawBackground (destination artist.Canvas) {
func (element *Cell) DrawBackground (destination art.Canvas) {
element.entity.Theme().Pattern(tomo.PatternTableCell, element.state(), cellCase).
Draw(destination, element.entity.Bounds())
}

View File

@ -3,7 +3,7 @@ package elements
import "image"
import "tomo"
import "tomo/input"
import "tomo/artist"
import "art"
import "tomo/textdraw"
var checkboxCase = tomo.C("tomo", "checkbox")
@ -39,7 +39,7 @@ func (element *Checkbox) Entity () tomo.Entity {
}
// Draw causes the element to draw to the specified destination canvas.
func (element *Checkbox) Draw (destination artist.Canvas) {
func (element *Checkbox) Draw (destination art.Canvas) {
bounds := element.entity.Bounds()
boxBounds := image.Rect(0, 0, bounds.Dy(), bounds.Dy()).Add(bounds.Min)

View File

@ -3,7 +3,7 @@ package elements
import "image"
import "tomo"
import "tomo/input"
import "tomo/artist"
import "art"
import "tomo/ability"
import "tomo/textdraw"
@ -53,7 +53,7 @@ func (element *ComboBox) Entity () tomo.Entity {
}
// Draw causes the element to draw to the specified destination canvas.
func (element *ComboBox) Draw (destination artist.Canvas) {
func (element *ComboBox) Draw (destination art.Canvas) {
state := element.state()
bounds := element.entity.Bounds()
pattern := element.entity.Theme().Pattern(tomo.PatternButton, state, comboBoxCase)

View File

@ -4,9 +4,9 @@ import "image"
import "path/filepath"
import "tomo"
import "tomo/input"
import "tomo/artist"
import "art"
import "tomo/ability"
import "tomo/shatter"
import "art/shatter"
// TODO: base on flow implementation of list. also be able to switch to a table
// variant for a more information dense view.
@ -52,7 +52,7 @@ func NewDirectory (
return
}
func (element *Directory) Draw (destination artist.Canvas) {
func (element *Directory) Draw (destination art.Canvas) {
rocks := make([]image.Rectangle, element.entity.CountChildren())
for index := 0; index < element.entity.CountChildren(); index ++ {
rocks[index] = element.entity.Child(index).Entity().Bounds()
@ -60,7 +60,7 @@ func (element *Directory) Draw (destination artist.Canvas) {
tiles := shatter.Shatter(element.entity.Bounds(), rocks...)
for _, tile := range tiles {
element.DrawBackground(artist.Cut(destination, tile))
element.DrawBackground(art.Cut(destination, tile))
}
}
@ -199,7 +199,7 @@ func (element *Directory) ScrollAxes () (horizontal, vertical bool) {
return false, true
}
func (element *Directory) DrawBackground (destination artist.Canvas) {
func (element *Directory) DrawBackground (destination art.Canvas) {
element.entity.Theme().Pattern(tomo.PatternPinboard, tomo.State { }, directoryCase).
Draw(destination, element.entity.Bounds())
}

View File

@ -2,9 +2,9 @@ package elements
import "image"
import "tomo"
import "tomo/artist"
import "art"
import "tomo/ability"
import "tomo/shatter"
import "art/shatter"
var documentCase = tomo.C("tomo", "document")
@ -33,7 +33,7 @@ func NewDocument (children ...tomo.Element) (element *Document) {
}
// Draw causes the element to draw to the specified destination canvas.
func (element *Document) Draw (destination artist.Canvas) {
func (element *Document) Draw (destination art.Canvas) {
rocks := make([]image.Rectangle, element.entity.CountChildren())
for index := 0; index < element.entity.CountChildren(); index ++ {
rocks[index] = element.entity.Child(index).Entity().Bounds()
@ -41,7 +41,7 @@ func (element *Document) Draw (destination artist.Canvas) {
tiles := shatter.Shatter(element.entity.Bounds(), rocks...)
for _, tile := range tiles {
element.entity.DrawBackground(artist.Cut(destination, tile))
element.entity.DrawBackground(art.Cut(destination, tile))
}
}
@ -132,7 +132,7 @@ func (element *Document) HandleChildFlexibleHeightChange (child ability.Flexible
// DrawBackground draws this element's background pattern to the specified
// destination canvas.
func (element *Document) DrawBackground (destination artist.Canvas) {
func (element *Document) DrawBackground (destination art.Canvas) {
element.entity.DrawBackground(destination)
}

View File

@ -5,7 +5,7 @@ import "io/fs"
import "image"
import "tomo"
import "tomo/input"
import "tomo/artist"
import "art"
var fileCase = tomo.C("files", "file")
@ -45,7 +45,7 @@ func (element *File) Entity () tomo.Entity {
}
// Draw causes the element to draw to the specified destination canvas.
func (element *File) Draw (destination artist.Canvas) {
func (element *File) Draw (destination art.Canvas) {
// background
state := element.state()
bounds := element.entity.Bounds()
@ -199,7 +199,7 @@ func (element *File) state () tomo.State {
}
}
func (element *File) icon () artist.Icon {
func (element *File) icon () art.Icon {
return element.entity.Theme().Icon(element.iconID, tomo.IconSizeLarge, fileCase)
}

