Sasha Koshka
437aef0c27
Now it supports things like parenting elements before they are added to a window and elements no longer have to constantly check for a nil entity
36 lines
1.0 KiB
Go
36 lines
1.0 KiB
Go
package elements
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import "image"
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import "git.tebibyte.media/sashakoshka/tomo"
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import "git.tebibyte.media/sashakoshka/tomo/canvas"
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import "git.tebibyte.media/sashakoshka/tomo/artist/patterns"
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// TODO: this element is lame need to make it better
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// Image is an element capable of displaying an image.
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type Image struct {
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entity tomo.Entity
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buffer canvas.Canvas
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}
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// NewImage creates a new image element.
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func NewImage (image image.Image) (element *Image) {
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element = &Image { buffer: canvas.FromImage(image) }
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element.entity = tomo.NewEntity(element)
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bounds := element.buffer.Bounds()
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element.entity.SetMinimumSize(bounds.Dx(), bounds.Dy())
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return
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}
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// Entity returns this element's entity.
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func (element *Image) Entity () tomo.Entity {
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return element.entity
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}
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// Draw causes the element to draw to the specified destination canvas.
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func (element *Image) Draw (destination canvas.Canvas) {
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if element.entity == nil { return }
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(patterns.Texture { Canvas: element.buffer }).
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Draw(destination, element.entity.Bounds())
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}
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