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tomo-old/element.go
Sasha Koshka 437aef0c27 Redid the entity system a bit to make it more reliable
Now it supports things like parenting elements before they are
added to a window and elements no longer have to constantly check
for a nil entity
2023-04-15 01:14:36 -04:00

182 lines
5.9 KiB
Go

package tomo
import "image"
import "git.tebibyte.media/sashakoshka/tomo/input"
import "git.tebibyte.media/sashakoshka/tomo/canvas"
// Element represents a basic on-screen object.
type Element interface {
// Draw causes the element to draw to the specified canvas. The bounds
// of this canvas specify the area that is actually drawn to, while the
// Entity bounds specify the actual area of the element.
Draw (canvas.Canvas)
// Entity returns this element's entity.
Entity () Entity
}
// Container is an element capable of containing child elements.
type Container interface {
Element
// Layout causes this element to arrange its children.
Layout ()
// DrawBackground causes the element to draw its background pattern to
// the specified canvas. The bounds of this canvas specify the area that
// is actually drawn to, while the Entity bounds specify the actual area
// of the element.
DrawBackground (canvas.Canvas)
// HandleChildMinimumSizeChange is called when a child's minimum size is
// changed.
HandleChildMinimumSizeChange (child Element)
}
// Focusable represents an element that has keyboard navigation support.
type Focusable interface {
Element
// HandleFocusChange is called when the element is focused or unfocused.
HandleFocusChange ()
}
// KeyboardTarget represents an element that can receive keyboard input.
type KeyboardTarget interface {
Element
// HandleKeyDown is called when a key is pressed down or repeated while
// this element has keyboard focus. It is important to note that not
// every key down event is guaranteed to be paired with exactly one key
// up event. This is the reason a list of modifier keys held down at the
// time of the key press is given.
HandleKeyDown (key input.Key, modifiers input.Modifiers)
// HandleKeyUp is called when a key is released while this element has
// keyboard focus.
HandleKeyUp (key input.Key, modifiers input.Modifiers)
}
// MouseTarget represents an element that can receive mouse events.
type MouseTarget interface {
Element
// HandleMouseDown is called when a mouse button is pressed down on this
// element.
HandleMouseDown (x, y int, button input.Button)
// HandleMouseUp is called when a mouse button is released that was
// originally pressed down on this element.
HandleMouseUp (x, y int, button input.Button)
}
// MotionTarget represents an element that can receive mouse motion events.
type MotionTarget interface {
Element
// HandleMotion is called when the mouse is moved over this element,
// or the mouse is moving while being held down and originally pressed
// down on this element.
HandleMotion (x, y int)
}
// ScrollTarget represents an element that can receive mouse scroll events.
type ScrollTarget interface {
Element
// HandleScroll is called when the mouse is scrolled. The X and Y
// direction of the scroll event are passed as deltaX and deltaY.
HandleScroll (x, y int, deltaX, deltaY float64)
}
// Flexible represents an element who's preferred minimum height can change in
// response to its width.
type Flexible interface {
Element
// FlexibleHeightFor returns what the element's minimum height would be
// if resized to a specified width. This does not actually alter the
// state of the element in any way, but it may perform significant work,
// so it should be called sparingly.
//
// It is reccomended that parent containers check for this interface and
// take this method's value into account in order to support things like
// flow layouts and text wrapping, but it is not absolutely necessary.
// The element's MinimumSize method will still return the absolute
// minimum size that the element may be resized to.
//
// It is important to note that if a parent container checks for
// flexible chilren, it itself will likely need to be flexible.
FlexibleHeightFor (width int) int
}
// FlexibleContainer represents an element that is capable of containing
// flexible children.
type FlexibleContainer interface {
Container
// HandleChildFlexibleHeightChange is called when the parameters
// affecting a child's flexible height are changed.
HandleChildFlexibleHeightChange (child Flexible)
}
// Scrollable represents an element that can be scrolled. It acts as a viewport
// through which its contents can be observed.
type Scrollable interface {
Element
// ScrollContentBounds returns the full content size of the element.
ScrollContentBounds () image.Rectangle
// ScrollViewportBounds returns the size and position of the element's
// viewport relative to ScrollBounds.
ScrollViewportBounds () image.Rectangle
// ScrollTo scrolls the viewport to the specified point relative to
// ScrollBounds.
ScrollTo (position image.Point)
// ScrollAxes returns the supported axes for scrolling.
ScrollAxes () (horizontal, vertical bool)
}
// ScrollableContainer represents an element that is capable of containing
// scrollable children.
type ScrollableContainer interface {
Container
// HandleChildScrollBoundsChange is called when the content bounds,
// viewport bounds, or scroll axes of a child are changed.
HandleChildScrollBoundsChange (child Scrollable)
}
// Collapsible represents an element who's minimum width and height can be
// manually resized. Scrollable elements should implement this if possible.
type Collapsible interface {
Element
// Collapse collapses the element's minimum width and height. A value of
// zero for either means that the element's normal value is used.
Collapse (width, height int)
}
// Themeable represents an element that can modify its appearance to fit within
// a theme.
type Themeable interface {
Element
// SetTheme sets the element's theme to something fulfilling the
// theme.Theme interface.
SetTheme (Theme)
}
// Configurable represents an element that can modify its behavior to fit within
// a set of configuration parameters.
type Configurable interface {
Element
// SetConfig sets the element's configuration to something fulfilling
// the config.Config interface.
SetConfig (Config)
}