View File

@ -5,8 +5,8 @@ import "math"
import "image"
import "image/color"
import "tomo"
import "tomo/artist"
import "tomo/artist/shapes"
import "art"
import "art/shapes"
var clockCase = tomo.C("tomo", "clock")
@ -30,7 +30,7 @@ func (element *AnalogClock) Entity () tomo.Entity {
}
// Draw causes the element to draw to the specified destination canvas.
func (element *AnalogClock) Draw (destination artist.Canvas) {
func (element *AnalogClock) Draw (destination art.Canvas) {
bounds := element.entity.Bounds()
state := tomo.State { }
@ -71,7 +71,7 @@ func (element *AnalogClock) HandleThemeChange () {
}
func (element *AnalogClock) radialLine (
destination artist.Canvas,
destination art.Canvas,
source color.RGBA,
inner float64,
outer float64,

View File

@ -3,8 +3,8 @@ package fun
import "image"
import "tomo"
import "tomo/input"
import "tomo/artist"
import "tomo/artist/artutil"
import "art"
import "art/artutil"
import "tomo/elements/fun/music"
var pianoCase = tomo.C("tomo", "piano")
@ -57,7 +57,7 @@ func (element *Piano) Entity () tomo.Entity {
}
// Draw causes the element to draw to the specified destination canvas.
func (element *Piano) Draw (destination artist.Canvas) {
func (element *Piano) Draw (destination art.Canvas) {
element.recalculate()
state := tomo.State {
@ -304,7 +304,7 @@ func (element *Piano) recalculate () {
}
func (element *Piano) drawFlat (
destination artist.Canvas,
destination art.Canvas,
bounds image.Rectangle,
pressed bool,
state tomo.State,
@ -315,7 +315,7 @@ func (element *Piano) drawFlat (
}
func (element *Piano) drawSharp (
destination artist.Canvas,
destination art.Canvas,
bounds image.Rectangle,
pressed bool,
state tomo.State,

View File

@ -2,7 +2,7 @@ package elements
import "image"
import "tomo"
import "tomo/artist"
import "art"
var iconCase = tomo.C("tomo", "icon")
@ -44,7 +44,7 @@ func (element *Icon) HandleThemeChange () {
}
// Draw causes the element to draw to the specified destination canvas.
func (element *Icon) Draw (destination artist.Canvas) {
func (element *Icon) Draw (destination art.Canvas) {
if element.entity == nil { return }
bounds := element.entity.Bounds()
@ -65,7 +65,7 @@ func (element *Icon) Draw (destination artist.Canvas) {
}
}
func (element *Icon) icon () artist.Icon {
func (element *Icon) icon () art.Icon {
return element.entity.Theme().Icon(element.id, element.size, iconCase)
}

View File

@ -2,20 +2,20 @@ package elements
import "image"
import "tomo"
import "tomo/artist"
import "tomo/artist/patterns"
import "art"
import "art/patterns"
// TODO: this element is lame need to make it better
// Image is an element capable of displaying an image.
type Image struct {
entity tomo.Entity
buffer artist.Canvas
buffer art.Canvas
}
// NewImage creates a new image element.
func NewImage (image image.Image) (element *Image) {
element = &Image { buffer: artist.FromImage(image) }
element = &Image { buffer: art.FromImage(image) }
element.entity = tomo.GetBackend().NewEntity(element)
bounds := element.buffer.Bounds()
element.entity.SetMinimumSize(bounds.Dx(), bounds.Dy())
@ -28,7 +28,7 @@ func (element *Image) Entity () tomo.Entity {
}
// Draw causes the element to draw to the specified destination canvas.
func (element *Image) Draw (destination artist.Canvas) {
func (element *Image) Draw (destination art.Canvas) {
if element.entity == nil { return }
(patterns.Texture { Canvas: element.buffer }).
Draw(destination, element.entity.Bounds())

View File

@ -5,7 +5,7 @@ import "golang.org/x/image/math/fixed"
import "tomo"
import "tomo/data"
import "tomo/input"
import "tomo/artist"
import "art"
import "tomo/textdraw"
var labelCase = tomo.C("tomo", "label")
@ -48,7 +48,7 @@ func (element *Label) Entity () tomo.Entity {
}
// Draw causes the element to draw to the specified destination canvas.
func (element *Label) Draw (destination artist.Canvas) {
func (element *Label) Draw (destination art.Canvas) {
bounds := element.entity.Bounds()
if element.wrap {

View File

@ -3,9 +3,9 @@ package elements
import "image"
import "tomo"
import "tomo/input"
import "tomo/artist"
import "art"
import "tomo/ability"
import "tomo/artist/artutil"
import "art/artutil"
type list struct {
container
@ -61,7 +61,7 @@ func (element *list) init (children ...tomo.Element) {
element.Adopt(children...)
}
func (element *list) Draw (destination artist.Canvas) {
func (element *list) Draw (destination art.Canvas) {
rocks := make([]image.Rectangle, element.entity.CountChildren())
for index := 0; index < element.entity.CountChildren(); index ++ {
rocks[index] = element.entity.Child(index).Entity().Bounds()
@ -274,7 +274,7 @@ func (element *list) HandleKeyDown (key input.Key, modifiers input.Modifiers) {
func (element *list) HandleKeyUp(key input.Key, modifiers input.Modifiers) { }
func (element *list) DrawBackground (destination artist.Canvas) {
func (element *list) DrawBackground (destination art.Canvas) {
element.entity.DrawBackground(destination)
}

