data-oriented-patterns #9
@ -1,6 +1,6 @@
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// Package shapes provides some basic shape drawing routines.
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//
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// A word about patterns:
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// A word about using patterns with shape routines:
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//
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// Most drawing routines have a version that samples from other canvases, and a
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// version that samples from a solid color. None of these routines can use
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@ -3,19 +3,25 @@ package shapes
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import "math"
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import "image"
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import "image/color"
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import "git.tebibyte.media/sashakoshka/tomo/artist"
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// import "git.tebibyte.media/sashakoshka/tomo/artist"
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import "git.tebibyte.media/sashakoshka/tomo/canvas"
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// FillEllipse draws a filled ellipse with the specified pattern.
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// FillEllipse draws the content of one canvas onto another, clipped by an
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// ellipse stretched to the bounds of the source canvas. The offset point
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// defines where the origin point of the source canvas is positioned in relation
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// to the origin point of the destination canvas. To prevent the entire source
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// canvas's bounds from being used, it must be cut with canvas.Cut().
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func FillEllipse (
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destination canvas.Canvas,
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source artist.Pattern,
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bounds image.Rectangle,
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source canvas.Canvas,
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offset image.Point,
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) (
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updatedRegion image.Rectangle,
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) {
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bounds = bounds.Canon()
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data, stride := destination.Buffer()
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dstData, dstStride := destination.Buffer()
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srcData, srcStride := source.Buffer()
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bounds := source.Bounds()
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realWidth, realHeight := bounds.Dx(), bounds.Dy()
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bounds = bounds.Intersect(destination.Bounds()).Canon()
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if bounds.Empty() { return }
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@ -27,35 +33,38 @@ func FillEllipse (
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xf := (float64(x) + 0.5) / float64(realWidth) - 0.5
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yf := (float64(y) + 0.5) / float64(realHeight) - 0.5
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if math.Sqrt(xf * xf + yf * yf) <= 0.5 {
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data[x + bounds.Min.X + (y + bounds.Min.Y) * stride] =
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source.AtWhen(x, y, realWidth, realHeight)
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dstData[x + offset.X + (y + offset.Y) * dstStride] =
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srcData[x + y * srcStride]
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}
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}}
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return
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}
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// StrokeEllipse draws the outline of an ellipse with the specified line weight
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// and pattern.
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// StrokeRectangle is similar to FillEllipse, but it draws an elliptical inset
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// outline of the source canvas onto the destination canvas. To prevent the
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// entire source canvas's bounds from being used, it must be cut with
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// canvas.Cut().
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func StrokeEllipse (
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destination canvas.Canvas,
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source artist.Pattern,
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weight int,
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bounds image.Rectangle,
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source canvas.Canvas,
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offset image.Point,
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weight int,
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) {
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if weight < 1 { return }
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data, stride := destination.Buffer()
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bounds = bounds.Canon().Inset(weight - 1)
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width, height := bounds.Dx(), bounds.Dy()
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dstData, dstStride := destination.Buffer()
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srcData, srcStride := source.Buffer()
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bounds := source.Bounds().Inset(weight - 1)
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context := ellipsePlottingContext {
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data: data,
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stride: stride,
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source: source,
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width: width,
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height: height,
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weight: weight,
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bounds: bounds,
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dstData: dstData,
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dstStride: dstStride,
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srcData: srcData,
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srcStride: srcStride,
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weight: weight,
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offset: offset,
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bounds: bounds.Intersect(destination.Bounds()),
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}
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bounds.Max.X -= 1
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@ -129,18 +138,26 @@ func StrokeEllipse (
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}
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type ellipsePlottingContext struct {
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data []color.RGBA
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stride int
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source artist.Pattern
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width, height int
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weight int
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bounds image.Rectangle
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dstData []color.RGBA
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dstStride int
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srcData []color.RGBA
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srcStride int
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weight int
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offset image.Point
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bounds image.Rectangle
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}
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func (context ellipsePlottingContext) plot (x, y int) {
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if (image.Point { x, y }).In(context.bounds) {
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squareAround (
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context.data, context.stride, context.source, x, y,
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context.width, context.height, context.weight)
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}
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square :=
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image.Rect(0, 0, context.weight, context.weight).
