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tomo-old/artist/uniform.go
Sasha Koshka 34bf3038ac Replaced tomo.Image with tomo.Canvas and tomo.Pattern
This is the first step in transitioning the API over to the new
design. The new tomo.Canvas interface gives drawing functions
direct access to data buffers and eliminates overhead associated
with calling functions for every pixel.

The entire artist package will be remade around this.
2023-01-14 01:54:57 -05:00

65 lines
1.7 KiB
Go

package artist
import "image"
import "image/color"
// Uniform is an infinite-sized pattern of uniform color. It implements the
// color.Color, color.Model, and image.Image interfaces.
type Uniform struct {
C color.RGBA
}
// NewUniform returns a new Uniform image of the given color.
func NewUniform (c color.Color) (uniform *Uniform) {
uniform = &Uniform { }
r, g, b, a := c.RGBA()
uniform.C.R = uint8(r >> 8)
uniform.C.G = uint8(g >> 8)
uniform.C.B = uint8(b >> 8)
uniform.C.A = uint8(a >> 8)
return
}
func (uniform *Uniform) RGBA () (r, g, b, a uint32) {
r = uint32(uniform.C.R) << 8 | uint32(uniform.C.R)
g = uint32(uniform.C.G) << 8 | uint32(uniform.C.G)
b = uint32(uniform.C.B) << 8 | uint32(uniform.C.B)
a = uint32(uniform.C.A) << 8 | uint32(uniform.C.A)
return
}
func (uniform *Uniform) ColorModel () (model color.Model) {
return uniform
}
func (uniform *Uniform) Convert (in color.Color) (c color.Color) {
return uniform.C
}
func (uniform *Uniform) Bounds () (rectangle image.Rectangle) {
rectangle.Min = image.Point { -1e9, -1e9 }
rectangle.Max = image.Point { 1e9, 1e9 }
return
}
func (uniform *Uniform) At (x, y int) (c color.Color) {
return uniform.C
}
func (uniform *Uniform) AtWhen (x, y, width, height int) (c color.RGBA) {
return uniform.C
}
func (uniform *Uniform) RGBA64At (x, y int) (c color.RGBA64) {
r := uint16(uniform.C.R) << 8 | uint16(uniform.C.R)
g := uint16(uniform.C.G) << 8 | uint16(uniform.C.G)
b := uint16(uniform.C.B) << 8 | uint16(uniform.C.B)
a := uint16(uniform.C.A) << 8 | uint16(uniform.C.A)
return color.RGBA64 { R: r, G: g, B: b, A: a }
}
// Opaque scans the entire image and reports whether it is fully opaque.
func (uniform *Uniform) Opaque () (opaque bool) {
return uniform.C.A == 0xFF
}