View File

@ -2,7 +2,7 @@ package elements
import "image"
import "tomo"
import "tomo/artist"
import "art"
var progressBarCase = tomo.C("tomo", "progressBar")
@ -29,7 +29,7 @@ func (element *ProgressBar) Entity () tomo.Entity {
}
// Draw causes the element to draw to the specified destination canvas.
func (element *ProgressBar) Draw (destination artist.Canvas) {
func (element *ProgressBar) Draw (destination art.Canvas) {
bounds := element.entity.Bounds()
pattern := element.entity.Theme().Pattern(tomo.PatternSunken, tomo.State { }, progressBarCase)

View File

@ -3,7 +3,7 @@ package elements
import "image"
import "tomo"
import "tomo/input"
import "tomo/artist"
import "art"
import "tomo/ability"
var scrollCase = tomo.C("tomo", "scroll")
@ -76,7 +76,7 @@ func (element *Scroll) Entity () tomo.Entity {
}
// Draw causes the element to draw to the specified destination canvas.
func (element *Scroll) Draw (destination artist.Canvas) {
func (element *Scroll) Draw (destination art.Canvas) {
if element.horizontal != nil && element.vertical != nil {
bounds := element.entity.Bounds()
bounds.Min = image.Pt (
@ -84,7 +84,7 @@ func (element *Scroll) Draw (destination artist.Canvas) {
bounds.Max.Y - element.horizontal.Entity().Bounds().Dy())
state := tomo.State { }
deadArea := element.entity.Theme().Pattern(tomo.PatternDead, state, scrollCase)
deadArea.Draw(artist.Cut(destination, bounds), bounds)
deadArea.Draw(art.Cut(destination, bounds), bounds)
}
}
@ -131,7 +131,7 @@ func (element *Scroll) Layout () {
// DrawBackground draws this element's background pattern to the specified
// destination canvas.
func (element *Scroll) DrawBackground (destination artist.Canvas) {
func (element *Scroll) DrawBackground (destination art.Canvas) {
element.entity.DrawBackground(destination)
}

View File

@ -3,7 +3,7 @@ package elements
import "image"
import "tomo"
import "tomo/input"
import "tomo/artist"
import "art"
// ScrollBar is an element similar to Slider, but it has special behavior that
// makes it well suited for controlling the viewport position on one axis of a
@ -63,7 +63,7 @@ func (element *ScrollBar) Entity () tomo.Entity {
}
// Draw causes the element to draw to the specified destination canvas.
func (element *ScrollBar) Draw (destination artist.Canvas) {
func (element *ScrollBar) Draw (destination art.Canvas) {
element.recalculate()
bounds := element.entity.Bounds()

View File

@ -3,7 +3,7 @@ package elements
import "image"
import "tomo"
import "tomo/input"
import "tomo/artist"
import "art"
// Slider is a slider control with a floating point value between zero and one.
type Slider struct {
@ -59,7 +59,7 @@ func (element *slider) Entity () tomo.Entity {
}
// Draw causes the element to draw to the specified destination canvas.
func (element *slider) Draw (destination artist.Canvas) {
func (element *slider) Draw (destination art.Canvas) {
bounds := element.entity.Bounds()
element.track = element.entity.Theme().Padding(tomo.PatternGutter, element.c).Apply(bounds)
if element.vertical {

View File

@ -1,7 +1,7 @@
package elements
import "tomo"
import "tomo/artist"
import "art"
var spacerCase = tomo.C("tomo", "spacer")
@ -32,7 +32,7 @@ func (element *Spacer) Entity () tomo.Entity {
}
// Draw causes the element to draw to the specified destination canvas.
func (element *Spacer) Draw (destination artist.Canvas) {
func (element *Spacer) Draw (destination art.Canvas) {
bounds := element.entity.Bounds()
if element.line {

View File

@ -3,7 +3,7 @@ package elements
import "image"
import "tomo"
import "tomo/input"
import "tomo/artist"
import "art"
import "tomo/textdraw"
var switchCase = tomo.C("tomo", "switch")
@ -44,7 +44,7 @@ func (element *Switch) Entity () tomo.Entity {
}
// Draw causes the element to draw to the specified destination canvas.
func (element *Switch) Draw (destination artist.Canvas) {
func (element *Switch) Draw (destination art.Canvas) {
bounds := element.entity.Bounds()
handleBounds := image.Rect(0, 0, bounds.Dy(), bounds.Dy()).Add(bounds.Min)
gutterBounds := image.Rect(0, 0, bounds.Dy() * 2, bounds.Dy()).Add(bounds.Min)