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Sub(image.Pt(context.weight / 2, context.weight / 2)).
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Add(image.Pt(x, y)).
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Intersect(context.bounds)
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for y := square.Min.Y; y < square.Min.Y; y ++ {
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for x := square.Min.X; x < square.Min.X; x ++ {
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context.dstData[x + y * context.dstStride] =
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context.srcData [
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x + y * context.dstStride]
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}}
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}
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@ -6,14 +6,14 @@ import "git.tebibyte.media/sashakoshka/tomo/canvas"
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// TODO: draw thick lines more efficiently
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// Line draws a line from one point to another with the specified weight and
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// pattern.
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func Line (
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// ColorLine draws a line from one point to another with the specified weight
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// and color.
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func ColorLine (
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destination canvas.Canvas,
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source canvas.Canvas,
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weight int,
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min image.Point,
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max image.Point,
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color color.RGBA,
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weight int,
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min image.Point,
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max image.Point,
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) (
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updatedRegion image.Rectangle,
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) {
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@ -21,43 +21,49 @@ func Line (
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updatedRegion = image.Rectangle { Min: min, Max: max }.Canon()
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updatedRegion.Max.X ++
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updatedRegion.Max.Y ++
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width := updatedRegion.Dx()
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height := updatedRegion.Dy()
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if abs(max.Y - min.Y) <
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abs(max.X - min.X) {
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data, stride := destination.Buffer()
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bounds := destination.Bounds()
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context := linePlottingContext {
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dstData: data,
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dstStride: stride,
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color: color,
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weight: weight,
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bounds: bounds,
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min: min,
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max: max,
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}
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if abs(max.Y - min.Y) < abs(max.X - min.X) {
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if max.X < min.X { context.swap() }
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context.lineLow()
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if max.X < min.X {
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temp := min
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min = max
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max = temp
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}
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lineLow(destination, source, weight, min, max, width, height)
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} else {
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if max.Y < min.Y {
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temp := min
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min = max
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max = temp
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}
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lineHigh(destination, source, weight, min, max, width, height)
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if max.Y < min.Y { context.swap() }
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context.lineHigh()
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}
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return
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}
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func lineLow (
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destination canvas.Canvas,
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source Pattern,
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weight int,
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min image.Point,
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max image.Point,
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width, height int,
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) {
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data, stride := destination.Buffer()
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bounds := destination.Bounds()
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type linePlottingContext struct {
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dstData []color.RGBA
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dstStride int
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color color.RGBA
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weight int
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bounds image.Rectangle
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min image.Point
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max image.Point
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}
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deltaX := max.X - min.X
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deltaY := max.Y - min.Y
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func (context *linePlottingContext) swap () {
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temp := context.max
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context.max = context.min
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context.min = temp
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}
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func (context linePlottingContext) lineLow () {
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deltaX := context.max.X - context.min.X
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deltaY := context.max.Y - context.min.Y
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yi := 1
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if deltaY < 0 {
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@ -66,34 +72,23 @@ func lineLow (
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}
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D := (2 * deltaY) - deltaX
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y := min.Y
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point := context.min
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for x := min.X; x < max.X; x ++ {
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if !(image.Point { x, y }).In(bounds) { break }
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squareAround(data, stride, source, x, y, width, height, weight)
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// data[x + y * stride] = source.AtWhen(x, y, width, height)
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for ; point.X < context.max.X; point.X ++ {
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if !point.In(context.bounds) { break }
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context.plot(point)
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if D > 0 {
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y += yi
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D += 2 * (deltaY - deltaX)
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point.Y += yi
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} else {
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D += 2 * deltaY
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}
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}
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}
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func lineHigh (
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destination canvas.Canvas,
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source Pattern,
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weight int,
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min image.Point,
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max image.Point,
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width, height int,
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) {
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data, stride := destination.Buffer()