View File

@ -5,20 +5,20 @@ import "time"
import "image"
import "image/color"
import "tomo"
import "tomo/artist"
import "tomo/shatter"
import "art"
import "art/shatter"
import "tomo/textdraw"
import "tomo/artist/shapes"
import "tomo/artist/artutil"
import "tomo/artist/patterns"
import "art/shapes"
import "art/artutil"
import "art/patterns"
// Artist is an element that displays shapes and patterns drawn by the artist
// Artist is an element that displays shapes and patterns drawn by the art
// package in order to test it.
type Artist struct {
entity tomo.Entity
}
// NewArtist creates a new artist test element.
// NewArtist creates a new art test element.
func NewArtist () (element *Artist) {
element = &Artist { }
element.entity = tomo.GetBackend().NewEntity(element)
@ -30,7 +30,7 @@ func (element *Artist) Entity () tomo.Entity {
return element.entity
}
func (element *Artist) Draw (destination artist.Canvas) {
func (element *Artist) Draw (destination art.Canvas) {
bounds := element.entity.Bounds()
patterns.Uhex(0x000000FF).Draw(destination, bounds)
@ -81,7 +81,7 @@ func (element *Artist) Draw (destination artist.Canvas) {
}
tiles := shatter.Shatter(c41.Bounds(), rocks...)
for index, tile := range tiles {
[]artist.Pattern {
[]art.Pattern {
patterns.Uhex(0xFF0000FF),
patterns.Uhex(0x00FF00FF),
patterns.Uhex(0xFF00FFFF),
@ -115,26 +115,26 @@ func (element *Artist) Draw (destination artist.Canvas) {
c03 := element.cellAt(destination, 0, 3)
patterns.Border {
Canvas: element.thingy(c42),
Inset: artist.Inset { 8, 8, 8, 8 },
Inset: art.Inset { 8, 8, 8, 8 },
}.Draw(c03, c03.Bounds())
// 1, 3
c13 := element.cellAt(destination, 1, 3)
patterns.Border {
Canvas: element.thingy(c42),
Inset: artist.Inset { 8, 8, 8, 8 },
Inset: art.Inset { 8, 8, 8, 8 },
}.Draw(c13, c13.Bounds().Inset(10))
// 2, 3
c23 := element.cellAt(destination, 2, 3)
patterns.Border {
Canvas: element.thingy(c42),
Inset: artist.Inset { 8, 8, 8, 8 },
Inset: art.Inset { 8, 8, 8, 8 },
}.Draw(c23, c23.Bounds())
patterns.Border {
Canvas: element.thingy(c42),
Inset: artist.Inset { 8, 8, 8, 8 },
}.Draw(artist.Cut(c23, c23.Bounds().Inset(16)), c23.Bounds())
Inset: art.Inset { 8, 8, 8, 8 },
}.Draw(art.Cut(c23, c23.Bounds().Inset(16)), c23.Bounds())
// how long did that take to render?
drawTime := time.Since(drawStart)
@ -142,7 +142,7 @@ func (element *Artist) Draw (destination artist.Canvas) {
textDrawer.SetFace(element.entity.Theme().FontFace (
tomo.FontStyleRegular,
tomo.FontSizeNormal,
tomo.C("tomo", "artist")))
tomo.C("tomo", "art")))
textDrawer.SetText ([]rune (fmt.Sprintf (
"%dms\n%dus",
drawTime.Milliseconds(),
@ -152,7 +152,7 @@ func (element *Artist) Draw (destination artist.Canvas) {
image.Pt(bounds.Min.X + 8, bounds.Max.Y - 24))
}
func (element *Artist) colorLines (destination artist.Canvas, weight int, bounds image.Rectangle) {
func (element *Artist) colorLines (destination art.Canvas, weight int, bounds image.Rectangle) {
bounds = bounds.Inset(4)
c := artutil.Hex(0xFFFFFFFF)
shapes.ColorLine(destination, c, weight, bounds.Min, bounds.Max)
@ -186,18 +186,18 @@ func (element *Artist) colorLines (destination artist.Canvas, weight int, bounds
image.Pt(bounds.Min.X + bounds.Dx() / 2, bounds.Max.Y))
}
func (element *Artist) cellAt (destination artist.Canvas, x, y int) (artist.Canvas) {
func (element *Artist) cellAt (destination art.Canvas, x, y int) (art.Canvas) {
bounds := element.entity.Bounds()
cellBounds := image.Rectangle { }
cellBounds.Min = bounds.Min
cellBounds.Max.X = bounds.Min.X + bounds.Dx() / 5
cellBounds.Max.Y = bounds.Min.Y + (bounds.Dy() - 48) / 4
return artist.Cut (destination, cellBounds.Add (image.Pt (
return art.Cut (destination, cellBounds.Add (image.Pt (
x * cellBounds.Dx(),
y * cellBounds.Dy())))
}
func (element *Artist) thingy (destination artist.Canvas) (result artist.Canvas) {
func (element *Artist) thingy (destination art.Canvas) (result art.Canvas) {
bounds := destination.Bounds()
bounds = image.Rect(0, 0, 32, 32).Add(bounds.Min)
shapes.FillColorRectangle(destination, artutil.Hex(0x440000FF), bounds)
@ -205,5 +205,5 @@ func (element *Artist) thingy (destination artist.Canvas) (result artist.Canvas)
shapes.StrokeColorRectangle(destination, artutil.Hex(0x004400FF), bounds.Inset(4), 1)
shapes.FillColorRectangle(destination, artutil.Hex(0x004444FF), bounds.Inset(12))
shapes.StrokeColorRectangle(destination, artutil.Hex(0x888888FF), bounds.Inset(8), 1)
return artist.Cut(destination, bounds)
return art.Cut(destination, bounds)
}

View File

@ -3,9 +3,9 @@ package testing
import "image"
import "tomo"
import "tomo/input"
import "tomo/artist"
import "tomo/artist/shapes"
import "tomo/artist/artutil"
import "art"
import "art/shapes"
import "art/artutil"
var mouseCase = tomo.C("tomo", "mouse")
@ -29,7 +29,7 @@ func (element *Mouse) Entity () tomo.Entity {
return element.entity
}
func (element *Mouse) Draw (destination artist.Canvas) {
func (element *Mouse) Draw (destination art.Canvas) {
bounds := element.entity.Bounds()
accent := element.entity.Theme().Color (
tomo.ColorAccent,

View File

@ -6,11 +6,11 @@ import "image"
import "tomo"
import "tomo/data"
import "tomo/input"
import "tomo/artist"
import "art"
import "tomo/textdraw"
import "tomo/textmanip"
import "tomo/fixedutil"
import "tomo/artist/shapes"
import "art/shapes"
var textBoxCase = tomo.C("tomo", "textBox")
@ -60,13 +60,13 @@ func (element *TextBox) Entity () tomo.Entity {
}
// Draw causes the element to draw to the specified destination canvas.
func (element *TextBox) Draw (destination artist.Canvas) {
func (element *TextBox) Draw (destination art.Canvas) {
bounds := element.entity.Bounds()
state := element.state()
pattern := element.entity.Theme().Pattern(tomo.PatternInput, state, textBoxCase)
padding := element.entity.Theme().Padding(tomo.PatternInput, textBoxCase)
innerCanvas := artist.Cut(destination, padding.Apply(bounds))
innerCanvas := art.Cut(destination, padding.Apply(bounds))
pattern.Draw(destination, bounds)
offset := element.textOffset()
@ -208,8 +208,8 @@ func (element *TextBox) textOffset () image.Point {
innerBounds := padding.Apply(bounds)
textHeight := element.valueDrawer.LineHeight().Round()
return bounds.Min.Add (image.Pt (
padding[artist.SideLeft] - element.scroll,
padding[artist.SideTop] + (innerBounds.Dy() - textHeight) / 2))
padding[art.SideLeft] - element.scroll,
padding[art.SideTop] + (innerBounds.Dy() - textHeight) / 2))
}
func (element *TextBox) atPosition (position image.Point) int {

View File

@ -3,7 +3,7 @@ package elements
import "image"
import "tomo"
import "tomo/input"
import "tomo/artist"
import "art"
import "tomo/textdraw"
var toggleButtonCase = tomo.C("tomo", "toggleButton")
@ -47,7 +47,7 @@ func (element *ToggleButton) Entity () tomo.Entity {
}
// Draw causes the element to draw to the specified destination canvas.
func (element *ToggleButton) Draw (destination artist.Canvas) {
func (element *ToggleButton) Draw (destination art.Canvas) {
state := element.state()
bounds := element.entity.Bounds()
pattern := element.entity.Theme().Pattern(tomo.PatternButton, state, toggleButtonCase)

View File

@ -1,7 +1,7 @@
package tomo
import "image"
import "tomo/artist"
import "art"
// Entity is a handle given to elements by the backend. Extended entity
// interfaces are defined in the ability module.
@ -33,7 +33,7 @@ type Entity interface {
// labels. If there is no parent element (that is, the element is
// directly inside of the window), the backend will draw a default
// background pattern.
DrawBackground (artist.Canvas)
DrawBackground (art.Canvas)
// --- Behaviors relating to parenting ---

3
go.mod
View File

@ -2,7 +2,10 @@ module tomo
go 1.19
replace art => git.tebibyte.media/tomo/art v1.0.0
require (
art v1.0.0
git.tebibyte.media/sashakoshka/ezprof v0.0.0-20230309044548-401cba83602b
github.com/jezek/xgbutil v0.0.0-20230403164920-e2f86723ca07
golang.org/x/image v0.7.0

2
go.sum
View File

@ -1,5 +1,7 @@
git.tebibyte.media/sashakoshka/ezprof v0.0.0-20230309044548-401cba83602b h1:vPFKR7vjN1VrMdMtpATMrKQobz/cqbPiRrA1EbtG6PM=
git.tebibyte.media/sashakoshka/ezprof v0.0.0-20230309044548-401cba83602b/go.mod h1:cpXX8SAUDEvZX5m7scoyruavUhEqQ1SByfWzPFHkTbg=
git.tebibyte.media/tomo/art v1.0.0 h1:dnP19Irgiho5WH0Im0l5vFYj5sDh4nqVk8hvG+6kW4M=
git.tebibyte.media/tomo/art v1.0.0/go.mod h1:pDQKkKWv/81CLTyH743zCzRWiri05+/4H6eNugarzvE=
github.com/BurntSushi/freetype-go v0.0.0-20160129220410-b763ddbfe298 h1:1qlsVAQJXZHsaM8b6OLVo6muQUQd4CwkH/D3fnnbHXA=
github.com/BurntSushi/freetype-go v0.0.0-20160129220410-b763ddbfe298/go.mod h1:D+QujdIlUNfa0igpNMk6UIvlb6C252URs4yupRUV4lQ=
github.com/BurntSushi/graphics-go v0.0.0-20160129215708-b43f31a4a966 h1:lTG4HQym5oPKjL7nGs+csTgiDna685ZXjxijkne828g=