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bounds := destination.Bounds()
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deltaX := max.X - min.X
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deltaY := max.Y - min.Y
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func (context linePlottingContext) lineHigh () {
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deltaX := context.max.X - context.min.X
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deltaY := context.max.Y - context.min.Y
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xi := 1
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if deltaX < 0 {
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@ -102,14 +97,13 @@ func lineHigh (
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}
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D := (2 * deltaX) - deltaY
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x := min.X
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point := context.min
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for y := min.Y; y < max.Y; y ++ {
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if !(image.Point { x, y }).In(bounds) { break }
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squareAround(data, stride, source, x, y, width, height, weight)
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// data[x + y * stride] = source.AtWhen(x, y, width, height)
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for ; point.Y < context.max.Y; point.Y ++ {
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if !point.In(context.bounds) { break }
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context.plot(point)
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if D > 0 {
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x += xi
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point.X += xi
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D += 2 * (deltaX - deltaY)
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} else {
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D += 2 * deltaX
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@ -117,27 +111,20 @@ func lineHigh (
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}
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}
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func abs (in int) (out int) {
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if in < 0 { in *= -1}
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out = in
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return
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func abs (n int) int {
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if n < 0 { n *= -1}
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return n
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}
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// TODO: this method of doing things sucks and can cause a segfault. we should
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// not be doing it this way
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func squareAround (
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data []color.RGBA,
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stride int,
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source Pattern,
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x, y, patternWidth, patternHeight, diameter int,
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) {
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minY := y - diameter + 1
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minX := x - diameter + 1
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maxY := y + diameter
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maxX := x + diameter
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for y = minY; y < maxY; y ++ {
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for x = minX; x < maxX; x ++ {
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data[x + y * stride] =
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source.AtWhen(x, y, patternWidth, patternHeight)
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func (context linePlottingContext) plot (center image.Point) {
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square :=
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image.Rect(0, 0, context.weight, context.weight).
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Sub(image.Pt(context.weight / 2, context.weight / 2)).
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Add(center).
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Intersect(context.bounds)
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for y := square.Min.Y; y < square.Min.Y; y ++ {
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for x := square.Min.X; x < square.Min.X; x ++ {
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context.dstData[x + y * context.dstStride] = context.color
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}}
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}
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@ -4,11 +4,10 @@ import "image"
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import "git.tebibyte.media/sashakoshka/tomo/canvas"
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import "git.tebibyte.media/sashakoshka/tomo/shatter"
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// FillRectangle draws a rectangular subset of one canvas onto the other. The
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// offset point defines where the origin point of the source canvas is
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// positioned in relation to the origin point of the destination canvas. To
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// prevent the entire source canvas from being drawn, it must be cut with
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// canvas.Cut().
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// FillRectangle draws the content of one canvas onto another. The offset point
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// defines where the origin point of the source canvas is positioned in relation
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// to the origin point of the destination canvas. To prevent the entire source
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// canvas from being drawn, it must be cut with canvas.Cut().
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func FillRectangle (
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destination canvas.Canvas,
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source canvas.Canvas,
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@ -49,24 +48,7 @@ func StrokeRectangle (
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FillRectangle(destination, source, offset)
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return
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}
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top := image.Rect (
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bounds.Min.X, bounds.Min.Y,
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bounds.Max.X, insetBounds.Min.Y)
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bottom := image.Rect (
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bounds.Min.X, insetBounds.Max.Y,
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bounds.Max.X, bounds.Max.Y)
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left := image.Rect (
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bounds.Min.X, insetBounds.Min.Y,
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insetBounds.Min.X, insetBounds.Max.Y)
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right := image.Rect (
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insetBounds.Max.X, insetBounds.Min.Y,
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bounds.Max.X, insetBounds.Max.Y)
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FillRectangle (destination, canvas.Cut(source, top), offset)
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FillRectangle (destination, canvas.Cut(source, bottom), offset)
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FillRectangle (destination, canvas.Cut(source, left), offset)
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FillRectangle (destination, canvas.Cut(source, right), offset)
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FillRectangleShatter(destination, source, offset, insetBounds)
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}
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// FillRectangleShatter is like FillRectangle, but it does not draw in areas
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@ -75,10 +57,10 @@ func FillRectangleShatter (
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destination canvas.Canvas,
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source canvas.Canvas,
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offset image.Point,
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rocks []image.Rectangle,
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rocks ...image.Rectangle,
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) {
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tiles := shatter.Shatter(source.Bounds())
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tiles := shatter.Shatter(source.Bounds(), rocks...)
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for _, tile := range tiles {
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tile
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FillRectangle(destination, canvas.Cut(source, tile), offset)
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}
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}
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Reference in New Issue
Block a user