View File

@ -9,14 +9,14 @@ import "golang.org/x/image/font"
import "golang.org/x/image/font/basicfont"
import "tomo"
import "tomo/data"
import "tomo/artist"
import "tomo/artist/artutil"
import "tomo/artist/patterns"
import "art"
import "art/artutil"
import "art/patterns"
//go:embed assets/wintergreen.png
var defaultAtlasBytes []byte
var defaultAtlas artist.Canvas
var defaultTextures [17][9]artist.Pattern
var defaultAtlas art.Canvas
var defaultTextures [17][9]art.Pattern
//go:embed assets/wintergreen-icons-small.png
var defaultIconsSmallAtlasBytes []byte
var defaultIconsSmall [640]binaryIcon
@ -24,15 +24,15 @@ var defaultIconsSmall [640]binaryIcon
var defaultIconsLargeAtlasBytes []byte
var defaultIconsLarge [640]binaryIcon
func atlasCell (col, row int, border artist.Inset) {
func atlasCell (col, row int, border art.Inset) {
bounds := image.Rect(0, 0, 16, 16).Add(image.Pt(col, row).Mul(16))
defaultTextures[col][row] = patterns.Border {
Canvas: artist.Cut(defaultAtlas, bounds),
Canvas: art.Cut(defaultAtlas, bounds),
Inset: border,
}
}
func atlasCol (col int, border artist.Inset) {
func atlasCol (col int, border art.Inset) {
for index, _ := range defaultTextures[col] {
atlasCell(col, index, border)
}
@ -43,7 +43,7 @@ type binaryIcon struct {
stride int
}
func (icon binaryIcon) Draw (destination artist.Canvas, color color.RGBA, at image.Point) {
func (icon binaryIcon) Draw (destination art.Canvas, color color.RGBA, at image.Point) {
bounds := icon.Bounds().Add(at).Intersect(destination.Bounds())
point := image.Point { }
data, stride := destination.Buffer()
@ -85,43 +85,43 @@ func binaryIconFrom (source image.Image, clip image.Rectangle) (icon binaryIcon)
func init () {
defaultAtlasImage, _, _ := image.Decode(bytes.NewReader(defaultAtlasBytes))
defaultAtlas = artist.FromImage(defaultAtlasImage)
defaultAtlas = art.FromImage(defaultAtlasImage)
// PatternDead
atlasCol(0, artist.Inset { })
atlasCol(0, art.Inset { })
// PatternRaised
atlasCol(1, artist.Inset { 6, 6, 6, 6 })
atlasCol(1, art.Inset { 6, 6, 6, 6 })
// PatternSunken
atlasCol(2, artist.Inset { 4, 4, 4, 4 })
atlasCol(2, art.Inset { 4, 4, 4, 4 })
// PatternPinboard
atlasCol(3, artist.Inset { 2, 2, 2, 2 })
atlasCol(3, art.Inset { 2, 2, 2, 2 })
// PatternButton
atlasCol(4, artist.Inset { 6, 6, 6, 6 })
atlasCol(4, art.Inset { 6, 6, 6, 6 })
// PatternInput
atlasCol(5, artist.Inset { 4, 4, 4, 4 })
atlasCol(5, art.Inset { 4, 4, 4, 4 })
// PatternGutter
atlasCol(6, artist.Inset { 7, 7, 7, 7 })
atlasCol(6, art.Inset { 7, 7, 7, 7 })
// PatternHandle
atlasCol(7, artist.Inset { 3, 3, 3, 3 })
atlasCol(7, art.Inset { 3, 3, 3, 3 })
// PatternLine
atlasCol(8, artist.Inset { 1, 1, 1, 1 })
atlasCol(8, art.Inset { 1, 1, 1, 1 })
// PatternMercury
atlasCol(13, artist.Inset { 2, 2, 2, 2 })
atlasCol(13, art.Inset { 2, 2, 2, 2 })
// PatternTableHead:
atlasCol(14, artist.Inset { 4, 4, 4, 4 })
atlasCol(14, art.Inset { 4, 4, 4, 4 })
// PatternTableCell:
atlasCol(15, artist.Inset { 4, 4, 4, 4 })
atlasCol(15, art.Inset { 4, 4, 4, 4 })
// PatternLamp:
atlasCol(16, artist.Inset { 4, 3, 4, 3 })
atlasCol(16, art.Inset { 4, 3, 4, 3 })
// PatternButton: basic.checkbox
atlasCol(9, artist.Inset { 3, 3, 3, 3 })
atlasCol(9, art.Inset { 3, 3, 3, 3 })
// PatternRaised: basic.listEntry
atlasCol(10, artist.Inset { 3, 3, 3, 3 })
atlasCol(10, art.Inset { 3, 3, 3, 3 })
// PatternRaised: fun.flatKey
atlasCol(11, artist.Inset { 3, 3, 5, 3 })
atlasCol(11, art.Inset { 3, 3, 5, 3 })
// PatternRaised: fun.sharpKey
atlasCol(12, artist.Inset { 3, 3, 4, 3 })
atlasCol(12, art.Inset { 3, 3, 4, 3 })
// set up small icons
defaultIconsSmallAtlasImage, _, _ := image.Decode (
@ -164,7 +164,7 @@ func (Theme) FontFace (style tomo.FontStyle, size tomo.FontSize, c tomo.Case) fo
return basicfont.Face7x13
}
func (Theme) Icon (id tomo.Icon, size tomo.IconSize, c tomo.Case) artist.Icon {
func (Theme) Icon (id tomo.Icon, size tomo.IconSize, c tomo.Case) art.Icon {
if size == tomo.IconSizeLarge {
if id < 0 || int(id) >= len(defaultIconsLarge) {
return nil
@ -180,12 +180,12 @@ func (Theme) Icon (id tomo.Icon, size tomo.IconSize, c tomo.Case) artist.Icon {
}
}
func (Theme) MimeIcon (data.Mime, tomo.IconSize, tomo.Case) artist.Icon {
func (Theme) MimeIcon (data.Mime, tomo.IconSize, tomo.Case) art.Icon {
// TODO
return nil
}
func (Theme) Pattern (id tomo.Pattern, state tomo.State, c tomo.Case) artist.Pattern {
func (Theme) Pattern (id tomo.Pattern, state tomo.State, c tomo.Case) art.Pattern {
offset := 0; switch {
case state.Disabled: offset = 1
case state.Pressed && state.On: offset = 4
@ -254,31 +254,31 @@ func (Theme) Color (id tomo.Color, state tomo.State, c tomo.Case) color.RGBA {
} [id])
}
func (Theme) Padding (id tomo.Pattern, c tomo.Case) artist.Inset {
func (Theme) Padding (id tomo.Pattern, c tomo.Case) art.Inset {
switch id {
case tomo.PatternSunken:
if c.Match("tomo", "progressBar", "") {
return artist.I(2, 1, 1, 2)
return art.I(2, 1, 1, 2)
} else if c.Match("tomo", "list", "") {
return artist.I(2)
return art.I(2)
} else if c.Match("tomo", "flowList", "") {
return artist.I(2)
return art.I(2)
} else {
return artist.I(8)
return art.I(8)
}
case tomo.PatternPinboard:
if c.Match("tomo", "piano", "") {
return artist.I(2)
return art.I(2)
} else {
return artist.I(8)
return art.I(8)
}
case tomo.PatternTableCell: return artist.I(5)
case tomo.PatternTableHead: return artist.I(5)
case tomo.PatternGutter: return artist.I(0)
case tomo.PatternLine: return artist.I(1)
case tomo.PatternMercury: return artist.I(5)
case tomo.PatternLamp: return artist.I(5, 5, 5, 6)
default: return artist.I(8)
case tomo.PatternTableCell: return art.I(5)
case tomo.PatternTableHead: return art.I(5)
case tomo.PatternGutter: return art.I(0)
case tomo.PatternLine: return art.I(1)
case tomo.PatternMercury: return art.I(5)
case tomo.PatternLamp: return art.I(5, 5, 5, 6)
default: return art.I(8)
}
}

View File

@ -2,7 +2,7 @@ package x
import "image"
import "tomo"
import "tomo/artist"
import "art"
import "tomo/ability"
type entity struct {
@ -159,7 +159,7 @@ func (entity *entity) SetMinimumSize (width, height int) {
}
}
func (entity *entity) DrawBackground (destination artist.Canvas) {
func (entity *entity) DrawBackground (destination art.Canvas) {
if entity.parent != nil {
entity.parent.element.(ability.Container).DrawBackground(destination)
} else if entity.window != nil {

View File

@ -1,7 +1,7 @@
package x
import "image"
import "tomo/artist"
import "art"
import "tomo/ability"
type entitySet map[*entity] struct { }
@ -22,7 +22,7 @@ func (set entitySet) Add (entity *entity) {
type system struct {
child *entity
focused *entity
canvas artist.BasicCanvas
canvas art.BasicCanvas
invalidateIgnore bool
drawingInvalid entitySet
@ -167,7 +167,7 @@ func (system *system) draw () {
for entity := range system.drawingInvalid {
if entity.clippedBounds.Empty() { continue }
entity.element.Draw (artist.Cut (
entity.element.Draw (art.Cut (
system.canvas,
entity.clippedBounds))
finalBounds = finalBounds.Union(entity.clippedBounds)

View File

@ -13,7 +13,7 @@ import "github.com/jezek/xgbutil/mousebind"
import "github.com/jezek/xgbutil/xgraphics"
import "tomo"
import "tomo/data"
import "tomo/artist"
import "art"
type mainWindow struct { *window }
type menuWindow struct { *window }
@ -414,7 +414,7 @@ func (window *window) pasteAndPush (region image.Rectangle) {
}
func (window *window) paste (region image.Rectangle) {
canvas := artist.Cut(window.canvas, region)
canvas := art.Cut(window.canvas, region)
data, stride := canvas.Buffer()
bounds := canvas.Bounds().Intersect(window.xCanvas.Bounds())

View File

@ -1,97 +0,0 @@
// Package shatter provides boolean operations for image.Rectangle.
package shatter
import "image"
// Shatter takes in a bounding rectangle, and several rectangles to be
// subtracted from it. It returns a slice of rectangles that tile together to
// make up the difference between them. This is intended to be used for figuring
// out which areas of a container element's background are covered by other
// elements so it doesn't waste CPU cycles drawing to those areas.
func Shatter (
glass image.Rectangle,
rocks ...image.Rectangle,
) (
tiles []image.Rectangle,
) {
// in this function, the metaphor of throwing several rocks at a sheet
// of glass is used to illustrate the concept.
tiles = []image.Rectangle { glass }
for _, rock := range rocks {
// check each tile to see if the rock has collided with it
tileLen := len(tiles)
for tileIndex := 0; tileIndex < tileLen; tileIndex ++ {
tile := tiles[tileIndex]
if !rock.Overlaps(tile) { continue }
newTiles, n := shatterOnce(tile, rock)
if n > 0 {
// the tile was shattered into one or more sub
// tiles
tiles[tileIndex] = newTiles[0]
tiles = append(tiles, newTiles[1:n]...)
} else {
// the tile was entirely obscured by the rock
// and must be wholly removed
tiles = remove(tiles, tileIndex)
tileIndex --
tileLen --
}
}
}
return
}
func shatterOnce (glass, rock image.Rectangle) (tiles [4]image.Rectangle, n int) {
rock = rock.Intersect(glass)
// |'''''''''''|
// | |
// |###|'''| |
// |###|___| |
// | |
// |___________|
if rock.Min.X > glass.Min.X { tiles[n] = image.Rect (
glass.Min.X, rock.Min.Y,
rock.Min.X, rock.Max.Y,
); n ++ }
// |'''''''''''|
// | |
// | |'''|###|
// | |___|###|
// | |
// |___________|
if rock.Max.X < glass.Max.X { tiles[n] = image.Rect (
rock.Max.X, rock.Min.Y,
glass.Max.X, rock.Max.Y,
); n ++ }
// |###########|
// |###########|
// | |'''| |
// | |___| |
// | |
// |___________|
if rock.Min.Y > glass.Min.Y { tiles[n] = image.Rect (
glass.Min.X, glass.Min.Y,
glass.Max.X, rock.Min.Y,
); n ++ }
// |'''''''''''|
// | |
// | |'''| |
// | |___| |
// |###########|
// |###########|
if rock.Max.Y < glass.Max.Y { tiles[n] = image.Rect (
glass.Min.X, rock.Max.Y,
glass.Max.X, glass.Max.Y,
); n ++ }
return
}
func remove[ELEMENT any] (slice []ELEMENT, s int) []ELEMENT {
return append(slice[:s], slice[s + 1:]...)
}

View File

@ -5,7 +5,7 @@ import "unicode"
import "image/draw"
import "image/color"
import "golang.org/x/image/math/fixed"
import "tomo/artist"
import "art"
// Drawer is an extended TypeSetter that is able to draw text. Much like
// TypeSetter, It has no constructor and its zero value can be used safely.
@ -13,7 +13,7 @@ type Drawer struct { TypeSetter }
// Draw draws the drawer's text onto the specified canvas at the given offset.
func (drawer Drawer) Draw (
destination artist.Canvas,
destination art.Canvas,
color color.RGBA,
offset image.Point,
) (

View File

@ -4,7 +4,7 @@ import "image"
import "image/color"
import "golang.org/x/image/font"
import "tomo/data"
import "tomo/artist"
import "art"
// Color lits a number of cannonical colors, each with its own ID.
type Color int; const (
@ -309,7 +309,7 @@ type Hints struct {
// StaticInset defines an inset rectangular area in the middle of the
// pattern that does not change between PatternStates. If the inset is
// zero on all sides, this hint does not apply.
StaticInset artist.Inset
StaticInset art.Inset
// Uniform specifies a singular color for the entire pattern. If the
// alpha channel is zero, this hint does not apply.
@ -322,15 +322,15 @@ type Theme interface {
FontFace (FontStyle, FontSize, Case) font.Face
// Icon returns an appropriate icon given an icon name, size, and case.
Icon (Icon, IconSize, Case) artist.Icon
Icon (Icon, IconSize, Case) art.Icon
// Icon returns an appropriate icon given a file mime type, size, and,
// case.
MimeIcon (data.Mime, IconSize, Case) artist.Icon
MimeIcon (data.Mime, IconSize, Case) art.Icon
// Pattern returns an appropriate pattern given a pattern name, case,
// and state.
Pattern (Pattern, State, Case) artist.Pattern
Pattern (Pattern, State, Case) art.Pattern
// Color returns an appropriate pattern given a color name, case, and
// state.
@ -338,7 +338,7 @@ type Theme interface {
// Padding returns how much space should be between the bounds of a
// pattern whatever an element draws inside of it.
Padding (Pattern, Case) artist.Inset
Padding (Pattern, Case) art.Inset
// Margin returns the left/right (x) and top/bottom (y) margins that
// should be put between any self-contained objects drawn within this